def make_env(stack=True, scale_rew=True, render=None, monitor=None, timelimit=False, episodic_life=False, video=None, single_life=False): """ Create an environment with some standard wrappers. """ env = retro.make("SuperMarioBros-Nes") env = MarioDiscretizer(env) if scale_rew: env = RewardScaler(env) if episodic_life: env = EpisodicLifeEnv(env) if single_life: if episodic_life: raise Exception("single_life and episodic_live can not be combined") env = SingleLifeEnv(env) if timelimit: if episodic_life: raise Exception("timelimit and episodic_life don't work together") env = TimeLimit(env, max_episode_steps=4000) # should be enough for the level if monitor is not None: env = Monitor(env, monitor, video) env = WarpFrame(env) if stack: env = FrameStack(env, 4) if render is not None: env = AutoRenderer(env, auto_render_period=render) return env
def wrap_deepmind_retro(env, scale=True, frame_stack=4): """ Configure environment for retro games, using config similar to DeepMind-style Atari in wrap_deepmind """ env = WarpFrame(env) env = ClipRewardEnv(env) if frame_stack > 1: env = FrameStack(env, frame_stack) if scale: env = ScaledFloatFrame(env) return env
def _thunk(): name = envs[i] env = retro.make(name[0], name[1]) env = SonicDiscretizer(env) if scale_rew: env = RewardScaler(env) env = WarpFrame(env) if stack: env = FrameStack(env, 4) if backtracking: env = AllowBacktracking(env) return env
def make_env(stack=True, scale_rew=True): """ Create an environment with some standard wrappers. """ env = make(game='SonicAndKnuckles3-Genesis', state='AngelIslandZone.Act1') #env = grc.RemoteEnv('tmp/sock') env = SonicDiscretizer(env) if scale_rew: env = RewardScaler(env) env = WarpFrame(env) if stack: env = FrameStack(env, 4) return env
def wrap_env(env, width=84, height=84, gray_scale=True): if hasattr(env.unwrapped, 'get_action_meanings'): if 'FIRE' in env.unwrapped.get_action_meanings(): env = FireResetEnv(env) env = WarpFrame(env, width, height, gray_scale) return env
def wrap_env(env, width=84, height=84, gray_scale=False): env = WarpFrame(env, width, height, gray_scale) return env