def save_and_get_back(): # Save time background_premade_code.add_time_to_database(time.clock() - t0) print "Player %s" % current_player_name, "has %.2d:%.2d left" % background_premade_code.time_left( ) main_canvas.destroy() os.system("disambig_home_screen.py") exit()
def check_time(): # if time > 1800s then you_lose global t0 # Save time to database background_premade_code.add_time_to_database(time.clock() - t0) # Reset counter t0 = time.clock() if background_premade_code.value_at(0) < 1800: return else: you_lose()
def you_win(): main_canvas.destroy() background_premade_code.add_time_to_database(time.clock() - t0) os.system("background_win_game.py") exit()