Exemple #1
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def window():
    def hello(event=None):
        print('hello', event)

    menu = [('Hi', [ui.MenuItem('_Hello', hello, 'Ctrl+H')]),
            ('Hell_o', [ui.MenuItem('ABC', hello, choices='ABC')])]
    win = ui.MainWindow('Test', menu=menu)

    win.add(ui.Label('Hello'))
    win.add(ui.Button('Hello', hello))

    r = ui.Rows([ui.Label(x * 7) for x in 'abcd'])
    win.add(r)
    r.add('11111\n2222\n333\n44\n5')

    def abc(x):
        print(x, r.rows)

    cb = ui.ComboBox(['Aa', 'Bb', 'Cc'], callback=abc)
    win.add(cb)

    rb = ui.RadioButtons(['A', 'B', 'C'], 'ABC', abc)
    win.add(rb)

    b = ui.CheckButton('Hello')

    def hi():
        print(b.value, rb.value, cb.value)
        del r[2]
        r.add('-------------')

    win.add([b, ui.Button('Hi', hi)])

    return win
Exemple #2
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 def __init__(self, gui):
     win = ui.Window(_('Constraints'))
     win.add([ui.Button(_('Fix'), self.selected), _('selected atoms')])
     win.add(
         [ui.Button(_('Release'), self.unconstrain),
          _('selected atoms')])
     win.add(ui.Button(_('Clear all constraints'), self.clear))
     self.gui = gui
Exemple #3
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 def __init__(self, gui):
     ui.Window.__init__(self)
     self.gui = gui
     self.set_title(_('Expert user mode'))
     vbox = ui.VBox()
     vbox.set_border_width(5)
     self.sw = ui.ScrolledWindow()
     self.sw.set_policy(ui.POLICY_AUTOMATIC, ui.POLICY_AUTOMATIC)
     self.textview = ui.TextView()
     self.textbuffer = self.textview.get_buffer()
     self.textview.set_editable(False)
     self.textview.set_cursor_visible(False)
     self.sw.add(self.textview)
     pack(vbox, self.sw, expand=True, padding=5)
     self.sw.set_size_request(540, 150)
     self.textview.show()
     self.add_text(_('Welcome to the ASE Expert user mode'))
     self.cmd = ui.Entry(60)
     self.cmd.connect('activate', self.execute)
     self.cmd.connect('key-press-event', self.update_command_buffer)
     pack(vbox, [ui.Label('>>>'), self.cmd])
     self.cmd_buffer = getattr(gui, 'expert_mode_buffer', [''])
     self.cmd_position = len(self.cmd_buffer) - 1
     self.selected = ui.CheckButton(_('Only selected atoms (sa)   '))
     self.selected.connect('toggled', self.selected_changed)
     self.images_only = ui.CheckButton(_('Only current frame (cf)  '))
     self.images_only.connect('toggled', self.images_changed)
     pack(vbox, [self.selected, self.images_only])
     save_button = ui.Button(_('Save'))
     save_button.connect('clicked', self.save_output)
     help_button = ui.Button(_('Help'))
     help_button.connect('clicked', self.terminal_help, "")
     stop_button = ui.Button(_('Stop'))
     stop_button.connect('clicked', self.stop_execution)
     self.stop = False
     pack(vbox, [
         ui.Label(
             _('Global: Use A, D, E, M, N, R, S, n, frame;'
               ' Atoms: Use a, f, m, s, x, y, z, Z     ')), stop_button,
         help_button, save_button
     ],
          end=True)
     self.add(vbox)
     vbox.show()
     self.show()
     # set color mode to manual when opening this window for rgb
     # manipulation
     self.colors = self.gui.get_colors()
     rgb_data = self.gui.get_colors(rgb=True)
     self.rgb_data = []  # ensure proper format of rgb_data
     for i, rgb in enumerate(rgb_data):
         self.rgb_data += [[i, rgb]]
     self.gui.colordata = self.rgb_data
     self.gui.colors = list(self.colors)
     self.gui.colormode = 'manual'
     self.cmd.grab_focus()
Exemple #4
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 def __init__(self, gui):
     win = ui.Window(_('Constraints'))
     win.add([ui.Button(_('Constrain'), self.selected),
              _('selected atoms')])
     win.add([ui.Button(_('Constrain'), self.immobile),
              _('immobile atoms')])
     win.add([ui.Button(_('Unconstrain'), self.unconstrain),
              _('selected atoms')])
     win.add(ui.Button(_('Clear constraints'), self.clear))
     self.gui = gui
Exemple #5
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    def update_new_direction_and_size_stuff(self):
        if self.needs_4index[self.structure.value]:
            n = 4
        else:
            n = 3

        rows = self.new_direction_and_size_rows

        rows.clear()

        self.new_direction = row = ['(']
        for i in range(n):
            if i > 0:
                row.append(',')
            row.append(ui.SpinBox(0, -100, 100, 1))
        row.append('):')

        if self.method.value == 'wulff':
            row.append(ui.SpinBox(1.0, 0.0, 1000.0, 0.1))
        else:
            row.append(ui.SpinBox(5, 1, 100, 1))

        row.append(ui.Button(_('Add'), self.row_add))

        rows.add(row)

        if self.method.value == 'wulff':
            # Extra widgets for the Wulff construction
            self.size_radio = ui.RadioButtons(
                [_('Number of atoms'), _('Diameter')], ['natoms', 'diameter'],
                self.update_gui_size)
            self.size_natoms = ui.SpinBox(100, 1, 100000, 1,
                                          self.update_size_natoms)
            self.size_diameter = ui.SpinBox(5.0, 0, 100.0, 0.1,
                                            self.update_size_diameter)
            self.round_radio = ui.RadioButtons(
                [_('above  '), _('below  '),
                 _('closest  ')], ['above', 'below', 'closest'],
                callback=self.update)
            self.smaller_button = ui.Button(_('Smaller'), self.wulff_smaller)
            self.larger_button = ui.Button(_('Larger'), self.wulff_larger)
            rows.add(_('Choose size using:'))
            rows.add(self.size_radio)
            rows.add(
                [_('atoms'), self.size_natoms,
                 _(u'ų'), self.size_diameter])
            rows.add(
                _('Rounding: If exact size is not possible, choose the size:'))
            rows.add(self.round_radio)
            rows.add([self.smaller_button, self.larger_button])
            self.update_gui_size()
        else:
            self.smaller_button = None
            self.larger_button = None
Exemple #6
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    def __init__(self, gui):
        win = ui.Window('Graphs')
        self.expr = ui.Entry('', 50, self.plot)
        win.add([self.expr, ui.helpbutton(graph_help_text)])

        win.add([ui.Button(_('Plot'), self.plot, 'xy'), ' x, y1, y2, ...'],
                'w')
        win.add([ui.Button(_('Plot'), self.plot, 'y'), ' y1, y2, ...'], 'w')
        win.add([ui.Button(_('Save'), self.save)], 'w')

        self.gui = gui
Exemple #7
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    def __init__(self, gui):
        self.gui = gui
        win = self.win = ui.Window(_('Add atoms'))
        win.add(_('Specify chemical symbol, formula, or filename.'))

        def choose_file():
            chooser = ui.ASEFileChooser(self.win.win)
            filename = chooser.go()
            if filename is None:  # No file selected
                return

            self.combobox.value = filename

            # Load the file immediately, so we can warn now in case of error
            self.readfile(filename, format=chooser.format)

        if self.gui.images.selected.any():
            default = current_selection_string
        else:
            default = 'H2'

        self._filename = None
        self._atoms_from_file = None

        from ase.collections import g2
        labels = list(sorted(name for name in g2.names if len(g2[name]) > 1))
        values = labels

        combobox = ui.ComboBox(labels, values)
        win.add([
            _('Add:'), combobox,
            ui.Button(_('File ...'), callback=choose_file)
        ])
        combobox.widget.bind('<Return>', lambda e: self.add())

        combobox.value = default
        self.combobox = combobox

        spinners = [
            ui.SpinBox(0.0, -1e3, 1e3, 0.1, rounding=2, width=3)
            for __ in range(3)
        ]

        win.add([_('Coordinates:')] + spinners)
        self.spinners = spinners
        win.add(
            _('Coordinates are relative to the center of the selection, '
              'if any, else absolute.'))
        self.picky = ui.CheckButton(_('Check positions'), True)
        win.add([ui.Button(_('Add'), self.add), self.picky])
        self.focus()
Exemple #8
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 def __init__(self, gui):
     # XXXXXXXXXXX still array based, not Atoms-based.  Will crash
     win = ui.Window(_('Add atoms'))
     self.element = Element()
     win.add(self.element)
     self.absolute_position = ui.Entry('0,0,0')
     self.relative_position = ui.Entry('1.5,0,0')
     win.add([_('Absolute position:'),
              self.absolute_position,
              ui.Button(_('Add'), self.add_absolute)])
     win.add([_('Relative to average position (of selection):'),
              self.relative_position,
              ui.Button(_('Add'), self.add_relative)])
     self.gui = gui
Exemple #9
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    def __init__(self, gui):
        self.gui = gui
        win = self.win = ui.Window(_('Add atoms'))
        win.add(_('Specify chemical symbol, formula, or filename.'))

        def set_molecule(value):
            self.entry.value = value
            self.focus()

        def choose_file():
            chooser = ui.ASEFileChooser(self.win.win)
            filename = chooser.go()
            if filename is None:  # No file selected
                return

            self.entry.value = filename

            # Load the file immediately, so we can warn now in case of error
            self.readfile(filename, format=chooser.format)

        self.entry = ui.Entry('', callback=self.add)
        win.add([
            _('Add:'), self.entry,
            ui.Button(_('File ...'), callback=choose_file)
        ])

        self._filename = None
        self._atoms_from_file = None

        from ase.collections import g2
        labels = list(sorted(g2.names))
        values = labels

        box = ui.ComboBox(labels, values, callback=set_molecule)
        win.add([_('Get molecule:'), box])
        box.value = 'H2'

        spinners = [
            ui.SpinBox(0.0, -1e3, 1e3, 0.1, rounding=2, width=3)
            for __ in range(3)
        ]

        win.add([_('Coordinates:')] + spinners)
        self.spinners = spinners
        win.add(
            _('Coordinates are relative to the center of the selection, '
              'if any, else absolute.'))
        self.picky = ui.CheckButton(_('Check positions'), True)
        win.add([ui.Button(_('Add'), self.add), self.picky])
        self.focus()
Exemple #10
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 def makebutbox(self, vbox, helptext=None):
     self.buttons = ui.HButtonBox()
     runbut = ui.Button(_("Run"))
     runbut.connect('clicked', self.run)
     closebut = ui.Button('Close')
     closebut.connect('clicked', lambda x: self.destroy())
     for w in (runbut, closebut):
         self.buttons.pack_start(w, 0, 0)
         w.show()
     if helptext:
         helpbut = [help(helptext)]
     else:
         helpbut = []
     pack(vbox, helpbut + [self.buttons], end=True, bottom=True)
Exemple #11
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    def __init__(self, gui):
        self.gui = gui
        selected = self.selection()
        if not selected.any():
            ui.error(_('No atoms selected!'))
            return

        win = ui.Window(_('Modify'))
        element = Element(callback=self.set_element)
        win.add(element)
        win.add(
            ui.Button(_('Change element'), partial(self.set_element, element)))
        self.tag = ui.SpinBox(0, -1000, 1000, 1, self.set_tag)
        win.add([_('Tag'), self.tag])
        self.magmom = ui.SpinBox(0.0, -10, 10, 0.1, self.set_magmom)
        win.add([_('Moment'), self.magmom])

        atoms = self.gui.atoms
        Z = atoms.numbers
        if Z.ptp() == 0:
            element.Z = Z[0]

        tags = atoms.get_tags()[selected]
        if tags.ptp() == 0:
            self.tag.value = tags[0]

        magmoms = get_magmoms(atoms)[selected]
        if magmoms.round(2).ptp() == 0.0:
            self.magmom.value = round(magmoms[0], 2)
Exemple #12
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def pybutton(title, callback):
    """A button for displaying Python code.

    When pressed, it opens a window displaying some Python code, or an error
    message if no Python code is ready.
    """
    return ui.Button('Python', pywindow, title, callback)
Exemple #13
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    def __init__(self):
        ui.Window.__init__(self)
        self.set_title(_("Progress"))
        self.globalbox = ui.VBox()
        self.nextupdate = 0
        self.fmax_max = 1.0

        # Scaling deformation progress frame
        self.scalebox = ui.VBox()
        self.scaleframe = ui.Frame(_("Scaling deformation:"))
        vbox = ui.VBox()
        self.scaleframe.add(vbox)
        pack(self.scalebox, [self.scaleframe])
        pack(self.scalebox, ui.Label(""))

        self.label_scale_stepno_format = _("Step number %s of %s.")
        self.label_scale_stepno = ui.Label(self.label_scale_stepno_format %
                                           ("-", "-"))
        pack(vbox, [self.label_scale_stepno])
        self.scale_progress = ui.ProgressBar()
        self.scale_progress.modify_bg(ui.STATE_PRELIGHT, '#00AA00')
        pack(vbox, [self.scale_progress])

        vbox.show()
        self.scaleframe.show()
        self.globalbox.pack_start(self.scalebox)

        # Minimization progress frame
        self.minbox = ui.VBox()  # Box containing frame and spacing
        self.minframe = ui.Frame(_("Energy minimization:"))
        vbox = ui.VBox()  # Box containing the frames content.
        self.minframe.add(vbox)
        pack(self.minbox, [self.minframe])
        pack(self.minbox, ui.Label(""))

        self.label_min_stepno = ui.Label("-")
        pack(vbox, [ui.Label(_("Step number: ")), self.label_min_stepno])
        lbl = ui.Label()
        lbl.set_markup(_("F<sub>max</sub>: "))
        self.minimize_progress = ui.ProgressBar()
        pack(vbox, [lbl, self.minimize_progress])
        self.label_min_fmax = ui.Label("-")
        lbl = ui.Label()
        lbl.set_markup(_("Convergence criterion: F<sub>max</sub> = "))
        pack(vbox, [lbl, self.label_min_fmax])
        self.label_min_maxsteps = ui.Label("-")
        pack(vbox,
             [ui.Label(_("Max. number of steps: ")), self.label_min_maxsteps])

        vbox.show()
        self.minframe.show()
        self.globalbox.pack_start(self.minbox)
        self.globalbox.show()
        self.add(self.globalbox)

        # Make the cancel button
        self.cancelbut = ui.Button('Cancel')
        self.cancelbut.connect('clicked', self.cancel)
        pack(self.globalbox, [self.cancelbut], end=True, bottom=True)
    def __init__(self, gui):
        self.element = Element('', self.apply)
        self.structure = ui.ComboBox(structures, structures,
                                     self.structure_changed)
        self.structure_warn = ui.Label('', 'red')
        self.orthogonal = ui.CheckButton('', True, self.make)
        self.lattice_a = ui.SpinBox(3.2, 0.0, 10.0, 0.001, self.make)
        self.retrieve = ui.Button(_('Get from database'),
                                  self.structure_changed)
        self.lattice_c = ui.SpinBox(None, 0.0, 10.0, 0.001, self.make)
        self.x = ui.SpinBox(1, 1, 30, 1, self.make)
        self.x_warn = ui.Label('', 'red')
        self.y = ui.SpinBox(1, 1, 30, 1, self.make)
        self.y_warn = ui.Label('', 'red')
        self.z = ui.SpinBox(1, 1, 30, 1, self.make)
        self.vacuum_check = ui.CheckButton('', False, self.vacuum_checked)
        self.vacuum = ui.SpinBox(5, 0, 40, 0.01, self.make)
        self.description = ui.Label('')

        win = self.win = ui.Window(_('Surface'))
        win.add(ui.Text(introtext))
        win.add(self.element)
        win.add([_('Structure:'), self.structure, self.structure_warn])
        win.add([_('Orthogonal cell:'), self.orthogonal])
        win.add([_('Lattice constant:')])
        win.add([_('\ta'), self.lattice_a, (u'Å'), self.retrieve])
        win.add([_('\tc'), self.lattice_c, (u'Å')])
        win.add([_('Size:')])
        win.add([_('\tx: '), self.x, _(' unit cells'), self.x_warn])
        win.add([_('\ty: '), self.y, _(' unit cells'), self.y_warn])
        win.add([_('\tz: '), self.z, _(' unit cells')])
        win.add([_('Vacuum: '), self.vacuum_check, self.vacuum, (u'Å')])
        win.add(self.description)
        # TRANSLATORS: This is a title of a window.
        win.add([
            pybutton(_('Creating a surface.'), self.make),
            ui.Button(_('Apply'), self.apply),
            ui.Button(_('OK'), self.ok)
        ])

        self.element.grab_focus()
        self.gui = gui
        self.atoms = None
        self.lattice_c.active = False
        self.vacuum.active = False
        self.structure_changed()
Exemple #15
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 def __init__(self, symbol='', callback=None):
     list.__init__(self, [
         _('Element:'),
         ui.Entry(symbol, 3, self.enter),
         ui.Button(_('Help'), self.show_help),
         ui.Label('', 'red')
     ])
     self.callback = callback
Exemple #16
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    def __init__(self, gui):
        self.gui = gui
        win = ui.Window(_('Settings'))

        # Constraints
        win.add(_('Constraints:'))
        win.add([
            ui.Button(_('Constrain'), self.constrain_selected), '/',
            ui.Button(_('release'), self.release_selected),
            _(' selected atoms')
        ])
        win.add(ui.Button(_('Constrain immobile atoms'), self.immobile))
        win.add(ui.Button(_('Clear all constraints'), self.clear_constraints))

        # Visibility
        win.add(_('Visibility:'))
        win.add([
            ui.Button(_('Hide'), self.hide_selected), '/',
            ui.Button(_('show'), self.show_selected),
            _(' selected atoms')
        ])
        win.add(ui.Button(_('View all atoms'), self.view_all))

        # Miscellaneous
        win.add(_('Miscellaneous:'))
        self.scale = ui.SpinBox(self.gui.images.atom_scale, 0.2, 2.0, 0.1,
                                self.scale_radii)
        win.add([_('Scale atomic radii:'), self.scale])
Exemple #17
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 def __init__(self, symbol='', callback=None, allow_molecule=False):
     list.__init__(self, [
         _('Element:'),
         ui.Entry(symbol, 10 if allow_molecule else 3, self.enter),
         ui.Button(_('Help'), self.show_help),
         ui.Label('', 'red')
     ])
     self.callback = callback
     self.allow_molecule = allow_molecule
Exemple #18
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    def __init__(self, gui):
        self.gui = gui
        self.win = win = ui.Window(_('Render current view in povray ... '))
        win.add(ui.Label(_("Rendering %d atoms.") % len(self.gui.atoms)))

        guiwidth, guiheight = self.get_guisize()
        self.width_widget = ui.SpinBox(guiwidth, start=1, end=9999, step=1)
        self.height_widget = ui.SpinBox(guiheight, start=1, end=9999, step=1)
        win.add([ui.Label(_('Size')), self.width_widget,
                 ui.Label('⨯'), self.height_widget])

        self.linewidth_widget = ui.SpinBox(0.07, start=0.01, end=9.99,
                                           step=0.01)
        win.add([ui.Label(_('Line width')), self.linewidth_widget,
                 ui.Label(_('Ångström'))])

        self.constraints_widget = ui.CheckButton(_("Render constraints"))
        self.cell_widget = ui.CheckButton(_("Render unit cell"), value=True)
        win.add([self.cell_widget, self.constraints_widget])

        formula = gui.atoms.get_chemical_formula(mode='hill')
        self.basename_widget = ui.Entry(width=30, value=formula,
                                        callback=self.update_outputname)
        win.add([ui.Label(_('Output basename: ')), self.basename_widget])
        self.povray_executable = ui.Entry(width=30,value='povray')
        win.add([ui.Label(_('POVRAY executable')), self.povray_executable])
        self.outputname_widget = ui.Label()
        win.add([ui.Label(_('Output filename: ')), self.outputname_widget])
        self.update_outputname()

        self.texture_widget = ui.ComboBox(labels=self.texture_list,
                                          values=self.texture_list)
        win.add([ui.Label(_('Atomic texture set:')),
                 self.texture_widget])
        # complicated texture stuff

        self.camera_widget = ui.ComboBox(labels=self.cameras,
                                         values=self.cameras)
        self.camera_distance_widget = ui.SpinBox(50.0, -99.0, 99.0, 1.0)
        win.add([ui.Label(_('Camera type: ')), self.camera_widget])
        win.add([ui.Label(_('Camera distance')), self.camera_distance_widget])

        # render current frame/all frames
        self.frames_widget = ui.RadioButtons([_('Render current frame'),
                                              _('Render all frames')])
        win.add(self.frames_widget)
        if len(gui.images) == 1:
            self.frames_widget.buttons[1].widget.configure(state='disabled')

        self.run_povray_widget = ui.CheckButton(_('Run povray'), True)
        self.keep_files_widget = ui.CheckButton(_('Keep povray files'), False)
        self.show_output_widget = ui.CheckButton(_('Show output window'), True)
        self.transparent = ui.CheckButton(_("Transparent background"), True)
        win.add(self.transparent)
        win.add([self.run_povray_widget, self.keep_files_widget,
                 self.show_output_widget])
        win.add(ui.Button(_('Render'), self.ok))
Exemple #19
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 def __init__(self, gui):
     self.gui = gui
     win = ui.Window(_('Rotate'))
     win.add(_('Rotation angles:'))
     self.rotate = [ui.SpinBox(42.0, -360, 360, 1, self.change)
                    for i in '123']
     win.add(self.rotate)
     win.add(ui.Button(_('Update'), self.update_angles))
     win.add(_('Note:\nYou can rotate freely\n'
               'with the mouse, by holding\n'
               'down mouse button 2.'))
     self.update_angles()
Exemple #20
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    def __init__(self, gui):
        self.gui = gui
        self.gui.register_vulnerable(self)

        # Create grid control for cells
        # xx xy xz ||x|| pbc
        # yx yy yz ||y|| pbc
        # zx zy zz ||z|| pbc
        self.cell_grid = []
        self.pbc = []
        self.angles = []

        atoms = self.gui.atoms

        cell = atoms.cell
        mags = cell.lengths()
        angles = cell.angles()
        pbc = atoms.pbc

        for i in [0, 1, 2]: # x_ y_ z_
            row = []
            for j in [0, 1, 2]: # _x _y _z
                row.append(ui.SpinBox(cell[i][j], -30, 30, 0.1,
                           self.apply_vectors, rounding=7, width=9))
            row.append(ui.SpinBox(mags[i], -30, 30, 0.1, self.apply_magnitudes,
                                  rounding=7, width=9))
            self.cell_grid.append(row)
            self.pbc.append(ui.CheckButton('', bool(pbc[i]), self.apply_pbc))
            self.angles.append(ui.SpinBox(angles[i], -360, 360, 15,
                                          self.apply_angles,
                                          rounding=7, width=9))

        self.scale_atoms = ui.CheckButton('', False)
        self.vacuum = ui.SpinBox(5, 0, 15, 0.1, self.apply_vacuum)

        # TRANSLATORS: This is a title of a window.
        win = self.win = ui.Window(_('Cell Editor'))

        x, y, z = self.cell_grid

        win.add([_('A:'), x[0], x[1], x[2], _('||A||:'), x[3],
                 _('periodic:'), self.pbc[0]])
        win.add([_('B:'), y[0], y[1], y[2], _('||B||:'), y[3],
                 _('periodic:'), self.pbc[1]])
        win.add([_('C:'), z[0], z[1], z[2], _('||C||:'), z[3],
                 _('periodic:'), self.pbc[2]])
        win.add([_('∠BC:'), self.angles[0], _('∠AC:'), self.angles[1],
                 _('∠AB:'), self.angles[2]])
        win.add([_('Scale atoms with cell:'), self.scale_atoms])
        win.add([ui.Button(_('Apply Vectors'), self.apply_vectors),
                 ui.Button(_('Apply Magnitudes'), self.apply_magnitudes),
                 ui.Button(_('Apply Angles'), self.apply_angles)])
        win.add([_('Pressing 〈Enter〉 as you enter values will '
                    'automatically apply correctly')])
        # TRANSLATORS: verb
        win.add([ui.Button(_('Center'), self.apply_center),
                 ui.Button(_('Wrap'), self.apply_wrap),
                 _('Vacuum:'), self.vacuum,
                 ui.Button(_('Apply Vacuum'), self.apply_vacuum)])
Exemple #21
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    def __init__(self, gui):
        win = ui.Window(_('Repeat'))
        win.add(_('Repeat atoms:'))
        self.repeat = [ui.SpinBox(r, 1, 9, 1, self.change)
                       for r in gui.images.repeat]
        win.add(self.repeat)
        win.add(ui.Button(_('Set unit cell'), self.set_unit_cell))

        for sb, vec in zip(self.repeat, gui.atoms.cell):
            if not vec.any():
                sb.active = False

        self.gui = gui
Exemple #22
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    def add_direction(self, direction, layers, energy):
        i = len(self.direction_table_rows)

        if self.method.value == 'wulff':
            spin = ui.SpinBox(energy, 0.0, 1000.0, 0.1, self.update)
        else:
            spin = ui.SpinBox(layers, 1, 100, 1, self.update)

        up = ui.Button(_('Up'), self.row_swap_next, i - 1)
        down = ui.Button(_('Down'), self.row_swap_next, i)
        delete = ui.Button(_('Delete'), self.row_delete, i)

        self.direction_table_rows.add(
            [str(direction) + ':', spin, up, down, delete])
        up.active = i > 0
        down.active = False
        delete.active = i > 0

        if i > 0:
            down, delete = self.direction_table_rows[-2][3:]
            down.active = True
            delete.active = True
Exemple #23
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    def __init__(self, gui):
        self.element = Element('C', self.make)
        self.bondlength = ui.SpinBox(1.42, 0.0, 10.0, 0.01, self.make)
        self.n = ui.SpinBox(5, 1, 100, 1, self.make)
        self.m = ui.SpinBox(5, 0, 100, 1, self.make)
        self.length = ui.SpinBox(1, 1, 100, 1, self.make)
        self.description = ui.Label('')

        win = self.win = ui.Window(_('Nanotube'))
        win.add(ui.Text(introtext))
        win.add(self.element)
        win.add([_('Bond length: '), self.bondlength, _(u'Å')])
        win.add(_('Select roll-up vector (n,m) and tube length:'))
        win.add(['n:', self.n, 'm:', self.m, _('Length:'), self.length])
        win.add(self.description)
        win.add([
            pybutton(_('Creating a nanoparticle.'), self.make),
            ui.Button(_('Apply'), self.apply),
            ui.Button(_('OK'), self.ok)
        ])

        self.gui = gui
        self.atoms = None
Exemple #24
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 def add_basis_atom(self, *args):
     """ add an atom to the customizable basis """
     n = len(self.elements)
     self.elements += [[
         ui.Entry(max=3), ui.Entry(max=8), ui.Entry(max=8), ui.Entry(max=8),
         ui.Label('\t\t\t'), ui.Label('\tx: '), ui.Label('  y: '),
         ui.Label('  z: '), ui.Label(' '), ui.Button('Delete'), True
     ]]
     self.elements[n][-2].connect("clicked", self.delete_basis_atom,
                                  {'n': n})
     pack(self.vbox_basis, [
         self.elements[n][4], self.elements[n][0], self.elements[n][5],
         self.elements[n][1], self.elements[n][6], self.elements[n][2],
         self.elements[n][7], self.elements[n][3], self.elements[n][8],
         self.elements[n][9]
     ])
     self.update()
Exemple #25
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 def material_from_selection(self, *args):
     box_selection = self.get_selection()
     selection = self.gui.images.selected.copy()
     if selection.any():
         Z = []
         for n in range(len(selection)):
             if selection[n]:
                 Z += [self.gui.atoms.Z[n]]
         name = formula(Z)
         if (box_selection == selection).all():
             name += ': ' + self.texture_selection.get_text()
         texture_button = ui.combo_box_new_text()
         for t in self.finish_list:
             texture_button.append_text(t)
         texture_button.set_active(1)
         transparency = ui.Adjustment(0, 0.0, 1.0, 0.01)
         transparency_spin = ui.SpinButton(transparency, 0, 0)
         transparency_spin.set_digits(2)
         delete_button = ui.Button('Delete')
         index = len(self.materials)
         delete_button.connect("clicked", self.delete_material,
                               {"n": index})
         self.materials += [[
             True, selection, texture_button,
             ui.Label(_("  transparency: ")), transparency_spin,
             ui.Label("   "), delete_button,
             ui.Label()
         ]]
         self.materials[-1][-1].set_markup("    " + name)
         pack(self.tbox, [
             self.materials[-1][2], self.materials[-1][3],
             self.materials[-1][4], self.materials[-1][5],
             self.materials[-1][6], self.materials[-1][7]
         ])
     else:
         error(
             _('Can not create new texture! Must have some atoms selected '
               'to create a new material!'))
Exemple #26
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 def makeoutputfield(self, box, label=_("Output:"), heading=None):
     frame = ui.Frame(label)
     if box is not None:
         box.pack_start(frame, True, True, 0)
     box2 = ui.VBox()
     frame.add(box2)
     if heading is not None:
         pack(box2, [ui.Label(heading)])
     scrwin = ui.ScrolledWindow()
     scrwin.set_policy(ui.POLICY_AUTOMATIC, ui.POLICY_AUTOMATIC)
     self.output = ui.TextBuffer()
     txtview = ui.TextView(self.output)
     txtview.set_editable(False)
     scrwin.add(txtview)
     scrwin.show_all()
     box2.pack_start(scrwin, True, True, 0)
     self.savebutton = ui.Button('Save')
     self.savebutton.connect('clicked', self.saveoutput)
     self.savebutton.set_sensitive(False)
     pack(box2, [self.savebutton])
     box2.show()
     frame.show()
     return frame
Exemple #27
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    def __init__(self, gui):
        self.win = win = ui.Window(_('Movie'), self.close)
        win.add(_('Image number:'))
        self.frame_number = ui.Scale(gui.frame + 1,
                                     1,
                                     len(gui.images),
                                     callback=self.new_frame)
        win.add(self.frame_number)

        win.add([
            ui.Button(_('First'), self.click, -1, True),
            ui.Button(_('Back'), self.click, -1),
            ui.Button(_('Forward'), self.click, 1),
            ui.Button(_('Last'), self.click, 1, True)
        ])

        play = ui.Button(_('Play'), self.play)
        stop = ui.Button(_('Stop'), self.stop)

        # TRANSLATORS: This function plays an animation forwards and backwards
        # alternatingly, e.g. for displaying vibrational movement
        self.rock = ui.CheckButton(_('Rock'))

        win.add([play, stop, self.rock])

        if len(gui.images) > 150:
            skipdefault = len(gui.images) // 150
            tdefault = min(max(len(gui.images) / (skipdefault * 5.0), 1.0), 30)
        else:
            skipdefault = 0
            tdefault = min(max(len(gui.images) / 5.0, 1.0), 30)
        self.time = ui.SpinBox(tdefault, 1.0, 99, 0.1)
        self.skip = ui.SpinBox(skipdefault, 0, 99, 1)
        win.add(
            [_(' Frame rate: '), self.time,
             _(' Skip frames: '), self.skip])

        self.gui = gui
        self.direction = 1
        self.timer = None
        gui.register_vulnerable(self)
Exemple #28
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    def __init__(self, gui):
        self.gui = gui
        win = ui.Window(_('Settings'))

        # Constraints
        win.add(_('Constraints:'))
        win.add([ui.Button(_('Fix'), self.constrain_selected),
                 '/',
                 ui.Button(_('release'), self.release_selected),
                 _(' selected atoms')])
        win.add(ui.Button(_('Clear all constraints'), self.clear_constraints))

        # Visibility
        win.add(_('Visibility:'))
        win.add([ui.Button(_('Hide'), self.hide_selected),
                 '/',
                 ui.Button(_('show'), self.show_selected),
                 _(' selected atoms')])
        win.add(ui.Button(_('View all atoms'), self.view_all))

        # Miscellaneous
        win.add(_('Miscellaneous:'))
        self.scale = ui.SpinBox(self.gui.images.atom_scale,
                                0.2, 2.0, 0.1, self.scale_radii)
        win.add([_('Scale atomic radii:'), self.scale])
        self.force_vector_scale = ui.SpinBox(
            self.gui.force_vector_scale,
            0.0, 1e32, 0.1,
            rounding=2,
            callback=self.scale_force_vectors
        )
        win.add([_('Scale force vectors:'), self.force_vector_scale])
        self.velocity_vector_scale = ui.SpinBox(
            self.gui.velocity_vector_scale,
            0.0, 1e32, 0.1,
            rounding=2,
            callback=self.scale_velocity_vectors
        )
        win.add([_('Scale velocity vectors:'), self.velocity_vector_scale])
Exemple #29
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 def __init__(self, gui):
     self.gui = gui
     ui.Window.__init__(self)
     self.set_title(_('Render current view in povray ... '))
     vbox = ui.VBox()
     vbox.set_border_width(5)
     self.natoms = len(self.gui.atoms)
     pack(vbox, [ui.Label(_("Rendering %d atoms.") % self.natoms)])
     self.size = [
         ui.Adjustment(self.gui.width, 1, 9999, 50),
         ui.Adjustment(self.gui.height, 1, 9999, 50)
     ]
     self.width = ui.SpinButton(self.size[0], 0, 0)
     self.height = ui.SpinButton(self.size[1], 0, 0)
     self.render_constraints = ui.CheckButton(_("Render constraints"))
     self.render_constraints.set_sensitive(
         not self.gui.images.get_dynamic(self.gui.atoms).all())
     self.render_constraints.connect("toggled", self.toggle_render_lines)
     pack(vbox, [
         ui.Label(_("Width")), self.width,
         ui.Label(_("     Height")), self.height,
         ui.Label("       "), self.render_constraints
     ])
     self.width.connect('value-changed', self.change_width, "")
     self.height.connect('value-changed', self.change_height, "")
     self.sizeratio = gui.width / float(gui.height)
     self.line_width = ui.SpinButton(ui.Adjustment(0.07, 0.01, 9.99, 0.01),
                                     0, 0)
     self.line_width.set_digits(3)
     self.render_cell = ui.CheckButton(_("Render unit cell"))
     if self.gui.ui.get_widget(
             '/MenuBar/ViewMenu/ShowUnitCell').get_active():
         self.render_cell.set_active(True)
     else:
         self.render_cell.set_active(False)
         self.render_cell.set_sensitive(False)
     self.render_cell.connect("toggled", self.toggle_render_lines)
     have_lines = (not self.gui.images.dynamic.all()
                   ) or self.render_cell.get_active()
     self.line_width.set_sensitive(have_lines)
     pack(vbox, [
         ui.Label(_("Line width")), self.line_width,
         ui.Label(_("Angstrom           ")), self.render_cell
     ])
     pack(vbox, [ui.Label("")])
     filename = gui.window.get_title()
     len_suffix = len(filename.split('.')[-1]) + 1
     if len(filename) > len_suffix:
         filename = filename[:-len_suffix]
     self.basename = ui.Entry(max=30)
     self.basename.connect("activate", self.set_outputname, "")
     self.basename.set_text(basename(filename))
     set_name = ui.Button(_("Set"))
     set_name.connect("clicked", self.set_outputname, "")
     pack(vbox, [ui.Label(_("Output basename: ")), self.basename, set_name])
     self.outputname = ui.Label("")
     pack(vbox, [ui.Label(_("               Filename: ")), self.outputname])
     pack(vbox, [ui.Label("")])
     self.tbox = ui.VBox()
     self.tbox.set_border_width(10)
     self.default_texture = ui.combo_box_new_text()
     for t in self.finish_list:
         self.default_texture.append_text(t)
     self.default_texture.set_active(1)
     self.default_transparency = ui.Adjustment(0, 0.0, 1.0, 0.01)
     self.transparency = ui.SpinButton(self.default_transparency, 0, 0)
     self.transparency.set_digits(2)
     pack(self.tbox, [
         ui.Label(_(" Default texture for atoms: ")), self.default_texture,
         ui.Label(_("    transparency: ")), self.transparency
     ])
     pack(self.tbox,
          [ui.Label(_("Define atom selection for new texture:"))])
     self.texture_selection = ui.Entry(max=50)
     self.texture_select_but = ui.Button(_("Select"))
     self.texture_selection.connect("activate", self.select_texture, "")
     self.texture_select_but.connect("clicked", self.select_texture, "")
     pack(self.tbox, [self.texture_selection, self.texture_select_but])
     self.create_texture = ui.Button(_("Create new texture from selection"))
     self.create_texture.connect("clicked", self.material_from_selection,
                                 "")
     self.selection_help_but = ui.Button(_("Help on textures"))
     self.selection_help_but.connect("clicked", self.selection_help, "")
     self.materials = []
     pack(self.tbox, [
         self.create_texture,
         ui.Label("       "), self.selection_help_but
     ])
     pack(vbox, [self.tbox])
     pack(vbox, [ui.Label("")])
     self.camera_style = ui.combo_box_new_text()
     for c in self.cameras:
         self.camera_style.append_text(c)
     self.camera_style.set_active(0)
     self.camera_distance = ui.SpinButton(
         ui.Adjustment(50.0, -99.0, 99.0, 1.0), 0, 0)
     self.camera_distance.set_digits(1)
     pack(vbox, [
         ui.Label(_("Camera type: ")), self.camera_style,
         ui.Label(_("     Camera distance")), self.camera_distance
     ])
     self.single_frame = ui.RadioButton(None, _("Render current frame"))
     self.nimages = len(self.gui.images)
     self.iframe = self.gui.frame
     self.movie = ui.RadioButton(self.single_frame,
                                 _("Render all %d frames") % self.nimages)
     self.movie.connect("toggled", self.set_movie)
     self.movie.set_sensitive(self.nimages > 1)
     self.set_outputname()
     pack(vbox, [self.single_frame, ui.Label("   "), self.movie])
     self.transparent = ui.CheckButton(_("Transparent background"))
     self.transparent.set_active(True)
     pack(vbox, [self.transparent])
     self.run_povray = ui.CheckButton(_("Run povray       "))
     self.run_povray.set_active(True)
     self.run_povray.connect("toggled", self.toggle_run_povray, "")
     self.keep_files = ui.CheckButton(_("Keep povray files       "))
     self.keep_files.set_active(False)
     self.keep_files_status = True
     self.window_open = ui.CheckButton(_("Show output window"))
     self.window_open.set_active(True)
     self.window_open_status = True
     pack(vbox, [self.run_povray, self.keep_files, self.window_open])
     pack(vbox, [ui.Label("")])
     cancel_but = ui.Button('Cancel')
     cancel_but.connect('clicked', lambda widget: self.destroy())
     ok_but = ui.Button('OK')
     ok_but.connect('clicked', self.ok)
     close_but = ui.Button('Close')
     close_but.connect('clicked', lambda widget: self.destroy())
     butbox = ui.HButtonBox()
     butbox.pack_start(cancel_but, 0, 0)
     butbox.pack_start(ok_but, 0, 0)
     butbox.pack_start(close_but, 0, 0)
     butbox.show_all()
     pack(vbox, [butbox], end=True, bottom=True)
     self.add(vbox)
     vbox.show()
     self.show()
Exemple #30
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    def __init__(self, gui):
        self.atoms = None
        self.no_update = True
        self.old_structure = 'undefined'

        win = self.win = ui.Window(_('Nanoparticle'))
        win.add(ui.Text(introtext))

        self.element = Element('', self.apply)
        lattice_button = ui.Button(_('Get structure'), self.set_structure_data)
        self.elementinfo = ui.Label(' ')
        win.add(self.element)
        win.add(self.elementinfo)
        win.add(lattice_button)

        # The structure and lattice constant
        labels = []
        values = []
        self.needs_4index = {}
        self.needs_2lat = {}
        self.factory = {}
        for abbrev, name, n4, c, factory in self.structure_data:
            labels.append(name)
            values.append(abbrev)
            self.needs_4index[abbrev] = n4
            self.needs_2lat[abbrev] = c
            self.factory[abbrev] = factory
        self.structure = ui.ComboBox(labels, values, self.update_structure)
        win.add([_('Structure:'), self.structure])
        self.fourindex = self.needs_4index[values[0]]

        self.a = ui.SpinBox(3.0, 0.0, 1000.0, 0.01, self.update)
        self.c = ui.SpinBox(3.0, 0.0, 1000.0, 0.01, self.update)
        win.add([_('Lattice constant:  a ='), self.a, ' c =', self.c])

        # Choose specification method
        self.method = ui.ComboBox(
            [_('Layer specification'),
             _('Wulff construction')], ['layers', 'wulff'],
            self.update_gui_method)
        win.add([_('Method: '), self.method])

        self.layerlabel = ui.Label('Missing text')  # Filled in later
        win.add(self.layerlabel)
        self.direction_table_rows = ui.Rows()
        win.add(self.direction_table_rows)
        self.default_direction_table()

        win.add(_('Add new direction:'))
        self.new_direction_and_size_rows = ui.Rows()
        win.add(self.new_direction_and_size_rows)
        self.update_new_direction_and_size_stuff()

        # Information
        win.add(_('Information about the created cluster:'))
        self.info = [
            _('Number of atoms: '),
            ui.Label('-'),
            _('   Approx. diameter: '),
            ui.Label('-')
        ]
        win.add(self.info)

        # Finalize setup
        self.update_structure('fcc')
        self.update_gui_method()
        self.no_update = False

        self.auto = ui.CheckButton(_('Automatic Apply'))
        win.add(self.auto)

        win.add([
            pybutton(_('Creating a nanoparticle.'), self.makeatoms),
            ui.helpbutton(helptext),
            ui.Button(_('Apply'), self.apply),
            ui.Button(_('OK'), self.ok)
        ])

        self.gui = gui
        self.smaller_button = None
        self.largeer_button = None

        self.element.grab_focus()