def config_graphics_context(self, gc): """ Configure displacement and scale for the given wx.GraphicsContext, so that (0,0) is the starting grid coords, and "1" is the tile width/length, centralizing the game board. """ # Finds the max tile size ... width, height = self.GetSize() fw = DSIZE["FrameWidth"] self.tile_size = max( MIN_TILE_SIZE, lz.rint(min( width / (self.game.cols + 2 * fw), height / (self.game.rows + 2 * fw) )) ) # ... and the game displacement self.gamewidth = self.tile_size * self.game.cols self.gameheight = self.tile_size * self.game.rows self.xleft = (width - self.gamewidth) / 2 # Corner to draw tiles self.ytop = (height - self.gameheight) / 2 # Adjust axis for unitary tile size starting from (0,0) gc.Translate(self.xleft, self.ytop) gc.Scale(self.tile_size, self.tile_size)
"æ": [820, 1530], "ɑ": [750, 940], "ɒ": [700, 760], "ʌ": [600, 1170], "ɔ": [500, 700], "ɤ": [460, 1310], "o": [360, 640], "ɯ": [300, 1390], "u": [250, 595], } # Initialization rate = 44100 s, Hz = sHz(rate) inertia_dur = 1 * s inertia_filter = maverage(rint(inertia_dur)) api = sys.argv[1] if sys.argv[1:] else None # Choose API via command-line chunks.size = 1 if api == "jack" else 16 with AudioIO() as player: first_coeffs = formants[vowels[0]] # These are signals to be changed during the synthesis f1 = ControlStream(first_coeffs[0] * Hz) f2 = ControlStream(first_coeffs[1] * Hz) gain = ControlStream(0) # For fading in # Creates the playing signal filt = CascadeFilter([ resonator.z_exp(inertia_filter(f1).skip(inertia_dur), 400 * Hz),
"ɑ": [750, 940], "ɒ": [700, 760], "ʌ": [600, 1170], "ɔ": [500, 700], "ɤ": [460, 1310], "o": [360, 640], "ɯ": [300, 1390], "u": [250, 595], } # Initialization rate = 44100 s, Hz = sHz(rate) inertia_dur = .5 * s inertia_filter = maverage(rint(inertia_dur)) with AudioIO() as player: first_coeffs = formants[vowels[0]] # These are signals to be changed during the synthesis f1 = ControlStream(first_coeffs[0] * Hz) f2 = ControlStream(first_coeffs[1] * Hz) gain = ControlStream(0) # For fading in # Creates the playing signal filt = CascadeFilter([ resonator.z_exp(inertia_filter(f1).skip(inertia_dur), 400 * Hz), resonator.z_exp(inertia_filter(f2).skip(inertia_dur), 2000 * Hz), ]) sig = filt((saw_table)(100 * Hz)) * inertia_filter(gain)
"ø": [370, 1900], "ɛ": [610, 1900], "œ": [585, 1710], "a": [850, 1610], "æ": [820, 1530], "ɑ": [750, 940], "ɒ": [700, 760], "ʌ": [600, 1170], "ɔ": [500, 700], "ɤ": [460, 1310], "o": [360, 640], "ɯ": [300, 1390], "u": [250, 595], } inertia_filter = maverage(rint(.5 * s)) with AudioIO() as player: f1, f2 = ControlStream(0), ControlStream(pi) gain = ControlStream(0) filt = CascadeFilter([ resonator.z_exp(inertia_filter(f1), 400 * Hz), resonator.z_exp(inertia_filter(f2), 2000 * Hz), ]) sig = filt((saw_table)(100 * Hz)) * inertia_filter(gain) player.play(sig) vowels = "aɛiɒu" for vowel in vowels: coeffs = formants[vowel]