Exemple #1
0
def setup_group(group):
    job_log.debug("group.setup_group {}".format(group))

    refresh_group_members.apply_async(args=(group.id, ),
                                      countdown=random.randint(0, 300))

    if group.has_slack:
        refresh_group_slack.apply_async(args=(group.id, ),
                                        countdown=random.randint(0, 300))
Exemple #2
0
def setup_character(character):
    job_log.debug("user.setup_character {}".format(character.character_name))

    refresh_character_location.apply_async(args=(character.id, ),
                                           countdown=random.randint(0, 120))
    refresh_character_ship.apply_async(args=(character.id, ),
                                       countdown=random.randint(0, 120))
    refresh_character_corporation.apply_async(args=(character.id, ),
                                              countdown=random.randint(0, 120))
    refresh_character_skills.apply_async(args=(character.id, ),
                                         countdown=random.randint(0, 120))
Exemple #3
0
def refresh_character_corporation(self, character_id, recurring=3600):
    try:
        character = session.query(CharacterModel).filter(
            CharacterModel.id == character_id).one()

        job_log.debug("user.refresh_character_corporation {}".format(
            character.character_name))

        corporation_id = esi_characters.detail(character.character_id)

        if corporation_id is not None:
            corporation_id = corporation_id["corporation_id"]

            corporation = EVECorporationModel.from_id(corporation_id)

            if not len(character.corporation_history):
                # This character has no corp history at all
                session_entry = CharacterCorporationHistory(
                    character, corporation)
                session_entry.join_date = datetime.now(
                )  # XXX fetch this from the actual join date?
                session.add(session_entry)
                session.commit()
            elif len(
                    character.corporation_history
            ) and character.corporation_history[-1].corporation is corporation:
                # Character is still in the same corporation as the last time we checked, we need to do nothing
                pass
            elif len(character.corporation_history
                     ) and character.corporation_history[
                         -1].corporation is not corporation:
                # Character changed corporation, close the last one and create a new one
                previously = character.corporation_history[-1]
                previously.exit_date = datetime.now()

                currently = CharacterCorporationHistory(character, corporation)
                currently.join_date = datetime.now()

                session.add(currently)
                session.add(previously)

                session.commit()

                eve_log.warn("{} changed corporations {} -> {}".format(
                    character, previously.corporation, currently.corporation))

        if recurring:
            refresh_character_corporation.apply_async(args=(character_id,
                                                            recurring),
                                                      countdown=recurring)
    except requests.exceptions.ConnectionError as e:
        self.retry(exc=e)
Exemple #4
0
def refresh_character_ship(self, character_id, recurring=60):
    """Refresh a characters current ship."""
    try:
        character = session.query(CharacterModel).filter(
            CharacterModel.id == character_id).one()

        job_log.debug("user.refresh_character_ship {}".format(
            character.character_name))

        try:
            type_id = esi_characters.ship(character.character_id,
                                          access_token=character.access_token)
        except (InvalidToken, ExpiredToken):
            try:
                refresh_access_token(character)
                type_id = esi_characters.ship(
                    character.character_id,
                    access_token=character.access_token)
            except:
                return job_log.warn(
                    "removing user.refresh_character_ship {}".format(
                        character.character_name))

        if type_id is not None:
            item_id = type_id["ship_item_id"]
            type_id = type_id["ship_type_id"]

            eve_type = EVETypeModel.from_id(type_id)

            if len(character.ship_history
                   ) and character.ship_history[-1].eve_type == eve_type:
                # backoff
                if recurring <= 600:
                    recurring = recurring + 60
            else:
                recurring = 60

                eve_log.warn("{} boarded {}".format(character.character_name,
                                                    eve_type.eve_name))

                history_entry = CharacterShipHistory(character, eve_type)
                history_entry.eve_item_id = item_id

                session.add(history_entry)

            session.commit()

        if recurring:
            refresh_character_ship.apply_async(args=(character_id, recurring),
                                               countdown=recurring)
    except requests.exceptions.ConnectionError as e:
        self.retry(exc=e)
Exemple #5
0
def refresh_character_location(self, character_id, recurring=30):
    """Refresh a characters current location."""

    try:
        character = session.query(CharacterModel).filter(
            CharacterModel.id == character_id).one()

        job_log.debug("user.refresh_character_location {}".format(
            character.character_name))

        try:
            system_id = esi_characters.location(
                character.character_id, access_token=character.access_token)
        except (InvalidToken, ExpiredToken):
            try:
                refresh_access_token(character)
                system_id = esi_characters.location(
                    character.character_id,
                    access_token=character.access_token)
            except:
                return job_log.warn(
                    "removing user.refresh_character_ship {}".format(
                        character.character_name))

        if system_id is not None:
            system_id = system_id["solar_system_id"]
            system = EVESolarSystemModel.from_id(system_id)

            if len(character.location_history
                   ) and system.id == character.location_history[-1].system_id:
                # backoff
                if recurring < 300:
                    recurring = recurring + 30
            else:
                recurring = 30

                history_entry = CharacterLocationHistory(character, system)
                eve_log.warn("{} moved to {}".format(character.character_name,
                                                     system.eve_name))
                session.add(history_entry)

        session.commit()

        if recurring:
            refresh_character_location.apply_async(args=(character_id,
                                                         recurring),
                                                   countdown=recurring)
    except requests.exceptions.ConnectionError as e:
        self.retry(exc=e)
Exemple #6
0
def refresh_character_skills(character_id, recurring=14400):
    character = session.query(CharacterModel).filter(
        CharacterModel.id == character_id).one()

    job_log.debug("user.refresh_character_skills {}".format(
        character.character_name))

    try:
        skills = esi_characters.skills(character.character_id,
                                       access_token=character.access_token)
    except InvalidToken:
        refresh_access_token(character)
        skills = esi_characters.skills(character.character_id,
                                       access_token=character.access_token)

    if "skills" in skills:
        skills = skills["skills"]

        for skill in skills:
            skill_id = skill["skill_id"]

            eveskill = EVESkillModel.from_id(skill_id)

            session.add(eveskill)

            skill_level = skill["current_skill_level"]
            skill_points = skill["skillpoints_in_skill"]

            characterskill = session.query(CharacterSkillModel).filter(
                CharacterSkillModel.character_id == character.id,
                CharacterSkillModel.eve_skill_id == eveskill.id).one_or_none()

            if characterskill is None:
                characterskill = CharacterSkillModel(character)
                characterskill.eve_skill = eveskill

            # XXX notify change?
            characterskill.level = skill_level
            characterskill.points = skill_points

            session.add(characterskill)

        session.commit()

    if recurring:
        refresh_character_corporation.apply_async(args=(character_id,
                                                        recurring),
                                                  countdown=recurring)
Exemple #7
0
def refresh_group_members(group_id, recurring=60):
    """Refresh a group and kick any members that are not internal."""

    group = session.query(GroupModel).filter(GroupModel.id == group_id).one()

    job_log.debug("group.refresh_group_members {}".format(group))

    for membership in group.memberships:
        if not membership.user.is_internal:
            job_log.warn(
                "group.refresh_group_members removing {} from {} no_internal".
                format(membership.user, group))

            session.delete(membership)
            session.commit()

    if recurring:
        refresh_group_members.apply_async(args=(group_id, recurring),
                                          countdown=recurring)
Exemple #8
0
def refresh_character_ship(character_id, recurring=60):
    """Refresh a characters current ship."""
    character = session.query(CharacterModel).filter(
        CharacterModel.id == character_id).one()

    job_log.debug("user.refresh_character_ship {}".format(
        character.character_name))

    try:
        type_id = esi_characters.ship(character.character_id,
                                      access_token=character.access_token)
    except InvalidToken:
        refresh_access_token(character)
        type_id = esi_characters.ship(character.character_id,
                                      access_token=character.access_token)

    if type_id is not None:
        item_id = type_id["ship_item_id"]
        type_id = type_id["ship_type_id"]

        eve_type = EVETypeModel.from_id(type_id)

        if len(character.ship_history
               ) and character.ship_history[-1].eve_type == eve_type:
            pass
        else:
            eve_log.info("{} boarded {}".format(character.character_name,
                                                eve_type.eve_name))

            history_entry = CharacterShipHistory(character, eve_type)
            history_entry.eve_item_id = item_id

            session.add(history_entry)

        session.commit()

    if recurring:
        refresh_character_ship.apply_async(args=(character_id, recurring),
                                           countdown=recurring)
Exemple #9
0
def refresh_character_location(character_id, recurring=30):
    """Refresh a characters current location."""

    character = session.query(CharacterModel).filter(
        CharacterModel.id == character_id).one()

    job_log.debug("user.refresh_character_location {}".format(
        character.character_name))

    try:
        system_id = esi_characters.location(
            character.character_id, access_token=character.access_token)
    except InvalidToken:
        refresh_access_token(character)
        system_id = esi_characters.location(
            character.character_id, access_token=character.access_token)

    if system_id is not None:
        system_id = system_id["solar_system_id"]
        system = EVESolarSystemModel.from_id(system_id)

        if len(character.location_history
               ) and system.id is character.location_history[-1].system_id:
            # don't update location history if the user is still in the same system
            pass
        else:
            history_entry = CharacterLocationHistory(character, system)
            eve_log.info("{} moved to {}".format(character.character_name,
                                                 system.eve_name))
            session.add(history_entry)

    session.commit()

    if recurring:
        refresh_character_location.apply_async(args=(character_id, recurring),
                                               countdown=recurring)
Exemple #10
0
def setup_user(user):
    job_log.debug("user.setup_user {}".format(user))

    for character in user.characters:
        setup_character(character)
Exemple #11
0
def setup_user(user):
    job_log.debug("user.setup_user {}".format(user))

    for character in user.characters:
        if character.refresh_token is not None:
            setup_character(character)
Exemple #12
0
def refresh_character_skills(self, character_id, recurring=14400):
    try:
        character = session.query(CharacterModel).filter(
            CharacterModel.id == character_id).one()

        job_log.debug("user.refresh_character_skills {}".format(
            character.character_name))

        try:
            skills = esi_characters.skills(character.character_id,
                                           access_token=character.access_token)
        except (InvalidToken, ExpiredToken):
            try:
                refresh_access_token(character)
                skills = esi_characters.skills(
                    character.character_id,
                    access_token=character.access_token)
            except:
                return job_log.warn(
                    "removing user.refresh_character_ship {}".format(
                        character.character_name))

        if skills and "skills" in skills:  # XXX why can skills be None here?
            skills = skills["skills"]

            for skill in skills:
                skill_id = skill["skill_id"]

                eveskill = EVESkillModel.from_id(skill_id)

                session.add(eveskill)
                session.commit()

                skill_level = skill["current_skill_level"]
                skill_points = skill["skillpoints_in_skill"]

                characterskills = session.query(CharacterSkillModel).filter(
                    CharacterSkillModel.character_id == character.id).filter(
                        CharacterSkillModel.eve_skill_id == eveskill.id).all()

                # XXX why?
                for characterskill in characterskills:
                    session.delete(characterskill)

                session.commit()

                characterskill = CharacterSkillModel(character)
                characterskill.eve_skill = eveskill
                characterskill.level = skill_level
                characterskill.points = skill_points

                session.add(characterskill)

            session.commit()

        if recurring:
            refresh_character_skills.apply_async(args=(character_id,
                                                       recurring),
                                                 countdown=recurring)
    except requests.exceptions.ConnectionError as e:
        self.retry(exc=e)