Exemple #1
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    def test_placed_piece_spec(self):
        player = Player(1)
        player.name = 'abraham'

        piece = Piece(3, 1, [0, 3, 7])
        placed_piece = PlacedPiece(piece, 1, 3, Orientation.South, player)

        serialized = PlacedPieceSerializer.serialize(placed_piece)
        spec_file = '../protocol/examples/placed-stone.json'
        self.assertSerializationEqual(spec_file, serialized)
Exemple #2
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    def setUp(self):
        self.piece1 = Piece(2, 2, [2, 3, 7])
        self.piece2 = Piece(1, 3, [1, 2])
        self.piece3 = Piece(1, 3, [0, 7])
        self.piece4 = Piece(1, 3, [1])
        self.player1 = Player(1)
        self.player2 = Player(2)

        self.board1 = Board(8)
        self.board1.place_simple_initial(self.piece1, self.player1)

        self.board2 = Board(8)
        self.board2.place_simple_initial(self.piece1, self.player2)
        self.board2.place(self.piece3, 5, 4, Orientation.East, None)
Exemple #3
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    def setUp(self):
        self.pieces = [
            Piece(2, 2, [0, 1, 2, 3, 4, 5, 6, 7]),
            Piece(1, 3, [0, 4, 7]),
            Piece(1, 3, [0, 4]),
            Piece(3, 2, [3, 6, 8, 9]),
            Piece(1, 3, [0, 4]),
            Piece(1, 3, [0, 4]),
            Piece(3, 1, [1, 3, 7])
        ]

        self.player1 = Player(1)
        self.player2 = Player(2)
        self.players = [self.player1, self.player2]
        self.objectives = {
            self.player1: [Board.Side.East, Board.Side.West],
            self.player2: [Board.Side.North, Board.Side.South]
        }
Exemple #4
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    def test_game_spec(self):
        player1 = Player('Player A')
        player1.name = player1.id

        player2 = Player('Player B')
        player2.name = player2.id

        objectives = {
            player1: [Board.Side.North, Board.Side.South],
            player2: [Board.Side.East, Board.Side.West]
        }

        pieces, positions = self.game_spec_pieces()

        board = Board(10)
        game = Game(board, [player1, player2], objectives, pieces)

        for piece, pos in zip(pieces, positions):
            game.make_turn(game.current_player, piece, *pos)

        serialized = GameSerializer.serialize(game)
        spec_file = '../protocol/examples/populated-field.json'
        self.assertSerializationEqual(spec_file, serialized)
Exemple #5
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 def setUp(self):
     self.piece1 = Piece(2, 2, [0, 1, 2, 3, 4, 5, 6, 7])
     self.piece2 = Piece(1, 3, [0, 1, 2, 3, 4, 5, 6, 7])
     self.board = Board(8)
     self.player = Player(1)
     self.board.place_simple_initial(self.piece1, self.player)
 def setUp(self):
   self.piece1 = Piece(2, 2, [2, 5])
   self.piece2 = Piece(1, 3, [0, 1, 4])
   self.player = Player(1)