def explode_ringed_firework(self, prev_emitter): """Actions that happen when a firework shell explodes, resulting in a ringed firework""" self.emitters.append(make_puff(prev_emitter)) self.emitters.append(make_flash(prev_emitter)) spark_texture, ring_texture = random.choice(SPARK_PAIRS) sparks = arcadeplus.Emitter( center_xy=prev_emitter.get_pos(), emit_controller=arcadeplus.EmitBurst(25), particle_factory=lambda emitter: arcadeplus.FadeParticle( filename_or_texture=spark_texture, change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 8.0), lifetime=random.uniform(0.55, 0.8), mutation_callback=firework_spark_mutator)) self.emitters.append(sparks) ring = arcadeplus.Emitter( center_xy=prev_emitter.get_pos(), emit_controller=arcadeplus.EmitBurst(20), particle_factory=lambda emitter: arcadeplus.FadeParticle( filename_or_texture=ring_texture, change_xy=arcadeplus.rand_on_circle( (0.0, 0.0), 5.0) + arcadeplus.rand_in_circle( (0.0, 0.0), 0.25), lifetime=random.uniform(1.0, 1.6), mutation_callback=firework_spark_mutator)) self.emitters.append(ring)
def make_flash(prev_emitter): """Return emitter that displays the brief flash when a firework shell explodes""" return arcadeplus.Emitter(center_xy=prev_emitter.get_pos(), emit_controller=arcadeplus.EmitBurst(3), particle_factory=lambda emitter: arcadeplus. FadeParticle(filename_or_texture=FLASH_TEXTURE, change_xy=arcadeplus.rand_in_circle( (0.0, 0.0), 3.5), lifetime=0.15))
def make_puff(prev_emitter): """Return emitter that generates the subtle smoke cloud left after a firework shell explodes""" return arcadeplus.Emitter( center_xy=prev_emitter.get_pos(), emit_controller=arcadeplus.EmitBurst(4), particle_factory=lambda emitter: arcadeplus.FadeParticle( filename_or_texture=PUFF_TEXTURE, change_xy=(_Vec2(arcadeplus.rand_in_circle( (0.0, 0.0), 0.4)) + _Vec2(0.3, 0.0)).as_tuple(), lifetime=4.0))
def emitter_10(): """Burst, emit from center, velocity from angle with spread""" e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT // 4), particle_factory=lambda emitter: arcadeplus.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcadeplus.rand_vec_spread_deg(90, 45, 2.0), lifetime=DEFAULT_PARTICLE_LIFETIME, scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA)) return emitter_10.__doc__, e
def emitter_11(): """Burst, emit from center, velocity along a line""" e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT // 4), particle_factory=lambda emitter: arcadeplus.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcadeplus.rand_on_line((-2, 1), (2, 1)), lifetime=DEFAULT_PARTICLE_LIFETIME, scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA)) return emitter_11.__doc__, e
def emitter_9(): """Burst, emit from center, velocity in fixed angle and random speed""" e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT // 4), particle_factory=lambda emitter: arcadeplus.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcadeplus.rand_vec_magnitude(45, 1.0, 4.0), lifetime=DEFAULT_PARTICLE_LIFETIME, scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA)) return emitter_9.__doc__, e
def emitter_8(): """Burst, emit from center, velocity in rectangle""" e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT), particle_factory=lambda emitter: arcadeplus.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcadeplus.rand_in_rect((-2.0, -2.0), 4.0, 4.0), lifetime=DEFAULT_PARTICLE_LIFETIME, scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA)) return emitter_8.__doc__, e
def emitter_1(): """Burst, emit from center, particle lifetime 1.0 seconds""" e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT), particle_factory=lambda emitter: arcadeplus.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcadeplus.rand_in_circle( (0.0, 0.0), PARTICLE_SPEED_FAST), lifetime=1.0, scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA)) return emitter_1.__doc__, e
def emitter_7(): """Burst, emit from center, velocity fixed speed around 360 degrees""" e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT // 4), particle_factory=lambda emitter: arcadeplus.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcadeplus.rand_on_circle( (0.0, 0.0), PARTICLE_SPEED_FAST), lifetime=DEFAULT_PARTICLE_LIFETIME, scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA)) return emitter_7.__doc__, e
def emitter_3(): """Burst, emit in circle""" e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT), particle_factory=lambda emitter: arcadeplus.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcadeplus.rand_in_circle( (0.0, 0.0), PARTICLE_SPEED_SLOW), lifetime=DEFAULT_PARTICLE_LIFETIME, center_xy=arcadeplus.rand_in_circle((0.0, 0.0), 100), scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA)) return emitter_3.__doc__, e
def explode_firework(self, prev_emitter): """Actions that happen when a firework shell explodes, resulting in a typical firework""" self.emitters.append(make_puff(prev_emitter)) self.emitters.append(make_flash(prev_emitter)) spark_texture = random.choice(SPARK_TEXTURES) sparks = arcadeplus.Emitter( center_xy=prev_emitter.get_pos(), emit_controller=arcadeplus.EmitBurst(random.randint(30, 40)), particle_factory=lambda emitter: arcadeplus.FadeParticle( filename_or_texture=spark_texture, change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 9.0), lifetime=random.uniform(0.5, 1.2), mutation_callback=firework_spark_mutator)) self.emitters.append(sparks)
def emitter_34(): """Dynamically generated textures, burst emitting, fading particles""" textures = [ arcadeplus.make_soft_circle_texture(48, p) for p in (arcadeplus.color.GREEN, arcadeplus.color.BLUE_GREEN) ] e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT), particle_factory=lambda emitter: arcadeplus.FadeParticle( filename_or_texture=random.choice(textures), change_xy=arcadeplus.rand_in_circle( (0.0, 0.0), PARTICLE_SPEED_FAST), lifetime=DEFAULT_PARTICLE_LIFETIME, scale=DEFAULT_SCALE)) return emitter_34.__doc__, e
def emitter_5(): """Burst, emit in rectangle""" width, height = 200, 100 centering_offset = (-width / 2, -height / 2) e = arcadeplus.Emitter( center_xy=CENTER_POS, emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT), particle_factory=lambda emitter: arcadeplus.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcadeplus.rand_in_circle( (0.0, 0.0), PARTICLE_SPEED_SLOW), lifetime=DEFAULT_PARTICLE_LIFETIME, center_xy=arcadeplus.rand_in_rect(centering_offset, width, height), scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA)) return emitter_5.__doc__, e
def explode_sparkle_firework(self, prev_emitter): """Actions that happen when a firework shell explodes, resulting in a sparkling firework""" self.emitters.append(make_puff(prev_emitter)) self.emitters.append(make_flash(prev_emitter)) spark_texture = random.choice(SPARK_TEXTURES) sparks = arcadeplus.Emitter( center_xy=prev_emitter.get_pos(), emit_controller=arcadeplus.EmitBurst(random.randint(30, 40)), particle_factory=lambda emitter: AnimatedAlphaParticle( filename_or_texture=spark_texture, change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 9.0), start_alpha=255, duration1=random.uniform(0.6, 1.0), mid_alpha=0, duration2=random.uniform(0.1, 0.2), end_alpha=255, mutation_callback=firework_spark_mutator)) self.emitters.append(sparks)
def make_burst_emitter(center_xy: Point, filenames_and_textures: Sequence[FilenameOrTexture], particle_count: int, particle_speed: float, particle_lifetime_min: float, particle_lifetime_max: float, particle_scale: float = 1.0, fade_particles: bool = True): """Returns an emitter that emits all of its particles at once""" particle_factory: Type[ arcadeplus.LifetimeParticle] = arcadeplus.LifetimeParticle if fade_particles: particle_factory = arcadeplus.FadeParticle return arcadeplus.Emitter( center_xy=center_xy, emit_controller=arcadeplus.EmitBurst(particle_count), particle_factory=lambda emitter: particle_factory( filename_or_texture=random.choice(filenames_and_textures), change_xy=arcadeplus.rand_in_circle((0.0, 0.0), particle_speed), lifetime=random.uniform(particle_lifetime_min, particle_lifetime_max), scale=particle_scale))