def setUp(self): self.game = Game((100, 100), 0, 1, [('w', 0)], "", [Asteroid(50, 50, 0, 0, 10, 100, 100)]) self.game.shots.append(Shot(self.game.player, 100, 100)) self.game.shots[0].x = 50 self.game.shots[0].y = 50 self.game.player.x = 0 self.game.player.y = 0
from asteroids.game import Game import config if __name__ == '__main__': print('Name:') name = input() scoreboard = list() with open("scoreboard.txt") as file: for i in range(5): line = file.readline() if line == "": break items = line.split() scoreboard.append((items[0], int(items[1]))) game = Game(config.Resolution, 1, config.Difficult, scoreboard, name) game.start_level()
from asteroids.game import Game, MainMenu if __name__ == '__main__': game = Game(MainMenu) game.setup() game.mainloop()
def setUp(self): self.game = Game((100, 100), 0, 1, [('w', 0)], "", [Asteroid(0, 0, 0, 0, 10, 100, 100)])
def setUp(self): self.game = Game((100, 100), 0, 1, [('w', 1), ('w', 1), ('w', 1), ('w', 1), ('w', 1)], "s", [Asteroid(50, 50, 0, 0, 80, 100, 100)])
def setUp(self): self.game = Game((100, 100), 0, 1, [('w', 0)], "", [])
def setUp(self): self.game = Game((100, 100), 0, 1, [('w', 0)], "", [Asteroid(50, 50, 0, 0, 10, 100, 100)]) self.shot = Shot(self.game.player, 100, 100) self.X = self.shot.x