Exemple #1
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def seed_producables():
    log.debug("Seeding Producables")
    for pb in producables:
        if db_session.query(Producable).filter(Producable.name == pb).count() == 0:
            prd = Producable(name=pb, price=randint(4,59), time=randint(5,10))
            db_session.add(prd)
    db_session.commit()
Exemple #2
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def seed_technology():
    if len(db_session.query(Technology).all()) <= 0:
        log.debug("Adding Technology")
        for tex in technologies:
            tech = Technology(name=tex)
            db_session.add(tech)
        db_session.commit()
Exemple #3
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def seed_events():
    if len(db_session.query(Event).all()) <= 0:
        log.debug("Adding Events")
        for evn in events:
            event = Event(name=evn)
            db_session.add(event)
        db_session.commit()
Exemple #4
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def process_buildqueue():
    while (1):
        prs = Producable.query.all()
        for pr in prs:
            log.debug("Checking buildqueue for {}".format(pr.name))
            queue = BuildQueue.query.filter(BuildQueue.active == True).filter(
                BuildQueue.producable_id == pr.id)
            itm = queue.first()
            if not itm:
                # add a 'done' callback that compares time_done and datetime.now
                log.info(
                    "Getting BuildQueue items with criteria: Not active, Not Processed"
                )
                all_possible_new = BuildQueue.query.filter(
                    BuildQueue.active == False).filter(
                        BuildQueue.processed == False).filter(
                            BuildQueue.producable_id == pr.id)
                if len(
                        all_possible_new.filter(BuildQueue.time_done > datetime
                                                .datetime.now()).all()) > 0:
                    log.info(
                        "Found items that have not been processed although they are done."
                    )
                    log.info("Do something")
                apn = all_possible_new.all()
                if len(apn) >= 1:
                    apn[0].active = True
                    db_session.commit()
                    log.info("Setting item {} to active".format(apn[0].id))
                else:
                    log.info("No items in buildqueue for Producable {}".format(
                        pr.name))
            if itm:
                log.info("#{} has an active flag".format(itm.id))
                now = datetime.datetime.now()
                if itm.time_done <= now:
                    inv = Inventory(basegood_id=None,
                                    producable_id=itm.producable_id,
                                    user_id=itm.user_id)
                    prod_name = Producable.query.get(itm.producable_id).name
                    user_name = User.query.get(itm.user_id).name
                    log.info("{} finished building.".format(prod_name))
                    log.info("Adding {} to {}'s inventory".format(
                        prod_name, user_name))
                    itm.active = False
                    itm.processed = True
                    log.info("Marking #{} as processed and Non-active".format(
                        itm.id))
                    db_session.add(inv)
                    db_session.commit()
                else:
                    d1_ts = time.mktime(now.timetuple())
                    d2_ts = time.mktime(itm.time_done.timetuple())
                    minutes_left = int(d2_ts - d1_ts) / 60
                    log.info(
                        "#{} is not ready yet. Takes {} minutes more.".format(
                            itm.id, minutes_left))
            time.sleep(3)
Exemple #5
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def seed_basegoods():
    log.debug("Seeding Basegoods")
    for bg in basegoods:
        if db_session.query(BaseGood).filter(BaseGood.name == bg).count() == 0:
            basegood = BaseGood(name=bg,
                                initprice=randint(1, 25),
                                price=randint(4, 59))
            db_session.add(basegood)
    db_session.commit()
Exemple #6
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def fill_inventory():
    log.debug("Filling user inventories")
    for bg in basegoods:
        if db_session.query(Inventory).filter(BaseGood.name == bg).count() <= 0:
            basegood = BaseGood.query.filter(BaseGood.name == bg).first()
            all_users = User.query.all()
            for user in all_users:
                new_inv = Inventory(basegood=basegood, user_id=user.id, producable_id=None)
                db_session.add(new_inv)
    db_session.commit()
Exemple #7
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def link_effect_technology():
    log.debug("Linking Effects with Technologies")
    if len(db_session.query(EffectTechnology).all()) <= 0:
        for tech in technologies:
            tech_o = db_session.query(Technology).filter(Technology.name == tech).first()
            for effect in blueprints[tech]:
                effect_o = Effect.query.filter(Effect.name == effect).first()
                effect_link = EffectTechnology(technology_id=tech_o.id, effect_id=effect_o.id)
                db_session.add(effect_link)
        db_session.commit()
Exemple #8
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def link_effect_event():
    log.debug("Linking Effects with Events")
    if len(db_session.query(EffectEvent).all()) <= 0:
        for event in events:
            event_o = db_session.query(Event).filter(Event.name == event).first()
            for effect in blueprints[event]:
                effect_o = Effect.query.filter(Effect.name == effect).first()
                effect_link = EffectEvent(event_id=event_o.id, effect_id=effect_o.id)
                db_session.add(effect_link)
        db_session.commit()
Exemple #9
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 def generate(self):
     for good in self.goods:
         quota = self.prc / len(self.goods)
         abs_num = (self.abs_res / 100) * quota
         # TODO: distribute the quota randomly and map it to absolute number
         map_o = Map(basegood_id=good.id,
                     season_id=self.season_id,
                     initial_ammount=abs_num,
                     ammount=abs_num)
         db_session.add(map_o)
     db_session.commit()
Exemple #10
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def seed_effects():
    if len(db_session.query(Effect).all()) <= 0:
        log.debug("Adding Effects")
        #if db_session.query(Effect).filter(Effect.name == effects[0]).count() == 0:
        for efc in effects:
            # the return here is:
            # {'FastProduction': [{'description': 'that'}, {'name': 'that'}]}
            # dict of array of dicts
            # currently disabled for simplification
            effect = Effect(name=efc)
            db_session.add(effect)
        db_session.commit()
Exemple #11
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def adding_seasons():
    log.debug("Adding users to Season")
    if Season.query.count() < 1:
        season_one = Season(season_start=datetime.datetime.utcnow(),
                            season_end=datetime.datetime.utcnow())
        db_session.add(season_one)
        db_session.commit()
    all_users = User.query.all()
    season = Season.query.first()
    for user in all_users:
        user.season_id = season.id
    db_session.commit()
Exemple #12
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def seed_users():
    log.debug("Seeding the Database")
    fake = Factory.create()

    log.debug("Seeding Users")
    for times in range(max_users):
        if db_session.query(User).count() <= max_users:
            usr = User(name=fake.name(),
                       email=fake.email(),
                       password=fake.state(),
                       balance=randint(1000, 9000))
            db_session.add(usr)
    db_session.commit()
Exemple #13
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def create_links():
    log.debug("Creating Blueprints")
    if len(db_session.query(Blueprint).all()) <= 0:
        for prod in producables:
            # find producable by name -> get id
            # lookup in table to get the ammount and type
            # iterate over the basegoods
            # get quantity from table 
            prod_o = db_session.query(Producable).filter(Producable.name == prod).first()
            for bg in blueprints[prod]:
                #bg_name, quant = bg.items()[0] 
                # rather stupid python3
                bg_name = list(bg.keys())[0]
                quant = bg[bg_name]
                basegood_o = BaseGood.query.filter(BaseGood.name == bg_name).first()
                for i in range(quant):
                   blueprint = Blueprint(basegood_id=basegood_o.id, producable_id=prod_o.id)
                   db_session.add(blueprint)
        db_session.commit()
Exemple #14
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def trigger_build(pr):
    current_user = User.query.get(1)
    producable = Producable.query.get(pr)
    if producable is None:
        return not_found()
    log.info("Triggering build for {}".format(producable.name))
    inv = current_user.inv_expanded()
    for basegood in producable.blueprint():
        if basegood in inv:
            # dont know if thats the best option ?
            # just count the respective len and ask the DB
            inv.remove(basegood)
        else:
            return insufficient_funds()
    for basegood in producable.blueprint():
        # .delete() is designed to bulk delete
        # .limit() does not work
        # .first() does not work
        # how to savely delete only one item? this is bad..
        inv = Inventory.query.\
                             filter(Inventory.user_id == current_user.id).\
                             filter(Inventory.basegood_id == basegood.id).\
                             first()
        Inventory.query.filter_by(id=inv.id).delete()
    try:
        build_queue = BuildQueue(user_id=current_user.id,
                                 producable_id=producable.id,
                                 time_start=datetime.datetime.utcnow(),
                                 time_done=datetime.datetime.utcnow() +
                                 datetime.timedelta(minutes=producable.time),
                                 active=False,
                                 processed=False)
        db_session.add(build_queue)
        db_session.commit()
        result = producable_schema.dump(producable)
        return jsonify({'message': 'production initialized',
                        'producable': result.data})
    except:
        return service_unavailable()
Exemple #15
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def add_basegood_to_inv(user_id, bg_id):
    user = db_session.query(User).filter(User.id == user_id).first()
    bg = BaseGood.query.get(1)
    new_inv = Inventory(basegood=bg, user_id=user.id, producable_id=None)
    db_session.add(new_inv)
    db_session.commit()