Exemple #1
0
def markPlayerReady(game_id, player_id):
    currentGame = db.getGame(game_id)
    if currentGame:
        db.updatePlayerStatus(game_id, player_id, "ready")
        gamePlayers = db.getGamePlayers(game_id)
        readyPlayers = db.getReadyPlayers(game_id)
        if gamePlayers == readyPlayers:
            db.updateGameStatus(game_id, "on")
            db.setFirstTurn(game_id)
        return True
    return False
Exemple #2
0
def generateGameStatus(game_id, player_id):
    currentPlayer = {"name": player_id}
    currentGame = db.getGame(game_id)
    currentGame["sequence"] = currentGame["sequence"].split(",")
    gamePlayers = db.getGamePlayers(game_id)
    currentPlayer["status"] = "viewer"
    if not currentGame['closed'] and len(
            currentGame['sequence']) == len(gamePlayers):
        db.gameIsClosed(game_id)
        db.updateGameStatus(game_id, "waiting")
    currentPlayer["status"] = "viewer"
    for p in gamePlayers:
        if p["player"] == player_id:
            currentPlayer["status"] = p["status"]
            break
    return {"game": currentGame, "players": gamePlayers, "user": currentPlayer}
Exemple #3
0
def wrongTurn(game_id, player_id):
    db.updatePlayerStatus(game_id, player_id, "failed")
    nextPlayer = db.getNextPlayer(game_id, player_id)
    if not nextPlayer:
        return db.updateGameStatus(game_id, "failed")
    return db.updatePlayerStatus(game_id, nextPlayer, "turn")