def emitter_27():
    """Maintain a steady count of particles"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitMaintainCount(3),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_on_circle(Vec2d.zero(), 2.0),
            lifetime=random.uniform(1.0, 3.0),
        ))
    return emitter_27.__doc__, e
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def make_emitter():
    return arcade.Emitter(
        pos=Vec2d(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2),
        # pos=Vec2d.zero(),
        emit_controller=arcade.EmitterIntervalWithTime(0.0004, 15.0),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_circle(Vec2d.zero(), 5.0),
            lifetime=1.0,
            scale=0.5,
            alpha=128))
def emitter_10():
    """Burst, emit from center, velocity from angle with spread"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT // 4),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_vec_spread_deg(90, 45, 2.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_10.__doc__, e
def emitter_9():
    """Burst, emit from center, velocity in fixed angle and random speed"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT // 4),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_vec_magnitude(45, 1.0, 4.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_9.__doc__, e
def emitter_26():
    """Interval, emit particles every 0.4 seconds and stop after emitting 5"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithCount(0.4, 5),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=0.6,
            alpha=128))
    return emitter_26.__doc__, e
def emitter_28():
    """random particle textures"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=random.choice((TEXTURE, TEXTURE2, TEXTURE3)),
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE))
    return emitter_28.__doc__, e
def emitter_1():
    """Burst, emit from center, particle lifetime 1.0 seconds"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_FAST),
            lifetime=1.0,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_1.__doc__, e
def emitter_7():
    """Burst, emit from center, velocity fixed speed around 360 degrees"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT // 4),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_on_circle(Vec2d.zero(), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_7.__doc__, e
def emitter_11():
    """Burst, emit from center, velocity along a line"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT // 4),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_on_line(Vec2d(-2, 1), Vec2d(2, 1)),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_11.__doc__, e
def emitter_3():
    """Burst, emit in circle"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            pos=arcade.rand_in_circle(Vec2d.zero(), 100),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_3.__doc__, e
def emitter_24():
    """Interval, emit from center, velocity from angle with spread"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL,
                                                       DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_vec_spread_deg(90, 45, 2.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_24.__doc__, e
def emitter_30():
    """random particle alpha"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=random.uniform(32, 128)))
    return emitter_30.__doc__, e
def emitter_25():
    """Interval, emit from center, velocity along a line"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL,
                                                       DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_on_line(Vec2d(-2, 1), Vec2d(2, 1)),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_25.__doc__, e
def emitter_20():
    """Interval, emit from center, velocity fixed speed around 360 degrees"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL,
                                                       DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_on_circle(Vec2d.zero(), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_20.__doc__, e
def emitter_32():
    """animate particle angle"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE2,
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            change_angle=2,
            scale=DEFAULT_SCALE))
    return emitter_32.__doc__, e
def emitter_14():
    """Interval, emit from center, particle lifetime 1.0 seconds"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL,
                                                       DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_FAST),
            lifetime=1.0,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_14.__doc__, e
def emitter_2():
    """Burst, emit from center, particle lifetime random in range"""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcade.rand_in_circle((0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=random.uniform(DEFAULT_PARTICLE_LIFETIME - 1.0,
                                    DEFAULT_PARTICLE_LIFETIME),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_2.__doc__, e
def emitter_8():
    """Burst, emit from center, velocity in rectangle"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_rect(Vec2d(-2.0, -2.0), 4.0, 4.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            pos=Vec2d.zero(),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_8.__doc__, e
def emitter_23():
    """Interval, emit from center, velocity in fixed angle and random speed"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 8, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_vec_magnitude(45, 1.0, 4.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_23.__doc__, e
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def emitter_22():
    """Interval, emit from center, velocity in fixed angle and speed"""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(0.2, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=(1.0, 1.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=128
        )
    )
    return emitter_22.__doc__, e
def emitter_17():
    """Interval, emit on circle"""
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL,
                                                       DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            pos=arcade.rand_on_circle(Vec2d.zero(), 100),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_17.__doc__, e
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def emitter_15():
    """Interval, emit from center, particle lifetime random in range"""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcade.rand_in_circle((0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=random.uniform(DEFAULT_PARTICLE_LIFETIME - 1.0, DEFAULT_PARTICLE_LIFETIME),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA
        )
    )
    return emitter_15.__doc__, e
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def emitter_29():
    """random particle scale"""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcade.rand_in_circle((0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=random.uniform(0.1, 0.8),
            alpha=DEFAULT_ALPHA
        )
    )
    return emitter_29.__doc__, e
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def emitter_31():
    """Constant particle angle"""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE2,
            change_xy=arcade.rand_in_circle((0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            angle=45,
            scale=DEFAULT_SCALE
        )
    )
    return emitter_31.__doc__, e
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def emitter_21():
    """Interval, emit from center, velocity in rectangle"""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcade.rand_in_rect((-2.0, -2.0), 4.0, 4.0),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA
        )
    )
    return emitter_21.__doc__, e
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def emitter_13():
    """Interval, emit particle every 0.01 seconds for one second"""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcade.rand_in_circle((0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA
        )
    )
    return emitter_13.__doc__, e
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def emitter_37():
    """Rotating emitter. Particles initial velocity is relative to emitter's angle."""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=(0.0, 2.0),
            lifetime=2.0,
            scale=DEFAULT_SCALE
        )
    )
    e.change_angle = 10.0
    return emitter_37.__doc__, e
def emitter_5():
    """Burst, emit in rectangle"""
    width, height = 200, 100
    centering_offset = Vec2d(-width / 2, -height / 2)
    e = arcade.Emitter(
        pos=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            vel=arcade.rand_in_circle(Vec2d.zero(), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            pos=arcade.rand_in_rect(centering_offset, width, height),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_5.__doc__, e
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def emitter_19():
    """Interval, emit on line"""
    e = arcade.Emitter(
        center_xy=(0.0, 0.0),
        emit_controller=arcade.EmitterIntervalWithTime(DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcade.rand_in_circle((0.0, 0.0), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            center_xy=arcade.rand_on_line((0.0, 0.0), (SCREEN_WIDTH, SCREEN_HEIGHT)),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA
        )
    )
    return emitter_19.__doc__, e
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def emitter_6():
    """Burst, emit on line"""
    e = arcade.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcade.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcade.rand_in_circle((0.0, 0.0), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            center_xy=arcade.rand_on_line((0.0, 0.0), (SCREEN_WIDTH, SCREEN_HEIGHT)),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA
        )
    )
    return emitter_6.__doc__, e