def _set_action_animations(self, action, animation, acceleration = Player.ACCELERATION): action.right_animation = self.crte_player_animation(animation) action.right_animation.set_animation_point_path_data(Player.ACCELERATION) action.right_animation.set_animation_reference_point_path_data(acceleration, physics.GRAVITY) action.left_animation = self.crte_player_animation(animation.flip()) action.left_animation.set_animation_point_path_data(Player.ACCELERATION) action.left_animation.set_animation_reference_point_path_data(acceleration, physics.GRAVITY)
def _set_action_animations(self, action, animation, acceleration = ACCELERATION): action.right_animation = self.crte_player_animation(animation) action.right_animation.set_animation_point_path_data(ACCELERATION) action.right_animation.set_animation_reference_point_path_data(acceleration, physics.GRAVITY) #if animation.name == "rasteira de costa": # print(action.right_animation.lateral_velocities) # print([frame.get_reference_position() for frame in action.right_animation.frames]) action.left_animation = self.crte_player_animation(animation.flip()) action.left_animation.set_animation_point_path_data(ACCELERATION) action.left_animation.set_animation_reference_point_path_data(acceleration, physics.GRAVITY)