print(nemo)
nemo.feed()

notouchy = Blowfish("No Touchy", "spiky fish", "fish food", 77824)
print(notouchy)
notouchy.feed()

dude = Turtle("Dude", "wise turtle", "turtle chow", 77931)
print(dude)
dude.feed()

smooshy = Beluga("Smooshy", "darn cute whale", "whale mix", 77096)
print(smooshy)
smooshy.feed()

tuxedo = Penguin("Tuxedo", "formal cutie", "baby fish", 77843)
print(tuxedo)
tuxedo.feed()


def report_animals_by_attractions(*attractions):

    for attraction in attractions:
        print(
            f'{attraction.attraction_name} is where you can find {attraction.description} like:'
        )
        for animal in attraction.animals:
            print(f'* {animal.name} the {animal.species}.')


varmint_village = PettingZoo("Varmint Village",
from animals import Penguin, PaintedDog
from habitats import Habitat, Aquarium

Flipper = Penguin("Flipper")
Flipper.swim()
Flipper.run()

Picasso = PaintedDog("Picasso")
Picasso.run()

SanDiegoAquarium = Aquarium("San Diego Aquarium")
SanDiegoAquarium.add_swimmer_pythonic(Flipper)
SanDiegoAquarium.add_swimmer_pythonic(Picasso)
SanDiegoAquarium.add_swimmer_type_check(Picasso)

print(f"The following animals live in San Diego Aquarium:")
for animal in SanDiegoAquarium.animals:
    print(animal)
from animals import Penguin

James = Penguin("James")
print(James.name)

James.run()
James.swim()
Exemple #4
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from animals import Penguin, PaintedDog
from habitats import Habitat, Aquarium

# bob = Penguin("Bob")

# Create a penguin
bob = Penguin("Bob")
bob.run()
bob.swim()

ralph = PaintedDog("Ralph")

# Create a habitat
seaworld = Aquarium("Sea World")
# seaworld.add_animal(bob)
# seaworld.add_animal(ralph)

for animal in seaworld.animals:
    print(animal)

seaworld.add_swimmer_pythonic(bob)
seaworld.add_swimmer_pythonic(ralph)
# seaworld.add_swimmer_type_check(ralph)

for animal in seaworld.animals:
    print(f'{animal} lives in Sea World')
from animals import Penguin, PaintedDog
from habitats import Habitat
from habitats import Aquarium

bob = Penguin("Bob")
ralph = PaintedDog("Ralph")

print(bob.walk())
print(bob.swim())

seaworld = Habitat("Sea World")
seaworld.add_animal(bob)
seaworld.add_animal(ralph)

for animal in seaworld.animals:
    print(animal)

#***** refactored after adding type checking *********#

bob = Penguin("Bob")
ralph = PaintedDog("Ralph")

seaworld = Aquarium("Sea World")
seaworld.add_swimmer_pythonic(bob)
seaworld.add_swimmer_pythonic(ralph)
seaworld.add_swimmer_type_check(ralph)

for animal in seaworld.animals:
    print(f'{animal} lives in Sea World')

# Ralph the Painted Dog can't swim, so please do not try to put it in the Sea World habitat
Exemple #6
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from animals import Penguin, PaintedDog
from movements import IWalking
from habitats import Aquarium

bob = Penguin("Bob")

print(bob)
print(f"This is Bob: {bob}")

print("Bob's legs:", bob.legs)
bob.run()
print("Bob's swim speed: ", bob.swim_speed)
bob.swim()

jim = Penguin("Jim")

ralph = PaintedDog("Ralph")

seaworld = Aquarium("Sea World")
print(seaworld.__len__())

seaworld.add_animal(bob)
seaworld.add_animal(jim)
seaworld.add_animal(ralph)

print(seaworld.name)
for animal in seaworld.animals:
    print(animal)
    
Exemple #7
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from animals import PaintedDog
from animals import Penguin
from habitats import Habitat
from habitats import Aquarium

Bob = Penguin("Bob")
# print(Bob)
# Bob.run()
# Bob.swim()

Ralph = PaintedDog("Ralph")
# print(Ralph)

seaworld = Aquarium("Sea World")
seaworld.add_swimmer_pythonic(Bob)
seaworld.add_swimmer_pythonic(Ralph)
seaworld.add_swimmer_type_check(Ralph)


for animal in seaworld.animals:
    print(animal)
from animals import Penguin, PaintedDog
from habitats import Aquarium
from habitats import Habitat

bob = Penguin("Bob")
bob.run()
bob.swim()

Reggie = Penguin("Reggie")
ralph = PaintedDog("Ralph")

# Create a habitat
seaworld = Aquarium("Sea World")
seaworld.add_animal(bob)

Grassmere = Habitat("Grassmere")
Grassmere.add_animal(Reggie)

Home = Habitat("Home")
Home.add_animal(ralph)

for animal in seaworld.animals:
    print(animal)

for animal in Grassmere.animals:
    print(animal)

for animal in Home.animals:
    print(animal)

seaworld.add_swimmer_pythonic(bob)
from animals import Penguin, PaintedDog
from habitats import Habitat, Aquarium

pingu = Penguin('pingu')
dog = PaintedDog('ralph')

ocean = Aquarium('ocean')

ocean.add_swimmer_type_check(pingu)
ocean.add_swimmer_type_check(dog)

for animal in ocean.animals:
    print(animal)
Exemple #10
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from animals import Penguin, PaintedDog, Copperhead, BettaFish, Parakeet, Earthworm
from habitats import Aquarium, Aviary, Terrestrial, DirtPot

waddles = Penguin("Waddles")
doggy = PaintedDog("Doggy")
wormy = Earthworm("Wormy")
wingsy = Parakeet("Wingsy")
snakey = Copperhead("Snakey")
fishy = BettaFish("Fishy")

wormy.digging()
snakey.slithering()
fishy.swim()
doggy.run()
waddles.run()
waddles.swim()
wingsy.flying()

print(wingsy.__dict__)
print(wormy.__dict__)

seaworld = Aquarium("Sea World")
seaworld.add_swimmer_type_check(waddles)
seaworld.add_swimmer_type_check(fishy)
seaworld.add_swimmer_type_check(snakey)

skyworld = Aviary("Sky World")
skyworld.add_flier_type_check(wingsy)

landworld = Terrestrial("Land World")
landworld.add_walking_type_check(snakey)
Exemple #11
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if __name__ == "__main__":
    animal_classes = [Parrot, Penguin, Dog, HouseCat, BobCat]
    colors = ["White", "Black", "Red", "Green", "Blue", "Striped"]
    habitats = ["Land", "Sea", "Air", "Tree", "Campus"]
    random_true_false = [True, False]
    zoo = []
    zoo_size = 10
    for _ in range(zoo_size):
        spec = animal_classes[random.randint(0, 4)]
        age = random.randint(1, 10)
        color = random.choice(colors)
        habitat = random.choice(habitats)
        if spec == Parrot:
            new_animal = Parrot(age, color, random.choice(random_true_false))
        elif spec == Penguin:
            new_animal = Penguin(age, color)
        elif spec == Dog:
            new_animal = Dog(age, color)
        elif spec == HouseCat:
            new_animal = HouseCat(age, color)
        else:
            # BobCat
            try:
                new_animal = BobCat(age, color, habitat)
            except ValueError as value_error:
                print(habitat + " is " + str(value_error))
                continue
        zoo.append(new_animal)
    print("There are {} animals in the zoo".format(len(zoo)))
    for animal in zoo:
        print('{} says {}'.format(str(animal), animal.sound()))