def __init__(self,owner,quality,starLevel): """ Constructor """ Component.__init__(self,owner) self._qualityLevel = quality #品质等级 self._starLevel = starLevel #物品星级
def __init__(self, owner): '''初始化玩家包裹组件 @param _package: Package object 包裹栏 ''' Component.__init__(self, owner) self._package = None self._tempPackage = None
def __init__(self, owner, coin=0, gold=0): """ Constructor """ Component.__init__(self, owner) self._coin = coin # 角色的金币 self._gold = gold # 角色的
def __init__(self, owner, coin=0, gold=0): ''' Constructor ''' Component.__init__(self, owner) self._coin = coin #角色的金币 self._gold = gold #角色的
def __init__(self, owner, idInPack=0, stack=1): ''' Constructor ''' Component.__init__(self, owner) self._idInPack = idInPack #物品在包裹中的id self._stack = stack #可叠加数:'-1:不可叠加1~999:可叠加的数值
def __init__(self,owner): ''' Constructor ''' Component.__init__(self,owner) self._tasks={}#正在进行的任务 self._finished=[]#已经完成的任务
def __init__(self,owner): '''初始化 ''' Component.__init__(self, owner) #已设置的阵法相关的信息 self._matrixSetting = {} self.initMatrixInfo()
def __init__(self, owner, gamecoin=0, coin=0): ''' Constructor ''' Component.__init__(self, owner) self._gamecoin = gamecoin #角色的银币 self._coin = coin #角色的金币
def __init__(self,owner,idInPack=0,stack=1): ''' Constructor ''' Component.__init__(self,owner) self._idInPack = idInPack #物品在包裹中的id self._stack = stack #可叠加数:'-1:不可叠加1~999:可叠加的数值
def __init__(self,owner): '''初始化玩家包裹组件 @param _package: Package object 包裹栏 ''' Component.__init__(self,owner) self._package=None self._tempPackage=None
def __init__(self, owner): """初始化 """ Component.__init__(self, owner) #已设置的阵法相关的信息 self._matrixSetting = {} self.initMatrixInfo()
def __init__(self, owner=None): Component.__init__(self, owner) self._tasks = {} self._lively = 0 self._event_task_map = {} self._last_day = '' self._update = False
def __init__(self,owner,gamecoin=0,coin=0): ''' Constructor ''' Component.__init__(self,owner) self._gamecoin=gamecoin #角色的银币 self._coin=coin #角色的金币
def __init__(self,owner,durability=-1,isBound=0,identification=1,strengthen=0,workout=0): '''初始化物品附件属性 @param selfExtraAttributebuteId: []int list 物品自身附加属性 @param durability: int 物品的耐久度 ''' Component.__init__(self,owner) self.durability=durability #当前耐久 self.isBound=isBound
def __init__(self, owner): Component.__init__(self, owner) self._reset_day = 0 # 上次重置时间 self._reset_times = 0 # 已重置次数 self._tby = '' # 玩家活跃度周期 self._lively = 0 # 玩家活跃度,每两天刷新一次 self._mine = {} # 玩家当前搜索出的矿
def __init__(self,owner): """ Constructor """ Component.__init__(self,owner) self._friendCount = 200#玩家拥有好友数量上限 self._friends = set([]) #好友 set[好友角色id,好友角色id,好友角色id] self._guyong = set([]) #角色的雇用列表 self.initFrined()
def __init__(self, owner, bid, base_name): """ 创建基本信息对象 @param id: owner的id @param name: 基本名称 """ Component.__init__(self, owner) self._id = bid # owner的id self._base_name = base_name # 基本名字
def __init__(self,owner,level = 1,exp = 0): ''' @param owner: Character Object 组件拥有者 @param level: int 宠物的等级 @param exp: int 宠物的当前经验 ''' Component.__init__(self, owner) self._level = level self._exp = exp
def __init__(self, owner, level=1, exp=0): ''' @param owner: Character Object 组件拥有者 @param level: int 宠物的等级 @param exp: int 宠物的当前经验 ''' Component.__init__(self, owner) self._level = level self._exp = exp
def __init__(self, owner): '''初始化玩家包裹组件 @param _package: Package object 包裹栏 @param _equipmentSlot: EquipmentSlot object 装备栏 ''' Component.__init__(self, owner) self._package = None self._tempPackage = None self._equipmentSlot = None
def __init__(self, owner): """初始化玩家包裹组件 @param _package: Package object 包裹栏 @param _equipmentSlot: EquipmentSlot object 装备栏 """ Component.__init__(self, owner) self._package = None self._tempPackage = None self._equipmentSlot = None
def __init__(self, owner, bid, basename): ''' 创建基本信息对象 @param id: owner的id @param name: 基本名称 ''' Component.__init__(self,owner) self.id = bid # owner的id self._baseName = basename # 基本名字
def __init__(self, owner, bid, basename): ''' 创建基本信息对象 @param id:owner的id @param name:基本名称 ''' Component.__init__(self, owner) self.id = bid #owner的id self._baseName = basename #基本名字
def __init__(self, owner): ''' Constructor ''' Component.__init__(self, owner) self._friendCount = 200 #玩家拥有好友数量上限 self._friends = set([]) #好友 set[好友角色id,好友角色id,好友角色id] self._guyong = set([]) #角色的雇用列表 self.initFrined()
def __init__(self, owner, hp=100, mp=100, energy=200): """ Constructor """ Component.__init__(self, owner) self._hp = hp # 当前生命: self._mp = mp # 目前的法力ֵ self._energy = energy # 当前活力 self._timestamp = time.time()
def __init__(self,owner,level = 1,exp = 0): """ @param owner: Character Object 组件拥有者 @param level: int 角色的等级 @param exp: int 角色的当前经验 """ Component.__init__(self, owner) self._level = level self._exp = exp self._vipexp = 0
def __init__(self, owner, level=1, exp=0): """ @param owner: Character Object 组件拥有者 @param level: int 角色的等级 @param exp: int 角色的当前经验 """ Component.__init__(self, owner) self._level = level self._exp = exp self._vipexp = 0
def __init__(self, owner): self._update = True Component.__init__(self, owner) self._reset_day = '' # 上次重置时间 self._reset_times = 0 # 已重置次数 self._tby = '' # 玩家活跃度周期 self._lively = 0 # 玩家活跃度,每两天刷新一次 self._mine = {} # 玩家当前搜索出的矿 self._guard = {} # 玩家驻守的英雄与装备,失效的时候,退回
def __init__(self, owner, level=1, exp=0, playerquality=1): ''' @param owner: Character Object 组件拥有者 @param level: int 球员的等级 @param exp: 球员的当前经验 ''' Component.__init__(self, owner) self._level = level self._exp = exp self._playerquality = playerquality
def __init__(self, owner, hp=100, mp=100, energy=200): """ Constructor """ Component.__init__(self, owner) self._hp = hp #当前生命: self._mp = mp #目前的法力ֵ self._energy = energy #当前活力 self._timestamp = time.time()
def __init__(self,owner,durability=-1,isBound=0,identification=1,strengthen=0,workout=0): """初始化物品附加属性 @param selfExtraAttributeId: []int list 物品自身附加属性 @param dropExtraAttributeId: []int list 物品掉落时的附加属性 @param durability: int 物品的耐久度 @param identification: int 物品的辨识状态 0:未辨识 1:辨识 """ Component.__init__(self,owner) self.durability = durability #当前耐久 self.isBound = isBound
def __init__(self,owner,level=1,exp=0,playerquality=1): ''' @param owner: Character Object 组件拥有者 @param level: int 球员的等级 @param exp: 球员的当前经验 ''' Component.__init__(self,owner) self._level=level self._exp=exp self._playerquality=playerquality
def __init__(self, owner): ''' Constructor ''' Component.__init__(self, owner) self._profession = 1 #职业 self._professionStage = 0 #职业阶段 self._professionPosition = 0 #职位 self._figure = 0 #角色形象 self._fashion = 0 #角色的时装 self._mounts = 0 #角色的坐骑
def __init__(self, owner): """ Constructor """ Component.__init__(self, owner) self._profession = 1 #职业 self._professionStage = 0 #职业阶段 self._professionPosition = 0 #职位 self._figure = 0 #角色形象 self._fashion = 0 #角色的时装 self._mounts = 0 #角色的坐骑
def __init__(self,owner): ''' Constructor @param hp: int 宠物的当前血量 @param StrGrowth: int 宠物的力量成长 @param WisGrowth: int 宠物的智力成长 @param VitGrowth: int 宠物的耐力(体力)成长 @param DexGrowth: int 宠物的敏捷成长 ''' Component.__init__(self, owner) self.hp = INIT_HP self.PhyAtt = INIT_PHYATT
def __init__(self, owner): ''' Constructor @param hp: int 宠物的当前血量 @param StrGrowth: int 宠物的力量成长 @param WisGrowth: int 宠物的智力成长 @param VitGrowth: int 宠物的耐力(体力)成长 @param DexGrowth: int 宠物的敏捷成长 ''' Component.__init__(self, owner) self.hp = INIT_HP self.PhyAtt = INIT_PHYATT
def __init__(self,owner): '''初始化寻找球员''' Component.__init__(self,owner) self.owner=owner self.ctime1="None"#百里挑一记录时间 self.ctime2="None"#千里挑一记录时间 self.inner=[0,0,0]#找到的球员 self.cs1=10#百里挑一免费次数 self.cs2=3#千里挑一免费次数 self.xy=0#幸运值 self.point=0#搜寻点 self.indb=0#是否已经写入数据库 self.initPlayerInner()
def __init__(self, owner): '''init Object''' Component.__init__(self, owner) #角色的宠物列表 self._pets = {} # #已经收集到的宠物 # self._activepets = [] #获取宠物消息的队列 self._getPetMsg = [] #宠物的移动频率 self._moveTag = 0 #最后丢弃的宠物的ID self.lastRemove = []
def __init__(self,owner): '''init Object''' Component.__init__(self, owner) #角色的宠物列表 self._pets = {} # #已经收集到的宠物 # self._activepets = [] #获取宠物消息的队列 self._getPetMsg = [] #宠物的移动频率 self._moveTag = 0 #最后丢弃的宠物的ID self.lastRemove = []
def __init__(self,owner): """初始化 """ Component.__init__(self, owner) self.score = 0 self.liansheng = 0 self.lastresult = 0 self.lasttime = None self.ranking = 0 self.surplustimes = 15 self.buytimes = 0 self.receive = 0 self.recorddate = None self.initArenaData()
def __init__(self, owner): '''初始化 ''' Component.__init__(self, owner) self.score = 0 self.liansheng = 0 self.lastresult = 0 self.lasttime = None self.ranking = 0 self.surplustimes = 15 self.buytimes = 0 self.receive = 0 self.recorddate = None self.initArenaData()
def __init__(self, owner, durability=-1, isBound=0, identification=1, strengthen=0, workout=0): '''初始化物品附件属性 @param selfExtraAttributebuteId: []int list 物品自身附加属性 @param durability: int 物品的耐久度 ''' Component.__init__(self, owner) self.durability = durability #当前耐久 self.isBound = isBound
def __init__(self, owner, durability=-1, isBound=0, identification=1, strengthen=0, workout=0): """初始化物品附加属性 @param selfExtraAttributeId: []int list 物品自身附加属性 @param dropExtraAttributeId: []int list 物品掉落时的附加属性 @param durability: int 物品的耐久度 @param identification: int 物品的辨识状态 0:未辨识 1:辨识 """ Component.__init__(self, owner) self.durability = durability #当前耐久 self.isBound = isBound
def __init__(self, owner, energy=200, trainpoint=1000): '''Constructor''' Component.__init__(self, owner) self._energy = energy #当前活力 self._timestamp = time.time() self._photo = 'null.png' self._power = 0 self._maxpower = 0 self._trainpoint = trainpoint self._tacticspoint = 0 self._repute = 0 self.jingong = 0 self.zuzhi = 0 self.fangshou = 0 self.shoumen = 0
def __init__(self,owner,energy=200,trainpoint=1000): '''Constructor''' Component.__init__(self,owner) self._energy=energy#当前活力 self._timestamp=time.time() self._photo='null.png' self._power=0 self._maxpower=0 self._trainpoint=trainpoint self._tacticspoint=0 self._repute=0 self.jingong=0 self.zuzhi=0 self.fangshou=0 self.shoumen=0
def __init__(self, owner): """ Constructor """ Component.__init__(self, owner) self._pvp_overcome = [] self._pvp_overcome_current = 1 self._pvp_overcome_refresh_time = time.time() self._pvp_overcome_refresh_count = 0 self._pvp_times = 0 # pvp次数 self._pvp_refresh_time = 0 self._pvp_refresh_count = 0 self._pvp_current_rank = 0 self._pvp_high_rank = 999999 # 玩家pvp最高排名 self._pvp_high_rank_award = [] # 已经领取的玩家pvp排名奖励 self._pvp_arena_players = []
def __init__(self, owner): ''' Constructor @param hp: int 宠物的当前血量 @param StrGrowth: int 宠物的力量成长 @param WisGrowth: int 宠物的智力成长 @param VitGrowth: int 宠物的耐力(体力)成长 @param DexGrowth: int 宠物的敏捷成长 ''' Component.__init__(self, owner) self.hp = 0 self.StrGrowth = 0 self.WisGrowth = 0 self.VitGrowth = 0 self.DexGrowth = 0 self.StrGrowthAdd = 0 self.WisGrowthAdd = 0 self.VitGrowthAdd = 0 self.DexGrowthAdd = 0
def __init__(self,owner): """ Constructor @param hp: int 宠物的当前血量 @param StrGrowth: int 宠物的力量成长 @param WisGrowth: int 宠物的智力成长 @param VitGrowth: int 宠物的耐力(体力)成长 @param DexGrowth: int 宠物的敏捷成长 """ Component.__init__(self, owner) self.hp = 0 self.StrGrowth = 0 self.WisGrowth = 0 self.VitGrowth = 0 self.DexGrowth = 0 self.StrGrowthAdd = 0 self.WisGrowthAdd = 0 self.VitGrowthAdd = 0 self.DexGrowthAdd = 0
def __init__(self,owner): ''' Constructor @param Shoot:int 射门 @param Dribbling: 带球 @param Speed:速度 @param Pass:传球 @param Tackle:铲球 @param Tackling:断球 @param _Save:补救 @param Response:出击 ''' Component.__init__(self,owner) self.Shoot=0 self.Dribbling=0 self.Speed=0 self.Pass=0 self.Tackle=0 self.Tackling=0 self._Save=0 self.Response=0 self.PlayerPower=0
def __init__(self, owner): ''' Constructor @param Shoot:int 射门 @param Dribbling: 带球 @param Speed:速度 @param Pass:传球 @param Tackle:铲球 @param Tackling:断球 @param _Save:补救 @param Response:出击 ''' Component.__init__(self, owner) self.Shoot = 0 self.Dribbling = 0 self.Speed = 0 self.Pass = 0 self.Tackle = 0 self.Tackling = 0 self._Save = 0 self.Response = 0 self.PlayerPower = 0
def __init__(self, owner): """ Constructor """ Component.__init__(self, owner) self._base_name = u'' # 基本名字 self._level = 1 # 当前等级 self._exp = 0 # 当前等级获得的经验 self._newbee_guide = {} self._current_newbee_guide = 0 self._gag = 1 # 禁言到这个时间戳 self._closure = 1 # 封停到这个时间戳 self._heads = Heads_DB() self._heads.now_head = game_configs.base_config.get('initialHead') self._vip_level = 0 # VIP等级 self._upgrade_time = int(time.time()) self._register_time = int(time.time()) # 注册时间 self._google_consume_id = '' self._google_consume_data = '' self._apple_transaction_id = '' self._first_recharge_ids = [] self._max_single_recharge = 0 # 累积充值 self._recharge = 0 # 累积充值 self._gen_balance = 0 # 累积赠送 self._login_time = int(time.time()) # 登录时间 self._tomorrow_gift = 0 self._battle_speed = 1 self._plat_id = -1 self._is_open_next_day_activity = False self._first_recharge_activity = -1 # -1 没领 1 领过 self._story_id = 0 self._button_one_time = [0] * 3 # 0. 第二天活动开启后的按钮 1. 首次充值奖励 2. 关卡点我有惊喜 self._hero_awake_time = int(time.time()) # 武将觉醒时间,用于次日清除相关武将觉醒进度。 self._flowid = 0 # 流水号 self._one_dollar_flowid = 0
def __init__(self, owner): """ Constructor """ Component.__init__(self, owner) self._pvp_overcome = [] self._pvp_overcome_current = 1 self._pvp_overcome_refresh_time = time.time() self._pvp_overcome_refresh_count = 0 self._pvp_overcome_awards = [] self._pvp_overcome_stars = 0 self._pvp_overcome_buff_init = {} self._pvp_overcome_buff = {} self._pvp_overcome_failed = False self._pvp_times = 0 # pvp次数 self._pvp_refresh_time = 0 self._pvp_refresh_count = 0 self._pvp_current_rank = 0 self._pvp_high_rank = 99999 # 玩家pvp最高排名 self._pvp_high_rank_award = [] # 已经领取的玩家pvp排名奖励 self._pvp_arena_players = [] self._pvp_upstage_challenge_rank = 0 self._rob_treasure = []
def __init__(self, owner): '''''' Component.__init__(self, owner) self.shopPackage = ShopPackage()