Exemple #1
0
def setupRigJoint(words, obj, verts, locations):
    key = words[0]
    typ = words[1]
    if typ == 'joint':
        loc = mh2proxy.calcJointPos(obj, words[2])
        locations[key] = loc
    elif typ == 'vertex':
        v = int(words[2])
        locations[key] = verts[v].co
    elif typ == 'position':
        x = locations[words[2]]
        y = locations[words[3]]
        z = locations[words[4]]
        locations[key] = [x[0], y[1], z[2]]
    elif typ == 'line':
        k1 = float(words[2])
        k2 = float(words[4])
        locations[key] = vadd(vmul(locations[words[3]], k1),
                              vmul(locations[words[5]], k2))
    elif typ == 'offset':
        x = float(words[3])
        y = float(words[4])
        z = float(words[5])
        locations[key] = vadd(locations[words[2]], [x, y, z])
    elif typ == 'voffset':
        v = int(words[2])
        x = float(words[3])
        y = float(words[4])
        z = float(words[5])
        try:
            loc = verts[v].co
        except:
            loc = verts[v]
        locations[key] = vadd(loc, [x, y, z])
    elif typ == 'front':
        raw = locations[words[2]]
        head = locations[words[3]]
        tail = locations[words[4]]
        offs = map(float, words[5].strip().lstrip('[').rstrip(']').split(','))
        vec = aljabr.vsub(tail, head)
        vec2 = aljabr.vdot(vec, vec)
        vraw = aljabr.vsub(raw, head)
        x = aljabr.vdot(vec, vraw) / vec2
        rvec = aljabr.vmul(vec, x)
        nloc = aljabr.vadd(head, rvec, offs)
        locations[key] = nloc
    else:
        raise NameError("Unknown %s" % typ)
    def projectLighting(self):

        mesh = gui3d.app.selectedHuman.mesh
        mesh.setShadeless(1)

        dstImg = mh.Image(width=1024, height=1024, bitsPerPixel=24)

        dstW = dstImg.width
        dstH = dstImg.height

        for v in mesh.verts:

            ld = vnorm(vsub((-10.99, 20.0, 20.0,), v.co))
            s = vdot(v.no, ld)
            s = max(0, min(255, int(s*255)))
            v.setColor([s, s, s, 255])

        for g in mesh.faceGroups:

            if g.name.startswith("joint") or g.name.startswith("helper"):
                continue

            for f in g.faces:

                co = [(mesh.uvValues[i][0]*dstW, dstH-(mesh.uvValues[i][1]*dstH)) for i in f.uv]
                c = [v.color for v in f.verts]
                RasterizeTriangle(dstImg, co[0], co[1], co[2], ColorShader(c[:3]))
                RasterizeTriangle(dstImg, co[2], co[3], co[0], ColorShader((c[2], c[3], c[0])))

        #dstImg.resize(128, 128);

        dstImg.save(os.path.join(mh.getPath(''), 'data', 'skins', 'lighting.png'))
        gui3d.app.selectedHuman.setTexture(os.path.join(mh.getPath(''), 'data', 'skins', 'lighting.png'))

        mesh.setColor([255, 255, 255, 255])
Exemple #3
0
def setupRigJoint (words, obj, verts, locations):
    key = words[0]
    typ = words[1]
    if typ == 'joint':
        loc = mh2proxy.calcJointPos(obj, words[2])
        locations[key] = loc
    elif typ == 'vertex':
        v = int(words[2])
        locations[key] = verts[v].co
    elif typ == 'position':
        x = locations[words[2]]
        y = locations[words[3]]
        z = locations[words[4]]
        locations[key] = [x[0],y[1],z[2]]
    elif typ == 'line':
        k1 = float(words[2])
        k2 = float(words[4])
        locations[key] = vadd(vmul(locations[words[3]], k1), vmul(locations[words[5]], k2))
    elif typ == 'offset':
        x = float(words[3])
        y = float(words[4])
        z = float(words[5])
        locations[key] = vadd(locations[words[2]], [x,y,z])
    elif typ == 'voffset':
        v = int(words[2])
        x = float(words[3])
        y = float(words[4])
        z = float(words[5])
        try:
            loc = verts[v].co
        except:
            loc = verts[v]         
        locations[key] = vadd(loc, [x,y,z])
    elif typ == 'front':
        raw = locations[words[2]]
        head = locations[words[3]]
        tail = locations[words[4]]
        offs = map(float, words[5].strip().lstrip('[').rstrip(']').split(','))
        vec = aljabr.vsub(tail, head)
        vec2 = aljabr.vdot(vec, vec)
        vraw = aljabr.vsub(raw, head)
        x = aljabr.vdot(vec, vraw) / vec2
        rvec = aljabr.vmul(vec, x)
        nloc = aljabr.vadd(head, rvec, offs)
        locations[key] = nloc
    else:
        raise NameError("Unknown %s" % typ)
    def generateHairInterpolation2(self,guide1,guide2,humanMesh,isCollision,startIndex=9,gravity=True):
        if isCollision: octree = simpleoctree.SimpleOctree(humanMesh.getData().verts,0.08)
        hairName = "strand%s-%s"%(guide1.name,guide2.name)
        hSet = HairGroup(hairName)

        if len(guide1.controlPoints)>= len(guide2.controlPoints):
            longerGuide = guide1
            shorterGuide = guide2
        else:
            longerGuide = guide2
            shorterGuide = guide1

        nVerts = min([len(guide1.controlPoints),len(guide2.controlPoints)])
        interpFactor = 0
        vertsListToModify1 = []
        vertsListToModify2 = []

        for n in range (self.numberOfHairsMultiStrand):
            h = Hair()
            interpFactor += 1.0/self.numberOfHairsMultiStrand
            for i in range(len(longerGuide.controlPoints)):
                if random.random() < self.randomPercentage:
                    xRand = self.sizeMultiStrand*random.random()*self.randomFactMultiStrand
                    yRand = self.sizeMultiStrand*random.random()*self.randomFactMultiStrand
                    zRand = self.sizeMultiStrand*random.random()*self.randomFactMultiStrand
                    randomVect = [xRand,yRand,zRand]
                else:
                    randomVect = [0,0,0]

                if i == 0:
                    i2 = 0
                if i == len(longerGuide.controlPoints)-1:
                    i2 = len(shorterGuide.controlPoints)-1
                else:
                    i2 = int(round(i*len(shorterGuide.controlPoints)/len(longerGuide.controlPoints)))

                vert1 = longerGuide.controlPoints[i]
                vert2 = shorterGuide.controlPoints[i2]

                #Slerp
                dotProd = aljabr.vdot(aljabr.vnorm(vert1),aljabr.vnorm(vert2))
                #Python has a very very bad numerical accuracy.. we need to do this for very small angle between guides 
                #this occurs when we do collision detection
                if dotProd>1: 
                    angleBetweenGuides = 0.0
                else:
                    angleBetweenGuides = math.acos(aljabr.vdot(aljabr.vnorm(vert1),aljabr.vnorm(vert2)))
                denom = math.sin(angleBetweenGuides)
                if denom == 0.0: #controlpoints of some guides coincide
                    vert1[0] = self.randomPercentage*self.sizeMultiStrand*random.random()*self.randomFactMultiStrand+vert1[0]
                    vert1[1] = self.randomPercentage*self.sizeMultiStrand*random.random()*self.randomFactMultiStrand+vert1[1]
                    vert1[2] = self.randomPercentage*self.sizeMultiStrand*random.random()*self.randomFactMultiStrand+vert1[2]
                    vert1= aljabr.vadd(vert1,randomVect)
                    angleBetweenGuides = math.acos(aljabr.vdot(aljabr.vnorm(vert1),aljabr.vnorm(vert2)))
                    denom = math.sin(angleBetweenGuides)
                f1 = math.sin((1-interpFactor)*angleBetweenGuides)/denom
                f2 = math.sin(interpFactor*angleBetweenGuides)/denom
                newVert = aljabr.vadd(aljabr.vmul(vert1,f1),aljabr.vmul(vert2,f2))

                #Uncomment the following line we use lerp instead slerp
                #newVert = aljabr.vadd(aljabr.vmul(vert1,(1-interpFactor)),aljabr.vmul(vert2,interpFactor))
                h.controlPoints.append([newVert[0]+randomVect[0],\
                                                newVert[1]+randomVect[1],\
                                                newVert[2]+randomVect[2]])
            if isCollision:
                print "h is: ", h.controlPoints
                for j in (0,len(h.controlPoints)):
                    #print "h.controlPts is : ", h.controlPoints[i]
                    #print "h.controlPts[i] length is: ", len(h.controlPoints[i])
                    h.controlPoints[i][2] = -h.controlPoints[i][2] #Renderman to Blender coordinates!
                collision(h.controlPoints,humanMesh,octree.minsize,startIndex,gravity)
                for j in (0,len(h.controlPoints)):
                    h.controlPoints[i][2] = -h.controlPoints[i][2] #Blender to Renderman coordinates!
            hSet.hairs.append(h)
        self.hairStyle.append(hSet)
Exemple #5
0
def newSetupJoints(obj, joints):
    the.Locations = {}
    for (key, typ, data) in joints:
        #print(key)
        if typ == 'j':
            loc = mh2proxy.calcJointPos(obj, data)
            the.Locations[key] = loc
            the.Locations[data] = loc
        elif typ == 'v':
            v = int(data)
            the.Locations[key] = obj.verts[v].co
        elif typ == 'x':
            the.Locations[key] = [
                float(data[0]),
                float(data[2]), -float(data[1])
            ]
        elif typ == 'vo':
            v = int(data[0])
            loc = obj.verts[v].co
            the.Locations[key] = [
                loc[0] + float(data[1]), loc[1] + float(data[3]),
                loc[2] - float(data[2])
            ]
        elif typ == 'vl':
            ((k1, v1), (k2, v2)) = data
            loc1 = obj.verts[int(v1)].co
            loc2 = obj.verts[int(v2)].co
            the.Locations[key] = vadd(vmul(loc1, k1), vmul(loc2, k2))
        elif typ == 'f':
            (raw, head, tail, offs) = data
            rloc = the.Locations[raw]
            hloc = the.Locations[head]
            tloc = the.Locations[tail]
            #print(raw, rloc)
            vec = aljabr.vsub(tloc, hloc)
            vec2 = aljabr.vdot(vec, vec)
            vraw = aljabr.vsub(rloc, hloc)
            x = aljabr.vdot(vec, vraw) / vec2
            rvec = aljabr.vmul(vec, x)
            nloc = aljabr.vadd(hloc, rvec, offs)
            #print(key, nloc)
            the.Locations[key] = nloc
        elif typ == 'b':
            the.Locations[key] = the.Locations[data]
        elif typ == 'p':
            x = the.Locations[data[0]]
            y = the.Locations[data[1]]
            z = the.Locations[data[2]]
            the.Locations[key] = [x[0], y[1], z[2]]
        elif typ == 'vz':
            v = int(data[0])
            z = obj.verts[v].co[2]
            loc = the.Locations[data[1]]
            the.Locations[key] = [loc[0], loc[1], z]
        elif typ == 'X':
            r = the.Locations[data[0]]
            (x, y, z) = data[1]
            r1 = [float(x), float(y), float(z)]
            the.Locations[key] = aljabr.vcross(r, r1)
        elif typ == 'l':
            ((k1, joint1), (k2, joint2)) = data
            the.Locations[key] = vadd(vmul(the.Locations[joint1], k1),
                                      vmul(the.Locations[joint2], k2))
        elif typ == 'o':
            (joint, offsSym) = data
            if type(offsSym) == str:
                offs = the.Locations[offsSym]
            else:
                offs = offsSym
            the.Locations[key] = vadd(the.Locations[joint], offs)
        else:
            raise NameError("Unknown %s" % typ)
    return
    def direction(self):

        direction = vnorm(self.offset)
        axis = vnorm(vcross([0.0, 0.0, 1.0], direction))
        angle = acos(vdot([0.0, 0.0, 1.0], direction))
        return axisAngleToQuaternion(axis, angle)
    def projectBackground(self):

        if not hasattr(self, "leftTop"):
            gui3d.app.prompt("Warning", "You need to load a background before you can project it.", "OK")
            return

        mesh = gui3d.app.selectedHuman.getSeedMesh()

        # for all quads, project vertex to screen
        # if one vertex falls in bg rect, project screen quad into uv quad
        # warp image region into texture
        leftTop = gui3d.app.modelCamera.convertToScreen(*self.leftTop)
        rightBottom = gui3d.app.modelCamera.convertToScreen(*self.rightBottom)

        r = [leftTop[0], leftTop[1], rightBottom[0], rightBottom[1]]

        srcImg = mh.Image(self.backgroundImage.getTexture())
        dstImg = mh.Image(gui3d.app.selectedHuman.getTexture())

        srcW = srcImg.width
        srcH = srcImg.height
        dstW = dstImg.width
        dstH = dstImg.height

        eye = gui3d.app.modelCamera.eye
        focus = gui3d.app.modelCamera.focus
        transform = mesh.object3d.transform
        eye = mtransform(transform, eye)
        focus = mtransform(transform, focus)
        camera = vnorm(vsub(eye, focus))

        for g in mesh.faceGroups:

            if g.name.startswith("joint") or g.name.startswith("helper"):
                continue

            for f in g.faces:
                # From hdusel in regard of issue 183: As agreed with marc I'll change the
                # call from packed to discrete because packed structs
                # are not available on Python 2.6.1 which is mandatory for MakeHuman to run
                # on OS X 10.5.x
                #
                # src = [gui3d.app.modelCamera.convertToScreen(*v.co, obj=mesh.object3d) for v in f.verts]
                #
                src = [gui3d.app.modelCamera.convertToScreen(v.co[0], v.co[1], v.co[2], obj=mesh.object3d) for v in f.verts]

                if any([pointInRect(p, r) for p in src]):

                    for i, v in enumerate(f.verts):
                        src[i][2] = max(0.0, vdot(v.no, camera))

                    if any([v[2] >= 0.0 for v in src]):

                        for i, v in enumerate(f.verts):
                            src[i][2] = max(0.0, vdot(v.no, camera))

                        co = [(mesh.uvValues[i][0]*dstW, dstH-(mesh.uvValues[i][1]*dstH)) for i in f.uv]
                        uva = [((v[0]-leftTop[0])/(rightBottom[0] - leftTop[0]), (v[1]-leftTop[1])/(rightBottom[1] - leftTop[1]), v[2]) for v in src]
                        RasterizeTriangle(dstImg, co[0], co[1], co[2], UvAlphaShader(dstImg, srcImg, (uva[:3])))
                        RasterizeTriangle(dstImg, co[2], co[3], co[0], UvAlphaShader(dstImg, srcImg, ((uva[2], uva[3], uva[0]))))

        dstImg.save(os.path.join(mh.getPath(''), 'data', 'skins', 'projection.tga'))
        gui3d.app.selectedHuman.setTexture(os.path.join(mh.getPath(''), 'data', 'skins', 'projection.tga'))
Exemple #8
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 def direction(self):
     direction = vnorm(self.offset)
     axis = vnorm(vcross([0.0, 0.0, 1.0], direction))
     angle = acos(vdot([0.0, 0.0, 1.0], direction))
     return axisAngleToQuaternion(axis, angle)
Exemple #9
0
def newSetupJoints (obj, joints):
    the.Locations = {}
    for (key, typ, data) in joints:
        #print(key)
        if typ == 'j':
            loc = mh2proxy.calcJointPos(obj, data)
            the.Locations[key] = loc
            the.Locations[data] = loc
        elif typ == 'v':
            v = int(data)
            the.Locations[key] = obj.verts[v].co
        elif typ == 'x':
            the.Locations[key] = [float(data[0]), float(data[2]), -float(data[1])]
        elif typ == 'vo':
            v = int(data[0])
            loc = obj.verts[v].co
            the.Locations[key] = [loc[0]+float(data[1]), loc[1]+float(data[3]), loc[2]-float(data[2])]
        elif typ == 'vl':
            ((k1, v1), (k2, v2)) = data
            loc1 = obj.verts[int(v1)].co
            loc2 = obj.verts[int(v2)].co
            the.Locations[key] = vadd(vmul(loc1, k1), vmul(loc2, k2))
        elif typ == 'f':
            (raw, head, tail, offs) = data
            rloc = the.Locations[raw]
            hloc = the.Locations[head]
            tloc = the.Locations[tail]
            #print(raw, rloc)
            vec = aljabr.vsub(tloc, hloc)
            vec2 = aljabr.vdot(vec, vec)
            vraw = aljabr.vsub(rloc, hloc)
            x = aljabr.vdot(vec, vraw) / vec2
            rvec = aljabr.vmul(vec, x)
            nloc = aljabr.vadd(hloc, rvec, offs)
            #print(key, nloc)
            the.Locations[key] = nloc
        elif typ == 'b':
            the.Locations[key] = the.Locations[data]
        elif typ == 'p':
            x = the.Locations[data[0]]
            y = the.Locations[data[1]]
            z = the.Locations[data[2]]
            the.Locations[key] = [x[0],y[1],z[2]]
        elif typ == 'vz':
            v = int(data[0])
            z = obj.verts[v].co[2]
            loc = the.Locations[data[1]]
            the.Locations[key] = [loc[0],loc[1],z]
        elif typ == 'X':
            r = the.Locations[data[0]]
            (x,y,z) = data[1]
            r1 = [float(x), float(y), float(z)]
            the.Locations[key] = aljabr.vcross(r, r1)
        elif typ == 'l':
            ((k1, joint1), (k2, joint2)) = data
            the.Locations[key] = vadd(vmul(the.Locations[joint1], k1), vmul(the.Locations[joint2], k2))
        elif typ == 'o':
            (joint, offsSym) = data
            if type(offsSym) == str:
                offs = the.Locations[offsSym]
            else:
                offs = offsSym
            the.Locations[key] = vadd(the.Locations[joint], offs)
        else:
            raise NameError("Unknown %s" % typ)
    return