def loadStuffAtStart(): global city #loading fadeSphere# globals_oa.fadingSphere = vizshape.addSphere(0.5, flipFaces=True) globals_oa.fadingSphere.alpha(0) globals_oa.fadingSphere.color(viz.BLACK) sphereLink = viz.link(viz.MainView, globals_oa.fadingSphere) #loading the Crystal Ball Scene globals_oa.globeScene = vizfx.addChild(globals_oa.FILE_PATH_TO_GLOBE) globals_oa.globeScene.setScale([0.2,0.2,0.2]) globals_oa.globeScene.setPosition([-1,0,0]) globals_oa.globeScene.disable(viz.RENDERING) #load city scene assets city = vizfx.addChild(globals_oa.FILE_PATH_TO_CITY) city.setPosition([-8,0,11]) city.disable(viz.RENDERING) if not globals_oa.transportSetUpCalled: transport_vhil.setUp() if not globals_oa.loadAudioAssetsCalled: audioCache.loadAudioAssets() # if not globals_oa.initBoatCalled: # boat_scene.loadStuffAtStartAndHideThemALL() if not globals_oa.cg_scene_init_called: CG_scenes.loadStuffAtStartAndHideThemALL()
def loadStuffAtStartAndHideThemALL(): global rampTexture globals_oa.initBoatCalled = True if not globals_oa.transportSetUpCalled: transport_vhil.setUp() if not globals_oa.loadAudioAssetsCalled: audioCache.loadAudioAssets() global bigCO2, bigH2O, footprints, bubble, lowPolyMole, highPolyMole globals_oa.boat = vizfx.addChild(globals_oa.boatWithMoleculesPath) globals_oa.boat.disable(viz.ANIMATIONS) globals_oa.boat.setPosition(0,-0.5,-6) # globals_oa.boat.hint(viz.PRELOAD_HINT) globals_oa.boat.setEuler([-90,0,0]) oceanFloor = globals_oa.boat.getChild('OceanFloor.osgb') oceanFloor.setAnimationSpeed(0.25) H2O = globals_oa.boat.getChild('H2O_Molecule_Hovering') H2O.setPosition(.1,-0.13,0.05) # oceanFloor.visible(False) global h2co3molecule h2co3molecule = vizfx.addChild(globals_oa.pathToH2CO3molecule) h2co3moleculeScale = 7 h2co3molecule.setScale(h2co3moleculeScale,h2co3moleculeScale,h2co3moleculeScale) h2co3molecule.visible(viz.OFF) # h2co3molecule.setPosition(globals_oa.h2CO3LocationUntilWeChangeAgain) # h2co3molecule.setAnimationSpeed(0.1) # h2co3molecule.setAnimationTime(8.9) # bigCO2 = vizfx.addChild(globals_oa.co2HoveringMoleculePath) #bigCO2 = globals_oa.boat.getChild('fallingMoleculeToTouch.OSGB') bigCO2 = vizfx.addChild(globals_oa.specialCO2) bigCO2.setPosition(0,21,20) bigCO2.setScale(7,7,7) lowPolyMole = bigCO2.getChild('singleCO2_noAnimation.OSGB') lowPolyMole.disable(viz.RENDERING) highPolyMole = bigCO2.getChild('singleCO2_highPoly.OSGB') bubble = bigCO2.getChild('bubble.OSGB') bigH2O = globals_oa.boat.getChild('H2Oanimated.OSGB') footprintfootprints = globals_oa.boat.getChild('footprints_withText.OSGB') #getting the falling molecules from the model and disabling their rendering for mole in LIST_OF_FALLING_MOLES: node = globals_oa.boat.getChild(mole) node.disable(viz.RENDERING) rampTexture = viz.addTexture(r'resources\whitesquare.jpg') #Turning off the rendering for preload, only to turn on their rendering in showStuff hideStuff()
def loadStuffAtStartAndHideThemALL(): global rotatingSnail, corrodedRotatingSnail, fishZone1, fishZone2, egg globals_oa.cg_scene_init_called = True #loading the zones, if not loaded already if globals_oa.terrainZone1 is None: globals_oa.terrainZone1 = vizfx.addChild(globals_oa.FILE_PATH_TO_ZONE1) worldvizcode.initVFXforDC(globals_oa.terrainZone1) # should moved into loadAndHide? # worldvizcode.stopEffects() globals_oa.terrainZone1.setPosition(1,0,0.5) egg = globals_oa.terrainZone1.getChild('bubble.OSGB') egg.visible(viz.OFF) loadTheSnailFlagListAndHideFlags() if globals_oa.terrainZone3 is None: globals_oa.terrainZone3 = vizfx.addChild(globals_oa.FILE_PATH_TO_ZONE3) globals_oa.terrainZone3.setPosition(1,0,0.5) if not globals_oa.transportSetUpCalled: transport_vhil.setUp() if globals_oa.ocean is None: globals_oa.ocean = vizfx.addChild(globals_oa.FILE_PATH_TO_WATER) globals_oa.ocean.setPosition(0.0, 2.5, 0.0) globals_oa.ocean.setAnimationSpeed(0.25) globals_oa.ocean.draworder(9) if not globals_oa.loadAudioAssetsCalled: audioCache.loadAudioAssets() # fishZone1 = schooling.initialize(1) # fishZone2 = schooling.initialize(2) # schooling.hide(fishZone1) # schooling.hide(fishZone2) rotatingSnail = vizfx.addChild(globals_oa.ROTATING_SNAIL) rotatingSnail.setScale([0.1,0.1,0.1]) rotatingSnail.visible(viz.OFF) corrodedRotatingSnail = vizfx.addChild(globals_oa.CORRODED_SNAIL) corrodedRotatingSnail.setScale([0.1, 0.1, 0.1]) corrodedRotatingSnail.visible(viz.OFF) #Hiding pre-loaded assets hideStuff()