Exemple #1
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	def test_anti_alias_off(self):
		from bGrease.renderer import Vector
		world = self.make_world()
		renderer = Vector(anti_alias=False)
		renderer.set_world(world)
		gl = TestGL()
		renderer.draw(gl=gl)
		self.assertTrue(gl.GL_LINE_SMOOTH not in gl.enabled)
		self.assertTrue(gl.GL_BLEND not in gl.enabled)
Exemple #2
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	def test_draw_empty(self):
		from bGrease.renderer import Vector
		world = TestWorld()
		world.shapes = []
		world.positions = []
		world.renderable = []
		renderer = Vector()
		renderer.set_world(world)
		gl = TestGL()
		# Renderer should run without complaint with no verts
		renderer.draw(gl=gl)
Exemple #3
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	def test_draw_plain(self):
		from bGrease.renderer import Vector
		from bGrease.geometry import Vec2d, Vec2dArray
		import pyglet
		world = self.make_world()
		renderer = Vector()
		renderer.set_world(world)
		gl = TestGL()
		renderer.draw(gl=gl)
		self.assertTrue(gl.GL_VERTEX_ARRAY in gl.enabled)
		self.assertTrue(gl.GL_COLOR_ARRAY in gl.enabled)
		self.assertEqual(gl.client_attrib_pushed, gl.GL_CLIENT_VERTEX_ARRAY_BIT)
		verts = gl.vert_pointer.contents
		indices = gl.draw_indices.contents
		self.assertTrue(len(verts) > max(indices))
		self.assertTrue(len(indices) >= gl.draw_count)
		self.assertTrue(gl.draw_count < 65536)
		self.assertEqual(gl.draw_type, pyglet.gl.GL_UNSIGNED_SHORT)
		self.assertTrue(gl.state_reset)
		self.assertFalse(hasattr(gl, 'line_width'))