def main_to_train(): log_process("AutoNav") log("Main -> Train Station") ACFG.move("a", 0.25, raw=True) ACFG.move("s", 4.5, raw=True) ACFG.move("d", 1.525, raw=True) ACFG.move("s", 2.9, raw=True) ACFG.move("d", 1, raw=True) ACFG.move("s", 2, raw=True) ACFG.move("d", 0.6, raw=True) ACFG.look("left", 1.5, raw=True) ACFG.leap(0.75, 0.75) ACFG.move("w", 0.75, raw=True) ACFG.leap(1, 1) ACFG.look("left", 0.75, raw=True) ACFG.move("s", 0.05, raw=True) ACFG.move("a", 0.075, raw=True) ACFG.move("s", 0.1, raw=True) log_process("") log("")
def main_to_classic(): log_process("AutoNav") log("Main -> BecomeFumo Classic Portal") ACFG.move("a", 0.25, raw=True) ACFG.move("s", 4.5, raw=True) ACFG.move("d", 1.75, raw=True) ACFG.move("s", 2.6, raw=True) ACFG.move("a", 1, raw=True) ACFG.move("s", 2.55, raw=True) ACFG.move("d", 1, raw=True) ACFG.move("s", 2.5, raw=True) ACFG.leap(forward_time=0.3, jump_time=0.25, direction_key="s") ACFG.move("d", 0.5, raw=True) ACFG.move("s", 0.3, raw=True) ACFG.leap(forward_time=0.3, jump_time=0.3, direction_key="s") ACFG.move("d", 0.2, raw=True) ACFG.move("s", 0.275, raw=True) ACFG.leap(forward_time=0.625, jump_time=0.5, direction_key="s") ACFG.leap(forward_time=1, jump_time=0.2, direction_key="d", jump_delay=0.35) ACFG.move("s", 0.225, raw=True) ACFG.leap(forward_time=0.8, jump_time=0.4, direction_key="d", jump_delay=0.3) ACFG.use() sleep(5) ACFG.move("w", 1.8, raw=True) ACFG.move("d", 0.125, raw=True) ACFG.move("w", 2.275, raw=True) ACFG.look("right", 0.375, raw=True) ACFG.move("s", 0.075, raw=True) ACFG.move("d", 0.06, raw=True) log_process("") log("")
def main_to_shrimp_tree(): log_process("AutoNav") log("Main -> Shrimp Tree") # If main spawn is facing North, # Turn to face West ACFG.look("left", 0.75, raw=True) ACFG.move("a", 1.3, raw=True) # 0.3576 ACFG.move("w", 0.75, raw=True) # Right in front of first step ACFG.leap(0.54, 0.475) # Right before first tree ACFG.leap(0.4, 0.4) # Move towards edge of tree ACFG.move("a", 0.1, raw=True) # Turn towards shrimp tree ACFG.look("left", 1.135, raw=True) # Leap to Shrimp Tree ACFG.leap(0.6, 0.4) # Face South, character looking North ACFG.look("right", 0.385, raw=True) ACFG.move("a", 0.07, raw=True) ACFG.move("s", 0.07, raw=True) ACFG.move("d", 0.07, raw=True) log_process("") log("")
def main_to_treehouse(): log_process("AutoNav") log("Main -> Funky Treehouse") ACFG.move("a", 1.5, raw=True) ACFG.move("w", 3, raw=True) ACFG.move("a", 1, raw=True) ACFG.move("w", 1.5, raw=True) ACFG.move("a", 1.1, raw=True) ACFG.move("s", 1, raw=True) ACFG.leap(forward_time=1, jump_time=1, direction_key="s") ACFG.move("s", 0.5, raw=True) ACFG.move("d", 0.5, raw=True) ACFG.move("w", 0.3, raw=True) ACFG.move("d", 0.2, raw=True) ACFG.leap(forward_time=0.305, jump_time=0.3, direction_key="w") ACFG.move("d", 0.2, raw=True) ACFG.leap(forward_time=0.6, jump_time=0.3, direction_key="s", jump_delay=0.15) ACFG.move("w", 0.125, raw=True) ACFG.leap(forward_time=0.2, jump_time=0.3, direction_key="d", jump_delay=0.1) ACFG.move("d", 0.125, raw=True) ACFG.leap(forward_time=0.2, jump_time=0.3, direction_key="d") ACFG.move("s", 0.5, raw=True) ACFG.leap(forward_time=0.2, jump_time=0.2, direction_key="s") ACFG.move("a", 0.1, raw=True) ACFG.move("s", 0.15, raw=True) ACFG.move("a", 0.8, raw=True) ACFG.move("w", 0.125, raw=True) ACFG.leap(forward_time=0.3, jump_time=0.15, direction_key="d") ACFG.move("d", 1.7, raw=True) ACFG.move("w", 0.5, raw=True) ACFG.move("a", 0.5, raw=True) ACFG.move("s", 0.41, raw=True) ACFG.move("d", 0.55, raw=True) ACFG.leap(forward_time=0.4, jump_time=0.75, direction_key="a") ACFG.leap(forward_time=0.2, jump_time=0.3, direction_key="d", jump_delay=0.1) ACFG.move("s", 0.075, raw=True) ACFG.move("a", 0.05, raw=True)