Exemple #1
0
 def setup_textured_objects(self):
     # get list of textures
     self.objects_textures = get_environment_textures(self.config.scenario_setup.objects_textures)
     # check whether given objects exists
     for name in self.config.scenario_setup.textured_objects:
         if bpy.data.objects.get(name) is None:
             self.logger.warn(f'Given object {name} not among available object in the scene. Popping!')
             self.config.scenario_setup.textured_objects.remove(name)
Exemple #2
0
 def setup_environment_textures(self):
     # get list of environment textures
     self.environment_textures = get_environment_textures(
         self.config.scene_setup.environment_textures)