def RISCOSFont(fontname): font = string.split(fontname, '.') if font[0] == 'Trinity': new_font = 'Times' elif font[0] == 'Homerton': new_font = 'Helvetica' elif font[0] == 'Corpus': new_font = 'Courier' else: return GetFont(fontname) if len(font) == 1: return GetFont(new_font) if font[1] == 'Medium': if new_font == 'Times': new_font = new_font + '-Roman' elif font[1] == 'Bold': new_font = new_font + '-Bold' if len(font) == 2: return GetFont(new_font) new_font = new_font + '-' + font[2] return GetFont(new_font)
def font(self, font, size, flags): if flags & 4: # A PostScript font name = psfonts[font] else: # A TeX font. map to psfont name = texfonts[font] self.add_message(_("PostScript font `%(ps)s' substituted for " "TeX-font `%(tex)s'") % {'ps':name, 'tex':tex_font_names[font]}) self.set_properties(font = GetFont(name), font_size = size)
def end_text(self): # we don't support area text (text_type 1) at all. Return # immediately in that case. if self.text_type == 1: return # first, turn the text accumulated in the list text_string into # a single string and unify line endings to newline characters. text = string.join(self.text_string, '') text = string.replace(text, '\r\n', '\n') text = string.replace(text, '\r', '\n') # remove a trailing newline. Many Illustrator files contain a # trailing newline as 'overflow' text, there's probably a better # way to deal with this... if text[-1:] == "\n": text = text[:-1] # Re-encode to Latin1 text = self.text_font.Reencode(text) if not string.strip(text): if self.text_type == 2: self.end_composite() del self.composite_items[-1] if len(self.composite_items) > 0: self.object = self.composite_items[-1] return # first create a simple text object self.fs() self.style.font = GetFont(self.text_font.psname) self.style.font_size = self.text_size self.simple_text(text, self.text_trafo, halign=_ai_text_align[self.text_align]) # if we're actually supposed to create a path-text object, turn # the text object just created into a path-text object if self.text_type == 2: GenericLoader.end_group(self) group = self.pop_last() objects = group.GetObjects() if len(objects) == 2: path, text = objects self.append_object( PathText(text, path, start_pos=self.text_start_pos)) #self.composite_items[-1] = self.object # we've finished the text object self.in_text = 0
def TEXT(self, size): P = self.Pnt() F = self.Enum() S = self.getstr() T = Translation(self.trafo(P)) Py = Point(reff.text.orientation[0]).normalized() Px = Point(reff.text.orientation[1]).normalized() B = transform_base(Point(0.0, 0.0) , reff.text.expansion * Px , Py) self.style = basestyle.Duplicate() self.style.font = GetFont(fntlst[self.fntmap[reff.text.fontindex]]) self.style.font_size = reff.text.height * self.Scale self.style.fill_pattern = SolidPattern(apply(CreateRGBColor , reff.text.color)) O = text.SimpleText(text=S, trafo=T(B), halign=text.ALIGN_LEFT, valign=text.ALIGN_BASE, properties=self.get_prop_stack()) self.append_object(O)
def create_text(context): # Create the text 'xyzzy' at 100,100. The first parameter to the # constructor is an affine transformation. text = SimpleText(Translation(100, 100), "xyzzy") # Set the font to 36pt Times-Bold and fill with solid green. # The text object is modified by this method, but the text object is # not yet part of the document, so we don't have to deal with undo # here. text.SetProperties(fill_pattern=SolidPattern(StandardColors.green), font=GetFont('Times-Bold'), font_size=36) # Finally, insert the text object at the top of the current layer # and select it. Like all public document methods that modify the # document, the Insert method takes care of undo information itself. context.document.Insert(text)
def load_text(self): param = { '10': 0.0, '20': 0.0, '40': None, # Text height '1': '', # Default value '50': 0, # Text rotation '41': 1, # Relative X scale factor—width # '8': self.default_layer, # Layer name '7': self.default_style, # Style name '72': 0, #Horizontal text justification type } param.update(self.general_param) param = self.read_param(param) x = param['10'] y = param['20'] scale_x = param['41'] scale_y = 1 angle = param['50'] * pi / 180 font_size = param['40'] * self.trafo.m11 halign = [ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT, \ ALIGN_LEFT, ALIGN_LEFT, ALIGN_LEFT][param['72']] text = unicode_decoder(param['1'], self.DWGCODEPAGE) #style = self.style_dict[param['7']] # print style style_text = self.curstyle.Duplicate() style_text.line_pattern = EmptyPattern style_text.fill_pattern = self.get_pattern(param['62']) style_name = upper(param['7']) style = self.style_dict[style_name] font_name = style['1000'] if font_name == 'Arial': # XXX font_name = 'ArialMT' style_text.font = GetFont(font_name) # print style_text.font style_text.font_size = font_size trafo_text = Translation(self.trafo(x, y))(Rotation(angle))(Scale( scale_x, scale_y)) self.prop_stack.AddStyle(style_text.Duplicate()) self.simple_text(strip(text), trafo_text, halign=halign)
def __init__(self, loader): self.loader = loader self.trafo = self.basetrafo = None self.state_stack = () self.style = loader.style.Copy() self.style.line_pattern = EmptyPattern self.style.fill_pattern = SolidPattern(StandardColors.black) self.current_text = None self.style.font = GetFont("Times-Roman") self.style.font_size = 12 self.halign = text.ALIGN_LEFT self.elements_id = {} self.elements = [] self.in_defs = 0 self.in_use = 0 self.paths = None self.path = None self.depth = 0 self.indent = ' ' self.viewPort = (0, 0, 210*factors['mm'], 297*factors['mm'])
def Fn(self, name): self.style.font = GetFont(name)
def try_add_style(self,key,val): if key == 'fill': if val == 'none': self.style.fill_pattern = EmptyPattern elif val[:3] == 'url' and self.grad_patters.has_key(val[5:-1]): grad=self.grad_patters[val[5:-1]] try: if grad[0]=='LinearGradient': point1,point2=grad[2] point1=self.trafo(point1) point2=self.trafo(point2) point=Point(point2.x-point1.x, point2.y-point1.y) if not grad[1].__class__ == MultiGradient: if self.gradients.has_key(grad[1]): self.style.fill_pattern = LinearGradient(self.gradients[grad[1]].Duplicate(),point) else: self.style.fill_pattern = LinearGradient(grad[1].Duplicate(),point) if grad[0]=='RadialGradient': point1,point2=grad[2] point1=self.trafo(point1) point2=self.trafo(point2) point1=Point(0.5,0.5) if not grad[1].__class__ == MultiGradient: if self.gradients.has_key(grad[1]): self.style.fill_pattern = RadialGradient(self.gradients[grad[1]].Duplicate(),point1) else: self.style.fill_pattern = RadialGradient(grad[1].Duplicate(),point1) except: pass else: color = csscolor(val) self._print('fill', color) self.style.fill_pattern = SolidPattern(color) elif key == 'fill-opacity': value=atof(val) if self.style.fill_pattern.__class__ == SolidPattern: self.style.fill_pattern.Color().alpha*=value self.style.fill_pattern.Color().update() elif key == 'stroke': if val == 'none': self.style.line_pattern = EmptyPattern else: color = csscolor(val) self._print('stroke', color) self.style.line_pattern = SolidPattern(color) if not self.opacity is None: self.style.line_pattern.Color().alpha=self.opacity self.style.line_pattern.Color().update() elif key == 'stroke-opacity': value=atof(val) if self.style.line_pattern.__class__ == SolidPattern: self.style.line_pattern.Color().alpha*=value self.style.line_pattern.Color().update() elif key == 'opacity': value=atof(val) self.opacity=value if self.style.fill_pattern.__class__ == SolidPattern: self.style.fill_pattern.Color().alpha=value self.style.fill_pattern.Color().update() if self.style.line_pattern.__class__ == SolidPattern: self.style.line_pattern.Color().alpha=self.opacity self.style.line_pattern.Color().update() elif key == 'stroke-width': width = self.user_length(val) # Multiply the width with a value taken from the # transformation matrix because so far transforming an # object in Sketch does not affect the stroke width in any # way. Thus we have to do that explicitly here. # FIXME: using m11 is not really the best approach but in # many cases better than using the width as is. width = self.trafo.m11 * width self._print('width', width) self.style.line_width = abs(width) elif key == 'stroke-linejoin': self.style.line_join = join[val] elif key == 'stroke-linecap': self.style.line_cap = cap[val] elif key == 'font-family': self.style.font = GetFont(val) elif key == '-inkscape-font-specification': self.style.font = GetFont(val) elif key == 'font-size': self.style.font_size = self.user_length(val) ####self.style.font_size = float(val) elif key == 'text-anchor': if val=='start': self.halign = text.ALIGN_LEFT elif val == 'middle': self.halign = text.ALIGN_CENTER elif val == 'end': self.halign = text.ALIGN_RIGHT
def read_objects(self, objects): n_objects = 0 # Traverse the list of drawfile object for object in objects: if isinstance(object, drawfile.group): # Start a group object in the document self.begin_group() # Descend into the group n_objects_lower = self.read_objects(object.objects) # If the group was empty then don't try to end it if n_objects_lower == 0: # self.__pop() (self.composite_class, self.composite_args, self.composite_items, self.composite_stack) = self.composite_stack else: # End group object self.end_group() n_objects = n_objects + 1 elif isinstance(object, drawfile.tagged): # Tagged object n_objects_lower = self.read_objects([object.object]) if n_objects_lower != 0: n_objects = n_objects + 1 elif isinstance(object, drawfile.path): # Path object n_objects = n_objects + 1 # Set the path style self.style.line_width = object.width / scale if object.style['join'] == 'mitred': self.style.line_join = const.JoinMiter if object.style['start cap'] == 'butt': self.style.line_cap = const.CapButt elif object.style['start cap'] == 'round': if object.width > 0: width = 0.5 length = 0.5 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (0.5 * length, width, length, 0.5 * width, length, 0.0), (length, -0.5 * width, 0.5 * length, -width, 0.0, -width), (0.0, width)] self.style.line_arrow1 = Arrow(path, 1) elif object.style['start cap'] == 'square': if object.width > 0: width = 0.5 length = 0.5 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (length, width), (length, -width), (0.0, -width), (0.0, width)] self.style.line_arrow1 = Arrow(path, 1) elif object.style['start cap'] == 'triangular': if object.width > 0: width = object.style['triangle cap width'] / 16.0 length = object.style['triangle cap length'] / 16.0 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (length, 0.0), (0.0, -width), (0.0, width)] self.style.line_arrow1 = Arrow(path, 1) if (object.width / scale) < 1.0: self.style.line_arrow1.path.Transform( Scale(object.width / scale, object.width / scale)) if object.style['end cap'] == 'butt': self.style.line_cap = const.CapButt elif object.style['end cap'] == 'round': if object.width > 0: width = 0.5 length = 0.5 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (0.5 * length, width, length, 0.5 * width, length, 0.0), (length, -0.5 * width, 0.5 * length, -width, 0.0, -width), (0.0, width)] self.style.line_arrow2 = Arrow(path, 1) elif object.style['end cap'] == 'square': if object.width > 0: width = 0.5 length = 0.5 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (length, width), (length, -width), (0.0, -width), (0.0, width)] self.style.line_arrow2 = Arrow(path, 1) elif object.style['end cap'] == 'triangular': if object.width > 0: width = object.style['triangle cap width'] / 16.0 length = object.style['triangle cap length'] / 16.0 else: width = 0.0 length = 0.0 # Draw arrow path = [(0.0, width), (length, 0.0), (0.0, -width), (0.0, width)] self.style.line_arrow2 = Arrow(path, 1) if (object.width / scale) < 1.0: self.style.line_arrow2.path.Transform( Scale(object.width / scale, object.width / scale)) # Outline colour if object.outline == [255, 255, 255, 255]: self.style.line_pattern = EmptyPattern else: self.style.line_pattern = SolidPattern( CreateRGBColor( float(object.outline[1]) / 255.0, float(object.outline[2]) / 255.0, float(object.outline[3]) / 255.0)) # Fill colour if object.fill == [255, 255, 255, 255]: self.style.fill_pattern = EmptyPattern else: self.style.fill_pattern = SolidPattern( CreateRGBColor( float(object.fill[1]) / 255.0, float(object.fill[2]) / 255.0, float(object.fill[3]) / 255.0)) # Dash pattern if object.style['dash pattern'] == 'present': line_dashes = [] for n in object.pattern: line_dashes.append(int(n / scale)) self.style.line_dashes = tuple(line_dashes) # Create a list of path objects in the document paths = [] path = None # Examine the path elements for element in object.path: if element[0] == 'move': x, y = self.relative(element[1][0], element[1][1]) # Add any previous path to the list if path != None: # path.load_close() paths.append(path) path = CreatePath() path.AppendLine(x, y) elif element[0] == 'draw': x, y = self.relative(element[1][0], element[1][1]) path.AppendLine(x, y) elif element[0] == 'bezier': x1, y1 = self.relative(element[1][0], element[1][1]) x2, y2 = self.relative(element[2][0], element[2][1]) x, y = self.relative(element[3][0], element[3][1]) path.AppendBezier(x1, y1, x2, y2, x, y) elif element[0] == 'close': path.ClosePath() elif element[0] == 'end': # Should be the last object in the path # path.load_close() paths.append(path) break # Create a bezier object if paths != []: self.bezier(tuple(paths)) elif isinstance(object, drawfile.font_table): # Font table n_objects = n_objects + 1 # Set object level instance self.font_table = object.font_table elif isinstance(object, drawfile.text): # Text object n_objects = n_objects + 1 # Determine the font if self.font_table.has_key(object.style): self.style.font = RISCOSFont(self.font_table[object.style]) else: self.style.font = GetFont('Times Roman') # The size self.style.font_size = object.size[0] / scale # Outline colour if object.background == [255, 255, 255, 255]: self.style.line_pattern = EmptyPattern else: self.style.line_pattern = SolidPattern( CreateRGBColor( float(object.background[1]) / 255.0, float(object.background[2]) / 255.0, float(object.background[3]) / 255.0)) # Fill colour if object.foreground == [255, 255, 255, 255]: self.style.fill_pattern = EmptyPattern else: self.style.fill_pattern = SolidPattern( CreateRGBColor( float(object.foreground[1]) / 255.0, float(object.foreground[2]) / 255.0, float(object.foreground[3]) / 255.0)) # Transformation if hasattr(object, 'transform'): x, y = object.transform[4] / scale, object.transform[ 5] / scale ox, oy = self.relative(object.baseline[0], object.baseline[1]) transform = Trafo(object.transform[0] / 65536.0, object.transform[1] / 65536.0, object.transform[2] / 65536.0, object.transform[3] / 65536.0, ox + x, oy + y) else: transform = Translation( self.relative(object.baseline[0], object.baseline[1])) # Write the text self.simple_text(object.text, transform) elif isinstance(object, drawfile.jpeg): # JPEG object n_objects = n_objects + 1 # Transformation matrix x, y = self.relative(object.transform[4], object.transform[5]) # Scale the object using the dpi information available, noting # that unlike Draw which uses 90 dpi, Sketch uses 72 dpi. # (I assume this since 90 dpi Drawfile JPEG objects appear 1.25 # times larger in Sketch if no scaling is performed here.) scale_x = (object.transform[0] / 65536.0) * (72.0 / object.dpi_x) scale_y = (object.transform[3] / 65536.0) * (72.0 / object.dpi_y) transform = Trafo(scale_x, object.transform[1] / 65536.0, object.transform[2] / 65536.0, scale_y, x, y) # Decode the JPEG image image = Image.open(StringIO.StringIO(object.image)) # # Read dimensions of images in pixels # width, height = image.size # # # Divide these by the dpi values to obtain the size of the # # image in inches # width, height = width/float(object.dpi_x), \ # height/float(object.dpi_y) # image.load() self.image(image, transform) elif isinstance(object, drawfile.sprite): # Sprite object n_objects = n_objects + 1 # Transformation matrix if hasattr(object, 'transform'): x, y = self.relative(object.transform[4], object.transform[5]) # Multiply the scale factor by that in the transformation matrix scale_x = (object.transform[0] / 65536.0) * (72.0 / object.sprite['dpi x']) scale_y = (object.transform[3] / 65536.0) * (72.0 / object.sprite['dpi y']) transform = Trafo(scale_x, (object.transform[1] / 65536.0) * \ (72.0 / object.sprite['dpi y']), (object.transform[2] / 65536.0) * \ (72.0 / object.sprite['dpi x']), scale_y, x, y) else: x, y = self.relative(object.x1, object.y1) # Draw scales the Sprite to fit in the object's # bounding box. To do the same, we need to know the # actual size of the Sprite # In points: # size_x = 72.0 * float(object.sprite['width']) / \ # object.sprite['dpi x'] # size_y = 72.0 * float(object.sprite['height']) / \ # object.sprite['dpi y'] # # # Bounding box dimensions in points: # bbox_width = (object.x2 - object.x1)/scale # bbox_height = (object.y2 - object.y1)/scale # # # Scale factors # scale_x = (bbox_width / size_x) * \ # (72.0 / object.sprite['dpi x']) # scale_y = (bbox_height / size_y) * \ # (72.0 / object.sprite['dpi y']) scale_x = (object.x2 - object.x1) / (scale * object.sprite['width']) scale_y = (object.y2 - object.y1) / (scale * object.sprite['height']) transform = Trafo(scale_x, 0.0, 0.0, scale_y, x, y) # Create an Image object image = Image.fromstring( object.sprite['mode'], (object.sprite['width'], object.sprite['height']), object.sprite['image']) self.image(image, transform) elif isinstance(object, drawfile.options): # Options object n_objects = n_objects + 1 # Read page size paper_size = object.options['paper size'] orientation = object.options['paper limits'] if paper_size in papersizes: if orientation == 'landscape': self.page_layout = pagelayout.PageLayout( object.options['paper size'], orientation=pagelayout.Landscape) else: self.page_layout = pagelayout.PageLayout( object.options['paper size'], orientation=pagelayout.Portrait) if object.options['grid locking'] == 'on': spacing = object.options['grid spacing'] if object.options['grid units'] == 'in': spacing = spacing * 72.0 else: spacing = spacing * 72.0 / 2.54 if object.options['grid shown'] == 'on': visible = 1 else: visible = 0 # self.begin_layer_class( GridLayer, # ( # (0, 0, int(spacing), int(spacing)), # visible, # CreateRGBColor(0.0, 0.0, 0.0), # _("Grid") # ) ) # self.end_composite() elif isinstance(object, drawfile.text_area): # Text area n_objects = n_objects + 1 # The text area object contains a number of columns. self.columns = len(object.columns) # Start in the first column and move to subsequent # columns as required, unless the number is overidden # by details in the text area. self.column = 0 # The cursor position is initially undefined. cursor = [None, None] # The column margins self.margin_offsets = [1.0, 1.0] self.margins = [ (object.columns[self.column].x1 / scale) + \ self.margin_offsets[0], (object.columns[self.column].x2 / scale) - \ self.margin_offsets[1] ] # The column base self.column_base = object.columns[self.column].y1 / scale # Line and paragraph spacing self.linespacing = 0.0 paragraph = 10.0 # Current font name and dimensions font_name = '' font_size = 0.0 font_width = 0.0 # Text colours background = (255, 255, 255) foreground = (0, 0, 0) # Build lines (lists of words) until the column width # is reached then write the line to the page. line = [] width = 0.0 # Current text alignment align = 'L' # Last command to be executed last_command = '' # Execute the commands in the text area: for command, args in object.commands: if command == '!': # Version number # print 'Version number', args pass elif command == 'A': # print 'Align:', args # Write current line self.ta_write_line(align, cursor, line, 0) # Empty the line list line = [] # Set the line width width = 0.0 # Align text align = args # Start new line cursor = self.ta_new_line(cursor, object, self.linespacing) elif command == 'B': # print 'Background:', args # Background colour background = args elif command == 'C': # print 'Foreground:', args # Foreground colour foreground = args elif command == 'D': # print 'Columns:', args # Number of columns if self.column == 0 and cursor == [None, None]: # Nothing rendered yet, so change number of columns self.columns = args elif command == 'F': # print 'Define font:', args # Define font (already defined in object.font_table) pass elif command == 'L': # print 'Line spacing:', args # Set line spacing self.linespacing = args elif command == 'M': # print 'Margins:', args # Change margins self.margin_offsets = [args[0], args[1]] self.margins = [ (object.columns[self.column].x1 / scale) + args[0], (object.columns[self.column].x2 / scale) - args[1] ] elif command == 'P': # print 'Paragraph spacing:', args # Change paragraph spacing paragraph = args elif command == 'U': # print 'Underlining' # Underlining pass elif command == 'V': # print 'Vertical displacement' # Vertical displacement pass elif command == '-': # print 'Hyphen' # Hyphen pass elif command == 'newl': # print 'New line' # New line # Write current line self.ta_write_line(align, cursor, line, 0) # Start new line cursor = self.ta_new_line(cursor, object, self.linespacing) # Can't position cursor? if cursor == [None, None]: break # Empty the line list line = [] # Set the line width width = 0.0 elif command == 'para': # print 'New paragraph' # New paragraph # Write current line self.ta_write_line(align, cursor, line, 0) # Start new line if last_command != 'newl': cursor = self.ta_new_line( cursor, object, paragraph + self.linespacing) else: cursor = self.ta_new_line(cursor, object, paragraph) # Can't position cursor? if cursor == [None, None]: break # Empty the line list line = [] # Set the line width width = 0.0 elif command == ';': # print 'Comment:', args # Comment pass elif command == 'font': # print 'Use font:', args # Font change font_name, font_size, font_width = object.font_table[ args] # Select font use_font = RISCOSFont(font_name) # Move cursor to start of a line if the cursor is # undefined if cursor == [None, None]: cursor[0] = self.margins[0] cursor[1] = (object.columns[self.column].y2 / scale) - font_size # Set line spacing self.linespacing = font_size elif command == 'text': # print args # Text. Add it to the line, checking that the line # remains within the margins. text, space = self.make_safe(args[0]), args[1] # Add the width of the text to the current total width textobj = SimpleText() width = width + use_font.TextCoordBox( text, font_size, textobj.properties)[2] # print width, margins[1] - margins[0] # Compare current total width with column width while width > (self.margins[1] - self.margins[0]): # First write any text on this line if line != []: # Width will exceed column width # print 'Width will exceed column width' # Write current line self.ta_write_line(align, cursor, line, 1) # Start new line cursor = self.ta_new_line( cursor, object, self.linespacing) # Can't position cursor? if cursor == [None, None]: break # Clear the list line = [] # Reset the width width = 0.0 # Now attempt to fit this word on the next line width = use_font.TextCoordBox( text, font_size, textobj.properties)[2] br = len(text) # Continue to try until the word fits, or none of it fits while width > (self.margins[1] - self.margins[0]) and br > 0: # Keep checking the size of the word width = use_font.TextCoordBox( text[:br], font_size, textobj.properties)[2] br = br - 1 if br == 0: # Word couldn't fit in the column at all, so # break out of this loop break elif br < len(text): # Write the subword to the line self.ta_write_line( align, cursor, [(text[:br], font_name, font_size, font_width, self.ta_set_colour(foreground), self.ta_set_colour(background))], 0) # Start new line cursor = self.ta_new_line( cursor, object, self.linespacing) # Can't position cursor? if cursor == [None, None]: break # keep the remaining text text = text[br:] # The width is just the width of this text width = use_font.TextCoordBox( text, font_size, textobj.properties)[2] # If the whole string fit onto the line then # control will flow to the else clause which will # append the text to the line list for next time. else: # The text fits within the margins so add the text # to the line line.append( (text, font_name, font_size, font_width, self.ta_set_colour(foreground), self.ta_set_colour(background))) # Also append any trailing space if space != '': line.append( (space, font_name, font_size, font_width, self.ta_set_colour(foreground), self.ta_set_colour(background))) width = width + use_font.TextCoordBox( space, font_size, textobj.properties)[2] # Can't position cursor? if cursor == [None, None]: break # Remember this command last_command = command # Render any remaining text if line != [] and cursor != [None, None]: # Write current line self.ta_write_line(align, cursor, line, 0) else: pass # Return the number of recognised objects return n_objects
def Fn(self, familyname, facename='Regular'): self.style.font = GetFont(familyname, facename)