Exemple #1
0
class RPSGame(QDialog):
    def __init__(self, parent=None):
        super().__init__(parent)

        # Rock-Paper-Scissors Layout creation
        rpsLayout = QGridLayout()

        # Balance display window
        self.balance = Balance()
        self.balanceWindow = QTextEdit()
        self.balanceWindow.setMaximumHeight(30)  # 세로 길이 수정
        self.balanceWindow.setMaximumWidth(80)
        self.balanceWindow.setReadOnly(True)
        self.balanceWindow.setAlignment(Qt.AlignCenter)
        rpsLayout.addWidget(self.balanceWindow, 0, 2, 1, 1)

        self.balanceLabel = QLabel()
        self.balanceLabel.setText('               잔액:')
        rpsLayout.addWidget(self.balanceLabel, 0, 1, 1, 1)

        # Result display window
        self.resultWindow = QTextEdit()  # 결과를 출력하는 페이지, 추후 이미지를 넣을지 글자만 넣을지 결정
        self.resultWindow.setReadOnly(True)  # 연결을 읽기 전용으로 함
        self.resultWindow.setAlignment(Qt.AlignCenter)
        rpsLayout.addWidget(self.resultWindow, 1, 0, 1, 3)

        # Rock Button
        self.rockButton = Button('바위', self.rockButtonClicked)  # 추후 이미지로 설정
        rpsLayout.addWidget(self.rockButton, 2, 1, 1, 1)

        # Paper Button
        self.paperButton = Button('보', self.paperButtonClicked)
        rpsLayout.addWidget(self.paperButton, 2, 2, 1, 1)

        # Scissors Button
        self.scissorsButton = Button('가위', self.scissorsButtonClicked)
        rpsLayout.addWidget(self.scissorsButton, 2, 0, 1, 1)

        # Button for check the result
        self.checkResultButton = Button('결과 확인하기',
                                        self.checkResultButtonClicked)
        self.checkResultButton.setEnabled(False)
        self.checkResultButton.setMaximumHeight(30)  # 세로 길이 수정
        rpsLayout.addWidget(self.checkResultButton, 3, 0, 1, 3)

        # window output
        rpsLayout.setSizeConstraint(QLayout.SetFixedSize)  # 사이즈 고정
        self.setLayout(rpsLayout)
        self.setWindowTitle("Rock-Paper-Scissors Game")

    def setGame(self):
        self.balance = Balance()
        self.balanceWindow.setPlaceholderText(
            str(self.balance.currentBalance()))  # 금액 띄우기

    #  연결 된 창 띄우기
    def outputMainWindow(self):
        return super().exec_()

    #  바위 버튼 눌렀을 때 이벤트 처리
    def rockButtonClicked(self):
        self.goResult(2)

    #  보 버튼 눌렀을 때 이벤트 처리
    def paperButtonClicked(self):
        self.goResult(3)

    #  가위 버튼 눌렀을 때 이벤트 처리
    def scissorsButtonClicked(self):
        self.goResult(1)

    #  결과 산출 메소드
    def goResult(self, rps):
        self.game = Game()
        self.balance.deductPrice()

        if self.game.determineWinOrLose(rps) == "win":
            self.resultWindow.setPlaceholderText("win")
            self.balance.winPrice()

        elif self.game.determineWinOrLose(rps) == "lose":
            self.resultWindow.setPlaceholderText("lose")
            self.balance.losePrice()

        elif self.game.determineWinOrLose(rps) == "draw":
            self.resultWindow.setPlaceholderText("draw")
            self.balance.drawPrice()

        self.balanceWindow.setPlaceholderText(
            str(self.balance.currentBalance()))  # 현재 금액 띄우기

        if self.balance.currentBalance() >= 1000:
            self.checkResultButton.setEnabled(True)
            self.rockButton.setEnabled(False)
            self.paperButton.setEnabled(False)
            self.scissorsButton.setEnabled(False)
        elif self.balance.currentBalance() <= 0:
            self.checkResultButton.setEnabled(True)
            self.rockButton.setEnabled(False)
            self.paperButton.setEnabled(False)
            self.scissorsButton.setEnabled(False)

    # 결과 확인하기 버튼 눌렀을 때 이벤트 처리
    def checkResultButtonClicked(self):
        self.close()
        if self.balance.currentBalance() >= 1000:
            self.finishWindow = Finish_Win()
            self.finishWindow.outputFinishWindow()

        elif self.balance.currentBalance() <= 0:
            self.finishWindow = Finish_Lose()
            self.finishWindow.outputFinishWindow()

        else:
            return 0
Exemple #2
0
class RPSGame(QDialog):
    def __init__(self, parent=None):
        super().__init__(parent)

        # Rock-Paper-Scissors Layout creation
        rpsLayout = QGridLayout()

        # Balance display window
        self.balance = Balance()
        self.balanceWindow = QTextEdit()
        self.balanceWindow.setMaximumHeight(30)  # 세로 길이 수정
        self.balanceWindow.setMaximumWidth(80)
        self.balanceWindow.setReadOnly(True)
        self.balanceWindow.setAlignment(Qt.AlignCenter)
        rpsLayout.addWidget(self.balanceWindow, 0, 2, 1, 1)

        # 위에 결과 출력
        self.resultWindow2 = QTextEdit(
        )  # 결과를 출력하는 페이지, 추후 이미지를 넣을지 글자만 넣을지 결정
        self.resultWindow2.setMaximumHeight(30)  # 세로 길이 수정
        self.resultWindow2.setMaximumWidth(80)
        self.resultWindow2.setReadOnly(True)  # 연결을 읽기 전용으로 함
        self.resultWindow2.setAlignment(Qt.AlignCenter)
        rpsLayout.addWidget(self.resultWindow2, 0, 0, 1, 1)

        self.balanceLabel = QLabel()
        self.balanceLabel.setText('               잔액:')
        rpsLayout.addWidget(self.balanceLabel, 0, 1, 1, 1)
        '''
        # Result display window
        self.resultWindow = QTextEdit()  # 결과를 출력하는 페이지, 추후 이미지를 넣을지 글자만 넣을지 결정
        self.resultWindow.setReadOnly(True)  # 연결을 읽기 전용으로 함
        self.resultWindow.setAlignment(Qt.AlignCenter)
        rpsLayout.addWidget(self.resultWindow, 1, 0, 1, 3)        
        '''
        self.picWindow = QLabel()
        pic_basic = QPixmap('IMG-0017.JPG')
        pic = pic_basic.scaled(260, 240, Qt.KeepAspectRatio,
                               Qt.FastTransformation)
        self.picWindow.setPixmap(pic)
        rpsLayout.addWidget(self.picWindow, 1, 0, 1, 3)

        # Rock Button
        self.rockButton = Button('바위', self.rockButtonClicked)  # 추후 이미지로 설정
        self.rockButton.setStyleSheet('color:white; background:red')
        rpsLayout.addWidget(self.rockButton, 2, 1, 1, 1)

        # Paper Button
        self.paperButton = Button('보', self.paperButtonClicked)
        self.paperButton.setStyleSheet('color:white; background:green')
        rpsLayout.addWidget(self.paperButton, 2, 2, 1, 1)

        # Scissors Button
        self.scissorsButton = Button('가위', self.scissorsButtonClicked)
        self.scissorsButton.setStyleSheet('color:white; background:blue')
        rpsLayout.addWidget(self.scissorsButton, 2, 0, 1, 1)

        # Button for check the result
        self.checkResultButton = Button('결과 확인하기',
                                        self.checkResultButtonClicked)
        self.checkResultButton.setEnabled(False)
        self.checkResultButton.setMaximumHeight(30)  # 세로 길이 수정
        rpsLayout.addWidget(self.checkResultButton, 3, 0, 1, 3)

        # window output
        rpsLayout.setSizeConstraint(QLayout.SetFixedSize)  # 사이즈 고정
        self.setLayout(rpsLayout)
        self.setWindowTitle("Rock-Paper-Scissors Game")

    def setGame(self):
        self.balance = Balance()
        self.balanceWindow.setPlaceholderText(
            str(self.balance.currentBalance()))  # 금액 띄우기

    #  연결 된 창 띄우기
    def outputMainWindow(self):
        return super().exec_()

    #  바위 버튼 눌렀을 때 이벤트 처리
    def rockButtonClicked(self):
        self.goResult(2)

    #  보 버튼 눌렀을 때 이벤트 처리
    def paperButtonClicked(self):
        self.goResult(3)

    #  가위 버튼 눌렀을 때 이벤트 처리
    def scissorsButtonClicked(self):
        self.goResult(1)

    #  결과 산출 메소드
    def goResult(self, rps):
        self.game = Game()
        self.balance.deductPrice()

        # 승
        if self.game.determineWinOrLose(rps) == "youS_comP_win":
            self.resultWindow2.setPlaceholderText("win")
            pic_win = QPixmap('IMG-0014.JPG')
            pic = pic_win.scaled(260, 240, Qt.KeepAspectRatio,
                                 Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.winPrice()
        elif self.game.determineWinOrLose(rps) == "youR_comS_win":
            self.resultWindow2.setPlaceholderText("win")
            pic_win = QPixmap('IMG-0007.JPG')
            pic = pic_win.scaled(260, 240, Qt.KeepAspectRatio,
                                 Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.winPrice()
        elif self.game.determineWinOrLose(rps) == "youP_comR_win":
            self.resultWindow2.setPlaceholderText("win")
            pic_win = QPixmap('IMG-0011.JPG')
            pic = pic_win.scaled(260, 240, Qt.KeepAspectRatio,
                                 Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.winPrice()
        # 패
        elif self.game.determineWinOrLose(rps) == "youS_comR_lose":
            self.resultWindow2.setPlaceholderText("lose")
            pic_lose = QPixmap('IMG-0010.JPG')
            pic = pic_lose.scaled(260, 240, Qt.KeepAspectRatio,
                                  Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.losePrice()
        elif self.game.determineWinOrLose(rps) == "youR_comP_lose":
            self.resultWindow2.setPlaceholderText("lose")
            pic_lose = QPixmap('IMG-0016.JPG')
            pic = pic_lose.scaled(260, 240, Qt.KeepAspectRatio,
                                  Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.losePrice()
        elif self.game.determineWinOrLose(rps) == "youP_comS_lose":
            self.resultWindow2.setPlaceholderText("lose")
            pic_lose = QPixmap('IMG-0008.JPG')
            pic = pic_lose.scaled(260, 240, Qt.KeepAspectRatio,
                                  Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.losePrice()
        # 무
        elif self.game.determineWinOrLose(rps) == "youS_comS_draw":
            self.resultWindow2.setPlaceholderText("draw")
            pic_draw = QPixmap('IMG-0009.JPG')
            pic = pic_draw.scaled(260, 240, Qt.KeepAspectRatio,
                                  Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.drawPrice()
        elif self.game.determineWinOrLose(rps) == "youR_comR_draw":
            self.resultWindow2.setPlaceholderText("draw")
            pic_draw = QPixmap('IMG-0012.JPG')
            pic = pic_draw.scaled(260, 240, Qt.KeepAspectRatio,
                                  Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.drawPrice()
        elif self.game.determineWinOrLose(rps) == "youP_youP_draw":
            self.resultWindow2.setPlaceholderText("draw")
            pic_draw = QPixmap('IMG-0015.JPG')
            pic = pic_draw.scaled(260, 240, Qt.KeepAspectRatio,
                                  Qt.FastTransformation)
            self.picWindow.setPixmap(pic)
            self.balance.drawPrice()

        self.balanceWindow.setPlaceholderText(
            str(self.balance.currentBalance()))  # 현재 금액 띄우기

        if self.balance.currentBalance() >= 1000:
            self.balanceWindow.setPlaceholderText("1000")
            self.checkResultButton.setEnabled(True)
            self.rockButton.setEnabled(False)
            self.paperButton.setEnabled(False)
            self.scissorsButton.setEnabled(False)
            self.rockButton.setStyleSheet('color:white; background:gray')
            self.paperButton.setStyleSheet('color:white; background:gray')
            self.scissorsButton.setStyleSheet('color:white; background:gray')
        elif self.balance.currentBalance() <= 0:
            self.checkResultButton.setEnabled(True)
            self.rockButton.setEnabled(False)
            self.paperButton.setEnabled(False)
            self.scissorsButton.setEnabled(False)
            self.rockButton.setStyleSheet('color:white; background:gray')
            self.paperButton.setStyleSheet('color:white; background:gray')
            self.scissorsButton.setStyleSheet('color:white; background:gray')

    # 결과 확인하기 버튼 눌렀을 때 이벤트 처리
    def checkResultButtonClicked(self):
        self.close()
        if self.balance.currentBalance() >= 1000:
            self.finishWindow = Finish_Win()
            self.finishWindow.outputFinishWindow()

        elif self.balance.currentBalance() <= 0:
            self.finishWindow = Finish_Lose()
            self.finishWindow.outputFinishWindow()

        else:
            return 0