def worker_main(worker_queue, completed_queue, log_queue, config): # setup logging qh = logging.handlers.QueueHandler(log_queue) root = logging.getLogger() root.setLevel(logging.DEBUG) root.addHandler(qh) c = config while True: item = worker_queue.get(True) # do work auction = a.Auction(item, c["chrome_driver_path"]) auction.watch() # store to sources based on config settings if c["csv"]["active"]: auction.store_bid_history_to_csv(c["csv"]["path"]) if c["s3"]["active"]: auction.store_to_s3(config["s3"]["bucket"]) # if c["database"]["active"]: # auction.store(c["database"]["host"], c["database"]["name"], # c["database"]["user"], c["database"]["password"]) completed_queue.put(item) time.sleep(1)
def main(): creatives = buildRandom(100) printList(creatives) print "---------------------------------------------------------------" a = auction.Auction("shit") res = a.perform(creatives, 6, "TEST") printList(res)
def doEverything(samdb, dbnam, title, subtitle, date): print 'ENTERED DOEVERYTHING' try: ''' Now create the database. ''' samdb.createDatabase(dbnam) print 'Database ' + dbnam + ' created.' dd = donors.Donors() dd.createDonorsTable(samdb) print "Donors table created." db = buyers.Buyers() db.createBuyersTable(samdb) print "Buyers table created." di = items.Items() di.createItemsTable(samdb) print "Items table created." ''' The Auction table is special because the data in it are entered by the auction manager, rather than by other users of the system. Data for the table will come eventually from a GUI. For the moment, default data are entered into the table. ''' da = auction.Auction() da.createAuctionTable(samdb) print "Auction table created." print 'ENTERING AUCTION DATA' da.addAuctionTitle(samdb, title) da.addAuctionSubtitle(samdb, subtitle) da.addAuctionDate(samdb, date) print 'ADDED AUCTION DATA' except MySQLdb.Error, e: print "createAuction.doEverything: Error %d: %s" % \ (e.args[0], e.args[1]) sys.exit(1)
def test_distribution100(self): print "TEST test_distribution100 init___________________________" creatives = helper.buildRandom(300) print "test 3 creatives list!" #helper.printList(creatives) a = auction.Auction() dict = {} winners = set() for i in range(0, 10): #print "iteration: " + str(i) res = a.perform(creatives, 6, "AS") print "res #" + str(i) print res print "--------------------------------------------------" for c in res: #dict [str(c)] += 1 if str(c.ID) + "adv" + str(c.advertizer_id) in winners: dict[str(c.ID) + "adv" + str(c.advertizer_id)] += 1 else: winners.add(str(c.ID) + "adv" + str(c.advertizer_id)) dict[str(c.ID) + "adv" + str(c.advertizer_id)] = 0 #print dict print "__________________________________DICTS_____________________________________" print dict print "TEST test_distribution100 end___________________________"
def test_simple(self): print "TEST test_simple init___________________________" global cList #helper.printList(cList) cr = [] cr.append(creative.Creative(1, "adv1", 100)) cr.append(creative.Creative(2, "adv1", 200, "country")) cr.append(creative.Creative(3, "adv2", 120)) cr.append(creative.Creative(4, "adv2", 100, "country2")) cr.append(creative.Creative(5, "adv2", 100, "country3")) cr.append(creative.Creative(6, "adv3", 50, "country")) cr.append(creative.Creative(7, "adv3", 99)) cr.append(creative.Creative(8, "adv3", 98)) cr.append(creative.Creative(9, "adv4", 80)) cr.append(creative.Creative(10, "adv4", 90)) a = auction.Auction() res = a.perform(cr, 5, "country") helper.printList(res) correct_ids = [2, 3, 7, 10] self.assertTrue(len(res) == 4) x = 0 for i in correct_ids: self.assertEqual(res[x].ID, i) x += 1 print "TEST test_simple end___________________________"
def __init__(self, samdb): self.samdb = samdb self.auction = auction.Auction() self.buyers = buyers.Buyers() self.donors = donors.Donors() self.items = items.Items() self.fname = self.rand_fname('xxx', 8) lines = []
def test_get_bid_case_1(self, input): game_instance = monopoly.Monopoly() game_instance.add_player('David') game_instance.generate_in_game_players() item = cards.HoldableCard(name='Go to BEENUS', action=None, parent_deck='Beenus') auc_instance = auction.Auction(game=game_instance, seller=game_instance.players[0], item=item) auc_instance.current_bidder = game_instance.players[0] auc_instance.highest_bid = 5 self.assertEqual(10, auc_instance.get_bid())
def testConnectAndPopulate(): profile = profileservices.getProfile() samdb = dbservices.Samdb(profile['dbName'], profile['hostName'], int(profile['portNumber']), profile['userName'], profile['password']) samdb.useDatabase(profile['dbName']) ## Create objects for Auction, Donors, Buyers, Items, and Purchases da = auction.Auction() dd = donors.Donors() db = buyers.Buyers() di = items.Items() dp = purchases.Purchases() populate(samdb, da, dd, db, di, dp)
def initialize_auction(self, leveled): params = { "n_buyers": 3, "n_sellers": 2, "n_rounds": 1, "max_price": 10, "penalty": 0.1, "leveled": leveled, "display": False } auc = auction.Auction(**params) auc.bidding_factors = np.array([[2.0, 3.0], [4.0, 5.0], [6.0, 7.0]]) auc.decrease_factors = np.array([[0.1, 0.2], [0.3, 0.4], [0.5, 0.6]]) auc.increase_factors = np.array([[1.1, 1.2], [1.2, 1.4], [1.5, 1.6]]) return (auc)
def round(self): """Process a single round in the game and return a win, if any""" self.add_stateviz() self.determine_player_order() turn_auction = auction.Auction(self.players, self.power_plant_market) if not turn_auction.auction_all(): self.power_plant_market.discard_lowest() self.detect_step_three() self.buy_resources() self.building() self.power_plant_market.discard_low_power_plants(self.players) self.detect_step_two() self.detect_step_three() winner = self.detect_game_end() if winner: self.add_stateviz() return winner self.bureaucracy() self.detect_step_three()
"n_sellers": 2, "n_rounds": 100, "max_price": 10, "penalty": 0.1, "bidding_factors": None, "increase_factors": None, "decrease_factors": None, "leveled": False, "display": False, "experiment_name": "experiment_6.csv" } if __name__ == "__main__": np.random.seed(42) auc = auction.Auction(**experiment_1) auc.run_auction() auc = auction.Auction(**experiment_2) auc.run_auction() auc = auction.Auction(**experiment_3) auc.run_auction() auc = auction.Auction(**experiment_4) auc.run_auction() auc = auction.Auction(**experiment_5) auc.run_auction() auc = auction.Auction(**experiment_6)
import auction auction1154 = auction.Auction("iii1154") auction1154.scrape_item_ids() auction1154.scrape_item_info() print(auction1154.items[0].info)