def _set_action_animations(self, action, animation, acceleration = Player.ACCELERATION):
     
     action.right_animation = self.crte_player_animation(animation)
     action.right_animation.set_animation_point_path_data(Player.ACCELERATION)
     action.right_animation.set_animation_reference_point_path_data(acceleration,
                                                                    physics.GRAVITY)
     action.left_animation = self.crte_player_animation(animation.flip())
     action.left_animation.set_animation_point_path_data(Player.ACCELERATION)
     action.left_animation.set_animation_reference_point_path_data(acceleration,
                                                                   physics.GRAVITY)
 def _set_action_animations(self, action, animation, acceleration = ACCELERATION):
     
     action.right_animation = self.crte_player_animation(animation)
     action.right_animation.set_animation_point_path_data(ACCELERATION)
     action.right_animation.set_animation_reference_point_path_data(acceleration, physics.GRAVITY)
     
     #if animation.name == "rasteira de costa":
     #    print(action.right_animation.lateral_velocities)
     #    print([frame.get_reference_position() for frame in action.right_animation.frames])
     
     action.left_animation = self.crte_player_animation(animation.flip())
     action.left_animation.set_animation_point_path_data(ACCELERATION)
     action.left_animation.set_animation_reference_point_path_data(acceleration, physics.GRAVITY)