Exemple #1
0
    def kick(self, motion_proxy):
        frame = mot.FRAME_TORSO
        axis_mask = almath.AXIS_MASK_ALL  # full control
        use_sensor_values = False

        self.shift_weight(use_sensor_values, motion_proxy)
        # move LLeg back
        effector = "LLeg"
        times = 4.0  # seconds
        current_pos = motion_proxy.getPosition(effector, frame,
                                               use_sensor_values)
        target_pos = almath.Position6D(current_pos)
        target_pos.x -= 0.1
        target_pos.wy -= 0.03
        path_list = [list(target_pos.toVector())]
        motion_proxy.positionInterpolation(effector, frame, path_list,
                                           axis_mask, times, True)

        # swing LLeg forward
        times = [0.2, 0.3]  # seconds
        current_pos = motion_proxy.getPosition(effector, frame,
                                               use_sensor_values)
        target_pos = almath.Position6D(current_pos)
        target_pos.x += 0.15
        target_pos.wy -= 0.03
        path_list = [list(target_pos.toVector())]

        target_pos = almath.Position6D(current_pos)
        target_pos.x += 0.24
        target_pos.wy -= 0.03
        path_list.append(list(target_pos.toVector()))
        motion_proxy.positionInterpolation(effector, frame, path_list,
                                           axis_mask, times, True)
    def keyboardControl(self, command):

        if command == "Up":
            # Move up 0.01 meter
            currentPos = self.motionProxy.getPosition("RArm",
                                                      motion.FRAME_TORSO,
                                                      False)
            targetPos = almath.Position6D(currentPos)
            targetPos.x = targetPos.x + 0.01  # meter
            self.motionProxy.positionInterpolations("RArm", motion.FRAME_TORSO,
                                                    list(targetPos.toVector()),
                                                    motion.AXIS_MASK_VEL, 2.0)
            self.adjust()

        if command == "Down":
            # Move down 0.01 meter
            currentPos = self.motionProxy.getPosition("RArm",
                                                      motion.FRAME_TORSO,
                                                      False)
            targetPos = almath.Position6D(currentPos)
            targetPos.x = targetPos.x - 0.01  # meter
            self.motionProxy.positionInterpolations("RArm", motion.FRAME_TORSO,
                                                    list(targetPos.toVector()),
                                                    motion.AXIS_MASK_VEL, 2.0)
            self.adjust()

        if command == "Left":
            # Move left 0.01 meter
            currentPos = self.motionProxy.getPosition("RArm",
                                                      motion.FRAME_TORSO,
                                                      False)
            targetPos = almath.Position6D(currentPos)
            targetPos.y = targetPos.y + 0.01  # meter
            self.motionProxy.positionInterpolations("RArm", motion.FRAME_TORSO,
                                                    list(targetPos.toVector()),
                                                    motion.AXIS_MASK_VEL, 2.0)
            self.adjust()

        if command == "Right":
            # Move right 0.01 meter
            currentPos = self.motionProxy.getPosition("RArm",
                                                      motion.FRAME_TORSO,
                                                      False)
            targetPos = almath.Position6D(currentPos)
            targetPos.y = targetPos.y - 0.01  # meter
            self.motionProxy.positionInterpolations("RArm", motion.FRAME_TORSO,
                                                    list(targetPos.toVector()),
                                                    motion.AXIS_MASK_VEL, 2.0)
            self.adjust()

        if command == "PenUp":
            self.penUp()

        if command == "PenDown":
            self.penDown()
Exemple #3
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    def test_ops(self):
        p0 = almath.Position6D(0.1, 0.2, 0.4, -0.3, 0.8, 12.0)
        p1 = almath.Position6D(0.3, -0.2, 0.9, -0.1, 0.4, 2.0)
        pAdd = p0 + p1

        pExp = almath.Position6D(p0.x + p1.x, p0.y + p1.y, p0.z + p1.z,
                                 p0.wx + p1.wx, p0.wy + p1.wy, p0.wz + p1.wz)
        self.assertTrue(pAdd.isNear(pExp))

        factor = 0.2
        pFact = p0 * factor
        pExp = almath.Position6D(p0.x * factor, p0.y * factor, p0.z * factor,
                                 p0.wx * factor, p0.wy * factor,
                                 p0.wz * factor)
        self.assertTrue(pFact.isNear(pExp))
Exemple #4
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    def get_closest_landmark_non_move(self, robot_pose, landmark):
        side_range = [-math.radians(70), math.radians(70)]
        min_distance = 100
        min_landmark_id = -1
        for id in landmark:
            # calculate angle robot to landmark
            # マップ原点座標から見たランドマークの位置・姿勢
            map2landmark = almath.Position6D(landmark[id])
            t_map2landmark = almath.transformFromPosition6D(map2landmark)
            # map原点座標から見たロボットの位置・姿勢
            map2robot = almath.position6DFromPose2D(robot_pose)
            t_map2robot = almath.transformFromPosition6D(map2robot)
            # ロボットから見たランドマークの位置・姿勢
            t_robot2landmark = t_map2robot.inverse() * t_map2landmark
            robot2landmark = almath.position6DFromTransform(t_robot2landmark)
            #print(id, robot2landmark, robot2landmark.norm())

            local_angle_xy, local_angle_xz = self._get_angle_vector(
                robot2landmark)

            if (side_range[0] < local_angle_xy < side_range[1]) and (
                    side_range[0] < local_angle_xz < side_range[1]):
                if robot2landmark.norm() < min_distance:
                    min_distance = robot2landmark.norm()
                    min_landmark_id = id
            #print(math.degrees(local_angle_xy))
        return min_landmark_id
Exemple #5
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    def get_closest_landmark(self, robot_pose, landmark):
        distance_info = dict()
        side_range = [-math.radians(70), math.radians(70)]
        for id in landmark:
            # calculate angle robot to landmark
            # マップ原点座標から見たランドマークの位置・姿勢
            map2landmark = almath.Position6D(landmark[id])
            t_map2landmark = almath.transformFromPosition6D(map2landmark)
            # map原点座標から見たロボットの位置・姿勢
            map2robot = almath.position6DFromPose2D(robot_pose)
            t_map2robot = almath.transformFromPosition6D(map2robot)
            # ロボットから見たランドマークの位置・姿勢
            t_robot2landmark = t_map2robot.inverse() * t_map2landmark
            robot2landmark = almath.position6DFromTransform(t_robot2landmark)

            local_angle_xy, local_angle_xz = self._get_angle_vector(
                robot2landmark)

            # 1. xz面において任意の角度内に収まっている
            # TODO この時点でnullが帰ってくる可能性がある
            print(math.degrees(local_angle_xz))
            #if (side_range[0] < local_angle_xz < side_range[1]):
            # ベクトルのノルムを格納する
            distance_info[id] = local_angle_xy  #robot2landmark.norm()

        # 2. xy面においてベクトル同士のなす角がすべてのランドマークに対して最小か
        #    1.でフィルタしたランドマークリストを元に角度が小さい順にソートする
        #min_k = min(d, key=d.get)
        #min_landmark_id = min(distance_info, key=distance_info.get)
        distance_info = sorted(distance_info.items(), key=lambda x: x[1])
        print(distance_info)
        return distance_info
Exemple #6
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    def get_home_position(self, params):
        p6Ds = self.detect_with_try_params_list(params)
        p6Ds_list = {}
        params_list = []
        if not isinstance(params, list):
            params_list.append(dict(DEFAULT_PARAMS))
        else:
            params_list = params

        id_list = []
        for tmp_params in params_list:
            id_list += tmp_params["ids"]
        for ids in id_list:
            try:
                p6D_world2target = almath.Position6D(p6Ds[ids]["world2target"])
                t_world2target = almath.transformFromPosition6D(
                    p6D_world2target)
                self.logger.info("@@@ TARGET IN WORLD %s" % p6D_world2target)

                p2D_world2robot = almath.Pose2D(
                    self.ALMotion.getRobotPosition(True))
                t_world2robot = almath.transformFromPose2D(p2D_world2robot)
                self.logger.info("@@@ ROBOT POSITION %s" % p2D_world2robot)

                t_robot2target = t_world2robot.inverse() * t_world2target
                p6D_robot2target = almath.position6DFromTransform(
                    t_robot2target)
                self.logger.info("@@@ TARGET IN ROBOT %s" % p6D_robot2target)
                p6Ds_list[ids] = list(p6D_robot2target.toVector())
            except Exception as e:
                pass
        return p6Ds_list
Exemple #7
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 def test_init(self):
     p = almath.Position6D()
     self.assertAlmostEqual(p.x, 0.0)
     self.assertAlmostEqual(p.y, 0.0)
     self.assertAlmostEqual(p.z, 0.0)
     self.assertAlmostEqual(p.wx, 0.0)
     self.assertAlmostEqual(p.wy, 0.0)
     self.assertAlmostEqual(p.wz, 0.0)
Exemple #8
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 def keyboardControl(self):
     self.count = 0
     app = drawAction.drawAction()
     self.screen.fill((255, 255, 255))
     while True:
         currentPos = app.motionProxy.getPosition("RHand", motion.FRAME_TORSO, False)
         currentPos = almath.Position6D(currentPos)
         # Change coordiante from torso to right shoulder joint
         self.printText("Press 'Esc' to exit.", "Times New Roman", 20, 10, 10, (255, 0, 0))
         self.printText("X Coordinate: " + str(round(currentPos.x, 3)), "Times New Roman", 15, 10, 40, (255, 0, 0))
         self.printText("Y Coordinate: " + str(round(currentPos.y + 0.098, 3)), "Times New Roman", 15, 10, 65,(255, 0, 0))
         self.printText("Z Coordinate: " + str(round(currentPos.z - 0.1, 3)), "Times New Roman", 15, 10, 90,(255, 0, 0))
         # max fps limit
         self.clock.tick(30)
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 return
             elif event.type == pygame.KEYDOWN:
                 # press esc to clear screen
                 if event.key == pygame.K_ESCAPE:
                     pygame.display.quit()
                     # pygame.quit()
                     return
                 # press space to get screenshot then clear the screen
                 if event.key == pygame.K_SPACE:
                     self.count = self.count + 1
                     pygame.image.save(self.screen,"keyboard"+str(self.count)+".jpg")
                     self.screen.fill((255, 255, 255))
                 if event.key == pygame.K_w:
                     # Go Up
                     app.keyboardControl("Up")
                 if event.key == pygame.K_s:
                     # Go Down
                     app.keyboardControl("Down")
                 if event.key == pygame.K_a:
                     # Go Left
                     app.keyboardControl("Left")
                 if event.key == pygame.K_d:
                     # Go Right
                     app.keyboardControl("Right")
                 if event.key == pygame.K_UP:
                     # Pen up
                     app.keyboardControl("PenUp")
                 if event.key == pygame.K_DOWN:
                     # Pen down
                     app.keyboardControl("PenDown")
             elif event.type == pygame.MOUSEBUTTONDOWN:
                 #print "Down"
                 self.brush.start_draw(event.pos)
             elif event.type == pygame.MOUSEMOTION:
                 if self.brush.drawing:
                     #print "Draw"
                     self.brush.draw(event.pos)
             elif event.type == pygame.MOUSEBUTTONUP:
                 #print "Up"
                 self.brush.end_draw()
         pygame.draw.rect(self.screen, (255, 255, 255), (0, 0, 200, 120))
         pygame.display.update()
Exemple #9
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def RoteElCuerpo(Theta, AnguloHeadYaw, AnguloHeadPitch):
    fractionMaxSpeed = 0.5
    axisMask = 7  # just control position
    motionProxy.moveTo(0.0, 0.0, Theta)
    angulos = [0, 0]
    nombres = ["HeadYaw", "HeadPitch"]
    motionProxy.setAngles(nombres, angulos, fractionMaxSpeed)
    theHeadPosition = motionProxy.getPosition("Head", 0, False)
    targetPos = almath.Position6D(theHeadPosition)
Exemple #10
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    def init_config(self):
        self.device_position_list = list()
        device_list = ["LaserSensor/Front", "LaserSensor/Left", "LaserSensor/Right"]
        for device in device_list:
            self.device_position_list.append(almath.Position6D(self.motion.getPosition(device, 2, 0)))
        self.robot_pose = self.motion.getRobotPosition(True)

        self.robot_moving = self.monitor.isMoving.value()
        self.move_signal_link = self.monitor.isMoving.connect(self.on_robot_moving)

        self.laser_callback.start(True)
Exemple #11
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 def test_distance(self):
     p0 = almath.Position6D()
     self.assertAlmostEqual(p0.distance(p0), 0.0)
     p1 = almath.Position6D(0.2, 0.0, 0.0, 0.0, 0.0, 0.0)
     self.assertAlmostEqual(p0.distance(p1), p1.x)
Exemple #12
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def main(robotIP, PORT=9559):
    motionProxy  = ALProxy("ALMotion", robotIP, PORT)
    postureProxy = ALProxy("ALRobotPosture", robotIP, PORT)

    # Wake up robot
    motionProxy.wakeUp()

    # Send robot to Pose Init
    postureProxy.goToPosture("StandInit", 0.5)

    # Example showing how to use positionInterpolations
    frame = motion.FRAME_ROBOT
    useSensorValues = False

    dx = 0.03 # translation axis X (meters)
    dy = 0.04 # translation axis Y (meters)

    # Motion of Arms with block process
    effectorList = []
    pathList     = []

    axisMaskList = [motion.AXIS_MASK_VEL, motion.AXIS_MASK_VEL]
    timeList     = [[1.0], [1.0]]         # seconds

    effectorList.append("LArm")
    currentPos = motionProxy.getPosition("LArm", frame, useSensorValues)
    targetPos = almath.Position6D(currentPos)
    targetPos.y -= dy
    pathList.append(list(targetPos.toVector()))

    effectorList.append("RArm")
    currentPos = motionProxy.getPosition("RArm", frame, useSensorValues)
    targetPos = almath.Position6D(currentPos)
    targetPos.y += dy
    pathList.append(list(targetPos.toVector()))

    motionProxy.positionInterpolations(effectorList, frame, pathList,
                                 axisMaskList, timeList)

    # Motion of Arms and Torso with block process
    axisMaskList = [motion.AXIS_MASK_VEL,
                    motion.AXIS_MASK_VEL,
                    motion.AXIS_MASK_ALL]
    timeList    = [[4.0],
                    [4.0],
                    [1.0, 2.0, 3.0, 4.0]] # seconds

    effectorList = []
    pathList     = []

    effectorList.append("LArm")
    pathList.append([motionProxy.getPosition("LArm", frame, useSensorValues)])

    effectorList.append("RArm")
    pathList.append([motionProxy.getPosition("RArm", frame, useSensorValues)])

    effectorList.append("Torso")
    torsoList  = []
    currentPos = motionProxy.getPosition("Torso", frame, useSensorValues)
    targetPos  = almath.Position6D(currentPos)
    targetPos.y += dy
    torsoList.append(list(targetPos.toVector()))

    targetPos = almath.Position6D(currentPos)
    targetPos.x -= dx
    torsoList.append(list(targetPos.toVector()))

    targetPos = almath.Position6D(currentPos)
    targetPos.y -= dy
    torsoList.append(list(targetPos.toVector()))

    targetPos = almath.Position6D(currentPos)
    torsoList.append(list(targetPos.toVector()))
    pathList.append(torsoList)

    motionProxy.positionInterpolations(effectorList, frame, pathList,
                                 axisMaskList, timeList)

    # Go to rest position
    motionProxy.rest()
print ''

print 'Check Position2D'
position2D = m.Position2D(0.1, 0.2)
print position2D.__repr__()
print position2D
print ''

print 'Check Position3D'
position3D = m.Position3D(0.1, 0.2, 0.3)
print position3D.__repr__()
print position3D
print ''

print 'Check Position6D'
position6D = m.Position6D(0.1, 0.2, 0.3, 0.4, 0.5, 0.6)
print position6D.__repr__()
print position6D
print ''

print 'Check PositionAndVelocity'
PositionAndVelocity = m.PositionAndVelocity(0.1, 0.2)
print PositionAndVelocity.__repr__()
print PositionAndVelocity
print ''

print 'Check Rotation'
Rotation = m.Rotation.fromRotX(0.1)
print Rotation.__repr__()
print Rotation
print ''
Exemple #14
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def ball_location(req):

    
    '''
	The service receives the x,y,z coordinates of the object it has to grab.
	The grabbing process is done through a series of steps, provided the object is in front of the robot.
	'''

    posX=req.pos_ini[0]
    posY=req.pos_ini[1]
    posZ=req.pos_ini[2]

    effectorList = []
    pathList     = []

    #########################################################################################################
    # Step 1: Open arms wide so you don't hit the box.
    # Since a big box is the platform, NAO first opens his arms wide to avoid getting stuck with it.
    #########################################################################################################

    Larm = "LArm"
    Rarm = "RArm"
    frame = motion.FRAME_TORSO
    useSensorValues = False
    fractionMaxSpeed = 0.01
    axisMask = 7
    axisMaskList = [motion.AXIS_MASK_VEL, motion.AXIS_MASK_VEL]
    timeList     = [[2.0], [2.0]]
    
    target_larm = [0.05,   0.25, 0, 0, 0, 0]
    target_rarm = [0.05, - 0.25, 0, 0, 0, 0]
    
    effectorList.append("LArm")
    targetPos = almath.Position6D(target_larm)
    pathList.append(list(targetPos.toVector()))

    effectorList.append("RArm")
    targetPos = almath.Position6D(target_rarm)
    pathList.append(list(targetPos.toVector()))


    motionProxy.positionInterpolations(effectorList, frame, pathList, axisMaskList, timeList)
    time.sleep(2)

    #########################################################################################################
    # Step 2: Put LArm and RArm effectors on both sides of the ball.
    # Initial movement, to center the target slowly and put it between hands, in case the robot
    # is not exactly in front of the target.
    # A loop is started here, since this process is going to be repeated up to 5 times, in case the object was 
    # not grabbed. If the object is not grabbed after three tries, it is abandoned, since it most likely fell from
    # the platform.
    #########################################################################################################

    for i in range(5):

        effectorList = []
        pathList     = []

        Larm = "LArm"
        Rarm = "RArm"
        frame = motion.FRAME_TORSO
        useSensorValues = False
        fractionMaxSpeed = 0.01
        axisMask = 7
        axisMaskList = [motion.AXIS_MASK_VEL, motion.AXIS_MASK_VEL]
        timeList     = [[3.0], [3.0]]
       
        target_larm = [posX, posY + 0.15, posZ, 0, 0, 0]
        target_rarm = [posX, posY - 0.15, posZ, 0, 0, 0]

        effectorList.append("LArm")
        targetPos = almath.Position6D(target_larm)
        pathList.append(list(targetPos.toVector()))

        effectorList.append("RArm")
        targetPos = almath.Position6D(target_rarm)
        pathList.append(list(targetPos.toVector()))


        motionProxy.positionInterpolations(effectorList, frame, pathList, axisMaskList, timeList)
        time.sleep(3)

        #########################################################################################################
        # 3 Step 3: Turn wrists in a proper grasping angle.
        #########################################################################################################

        left_ang_wrist_rad= -10
        right_ang_wrist_rad= 10

        #names      = ["LWristYaw", "RWristYaw", "LElbowYaw", "RElbowYaw"]
        names      = ["LWristYaw", "RWristYaw"]
        #angleLists = [left_ang_wrist_rad*almath.TO_RAD, right_ang_wrist_rad*almath.TO_RAD, left_ang_elbow_rad*almath.TO_RAD, right_ang_elbow_rad*almath.TO_RAD]
        angleLists = [left_ang_wrist_rad*almath.TO_RAD, right_ang_wrist_rad*almath.TO_RAD]
        #timeLists  = [2.0, 2.0, 2.0, 2.0]
        timeLists  = [1.0, 1.0]
        isAbsolute = True
        motionProxy.angleInterpolation(names, angleLists, timeLists, isAbsolute)
        time.sleep(1)

        #########################################################################################################
        # 4 Now open your hands...
        #########################################################################################################

        motionProxy.openHand("LHand")
        motionProxy.openHand("RHand")

        #########################################################################################################
        # 5 Step 5 NAO squeezes the target and closes his right hand. And keeps it closed.
        #########################################################################################################

        fractionMaxSpeed = 0.1

        effectorList = []
        pathList     = []
        dy = 0.11
        timeLists  = [2.0, 2.0]


        effectorList.append("LArm")
        currentPos = motionProxy.getPosition("LArm", frame, useSensorValues)
        targetPos = almath.Position6D(target_larm)
        targetPos.y -= dy
        pathList.append(list(targetPos.toVector()))


        effectorList.append("RArm")
        currentPos = motionProxy.getPosition("RArm", frame, useSensorValues)
        targetPos = almath.Position6D(target_rarm)
        targetPos.y += dy
        pathList.append(list(targetPos.toVector()))


        motionProxy.positionInterpolations(effectorList, frame, pathList, axisMaskList, timeList)
        time.sleep(2)

        #########################################################################################################
        # 6 Close your hand...
        #########################################################################################################

        for x in range(0 ,50):
            motionProxy.setStiffnesses("RHand", 1.0)

        motionProxy.post.setAngles("RHand", 0.0, 0.1)
        time.sleep(2)

        #########################################################################################################
        # 7 Check if hand is closed
        #########################################################################################################
        sensedAngles = motionProxy.getAngles("RHand", True) #Checks the sensed angles.

        if sensedAngles > 0.1: 
            print ("Ball grabbed successfully.")
            break
        else:
            print ("Ball grabbed UNsuccessfully")


    #########################################################################################################
    # Step 8: Now with the object in hand, NAO slowly attempts to put his arms to the side of his body
    # slowly, without dropping the object or hitting the box. After that, control is returned to the planner.
    #########################################################################################################


    effectorList = []
    pathList     = []
    timeList     = [[4.0], [4.0]]
    
    target_larm = [0.00,   0.25, 0.05, 0, 0, 0]
    target_rarm = [0.00, - 0.25, 0.05, 0, 0, 0]

    effectorList.append("LArm")
    targetPos = almath.Position6D(target_larm)
    pathList.append(list(targetPos.toVector()))

    effectorList.append("RArm")
    targetPos = almath.Position6D(target_rarm)
    pathList.append(list(targetPos.toVector()))


    motionProxy.positionInterpolations(effectorList, frame, pathList, axisMaskList, timeList)
    time.sleep(1)


    effectorList = []
    pathList     = []
    timeLists  	 = [3.0, 3.0]

    target_larm = [ 0.00,   0.12, -0.10, 0, 0, 0]
    target_rarm = [ 0.00, - 0.12, -0.10, 0, 0, 0]

    effectorList.append("LArm")
    targetPos = almath.Position6D(target_larm)
    pathList.append(list(targetPos.toVector()))

    effectorList.append("RArm")
    targetPos = almath.Position6D(target_rarm)
    pathList.append(list(targetPos.toVector()))


    motionProxy.positionInterpolations(effectorList, frame, pathList, axisMaskList, timeList)
    time.sleep(1)


    '''
    #names      = ["LWristYaw", "RWristYaw", "LElbowYaw", "RElbowYaw"]
    names      = ["RElbowYaw", "RWristYaw"]
    #angleLists = [left_ang_wrist_rad*almath.TO_RAD, right_ang_wrist_rad*almath.TO_RAD, left_ang_elbow_rad*almath.TO_RAD, right_ang_elbow_rad*almath.TO_RAD]
    angleLists = [-45*almath.TO_RAD, -45*almath.TO_RAD]
    #timeLists  = [2.0, 2.0, 2.0, 2.0]
    timeLists  = [2.0, 2.0]
    isAbsolute = True
    motionProxy.angleInterpolation(names, angleLists, timeLists, isAbsolute)
    time.sleep(1)
    '''

    return GrabBallResponse(req.pos_ini)
Exemple #15
0
    def callback_point(self, point):

        # Send robot to Pose Init
        self.postureProxy.goToPosture("StandInit", 0.5)

        frame = motion.FRAME_ROBOT  # Establish the reference frame for the coordinates
        useSensorValues = False

        dx = 0.105  # translation axis X (meters)
        dy = 0.05  # translation axis Y (meters)

        if point.z > 0.2:  # It limits what the arms raise upwards according to the height
            dz = 0.10
        else:
            dz = 0.13  #(meters)

        # Motion of Arms with block process
        effectorList = []
        pathList = []

        axisMaskList = [motion.AXIS_MASK_VEL, motion.AXIS_MASK_VEL]
        timeList = [[1.0], [1.0]]  # seconds

        ## Move to the ball, but don't grab it yet

        effectorList.append("LArm")
        currentPos = self.motionProxy.getPosition("LArm", frame,
                                                  useSensorValues)
        targetPos = almath.Position6D(currentPos)
        targetPos.x += dx
        targetPos.y -= (dy - 0.02)
        targetPos.z += point.z
        pathList.append(list(targetPos.toVector()))

        effectorList.append("RArm")
        currentPos = self.motionProxy.getPosition("RArm", frame,
                                                  useSensorValues)
        targetPos = almath.Position6D(currentPos)
        targetPos.x += dx
        targetPos.y += (dy - 0.02)
        targetPos.z += point.z
        pathList.append(list(targetPos.toVector()))

        self.motionProxy.positionInterpolations(effectorList, frame, pathList,
                                                axisMaskList, timeList)

        ## Grab the ball

        # Open Hands
        self.motionProxy.openHand('LHand')
        self.motionProxy.openHand('RHand')

        pathList = []
        currentPos = self.motionProxy.getPosition("LArm", frame,
                                                  useSensorValues)
        targetPos = almath.Position6D(currentPos)
        targetPos.y -= (dy + 0.04)
        pathList.append(list(targetPos.toVector()))

        currentPos = self.motionProxy.getPosition("RArm", frame,
                                                  useSensorValues)
        targetPos = almath.Position6D(currentPos)
        targetPos.y += (dy + 0.04)
        pathList.append(list(targetPos.toVector()))

        self.motionProxy.positionInterpolations(effectorList, frame, pathList,
                                                axisMaskList, timeList)

        ## Lift arms a bit up and move to the robots chest to not hit the table and to be more stable while moving

        pathList = []
        currentPos = self.motionProxy.getPosition("LArm", frame,
                                                  useSensorValues)
        targetPos = almath.Position6D(currentPos)
        targetPos.x -= dx
        targetPos.z += dz
        pathList.append(list(targetPos.toVector()))

        currentPos = self.motionProxy.getPosition("RArm", frame,
                                                  useSensorValues)
        targetPos = almath.Position6D(currentPos)
        targetPos.x -= dx
        targetPos.z += dz
        pathList.append(list(targetPos.toVector()))

        self.motionProxy.positionInterpolations(effectorList, frame, pathList,
                                                axisMaskList, timeList)

        self.ttsProxy.say("¡Ya tengo la pelota!")

        self.ttsProxy.say("Pero este color ya no me gusta")

        ## Throw the ball to the floor
        pathList = []
        currentPos = self.motionProxy.getPosition("LArm", frame,
                                                  useSensorValues)
        targetPos = almath.Position6D(currentPos)
        targetPos.x += dx
        targetPos.z -= dz
        pathList.append(list(targetPos.toVector()))

        currentPos = self.motionProxy.getPosition("RArm", frame,
                                                  useSensorValues)
        targetPos = almath.Position6D(currentPos)
        targetPos.x += dx
        targetPos.z -= dz
        pathList.append(list(targetPos.toVector()))

        self.motionProxy.positionInterpolations(effectorList, frame, pathList,
                                                axisMaskList, timeList)

        # End the game
        self.end = True
        self.Point_sub.unregister()
Exemple #16
0
  def callback(self,point):
    
    # Send robot to Pose Init
    self.postureProxy.goToPosture("StandInit", 0.5)
  
    # Example showing how to use positionInterpolations
    frame = motion.FRAME_ROBOT
    useSensorValues = False

    dx = 0.105 # translation axis X (meters)
    dy = 0.05 # translation axis Y (meters)
    
    if point.z > 0.2: # Limit arms movement according to the height
      dz=0.10
    else:
      dz=0.13 #(meters)
    
    # Motion of Arms with block process
    effectorList = []
    pathList     = []

    axisMaskList = [motion.AXIS_MASK_VEL, motion.AXIS_MASK_VEL]
    timeList     = [[1.0], [1.0]]         # seconds
    
    
    ## Move to the ball, but don't grab it yet
    
    effectorList.append("LArm")
    currentPos = self.motionProxy.getPosition("LArm", frame, useSensorValues)
    targetPos = almath.Position6D(currentPos)
    targetPos.x += dx
    targetPos.y -=(dy-0.02)
    targetPos.z += point.z
    pathList.append(list(targetPos.toVector()))

    effectorList.append("RArm")
    currentPos = self.motionProxy.getPosition("RArm", frame, useSensorValues)
    targetPos = almath.Position6D(currentPos)
    targetPos.x += dx
    targetPos.y += (dy-0.02)
    targetPos.z += point.z    
    pathList.append(list(targetPos.toVector()))

    self.motionProxy.positionInterpolations(effectorList, frame, pathList, axisMaskList, timeList)
    
    ## Grab the ball
    
    # OpenHands
    self.motionProxy.openHand('LHand')
    self.motionProxy.openHand('RHand')
    
    pathList     = []
    #effectorList.append("LArm")
    currentPos = self.motionProxy.getPosition("LArm", frame, useSensorValues)
    targetPos = almath.Position6D(currentPos)
    #targetPos.x += dx
    targetPos.y -= (dy+0.02)
    #targetPos.z += dz
    pathList.append(list(targetPos.toVector()))

    #effectorList.append("RArm")
    currentPos = self.motionProxy.getPosition("RArm", frame, useSensorValues)
    targetPos = almath.Position6D(currentPos)
    #targetPos.x += dx
    targetPos.y += (dy+0.02)
    #targetPos.z += dz    
    pathList.append(list(targetPos.toVector()))

    self.motionProxy.positionInterpolations(effectorList, frame, pathList, axisMaskList, timeList)
    
    
    ## Lift arms a bit up and move to the robots chest to not hit the table and to be more stable while moving 
    
    pathList     = []
    #effectorList.append("LArm")
    currentPos = self.motionProxy.getPosition("LArm", frame, useSensorValues)
    targetPos = almath.Position6D(currentPos)
    targetPos.x -= dx
    #targetPos.y -= dy
    targetPos.z += dz
    pathList.append(list(targetPos.toVector()))

    #effectorList.append("RArm")
    currentPos = self.motionProxy.getPosition("RArm", frame, useSensorValues)
    targetPos = almath.Position6D(currentPos)
    targetPos.x -= dx
    #targetPos.y += dy
    targetPos.z += dz  
    pathList.append(list(targetPos.toVector()))

    self.motionProxy.positionInterpolations(effectorList, frame, pathList, axisMaskList, timeList)