def create_cow_changed(self): if self.CreateCow.value: transform_name = "transformObject"+str(self.actual_object_num) wobble_name = "wobbleObject"+str(self.actual_object_num) drag_name = "dragObject"+str(self.actual_object_num) state_set = avango.osg.nodes.StateSet() state_set.RescaleNormalMode.value = 1 transform_object = avango.osg.nodes.LoadFile(Name=transform_name,Filename="/home/ddangelo/data/osgData/cow.osg", StateSet=state_set) drag_object = avango.osg.nodes.MatrixTransform(Name=drag_name) inspector_object = avango.osg.nodes.MatrixTransform(Name=wobble_name) drag_object.Children.value.append(inspector_object) inspector_object.Children.value.append(transform_object) transform_object.add_and_init_field(avango.script.SFObject(), "MenuToolBehavior", object_behavior) object_root.Children.value.append(drag_object) self.actual_object_num += 1 inspector.update_model() # wait for button release to close menu - otherwise the widget will miss the button release, # because the widget is removed from panel before the button was released. if self.old_cow_state and not self.CreateCow.value: panel_group.hide_panels() self.old_cow_state = self.CreateCow.value
def delete_object_changed(self): print "A Delete object" # react on butten release: close panel and delete object if self.delete_old_state and not self.DeleteObject.value: scene_graph_parent = self.hit_object.Parents.value[0].Parents.value[0] print "hitObjectName: " + str(scene_graph_parent.Name.value) #scene_root.Children.value.remove(self.hit_object) object_root.Children.value.remove(scene_graph_parent) self.delete_old_state = False panel_group.hide_panels() print "B Delete object" inspector.update_model() #self.actual_object_num -= 1 self.delete_old_state = self.DeleteObject.value
def create_sphere_changed(self): if self.CreateSphere.value: new_sphere = avango.osg.nodes.Sphere(Radius=1.0, Name="dragObject"+str(self.actual_object_num)) new_sphere.add_and_init_field(avango.script.SFObject(), "MenuToolBehavior", object_behavior) object_root.Children.value.append(new_sphere) self.actual_object_num += 1 inspector.update_model() # wait for button release to close menu - otherwise the widget will miss the button release, # because the widget is removed from panel before the button was released. if self.old_sphere_state and not self.CreateSphere.value: panel_group.hide_panels() self.old_sphere_state = self.CreateSphere.value
def delete_object_changed(self): print "A Delete object" # react on butten release: close panel and delete object if self.delete_old_state and not self.DeleteObject.value: scene_graph_parent = self.hit_object.Parents.value[ 0].Parents.value[0] print "hitObjectName: " + str(scene_graph_parent.Name.value) #scene_root.Children.value.remove(self.hit_object) object_root.Children.value.remove(scene_graph_parent) self.delete_old_state = False panel_group.hide_panels() print "B Delete object" inspector.update_model() #self.actual_object_num -= 1 self.delete_old_state = self.DeleteObject.value
def create_sphere_changed(self): if self.CreateSphere.value: new_sphere = avango.osg.nodes.Sphere(Radius=1.0, Name="dragObject" + str(self.actual_object_num)) new_sphere.add_and_init_field(avango.script.SFObject(), "MenuToolBehavior", object_behavior) object_root.Children.value.append(new_sphere) self.actual_object_num += 1 inspector.update_model() # wait for button release to close menu - otherwise the widget will miss the button release, # because the widget is removed from panel before the button was released. if self.old_sphere_state and not self.CreateSphere.value: panel_group.hide_panels() self.old_sphere_state = self.CreateSphere.value
def create_cow_changed(self): if self.CreateCow.value: transform_name = "transformObject" + str(self.actual_object_num) wobble_name = "wobbleObject" + str(self.actual_object_num) drag_name = "dragObject" + str(self.actual_object_num) state_set = avango.osg.nodes.StateSet() state_set.RescaleNormalMode.value = 1 transform_object = avango.osg.nodes.LoadFile( Name=transform_name, Filename="/home/ddangelo/data/osgData/cow.osg", StateSet=state_set) drag_object = avango.osg.nodes.MatrixTransform(Name=drag_name) inspector_object = avango.osg.nodes.MatrixTransform( Name=wobble_name) drag_object.Children.value.append(inspector_object) inspector_object.Children.value.append(transform_object) transform_object.add_and_init_field(avango.script.SFObject(), "MenuToolBehavior", object_behavior) object_root.Children.value.append(drag_object) self.actual_object_num += 1 inspector.update_model() # wait for button release to close menu - otherwise the widget will miss the button release, # because the widget is removed from panel before the button was released. if self.old_cow_state and not self.CreateCow.value: panel_group.hide_panels() self.old_cow_state = self.CreateCow.value