def createPlayer1(autEnabled):
    '''createPlayer1(autEnabled) -> Automaton

Synthesises a transducer for Player 1 from the Enabled automaton autEnabled.
Player 1 nondeterministically chooses one enabled transition (if such exists).
'''
    enabledTransd = autEnabled.toTransducer()

    # the transducer for "no transition enabled"
    noEnabledTransTransd = enabledTransd.renameStates(lambda s: s + '_noEn')
    noEnabledTransTransd = noEnabledTransTransd.filterTrans(
        lambda trans: (trans[1], trans[2]) != (SYMBOL_ENABLED, SYMBOL_ENABLED))

    noEnabledTransTransd = noEnabledTransTransd.removeUseless()

    rename1 = lambda state: state + "_en1"
    rename2 = lambda state: state + "_en2"

    # the transducer for chosing one enabled transition
    oneChosenTransTransd1 = enabledTransd.renameStates(rename1)
    oneChosenTransTransd2 = enabledTransd.renameStates(rename2)

    oneChosenTransTransd1 = oneChosenTransTransd1.clearAcceptStates()
    oneChosenTransTransd2 = oneChosenTransTransd2.clearStartStates()

    oneChosenTransTransdMerged = Automaton.autUnion(oneChosenTransTransd1, oneChosenTransTransd2)

    for trans in enabledTransd.transitions:
        fstSymb = Automaton.getSymbol1(trans)
        sndSymb = Automaton.getSymbol2(trans)

        if (fstSymb, sndSymb) == (SYMBOL_ENABLED, SYMBOL_ENABLED):
            oneChosenTransTransdMerged.addTransTransd(
                rename1(Automaton.getSrcState(trans)),
                SYMBOL_ENABLED,
                SYMBOL_CHOSEN,
                rename2(Automaton.getTgtState(trans)))

    # result = Automaton.autUnion(oneChosenTransTransdMerged, noEnabledTransTransd)
    result = oneChosenTransTransdMerged
    result = result.singleStartState(PLAYER1_START_STATE)

    return result