def room():
    from autospawner.spawner import Spawner
    spawner = Spawner()
    shard = spawner.getShard()
    room = spawner.getRoom(shard)
    position = spawner.getPosition(room, shard)
    click.echo("%s %s %s,%s" % (shard, room, position['x'], position['y']))
def respawn():
    from autospawner.spawner import Spawner
    spawner = Spawner()
    if not spawner.shouldSpawn():
        click.echo('Not appropriate to spawn at this time')
        sys.exit(-1)
    shard = spawner.getShard()
    room = spawner.getRoom(shard)
    position = spawner.getPosition(room, shard)
    click.echo("%s %s %s,%s" % (shard, room, position['x'], position['y']))
Exemple #3
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def room():
    from autospawner.spawner import Spawner
    spawner = Spawner()
    shard = spawner.getShard()
    room = spawner.getRoom(shard)
    if not room:
        click.echo('No suitable room')
        sys.exit(-1)
    position = spawner.getPosition(room, shard)
    click.echo("%s %s %s,%s" % (shard, room, position['x'], position['y']))
def shard():
    from autospawner.spawner import Spawner
    spawner = Spawner()
    shard = spawner.getShard()
    click.echo(shard)