Exemple #1
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 def blackjack(self):
     player = self.player
     amount = Decimal('1.5') * self.bet
     player.credit(amount)
     player.update_balance(self.round.table_id, str(amount))
     self.resolve()
     data = {'player_id': self.player_id, 'name': player.name }
     client = Client(data=data, table_id=self.round.table_id, action='blackjack')
     client.notify()
Exemple #2
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 def deal_dealer_cards(self):
     """
     Hand is over, deal dealer cards,
     Send the client data for the dealers down card, and call 'flip_down_card()' there
     
     """
     dealer_hand = self.current_round.dealers_hand
     data = dealer_hand.get_cards() 
     client = Client(data=data[0], table_id=self.id, action='flip_down_card')
     client.notify()
     #only deal if it is
      
     if BlackJackHand.objects.filter(round=self.current_round, resolved=False, dealers_hand=False):
         while (dealer_hand.score < 17) and (not dealer_hand.busted):
             time.sleep(.7)
             new_card = self.pull_card()
             dealer_hand.add_card(new_card)
         
     self.game_state = consts.GAME_STATE_BIDDING
     self.save()
     self.update_game()
     self.resolve_bets()
Exemple #3
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 def create(self, request, table_id, response):
     """
     Send a chat message to your table
     API Handler: POST /table/{id}/chat
     PARAMS:
         @message [string] Text of the message you want to send
     """
     player = request.user.get_profile()
     message = request.POST.get('message')
     if not message:
         return response.send(errors="Provide a message to send")
     
     try:
         Seat.objects.get(table__id=table_id, player=player)
     except Seat.DoesNotExist:
         return response.send(errors="You aren't sitting at that table", status=500)
     
     data = {'message': message, 'from_id': player.id, 'from_name': player.name}
     client = Client(data=data, table_id=table_id, action='chat')
     client.notify()
     
     return response.send()
     
Exemple #4
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 def add_card(self, card):
     cards = self.get_cards()
     cards.append(card)
     self.set_cards(cards)
     if self.can_split:
         actions = self.get_available_actions()
         actions.append('split')
         self.set_available_actions(actions)
     self.save()
     
     #augment the card data for client
     if self.dealers_hand:
         card['dealt_to'] = 'dealer'
     else:
         if self.split_from.all().count():
             card['split_card'] = True
         player_id = self.player_id
         card['dealt_to'] = player_id
             
     if (self.dealers_hand and self.num_cards == 1):
         card.update(Card.get_face_down())
         
     client = Client(data=card, table_id=self.round.table_id, action='deal_card')
     client.notify()
Exemple #5
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 def update_balance(self, table_id, balance_change):
     data = {'balance': self.pretty_balance, 'balance_change': balance_change}
     client = Client(data=data, table_id=table_id,
                             player_id=self.id, action='update_balance')
     client.notify()
Exemple #6
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 def update_game(self):
     data = self.get_game_data()
     client = Client(data=data, table_id=self.id, action='update_game')
     client.notify()