def record(self, marquee_params): """纪录跑马灯信息, 30条""" ex = time.time() #时间戳,每10分钟纪录一次 if ex - self.ex > 10 * 60: #if ex - self.ex > 10: params_type = marquee_params.get('type', '') if params_type in ['gacha_gold', 'gacha_charge']: #招募的跑马灯纪录 cid = marquee_params['cid'] if 'gacha_gold' == params_type: if not cid in utils.get_marquee_config().get( 'gacha_gold', []): return False description = u'%s成功招募到“%s星%s”,实力更进一步!' username = marquee_params['username'] star = str( self.game_config.card_config.get(cid, {}).get('star', 4)) name = self.game_config.card_config.get(cid, {}).get('name', '') dstr = description % (username, star, name) elif params_type == 'card_upgrade': #武将进化纪录跑马灯 username = marquee_params['username'] base_card = marquee_params['base_card'] description = u'%s成功进化出“%s星%s”,实力更进一步!' new_cardmod = CardMod.get(base_card.upg_target) name = new_cardmod.name star = new_cardmod.star dstr = description % (username, star, name) elif params_type == 'pvp_end': # username = marquee_params['username'] pvp_title = marquee_params['pvp_title'] description = u'%s军衔成功升至“%s”,排名进一步上升!' dstr = description % (username, pvp_title) else: return False next_index = (self.marquee_index % 30) + 1 self.marquee_info[str(next_index)] = dstr self.marquee_index = next_index self.ex = time.time() self.put() return True else: return False
def record(self, marquee_params): """纪录跑马灯信息, 30条""" ex = time.time() #时间戳,每10分钟纪录一次 if ex - self.ex > 10 * 60: #if ex - self.ex > 10: params_type = marquee_params.get('type', '') if params_type in ['gacha_gold', 'gacha_charge']:#招募的跑马灯纪录 cid = marquee_params['cid'] if 'gacha_gold' == params_type: if not cid in utils.get_marquee_config().get('gacha_gold', []): return False description = u'%s成功招募到“%s星%s”,实力更进一步!' username = marquee_params['username'] star = str(self.game_config.card_config.get(cid,{}).get('star',4)) name = self.game_config.card_config.get(cid,{}).get('name','') dstr = description % (username, star, name) elif params_type == 'card_upgrade':#武将进化纪录跑马灯 username = marquee_params['username'] base_card = marquee_params['base_card'] description = u'%s成功进化出“%s星%s”,实力更进一步!' new_cardmod = CardMod.get(base_card.upg_target) name = new_cardmod.name star = new_cardmod.star dstr = description % (username, star, name) elif params_type == 'pvp_end':# username = marquee_params['username'] pvp_title = marquee_params['pvp_title'] description = u'%s军衔成功升至“%s”,排名进一步上升!' dstr = description % (username, pvp_title) else: return False next_index = (self.marquee_index % 30) + 1 self.marquee_info[str(next_index)] = dstr self.marquee_index = next_index self.ex = time.time() self.put() return True else: return False
def gacha(request): """ 测试求将 """ data = { 'plus_count': 0, } gacha_type = request.REQUEST.get("type",'') data['type'] = gacha_type rate_conf = game_config.gacha_config[gacha_type] count = request.REQUEST.get("count") if not count: count = '1' count = int(count) data['count'] = count i = 0 card_dict = {} new_things = [] new_cards_ex = [] while i < count: thing_id, num = __select_gacha_thing(rate_conf) new_things.append((thing_id, num)) i += 1 card_update_config = game_config.card_update_config CARD_CATEGORY = {'0':u'攻击型','1':u'防御型','2':u'血型','3':u'回复型',\ '4':u'平衡型','5':u'超生命型','6':u'超攻击型','7':u'转生道具','8':u'强化合成','9':u'超防御型','10':u'超回复型'} for cid, clv in new_cards: card_obj = Card.get(cid) category = card_obj.category quality = '' if not category or category not in ['7','8']: category = utils.get_item_by_random_simple(card_update_config['card_category_weight']) #平衡型是没有品质 if category != '4': quality = utils.get_item_by_random_simple(card_update_config['card_quality_weight']) keys_str = '%s:%s:%s' % (cid,category,quality) if keys_str in card_dict and category == card_dict[keys_str]['category'] and quality == card_dict[keys_str]['quality']: card_dict[keys_str]['count'] += 1 else: card_dict[keys_str] = { 'name':card_obj.name, 'star':card_obj.star, 'ctype':card_obj.ctype, 'cid':cid, 'lv':clv, 'count':1, 'plus_num':0, 'category':category, "category_name":CARD_CATEGORY[category], 'quality':quality, } #记录抽到plus属性的个数 #cardmod_obj = Card.get(cid) # if utils.is_happen(float(cardmod_obj.pl_rate)): # plus_type = random.choice(['pl_attack','pl_hp','pl_recover']) # elif gacha_type == 'free_rate': # plus_type = utils.getPlusCard("gacha_free") # elif gacha_type == 'charge_rate': # plus_type = utils.getPlusCard("gacha_charge") # if plus_type: # card_dict[cid]['plus_num'] += 1 # data['plus_count'] += 1 order = request.REQUEST.get('order') data['order'] = order card_list = sorted(card_dict.items(),key=lambda x:x[1][order],reverse=True) data['card_list'] = card_list return render_to_response('tool/gacha.html',{"data":data},RequestContext(request))
def dungeon_test(request): """ 测试关卡掉落 """ dungeon_type = request.REQUEST.get('dungeon_type') floor_id = request.REQUEST.get('floor_id') room_id = request.REQUEST.get('room_id') count = request.REQUEST.get('count') count = int(count) user_type = request.REQUEST.get("user_type") if user_type == "odd": uid = 'xxxx1' else: uid = 'xxxx2' #所有关卡测试 if str(floor_id) == '*': dungeon_test_all(request) return HttpResponse('<script>alert("所有关卡通过测试(100次为佳)");history.go(-1)</script>') #获得影响铜板值的主将的列表 lstitem = request.REQUEST.items() params = {} for key, value in lstitem: if value != "" and key in ['deck_1', 'deck_2']: value = str(value) + "_card" params[key] = value deck_1 = params['deck_1'] deck_2 = params['deck_2'] card_dict = {} result = [] max_gold = 0 min_gold = 0 max_stone = 0 min_stone = 0 total_gold = 0 total_stone = 0 # total_exp = 0 avg_exp = 0 avg_gold = 0 drop_cards_num = 0 total_material_drop = {} mat_config = game_config.material_config try: conf = dungeon.__get_conf(request.REQUEST, uid) deck1_skid = '' deck2_skid = '' if deck_1: deck1_skid = Card.get(deck_1).leader_skid if deck_2: deck2_skid = Card.get(deck_2).leader_skid for i in range(count): step_info = dungeon.__calculate_steps(params, conf, None, deck1_skid, deck2_skid) get_cards = step_info['get_cards'] gold = int((step_info['total_gold']+step_info['dungeon_gold']) * step_info['dungeon_effect']['gold']) stone = int(step_info['total_stone']*step_info['dungeon_effect']['stone']) avg_exp = step_info['exp'] material_drop = step_info['total_material_drop_all'] total_material_drop = {ma_id :{'cnt':total_material_drop.get(ma_id,{}).get('cnt',0)+material_drop.get(ma_id,0), \ 'name':mat_config[ma_id]['name']} \ for ma_id in set(total_material_drop.keys()+material_drop.keys())} for cid in get_cards: drop_cards_num += 1 if cid in card_dict: card_dict[cid]['count'] += 1 else: card_dict[cid] = {'name':Card.get(cid).name,'count':1, } max_stone,min_stone,max_gold,min_gold = __dungeon_fun(\ max_stone,min_stone,max_gold,min_gold,stone,gold) total_gold += gold total_stone += stone # total_exp += exp result = sorted(card_dict.items(),key = lambda x:x[1]['count']) avg_gold = total_gold / count # avg_exp = total_exp / count avg_stone = total_stone / count for ma_id in total_material_drop: total_material_drop[ma_id]['cnt'] /= count*1.0 material_list = sorted(total_material_drop.items(),key=lambda x:x[1]['cnt']) except: import traceback print traceback.print_exc() return render_to_response('tool/dungeon.html',{'msg':'选择正确的战场'},RequestContext(request)) return render_to_response('tool/dungeon.html',{"result":result,\ "dungeon_type":dungeon_type,"floor_id":floor_id,"room_id":room_id,\ 'max_stone':max_stone,'min_stone':min_stone,'max_gold':max_gold,'min_gold':min_gold,\ 'avg_gold':avg_gold,'avg_stone':avg_stone,'avg_exp':avg_exp, 'drop_cards_num': drop_cards_num,\ 'material_list':material_list,'count': str(count), },RequestContext(request))
def view_user(request): """ 更新用户信息 """ uid = request.GET.get('uid', '').strip() if not uid: pid = request.GET.get('pid', '').strip() if not pid: username = request.GET.get('username', '') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid = ocapp.mongo_store.mongo.db['username'].find( {'name': username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') ##### view raw db data check_raw_db_data = request.GET.get('check_raw_db_data', '').strip() db_data_name = request.GET.get('db_data_name', '').strip() #using exec/eval, need consider safety, or user could provide malicious #string, do bad behavior if db_data_name and db_data_name not in raw_db_data_list: return HttpResponse( 'Wrong raw db data name, or not allowed to show yet') if check_raw_db_data in ('on', 'checked'): data = {'user': {}} data['user']['uid'] = uid data['user']['username'] = user.username module_name, data_class, db_data = db_data_name.split('.') #exec('from apps.models.' + module_name + ' import ' + data_class) exec 'from apps.models.' + module_name + ' import ' + data_class in globals( ), locals() if data_class == 'UserMail': raw_db_data = eval(data_class + '.hget("' + uid + '", "' + uid + '").' + db_data) else: raw_db_data = eval(data_class + '.get(' + uid + ').' + db_data) data['db_data_name'] = db_data_name data['raw_db_data'] = pformat(raw_db_data) return render_to_response('user/view_raw.html', data, RequestContext(request)) ###### end view raw db user_card_obj = UserCards.get(user.uid) user_equips_obj = UserEquips.get_instance(uid) user_property_obj = UserProperty.get(uid) user_pack_obj = UserPack.get_instance(uid) data = { 'user_property_obj': user_property_obj, 'user': user, 'deck_cards': [], 'other_cards': [], 'add_time': timestamp_toString(user.add_time), 'last_login_time': timestamp_toString(user.user_property.login_time), 'login_record': UserLogin.get(uid).login_info['login_record'], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k, v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key=lambda x: (all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_Ex(user.uid) #pvp_obj = UserPvp.getEx(user.uid) #pvp 排名 top_model = pvp_redis.get_pvp_redis('1') rank = top_model.rank(uid) #pvp_obj.rank = rank+1 if rank != None else 0 #data['pvp'] = pvp_obj data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted( map(lambda x: int(x), game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)] ['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id, room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon'] ['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index( '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader', 0) eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips] data['user_equips'] = [ game_config.equip_config[eid_dict['eid']] for eid_dict in eqids_dict ] all_equips_tag = sorted( [int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i, game_config.equip_config[str(i) + '_equip']) for i in all_equips_tag] #mat data['user_materials'] = { mid: { 'name': game_config.material_config[mid]['name'], 'num': user_pack_obj.materials[mid] } for mid in user_pack_obj.materials } all_materials_tag = sorted( [int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i, game_config.material_config[str(i) + '_mat']) for i in all_materials_tag] # data['charge_sum_money'] = user.user_property.charge_sum_money data['last_charge_record'] = ChargeRecord.find( {'uid': uid})[-1] if ChargeRecord.find({'uid': uid}) else {} ######将魂系统############## data.update(soul.get_all(user, None)[1]) for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get( 'star', '') + u'星 ' + game_config.card_config[sid].get('name', '') + u' 将魂' #data["index_list"] = request.index_list return render_to_response('user/view.html', data, RequestContext(request))
def edit_user(request): """ 编辑用户页 """ uid = request.GET.get('uid', '').strip() if not uid: pid = request.GET.get('pid', '').strip() if not pid: username = request.GET.get('username', '') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid = ocapp.mongo_store.mongo.db['username'].find( {'name': username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') user_equips_obj = UserEquips.get_instance(uid) user_pack_obj = UserPack.get_instance(uid) user_property_obj = UserProperty.get(uid) user_card_obj = UserCards.get(user.uid) user_real_pvp_obj = user.user_real_pvp game_config.set_subarea(user.subarea) data = { 'deck_cards': [], 'other_cards': [], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k, v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key=lambda x: (all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_instance(user.uid) #充值信息 data['charge_sum_money'] = user_property_obj.charge_sum_money data['last_charge_record'] = ChargeRecord.find( {'uid': uid})[-1] if ChargeRecord.find({'uid': uid}) else {} ######神秘商店 代码往前方 因为此操作会改变玩家武将,物品等信息############## # 刷新 物品列表 if request.POST.get('refresh_mystery_store', ''): store_type = request.POST.get('store_type') params = {} mystery_store.refresh_store_by_self(user, params) # 购买 物品 if request.POST.get('buy_mystery_store_goods', ''): store_type = request.POST.get('store_type') goods_index = int(request.POST.get('goods_index')) params = { 'store_type': store_type, 'goods_index': goods_index, } mystery_store.buy_store_goods(user, params) ######Pk商店 ## # 刷新 物品列表 if request.POST.get('refresh_pk_store', ''): pk_store.refresh_store_by_self(user, {}) # 购买 物品 if request.POST.get('buy_pk_store_goods', ''): goods_index = int(request.POST.get('goods_index')) params = { 'goods_index': goods_index, } pk_store.buy_store_goods(user, params) #################### moderator = auth.get_moderator_by_request(request) qa_edit = 'qa edited by ' + str(moderator.username) #提交状态 if request.method == "POST": state = int(request.POST.get("state", "0")) state = bool(state) #冻结 if state != user.in_frozen: if state: user.froze() #解冻 else: user.unfroze() #删除账号 if request.POST.get('del_user', ''): if not user.account: return HttpResponseRedirect('/admin/user/?status=1') user.account.delete() if request.POST.get('add_gold', ''): add_gold = int(request.POST.get('add_gold')) if add_gold > 0: user_property_obj.add_gold(add_gold, where=qa_edit) else: user_property_obj.minus_gold(add_gold) #增加元宝 if request.POST.get('add_coin', ''): add_coin = int(request.POST.get('add_coin')) if add_coin > 0: user_property_obj.add_coin(add_coin, where=qa_edit) else: user_property_obj.minus_coin(add_coin, where=qa_edit) #增加 经验点 if request.POST.get('add_card_point', ''): add_card_point = int(request.POST.get('add_card_point')) if add_card_point > 0: user_property_obj.add_card_exp_point(add_card_point, qa_edit) else: user_property_obj.minus_card_exp_point(add_card_point, qa_edit) #增加经验 if request.POST.get('add_exp', ''): add_exp = int(request.POST.get('add_exp')) user_property_obj.add_exp(add_exp, where=qa_edit) #更改等级 if request.POST.get('modify_lv', ''): lv = request.POST.get('modify_lv') lv_exp = game_config.user_level_config[lv]['exp'] now_exp = user_property_obj.property_info['exp'] user_property_obj.add_exp(lv_exp - now_exp, where=qa_edit) # 增加pk 积分 if request.POST.get('add_pk_pt', 0): pvp_pt = int(request.POST.get('add_pk_pt')) user_real_pvp_obj.add_pt(pvp_pt) # 加功勋 if request.POST.get('add_honor', ''): honor = int(request.POST.get('add_honor')) urp = UserRealPvp.get(user.uid) urp.add_honor(honor, where=qa_edit) # 加战魂 if request.POST.get('add_fight_soul', ''): fight_soul_num = int(request.POST.get('add_fight_soul')) user_property_obj.add_fight_soul(fight_soul_num, where=qa_edit) #发邮件 if request.POST.get('mail_title') or request.POST.get('mail_goods'): from apps.models.user_mail import UserMail from apps.common import utils sid = 'system_%s' % (utils.create_gen_id()) mail_title = request.POST.get('mail_title', '') mail_content = request.POST.get('mail_content', '') goods_str = request.POST.get('mail_goods', '').strip() award = {} for goods_info in goods_str.split(";"): goods_info = goods_info.strip() print "debug guochen email", goods_info if not goods_info: continue goods_id, num = goods_info.strip().split(":") award.setdefault(goods_id, 0) award[goods_id] += int(num) mailtype = 'system_qa' user_mail_obj = UserMail.hget(uid, sid) user_mail_obj.set_mail(mailtype=mailtype, title=mail_title, content=mail_content, award=award) # 修改vip等级 if request.POST.get('modify_vip_lv'): vip_lv = request.POST.get('modify_vip_lv') vip_conf = game_config.user_vip_config.get(str(vip_lv)) if vip_conf: coin = vip_conf['coin'] user_property_obj.property_info["charge_coins"] = coin user_property_obj.put() #补武将 if request.POST.get("add_card_ex", ""): user_card_obj = UserCards.get(user.uid) strCardInfo = request.POST.get("add_card_ex") lstCardInfo = strCardInfo.strip().split(";") for strAddCard in lstCardInfo: cid = strAddCard.split(":")[0] cid = cid.strip() + '_card' num = int(strAddCard.split(":")[1]) for i in range(num): clv = 1 user_card_obj.add_card(cid, clv, where=qa_edit) #增加武将 if request.POST.getlist('add_card'): add_cids = request.POST.getlist('add_card') user_card_obj = UserCards.get(user.uid) for add_cid in add_cids: if add_cid in game_config.card_config: clv = 1 user_card_obj.add_card(add_cid, clv, where=qa_edit) #增加武将经验 if request.POST.get('add_card_exp', ''): add_exp = int(request.POST.get('add_card_exp')) ucid = request.POST.get('ucid') user_card_obj.add_card_exp(ucid, add_exp) #增加武将技能级别 if request.POST.get('add_card_sk_lv', ''): ucid = request.POST.get('ucid') user_card_obj.add_card_sk_lv(ucid) #卖掉卡片 if request.POST.get('sell_card', ''): ucid = request.POST.get('ucid') #this_card = Card.get(user_card_obj.cards[ucid]['cid'],user_card_obj.cards[ucid]['lv']) user_card_obj.del_card_info([ucid]) #user.user_property.add_gold(this_card.sell_gold,where=qa_edit) #踢出队伍 if request.POST.get('kick_deck', ''): kick_index = int(request.POST.get('deck_index')) if user_card_obj.deck[kick_index].get( 'ucid', '') != user_card_obj.get_leader( user_card_obj.cur_deck_index): user_card_obj.deck[kick_index] = {} user_card_obj.put() #设置主将 if request.POST.get('set_deck_main', ''): ucid = request.POST.get('ucid') find_fg = False for card in user_card_obj.deck: if card.get('leader', 0): card['ucid'] = ucid user_card_obj.put() find_fg = True break if not find_fg: user_card_obj.deck[0] = {'ucid': ucid, 'leader': 1} user_card_obj.put() #设置副将 if request.POST.get('set_deck_sub', ''): ucid = request.POST.get('ucid') for card in user_card_obj.deck: if not card: card['ucid'] = ucid user_card_obj.put() break #一键送所有武将碎片 if request.POST.get('give_all_card_soul', ''): for cid in game_config.card_config: user_card_obj.add_card(cid, 1, where=qa_edit) user_card_obj.put() #一键送所有武将 if request.POST.get('give_all_card', ''): #一键送所有武将 for cid in all_cids: ucid = user_card_obj.add_card(cid, 1, where=qa_edit)[2] # if request.POST.get('give_all_card',''): # user_card_obj.cards = {} # user_card_obj.cards_info = { # "decks":[[{}] * 5] * 10, # "cur_deck_index":0, # } # for eid in user_equips_obj.equips: # if user_equips_obj.equips[eid].get("used_by"): # user_equips_obj.equips[eid]['used_by'] = '' # user_equips_obj.put() # card_index = 0 # for cid in all_cids: # clv = 1 # ucid = user_card_obj.add_card(cid,clv,where=qa_edit)[2] # if card_index < 5: # user_card_obj.deck[card_index]['ucid'] = ucid # card_index += 1 #一键删除军队外的所有武将 if request.POST.get('del_other_card', ''): decks = [] for deck in user_card_obj.decks: decks.extend( [card['ucid'] for card in deck if card.get('ucid', '')]) del_cids = filter(lambda x: x not in decks, user_card_obj.cards.keys()) user_card_obj.del_card_info(del_cids) for eid in user_equips_obj.equips: if user_equips_obj.equips[eid].get("used_by"): user_equips_obj.equips[eid]['used_by'] = '' user_equips_obj.put() #开放战场 if request.POST.get('open_dungeon', ''): open_dungeon = request.POST.get('open_dungeon') floor_id = open_dungeon.split('-')[0] room_id = open_dungeon.split('-')[1] user_dungeon_obj.dungeon_info['normal_current'][ 'floor_id'] = floor_id user_dungeon_obj.dungeon_info['normal_current'][ 'room_id'] = room_id user_dungeon_obj.dungeon_info['normal_current']['status'] = 0 user_dungeon_obj.put() #回复体力 if request.POST.get('add_stamina', ''): add_stamina = int(request.POST.get('add_stamina')) user_property_obj.add_stamina(add_stamina) #equip if request.POST.get("add_equips", ""): user_equips_obj = UserEquips.get(uid) strEquipsInfo = request.POST.get("add_equips") lstEquipsInfo = strEquipsInfo.strip().split(";") for strAddEquip in lstEquipsInfo: eid = strAddEquip.split(":")[0] eid = eid.strip() + '_equip' num = int(strAddEquip.split(":")[1]) for i in range(num): user_equips_obj.add_equip(eid, where=qa_edit) #材料 if request.POST.get("add_mats", ""): strItemsInfo = request.POST.get("add_mats") lstItemsInfo = strItemsInfo.strip().split(";") for strAddItem in lstItemsInfo: mid = strAddItem.split(":")[0] mid = mid.strip() + '_mat' num = int(strAddItem.split(":")[1]) user_pack_obj.add_material(mid, num, where=qa_edit) #道具 if request.POST.get("add_props", ""): strPropsInfo = request.POST.get("add_props") lstPropsInfo = strPropsInfo.strip().split(";") for strAddProps in lstPropsInfo: pid = strAddProps.split(":")[0] pid = pid.strip() + '_props' num = int(strAddProps.split(":")[1]) user_pack_obj.add_props(pid, num, where=qa_edit) if request.POST.get("add_materials_num", 0): mid = request.POST.get("mid") user_pack_obj.add_material( mid, int(request.POST.get("add_materials_num", 0)), where=qa_edit) if request.POST.get("add_props_num", 0): pid = request.POST["prop"] user_pack_obj.add_props(pid, int(request.POST.get("add_props_num", 0)), where=qa_edit) if request.POST.get('give_all_props'): num = int(request.POST.get('all_props_num')) if request.POST.get( 'all_props_num') else 99 for iid in game_config.props_config: user_pack_obj.add_props(iid, num, where=qa_edit) if request.POST.get('del_all_props'): user_pack_obj.props = {} user_pack_obj.put() if request.POST.get('give_all_equips'): user_equips = UserEquips.get(uid) for eid in game_config.equip_config: user_equips.add_equip(eid, where=qa_edit) #一键送所有的装备碎片 if request.POST.get('give_all_equip_soul'): user_souls_obj = UserSouls.get(uid) for eid in game_config.equip_config: if game_config.equip_config[eid].get('need_soul_types_num', 0): parts = game_config.equip_config[eid].get( 'need_soul_types_num', 0) for i in xrange(1, parts + 1): user_souls_obj.add_equip_soul(eid + '_' + str(i), 100, where=qa_edit) else: user_souls_obj.add_equip_soul(eid, 1, where=qa_edit) #一键删除所有的装备碎片 if request.POST.get('del_all_equip_soul'): user_souls_obj = UserSouls.get(uid) user_souls_obj.equip_souls_info = {} user_souls_obj.put() #添加单个装备碎片 if request.POST.get('add_single_equip_soul'): sid = request.POST.get('sid') num = int(request.POST.get('add_single_equip_soul')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.add_equip_soul(sid, num, where=qa_edit) user_souls_obj.put() if request.POST.get('del_other_equips'): user_equips = UserEquips.get(uid) ueids = [ ueid for ueid in user_equips.equips if not user_equips.is_used(ueid) ] user_equips.delete_equip(ueids) if request.POST.get('give_all_materials'): num = int(request.POST.get('all_materials_num') ) if request.POST.get('all_materials_num') else 99 user_pack_obj = UserPack.get_instance(uid) for mid in game_config.material_config: user_pack_obj.add_material(mid, num, where=qa_edit) if request.POST.get('del_all_materials'): user_pack_obj = UserPack.get_instance(uid) user_pack_obj.materials = {} user_pack_obj.put() #一键过新手引导 if request.POST.get('newbie_pass', '') and user.user_property.newbie: newbie_steps_num = int( user.game_config.system_config.get('newbie_steps', 6)) user.user_property.property_info['newbie_steps'] = ( 1 << newbie_steps_num) - 1 user.user_property.set_newbie() user.user_property.do_put() data['status'] = 1 data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted( map(lambda x: int(x), game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)] ['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id, room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon'] ['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index( '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips] data['user_equips'] = [ game_config.equip_config.get(eid_dict['eid']) for eid_dict in eqids_dict ] all_equips_tag = sorted( [int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i, game_config.equip_config.get(str(i) + '_equip')) for i in all_equips_tag] #mat data['user_materials'] = { mid: { 'name': game_config.material_config.get(mid, {}).get('name', ''), 'num': user_pack_obj.materials[mid] } for mid in user_pack_obj.materials } all_materials_tag = sorted( [int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i, game_config.material_config.get(str(i) + '_mat')) for i in all_materials_tag] #props data['user_props'] = { pid: { 'name': game_config.props_config.get(pid, {}).get('name'), 'num': user_pack_obj.props[pid] } for pid in user_pack_obj.props } all_props_tag = sorted( [int(i.split('_')[0]) for i in game_config.props_config.keys()]) data['all_props'] = [(i, game_config.props_config.get(str(i) + '_props')) for i in all_props_tag] ######将魂系统 代码要在其他逻辑偏后 以保证是最新的信息############## user_souls_obj = UserSouls.get_instance(uid) # 添加 普通将魂 if request.POST.get('add_normal_soul', ''): add_normal_soul_num = int(request.POST.get('add_normal_soul')) sid = request.POST.get('sid') user_souls_obj.add_normal_soul(sid, add_normal_soul_num, where=qa_edit) # 批量添加 普通将魂 if request.POST.get('dump_normal_soul'): dump_normal_soul_str = request.POST.get('dump_normal_soul').strip() for item in dump_normal_soul_str.split(';'): sid, num = item.split(':') user_souls_obj.add_normal_soul(sid + '_card', int(num), where=qa_edit) # 批量添加 装备碎片 if request.POST.get('add_equip_soul'): add_equip_soul_str = request.POST.get('add_equip_soul').strip() for equip_info in add_equip_soul_str.split(';'): eid, num = equip_info.split(':') user_souls_obj.add_equip_soul(eid, int(num), where=qa_edit) # 添加 英雄将魂 if request.POST.get('add_super_soul', ''): add_super_soul_num = int(request.POST.get('add_super_soul')) if add_super_soul_num >= 0: user_souls_obj.add_super_soul(add_super_soul_num, where=qa_edit) else: user_souls_obj.minus_card_soul('super_soul', -add_super_soul_num, where=qa_edit) # 武将碎片兑换武将 if request.POST.get('soul_exchange_card'): sid = request.POST.get('sid') params = {'cid': sid} user['uid'] = uid soul.exchange_card(user, params) # 删除将魂 if request.POST.get('delete_card_soul'): sid = request.POST.get('sid') num = int(request.POST.get('num')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.minus_card_soul(sid, num, where=qa_edit) user_souls_obj.put() data.update(copy.deepcopy(soul.get_all(user, None)[1])) #武将碎片的显示 for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get( 'star', '') + u'星 ' + game_config.card_config[sid].get('name', '') + u' 碎片' #装备碎片的显示 for sid, soul_conf in data['equip_souls_info'].items(): all_parts = sid.split('_') if len(all_parts) == 2: soul_conf['name'] = str(game_config.equip_config[sid].get( 'star', '')) + u'星 ' + game_config.equip_config[sid].get( 'name', '') + u' 碎片' else: sid = '%s_%s' % (all_parts[0], all_parts[1]) soul_conf['name'] = str(game_config.equip_config[sid].get( 'star', '')) + u'星 ' + game_config.equip_config[sid].get( 'name', '') + u' 碎片第%s部分' % all_parts[2] # 获取玩家武将信息 代码往后放 以保证是最新的信息 deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader', 0) eid = '' #user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid and ucid in other_ucids: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' #user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks # 邮件 show_mails = mails.show_mails(user, {})['show_mails'] temp_mails = show_mails.values() # 整理awards内容,就显示good_id和num for mail in temp_mails: for award in mail['awards'][:]: if not 'good_id' in award.values()[0]: continue mail['awards'].append({ award.values()[0]['good_id']: award.values()[0].get('num', 0) }) mail['awards'].pop(0) data.update({ 'mails': sorted(temp_mails, key=operator.itemgetter('can_get', 'create_time'), reverse=True), 'user_property_obj': user_property_obj, 'user': user, 'add_time': timestamp_toString(user.add_time), 'last_login_time': timestamp_toString(user.user_property.login_time), 'login_record': UserLogin.get(uid).login_info['login_record'], 'user_real_pvp_obj': user_real_pvp_obj.pvp_detail, 'mystery_store': mystery_store.get_store_info(user, {}), 'pk_store': pk_store.get_store_info(user, {}), }) return 'user/edit.html', data
def give_award(self, award, where=None): """ 给用户奖励 """ tmp = {} for key in award: if key == 'gold': self.add_gold(award[key], 'award_%s' % where) tmp[key] = award[key] elif key == 'coin': self.add_coin(award[key], 'award_%s' % where) tmp[key] = award[key] elif key == 'card': tmp[key] = {} from apps.models.user_cards import UserCards uc = UserCards.get(self.uid) for cid in award[key]: this_card = CardMod.get(cid, game_config=self.game_config) lv = min(award[key][cid].get('lv', 1), this_card.max_lv) num = award[key][cid].get("num", 1) category = award[key][cid].get("category", '') quality = award[key][cid].get("quality", '') for index in range(num): fg, all_cards_num, ucid, is_first = uc.add_card( cid, lv, where='award_%s' % where, category=category, quality=quality) tmp[key][ucid] = uc.get_card_dict(ucid) elif key == 'equip': tmp[key] = {} from apps.models.user_equips import UserEquips eq_obj = UserEquips.get(self.uid) for equip in award[key]: num = award[key][equip].get("num", 1) for ind in range(num): fg, all_equips_num, ueid, is_first = eq_obj.add_equip( equip, 'award_%s' % where) tmp[key][ueid] = eq_obj.get_equip_dict(ueid) elif key == 'item': tmp[key] = {} user_pack_obj = self.user_pack for item_id in award[key]: user_pack_obj.add_item(item_id, award[key][item_id], 'award_%s' % where) tmp[key][item_id] = award[key][item_id] elif key == 'material': tmp[key] = {} user_pack_obj = self.user_pack for material_id in award[key]: user_pack_obj.add_material(material_id, award[key][material_id], 'award_%s' % where) tmp[key][material_id] = award[key][material_id] elif key == 'stamina': self.add_stamina(int(award[key])) tmp[key] = award[key] #elif key == 'super_soul': # user_souls_obj = UserSouls.get_instance(self.uid) # user_souls_obj.add_super_soul(int(award[key]), 'award_%s' % where) # tmp[key] = award[key] elif key == 'normal_soul': tmp[key] = {} user_souls_obj = UserSouls.get_instance(self.uid) for soul_id in award[key]: user_souls_obj.add_normal_soul(soul_id, award[key][soul_id], 'award_%s' % where) tmp[key][soul_id] = award[key][soul_id] elif key == 'renown': user_pvp_obj = self.user_base.user_pvp user_pvp_obj.add_renown(int(award[key])) elif key == 'honor': user_real_pvp = self.user_real_pvp user_real_pvp.add_honor(award[key]) tmp[key] = award[key] return tmp
def gacha(request): """ 测试求将 """ data = { 'plus_count': 0, } gacha_type = request.REQUEST.get("type", '') data['type'] = gacha_type rate_conf = game_config.gacha_config[gacha_type] count = request.REQUEST.get("count") if not count: count = '1' count = int(count) data['count'] = count i = 0 card_dict = {} new_things = [] new_cards_ex = [] while i < count: thing_id, num = __select_gacha_thing(rate_conf) new_things.append((thing_id, num)) i += 1 card_update_config = game_config.card_update_config CARD_CATEGORY = {'0':u'攻击型','1':u'防御型','2':u'血型','3':u'回复型',\ '4':u'平衡型','5':u'超生命型','6':u'超攻击型','7':u'转生道具','8':u'强化合成','9':u'超防御型','10':u'超回复型'} for cid, clv in new_cards: card_obj = Card.get(cid) category = card_obj.category quality = '' if not category or category not in ['7', '8']: category = utils.get_item_by_random_simple( card_update_config['card_category_weight']) #平衡型是没有品质 if category != '4': quality = utils.get_item_by_random_simple( card_update_config['card_quality_weight']) keys_str = '%s:%s:%s' % (cid, category, quality) if keys_str in card_dict and category == card_dict[keys_str][ 'category'] and quality == card_dict[keys_str]['quality']: card_dict[keys_str]['count'] += 1 else: card_dict[keys_str] = { 'name': card_obj.name, 'star': card_obj.star, 'ctype': card_obj.ctype, 'cid': cid, 'lv': clv, 'count': 1, 'plus_num': 0, 'category': category, "category_name": CARD_CATEGORY[category], 'quality': quality, } #记录抽到plus属性的个数 #cardmod_obj = Card.get(cid) # if utils.is_happen(float(cardmod_obj.pl_rate)): # plus_type = random.choice(['pl_attack','pl_hp','pl_recover']) # elif gacha_type == 'free_rate': # plus_type = utils.getPlusCard("gacha_free") # elif gacha_type == 'charge_rate': # plus_type = utils.getPlusCard("gacha_charge") # if plus_type: # card_dict[cid]['plus_num'] += 1 # data['plus_count'] += 1 order = request.REQUEST.get('order') data['order'] = order card_list = sorted(card_dict.items(), key=lambda x: x[1][order], reverse=True) data['card_list'] = card_list return render_to_response('tool/gacha.html', {"data": data}, RequestContext(request))
def dungeon_test(request): """ 测试关卡掉落 """ dungeon_type = request.REQUEST.get('dungeon_type') floor_id = request.REQUEST.get('floor_id') room_id = request.REQUEST.get('room_id') count = request.REQUEST.get('count') count = int(count) user_type = request.REQUEST.get("user_type") if user_type == "odd": uid = 'xxxx1' else: uid = 'xxxx2' #所有关卡测试 if str(floor_id) == '*': dungeon_test_all(request) return HttpResponse( '<script>alert("所有关卡通过测试(100次为佳)");history.go(-1)</script>') #获得影响铜板值的主将的列表 lstitem = request.REQUEST.items() params = {} for key, value in lstitem: if value != "" and key in ['deck_1', 'deck_2']: value = str(value) + "_card" params[key] = value deck_1 = params['deck_1'] deck_2 = params['deck_2'] card_dict = {} result = [] max_gold = 0 min_gold = 0 max_stone = 0 min_stone = 0 total_gold = 0 total_stone = 0 # total_exp = 0 avg_exp = 0 avg_gold = 0 drop_cards_num = 0 total_material_drop = {} mat_config = game_config.material_config try: conf = dungeon.__get_conf(request.REQUEST, uid) deck1_skid = '' deck2_skid = '' if deck_1: deck1_skid = Card.get(deck_1).leader_skid if deck_2: deck2_skid = Card.get(deck_2).leader_skid for i in range(count): step_info = dungeon.__calculate_steps(params, conf, None, deck1_skid, deck2_skid) get_cards = step_info['get_cards'] gold = int((step_info['total_gold'] + step_info['dungeon_gold']) * step_info['dungeon_effect']['gold']) stone = int(step_info['total_stone'] * step_info['dungeon_effect']['stone']) avg_exp = step_info['exp'] material_drop = step_info['total_material_drop_all'] total_material_drop = {ma_id :{'cnt':total_material_drop.get(ma_id,{}).get('cnt',0)+material_drop.get(ma_id,0), \ 'name':mat_config[ma_id]['name']} \ for ma_id in set(total_material_drop.keys()+material_drop.keys())} for cid in get_cards: drop_cards_num += 1 if cid in card_dict: card_dict[cid]['count'] += 1 else: card_dict[cid] = { 'name': Card.get(cid).name, 'count': 1, } max_stone,min_stone,max_gold,min_gold = __dungeon_fun(\ max_stone,min_stone,max_gold,min_gold,stone,gold) total_gold += gold total_stone += stone # total_exp += exp result = sorted(card_dict.items(), key=lambda x: x[1]['count']) avg_gold = total_gold / count # avg_exp = total_exp / count avg_stone = total_stone / count for ma_id in total_material_drop: total_material_drop[ma_id]['cnt'] /= count * 1.0 material_list = sorted(total_material_drop.items(), key=lambda x: x[1]['cnt']) except: import traceback print traceback.print_exc() return render_to_response('tool/dungeon.html', {'msg': '选择正确的战场'}, RequestContext(request)) return render_to_response('tool/dungeon.html',{"result":result,\ "dungeon_type":dungeon_type,"floor_id":floor_id,"room_id":room_id,\ 'max_stone':max_stone,'min_stone':min_stone,'max_gold':max_gold,'min_gold':min_gold,\ 'avg_gold':avg_gold,'avg_stone':avg_stone,'avg_exp':avg_exp, 'drop_cards_num': drop_cards_num,\ 'material_list':material_list,'count': str(count), },RequestContext(request))
def view_user(request): """ 更新用户信息 """ uid = request.GET.get('uid','').strip() if not uid: pid = request.GET.get('pid','').strip() if not pid: username = request.GET.get('username','') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid=ocapp.mongo_store.mongo.db['username'].find({'name':username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') ##### view raw db data check_raw_db_data = request.GET.get('check_raw_db_data','').strip() db_data_name = request.GET.get('db_data_name','').strip() #using exec/eval, need consider safety, or user could provide malicious #string, do bad behavior if db_data_name and db_data_name not in raw_db_data_list: return HttpResponse('Wrong raw db data name, or not allowed to show yet') if check_raw_db_data in ('on', 'checked'): data={ 'user': {} } data['user']['uid'] = uid data['user']['username'] = user.username module_name, data_class, db_data = db_data_name.split('.') #exec('from apps.models.' + module_name + ' import ' + data_class) exec 'from apps.models.' + module_name + ' import ' + data_class in globals(), locals() if data_class == 'UserMail': raw_db_data = eval(data_class + '.hget("' + uid + '", "' + uid + '").' + db_data ) else: raw_db_data = eval(data_class + '.get(' + uid + ').' + db_data ) data['db_data_name'] = db_data_name data['raw_db_data'] = pformat(raw_db_data) return render_to_response('user/view_raw.html', data, RequestContext(request)) ###### end view raw db user_card_obj = UserCards.get(user.uid) user_equips_obj = UserEquips.get_instance(uid) user_property_obj = UserProperty.get(uid) user_pack_obj = UserPack.get_instance(uid) data = { 'user_property_obj':user_property_obj, 'user':user, 'deck_cards':[], 'other_cards':[], 'add_time':timestamp_toString(user.add_time), 'last_login_time':timestamp_toString(user.user_property.login_time), 'login_record':UserLogin.get(uid).login_info['login_record'], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k,v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key = lambda x :(all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_Ex(user.uid) #pvp_obj = UserPvp.getEx(user.uid) #pvp 排名 top_model = pvp_redis.get_pvp_redis('1') rank = top_model.rank(uid) #pvp_obj.rank = rank+1 if rank != None else 0 #data['pvp'] = pvp_obj data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted(map(lambda x:int(x),game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)]['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id,room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index('%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader',0) eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips ] data['user_equips'] = [game_config.equip_config[eid_dict['eid']] for eid_dict in eqids_dict] all_equips_tag = sorted([int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i,game_config.equip_config[str(i)+'_equip']) for i in all_equips_tag] #mat data['user_materials'] = {mid :{'name':game_config.material_config[mid]['name'],'num':user_pack_obj.materials[mid]} for mid in user_pack_obj.materials } all_materials_tag = sorted([int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i,game_config.material_config[str(i)+'_mat']) for i in all_materials_tag] # data['charge_sum_money'] = user.user_property.charge_sum_money data['last_charge_record'] = ChargeRecord.find({'uid':uid})[-1] if ChargeRecord.find({'uid':uid}) else {} ######将魂系统############## data.update(soul.get_all(user, None)[1]) for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get('star','') + u'星 ' + game_config.card_config[sid].get('name','') + u' 将魂' #data["index_list"] = request.index_list return render_to_response('user/view.html',data,RequestContext(request))
def edit_user(request): """ 编辑用户页 """ uid = request.GET.get('uid','').strip() if not uid: pid = request.GET.get('pid','').strip() if not pid: username = request.GET.get('username','') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid=ocapp.mongo_store.mongo.db['username'].find({'name':username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') user_equips_obj = UserEquips.get_instance(uid) user_pack_obj = UserPack.get_instance(uid) user_property_obj = UserProperty.get(uid) user_card_obj = UserCards.get(user.uid) user_real_pvp_obj = user.user_real_pvp game_config.set_subarea(user.subarea) data = { 'deck_cards':[], 'other_cards':[], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k,v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key = lambda x :(all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_instance(user.uid) #充值信息 data['charge_sum_money'] = user_property_obj.charge_sum_money data['last_charge_record'] = ChargeRecord.find({'uid':uid})[-1] if ChargeRecord.find({'uid':uid}) else {} ######神秘商店 代码往前方 因为此操作会改变玩家武将,物品等信息############## # 刷新 物品列表 if request.POST.get('refresh_mystery_store',''): store_type = request.POST.get('store_type') params = { } mystery_store.refresh_store_by_self(user, params) # 购买 物品 if request.POST.get('buy_mystery_store_goods',''): store_type = request.POST.get('store_type') goods_index = int(request.POST.get('goods_index')) params = { 'store_type': store_type, 'goods_index': goods_index, } mystery_store.buy_store_goods(user, params) ######Pk商店 ## # 刷新 物品列表 if request.POST.get('refresh_pk_store', ''): pk_store.refresh_store_by_self(user, {}) # 购买 物品 if request.POST.get('buy_pk_store_goods',''): goods_index = int(request.POST.get('goods_index')) params = { 'goods_index': goods_index, } pk_store.buy_store_goods(user, params) #################### moderator = auth.get_moderator_by_request(request) qa_edit = 'qa edited by '+str(moderator.username) #提交状态 if request.method == "POST": state = int(request.POST.get("state","0")) state = bool(state) #冻结 if state != user.in_frozen: if state: user.froze() #解冻 else: user.unfroze() #删除账号 if request.POST.get('del_user',''): if not user.account: return HttpResponseRedirect('/admin/user/?status=1') user.account.delete() if request.POST.get('add_gold',''): add_gold = int(request.POST.get('add_gold')) if add_gold>0: user_property_obj.add_gold(add_gold,where=qa_edit) else: user_property_obj.minus_gold(add_gold) #增加元宝 if request.POST.get('add_coin',''): add_coin = int(request.POST.get('add_coin')) if add_coin>0: user_property_obj.add_coin(add_coin, where=qa_edit) else: user_property_obj.minus_coin(add_coin, where=qa_edit) #增加 经验点 if request.POST.get('add_card_point',''): add_card_point = int(request.POST.get('add_card_point')) if add_card_point>0: user_property_obj.add_card_exp_point(add_card_point, qa_edit) else: user_property_obj.minus_card_exp_point(add_card_point, qa_edit) #增加经验 if request.POST.get('add_exp',''): add_exp = int(request.POST.get('add_exp')) user_property_obj.add_exp(add_exp,where=qa_edit) #更改等级 if request.POST.get('modify_lv',''): lv = request.POST.get('modify_lv') lv_exp = game_config.user_level_config[lv]['exp'] now_exp = user_property_obj.property_info['exp'] user_property_obj.add_exp(lv_exp-now_exp,where=qa_edit) # 增加pk 积分 if request.POST.get('add_pk_pt', 0): pvp_pt = int(request.POST.get('add_pk_pt')) user_real_pvp_obj.add_pt(pvp_pt) # 加功勋 if request.POST.get('add_honor',''): honor = int(request.POST.get('add_honor')) urp = UserRealPvp.get(user.uid) urp.add_honor(honor, where=qa_edit) # 加战魂 if request.POST.get('add_fight_soul',''): fight_soul_num = int(request.POST.get('add_fight_soul')) user_property_obj.add_fight_soul(fight_soul_num, where=qa_edit) #发邮件 if request.POST.get('mail_title') or request.POST.get('mail_goods'): from apps.models.user_mail import UserMail from apps.common import utils sid = 'system_%s' % (utils.create_gen_id()) mail_title = request.POST.get('mail_title', '') mail_content = request.POST.get('mail_content', '') goods_str = request.POST.get('mail_goods', '').strip() award = {} for goods_info in goods_str.split(";"): goods_info = goods_info.strip() print "debug guochen email", goods_info if not goods_info: continue goods_id, num = goods_info.strip().split(":") award.setdefault(goods_id, 0) award[goods_id] += int(num) mailtype = 'system_qa' user_mail_obj = UserMail.hget(uid, sid) user_mail_obj.set_mail(mailtype=mailtype, title=mail_title, content=mail_content, award=award) # 修改vip等级 if request.POST.get('modify_vip_lv'): vip_lv = request.POST.get('modify_vip_lv') vip_conf = game_config.user_vip_config.get(str(vip_lv)) if vip_conf: coin = vip_conf['coin'] user_property_obj.property_info["charge_coins"] = coin user_property_obj.put() #补武将 if request.POST.get("add_card_ex", ""): user_card_obj = UserCards.get(user.uid) strCardInfo = request.POST.get("add_card_ex") lstCardInfo = strCardInfo.strip().split(";") for strAddCard in lstCardInfo: cid = strAddCard.split(":")[0] cid = cid.strip() + '_card' num = int(strAddCard.split(":")[1]) for i in range(num): clv = 1 user_card_obj.add_card(cid,clv,where=qa_edit) #增加武将 if request.POST.getlist('add_card'): add_cids = request.POST.getlist('add_card') user_card_obj = UserCards.get(user.uid) for add_cid in add_cids: if add_cid in game_config.card_config: clv = 1 user_card_obj.add_card(add_cid,clv,where=qa_edit) #增加武将经验 if request.POST.get('add_card_exp',''): add_exp = int(request.POST.get('add_card_exp')) ucid = request.POST.get('ucid') user_card_obj.add_card_exp(ucid,add_exp) #增加武将技能级别 if request.POST.get('add_card_sk_lv',''): ucid = request.POST.get('ucid') user_card_obj.add_card_sk_lv(ucid) #卖掉卡片 if request.POST.get('sell_card',''): ucid = request.POST.get('ucid') #this_card = Card.get(user_card_obj.cards[ucid]['cid'],user_card_obj.cards[ucid]['lv']) user_card_obj.del_card_info([ucid]) #user.user_property.add_gold(this_card.sell_gold,where=qa_edit) #踢出队伍 if request.POST.get('kick_deck',''): kick_index = int(request.POST.get('deck_index')) if user_card_obj.deck[kick_index].get('ucid','') != user_card_obj.get_leader(user_card_obj.cur_deck_index): user_card_obj.deck[kick_index] = {} user_card_obj.put() #设置主将 if request.POST.get('set_deck_main',''): ucid = request.POST.get('ucid') find_fg = False for card in user_card_obj.deck: if card.get('leader',0): card['ucid'] = ucid user_card_obj.put() find_fg = True break if not find_fg: user_card_obj.deck[0] = {'ucid':ucid,'leader':1} user_card_obj.put() #设置副将 if request.POST.get('set_deck_sub',''): ucid = request.POST.get('ucid') for card in user_card_obj.deck: if not card: card['ucid'] = ucid user_card_obj.put() break #一键送所有武将碎片 if request.POST.get('give_all_card_soul',''): for cid in game_config.card_config: user_card_obj.add_card(cid,1,where=qa_edit) user_card_obj.put() #一键送所有武将 if request.POST.get('give_all_card',''): #一键送所有武将 for cid in all_cids: ucid = user_card_obj.add_card(cid, 1, where=qa_edit)[2] # if request.POST.get('give_all_card',''): # user_card_obj.cards = {} # user_card_obj.cards_info = { # "decks":[[{}] * 5] * 10, # "cur_deck_index":0, # } # for eid in user_equips_obj.equips: # if user_equips_obj.equips[eid].get("used_by"): # user_equips_obj.equips[eid]['used_by'] = '' # user_equips_obj.put() # card_index = 0 # for cid in all_cids: # clv = 1 # ucid = user_card_obj.add_card(cid,clv,where=qa_edit)[2] # if card_index < 5: # user_card_obj.deck[card_index]['ucid'] = ucid # card_index += 1 #一键删除军队外的所有武将 if request.POST.get('del_other_card',''): decks = [] for deck in user_card_obj.decks: decks.extend([card['ucid'] for card in deck if card.get('ucid','')]) del_cids = filter(lambda x:x not in decks,user_card_obj.cards.keys()) user_card_obj.del_card_info(del_cids) for eid in user_equips_obj.equips: if user_equips_obj.equips[eid].get("used_by"): user_equips_obj.equips[eid]['used_by'] = '' user_equips_obj.put() #开放战场 if request.POST.get('open_dungeon',''): open_dungeon = request.POST.get('open_dungeon') floor_id = open_dungeon.split('-')[0] room_id = open_dungeon.split('-')[1] user_dungeon_obj.dungeon_info['normal_current']['floor_id'] = floor_id user_dungeon_obj.dungeon_info['normal_current']['room_id'] = room_id user_dungeon_obj.dungeon_info['normal_current']['status'] = 0 user_dungeon_obj.put() #回复体力 if request.POST.get('add_stamina', ''): add_stamina = int(request.POST.get('add_stamina')) user_property_obj.add_stamina(add_stamina) #equip if request.POST.get("add_equips", ""): user_equips_obj = UserEquips.get(uid) strEquipsInfo = request.POST.get("add_equips") lstEquipsInfo = strEquipsInfo.strip().split(";") for strAddEquip in lstEquipsInfo: eid = strAddEquip.split(":")[0] eid = eid.strip() + '_equip' num = int(strAddEquip.split(":")[1]) for i in range(num): user_equips_obj.add_equip(eid,where=qa_edit) #材料 if request.POST.get("add_mats", ""): strItemsInfo = request.POST.get("add_mats") lstItemsInfo = strItemsInfo.strip().split(";") for strAddItem in lstItemsInfo: mid = strAddItem.split(":")[0] mid = mid.strip() + '_mat' num = int(strAddItem.split(":")[1]) user_pack_obj.add_material(mid,num,where=qa_edit) #道具 if request.POST.get("add_props", ""): strPropsInfo = request.POST.get("add_props") lstPropsInfo = strPropsInfo.strip().split(";") for strAddProps in lstPropsInfo: pid = strAddProps.split(":")[0] pid = pid.strip() + '_props' num = int(strAddProps.split(":")[1]) user_pack_obj.add_props(pid,num,where=qa_edit) if request.POST.get("add_materials_num", 0): mid = request.POST.get("mid") user_pack_obj.add_material(mid,int(request.POST.get("add_materials_num", 0)),where=qa_edit) if request.POST.get("add_props_num", 0): pid = request.POST["prop"] user_pack_obj.add_props(pid, int(request.POST.get("add_props_num", 0)),where=qa_edit) if request.POST.get('give_all_props'): num = int(request.POST.get('all_props_num'))if request.POST.get('all_props_num') else 99 for iid in game_config.props_config: user_pack_obj.add_props(iid,num,where=qa_edit) if request.POST.get('del_all_props'): user_pack_obj.props = {} user_pack_obj.put() if request.POST.get('give_all_equips'): user_equips = UserEquips.get(uid) for eid in game_config.equip_config: user_equips.add_equip(eid,where=qa_edit) #一键送所有的装备碎片 if request.POST.get('give_all_equip_soul'): user_souls_obj = UserSouls.get(uid) for eid in game_config.equip_config: if game_config.equip_config[eid].get('need_soul_types_num',0): parts = game_config.equip_config[eid].get('need_soul_types_num',0) for i in xrange(1,parts+1): user_souls_obj.add_equip_soul(eid+'_'+str(i),100,where=qa_edit) else: user_souls_obj.add_equip_soul(eid,1,where=qa_edit) #一键删除所有的装备碎片 if request.POST.get('del_all_equip_soul'): user_souls_obj = UserSouls.get(uid) user_souls_obj.equip_souls_info = {} user_souls_obj.put() #添加单个装备碎片 if request.POST.get('add_single_equip_soul'): sid = request.POST.get('sid') num = int(request.POST.get('add_single_equip_soul')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.add_equip_soul(sid, num,where=qa_edit) user_souls_obj.put() if request.POST.get('del_other_equips'): user_equips = UserEquips.get(uid) ueids = [ ueid for ueid in user_equips.equips if not user_equips.is_used(ueid)] user_equips.delete_equip(ueids) if request.POST.get('give_all_materials'): num = int(request.POST.get('all_materials_num'))if request.POST.get('all_materials_num') else 99 user_pack_obj = UserPack.get_instance(uid) for mid in game_config.material_config: user_pack_obj.add_material(mid,num,where=qa_edit) if request.POST.get('del_all_materials'): user_pack_obj = UserPack.get_instance(uid) user_pack_obj.materials = {} user_pack_obj.put() #一键过新手引导 if request.POST.get('newbie_pass','') and user.user_property.newbie: newbie_steps_num = int(user.game_config.system_config.get('newbie_steps', 6)) user.user_property.property_info['newbie_steps'] = (1 << newbie_steps_num) - 1 user.user_property.set_newbie() user.user_property.do_put() data['status'] = 1 data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted(map(lambda x:int(x),game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)]['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id,room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index('%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips ] data['user_equips'] = [game_config.equip_config.get(eid_dict['eid']) for eid_dict in eqids_dict] all_equips_tag = sorted([int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i,game_config.equip_config.get(str(i)+'_equip')) for i in all_equips_tag] #mat data['user_materials'] = {mid :{'name':game_config.material_config.get(mid, {}).get('name', ''),'num':user_pack_obj.materials[mid]} for mid in user_pack_obj.materials } all_materials_tag = sorted([int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i,game_config.material_config.get(str(i)+'_mat')) for i in all_materials_tag] #props data['user_props'] = {pid :{'name':game_config.props_config.get(pid, {}).get('name'),'num':user_pack_obj.props[pid]} for pid in user_pack_obj.props } all_props_tag = sorted([int(i.split('_')[0]) for i in game_config.props_config.keys()]) data['all_props'] = [(i,game_config.props_config.get(str(i)+'_props')) for i in all_props_tag] ######将魂系统 代码要在其他逻辑偏后 以保证是最新的信息############## user_souls_obj = UserSouls.get_instance(uid) # 添加 普通将魂 if request.POST.get('add_normal_soul',''): add_normal_soul_num = int(request.POST.get('add_normal_soul')) sid = request.POST.get('sid') user_souls_obj.add_normal_soul(sid, add_normal_soul_num, where=qa_edit) # 批量添加 普通将魂 if request.POST.get('dump_normal_soul'): dump_normal_soul_str = request.POST.get('dump_normal_soul').strip() for item in dump_normal_soul_str.split(';'): sid, num = item.split(':') user_souls_obj.add_normal_soul(sid + '_card', int(num), where=qa_edit) # 批量添加 装备碎片 if request.POST.get('add_equip_soul'): add_equip_soul_str = request.POST.get('add_equip_soul').strip() for equip_info in add_equip_soul_str.split(';'): eid, num = equip_info.split(':') user_souls_obj.add_equip_soul(eid, int(num), where=qa_edit) # 添加 英雄将魂 if request.POST.get('add_super_soul',''): add_super_soul_num = int(request.POST.get('add_super_soul')) if add_super_soul_num >= 0: user_souls_obj.add_super_soul(add_super_soul_num, where=qa_edit) else: user_souls_obj.minus_card_soul('super_soul', -add_super_soul_num, where=qa_edit) # 武将碎片兑换武将 if request.POST.get('soul_exchange_card'): sid = request.POST.get('sid') params = {'cid':sid} user['uid'] = uid soul.exchange_card(user, params) # 删除将魂 if request.POST.get('delete_card_soul'): sid = request.POST.get('sid') num = int(request.POST.get('num')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.minus_card_soul(sid, num,where=qa_edit) user_souls_obj.put() data.update(copy.deepcopy(soul.get_all(user, None)[1])) #武将碎片的显示 for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get('star','') + u'星 ' + game_config.card_config[sid].get('name','') + u' 碎片' #装备碎片的显示 for sid, soul_conf in data['equip_souls_info'].items(): all_parts = sid.split('_') if len(all_parts) == 2: soul_conf['name'] = str(game_config.equip_config[sid].get('star','')) + u'星 ' + game_config.equip_config[sid].get('name','') + u' 碎片' else: sid = '%s_%s'%(all_parts[0],all_parts[1]) soul_conf['name'] = str(game_config.equip_config[sid].get('star','')) + u'星 ' + game_config.equip_config[sid].get('name','') + u' 碎片第%s部分'%all_parts[2] # 获取玩家武将信息 代码往后放 以保证是最新的信息 deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader',0) eid = ''#user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid and ucid in other_ucids: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = ''#user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks # 邮件 show_mails = mails.show_mails(user, {})['show_mails'] temp_mails = show_mails.values() # 整理awards内容,就显示good_id和num for mail in temp_mails: for award in mail['awards'][:]: if not 'good_id' in award.values()[0]: continue mail['awards'].append({award.values()[0]['good_id']: award.values()[0].get('num', 0)}) mail['awards'].pop(0) data.update({ 'mails': sorted(temp_mails, key=operator.itemgetter('can_get', 'create_time'), reverse=True), 'user_property_obj':user_property_obj, 'user':user, 'add_time':timestamp_toString(user.add_time), 'last_login_time':timestamp_toString(user.user_property.login_time), 'login_record':UserLogin.get(uid).login_info['login_record'], 'user_real_pvp_obj': user_real_pvp_obj.pvp_detail, 'mystery_store': mystery_store.get_store_info(user, {}), 'pk_store': pk_store.get_store_info(user, {}), }) return 'user/edit.html', data
def give_award(self,award,where=None): """ 给用户奖励 """ tmp = {} for key in award: if key == 'gold': self.add_gold(award[key],'award_%s' % where) tmp[key] = award[key] elif key == 'coin': self.add_coin(award[key],'award_%s' % where) tmp[key] = award[key] elif key == 'card': tmp[key] = {} from apps.models.user_cards import UserCards uc = UserCards.get(self.uid) for cid in award[key]: this_card = CardMod.get(cid, game_config=self.game_config) lv = min(award[key][cid].get('lv',1),this_card.max_lv) num = award[key][cid].get("num", 1) category = award[key][cid].get("category", '') quality = award[key][cid].get("quality", '') for index in range(num): fg,all_cards_num,ucid,is_first = uc.add_card(cid,lv,where='award_%s' % where,category=category,quality=quality) tmp[key][ucid] = uc.get_card_dict(ucid) elif key == 'equip': tmp[key] = {} from apps.models.user_equips import UserEquips eq_obj = UserEquips.get(self.uid) for equip in award[key]: num = award[key][equip].get("num", 1) for ind in range(num): fg,all_equips_num,ueid,is_first = eq_obj.add_equip(equip,'award_%s' % where) tmp[key][ueid] = eq_obj.get_equip_dict(ueid) elif key == 'item': tmp[key] = {} user_pack_obj = self.user_pack for item_id in award[key]: user_pack_obj.add_item(item_id, award[key][item_id],'award_%s' % where) tmp[key][item_id] = award[key][item_id] elif key == 'material': tmp[key] = {} user_pack_obj = self.user_pack for material_id in award[key]: user_pack_obj.add_material(material_id, award[key][material_id],'award_%s' % where) tmp[key][material_id] = award[key][material_id] elif key == 'stamina': self.add_stamina(int(award[key])) tmp[key] = award[key] #elif key == 'super_soul': # user_souls_obj = UserSouls.get_instance(self.uid) # user_souls_obj.add_super_soul(int(award[key]), 'award_%s' % where) # tmp[key] = award[key] elif key == 'normal_soul': tmp[key] = {} user_souls_obj = UserSouls.get_instance(self.uid) for soul_id in award[key]: user_souls_obj.add_normal_soul(soul_id, award[key][soul_id], 'award_%s' % where) tmp[key][soul_id] = award[key][soul_id] elif key == 'renown': user_pvp_obj = self.user_base.user_pvp user_pvp_obj.add_renown(int(award[key])) elif key == 'honor': user_real_pvp = self.user_real_pvp user_real_pvp.add_honor(award[key]) tmp[key] = award[key] return tmp