def test_rename_tag_name_taken(self):
        tag = Tag(owner=self.test_user_id, name=self.tag_name)
        self.session.add(tag)
        tag2 = Tag(owner=self.test_user_id, name=self.tag_name_new)
        self.session.add(tag2)
        self.session.commit()

        with self.assertRaises(IntegrityError):
            TagWrapper.rename_tag(self.session, self.test_user_id, self.tag_name, self.tag_name_new)
    def setUp(self):
        self.tag_name_alt = TAGS[1]
        self.all_tags = TAGS
        self.test_user_id = TEST_USER_ID
        engine, Session = startup()
        self.session = Session()
        self.test_game_id = TEST_GAME_ID
        self.test_game_ids = self.create_replay_names()

        test_user = self.session.query(Player).filter(Player.platformid == self.test_user_id).first()
        if test_user is None:
            test_user = Player(platformid=self.test_user_id)
            self.session.add(test_user)

        for i in range(len(self.test_game_ids)):
            tag_name = self.all_tags[i]
            tag = self.session.query(Tag).filter(Tag.owner == self.test_user_id, Tag.name == tag_name).first()
            if tag is None:
                tag = Tag(owner=self.test_user_id, name=tag_name)
                self.session.add(tag)

        for game_id in self.test_game_ids:
            game = self.session.query(Game).filter(Game.hash == game_id).first()
            if game is None:
                game = Game(hash=game_id)
                self.session.add(game)

        self.session.commit()

        # add some spice to the games :>
        for i in range(len(self.test_game_ids)):
            game_id = self.test_game_ids[i]
            for j in range(len(self.test_game_ids) - i):
                TagWrapper.add_tag_to_game(self.session, game_id, self.test_user_id, self.all_tags[j])
Exemple #3
0
 def create_tag(session,
                user_id: str,
                name: str,
                private_key: str = None) -> Tag:
     tag = Tag(name=name, owner=user_id, private_id=private_key)
     session.add(tag)
     session.commit()
     return tag
    def test_get_tag_success(self):
        tag = Tag(owner=self.test_user_id, name=self.tag_name)
        self.session.add(tag)
        self.session.commit()

        tag = TagWrapper.get_tag(self.session, self.test_user_id, self.tag_name)

        self.assertIsNotNone(tag)
    def test_remove_tag_success(self):
        tag = Tag(owner=self.test_user_id, name=self.tag_name)
        self.session.add(tag)
        self.session.commit()

        TagWrapper.delete_tag(self.session, self.test_user_id, self.tag_name)
        tag = self.session.query(Tag).filter(Tag.owner == self.test_user_id, Tag.name == self.tag_name).first()

        self.assertIsNone(tag)
    def setUp(self):
        self.tag_name = TAGS[0]
        self.tag_name_alt = TAGS[1]
        self.test_user_id = TEST_USER_ID
        engine, Session = startup()
        self.session = Session()
        self.test_game_id = TEST_GAME_ID

        test_user = self.session.query(Player).filter(Player.platformid == self.test_user_id).first()
        if test_user is None:
            test_user = Player(platformid=self.test_user_id)
            self.session.add(test_user)

        tag = self.session.query(Tag).filter(Tag.owner == self.test_user_id, Tag.name == self.tag_name).first()
        if tag is None:
            tag = Tag(owner=self.test_user_id, name=self.tag_name)
            self.session.add(tag)

        game = self.session.query(Game).filter(Game.hash == self.test_game_id).first()
        if game is None:
            game = Game(hash=self.test_game_id)
            self.session.add(game)

        self.session.commit()
Exemple #7
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 def create_tag(session, user_id: str, name: str) -> Tag:
     tag = Tag(name=name, owner=user_id)
     session.add(tag)
     session.commit()
     return tag