Exemple #1
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 def test_init(self):
     tiles = [Tile() for _ in range(9)]
     the_map = Map(3, 3, tiles)
     team = Team(Point(0, 0), the_map)
     self.assertEqual(team.deployed, [])
     self.assertEqual(team.undeployed, [])
     self.assertEqual(team.home, Point(0, 0))
Exemple #2
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 def test_get_elevation_empty_tile_and_not_on_map(self):
     elevations = {Point(0, 0): 1, Point(1, 0): 2,
                   Point(0, 1): -1, }
     tiles = [Tile(point=point, elevation=elevation) for point, elevation in elevations.items()]
     map_ = Map(2, 2, tiles)
     self.assertEqual(map_.get_elevation(Point(1, 1)), float('-inf'))
     self.assertEqual(map_.get_elevation(Point(-1, -1)), float('-inf'))
Exemple #3
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 def test_init_if_tiles_do_not_fill_points(self):
     tiles = get_tiles_without_points(3, 2)
     test_map = Map(3, 3, tiles)
     for point in Point(0, 0).to_rectangle(3, 2):
         self.assertIs(test_map.get_tile(point), tiles.pop(0))
     for point in Point(0, 2).to_rectangle(3, 1):
         self.assertFalse(test_map.has_tile(point))
Exemple #4
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    def test_get_unit(self):
        unit = Soldier()
        point = Point(1, 1)
        self.map.place_unit(unit, point)
        self.assertIs(unit, self.map.get_unit(point))

        self.assertIsNone(self.map.get_unit(Point(0, 0)))
Exemple #5
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    def test_allies_in_range_melee_weapon(self):
        points_to_elevation = {
            Point(1, 0): -3,
            Point(0, 1): 4,
            Point(1, 1): 0,
            Point(2, 1): -4,
            Point(1, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)

        origin, below, above = self.a_units
        far_below = Soldier()
        far_above = Soldier()
        self.team_a.add_player(far_above)
        self.team_a.add_player(far_below)
        origin.equip_weapon(MeleeWeapon(10, 10, 10, 10))

        the_map.place_unit(origin, Point(1, 1))
        the_map.place_unit(below, Point(1, 0))
        the_map.place_unit(above, Point(1, 2))
        the_map.place_unit(far_above, Point(0, 1))
        the_map.place_unit(far_below, Point(2, 1))

        tf = TargetFinder(the_map, [self.team_a, self.team_b])

        answer = tf.allies_in_range(origin)
        expected = {below: (1, 1), above: (1, -1)}
        self.assertEqual(answer, expected)
Exemple #6
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 def test_get_direction_to_combination(self):
     start = Point(1, 2)
     end = Point(5, 0)
     answer = start.get_direction_to(end)
     self.assertEqual(answer, CompositeDirection(E, E, E, E, S, S))
     magnitude = sqrt(20)
     self.assertAlmostEqual(answer.value[0], 4/magnitude, places=7)
     self.assertAlmostEqual(answer.value[1], -2/magnitude, places=7)
Exemple #7
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    def test_set_point(self):
        tile = Tile()
        self.assertIsNone(tile.get_point())
        self.assertFalse(tile.has_point())

        tile.set_point(Point(1, 1))
        self.assertEqual(tile.get_point(), Point(1, 1))
        self.assertTrue(tile.has_point())
Exemple #8
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    def test_get_slope_pos(self):
        point_1 = Point(1, 2)
        point_2 = Point(2, 4)
        slope = get_slope(point_1, point_2)
        self.assertEqual(slope, 2)

        point_1 = Point(1, 2)
        point_2 = Point(3, 3)
        slope = get_slope(point_1, point_2)
        self.assertEqual(slope, 0.5)
 def test_get_movement_points_with_path_only_to_max_mv(self):
     map_ = Map(3, 3, [Tile() for _ in range(9)])
     answer = MovementCalculator(map_).get_movement_points_with_path(
         Point(0, 0), 1)
     expected = {
         Point(0, 0): (0, []),
         Point(0, 1): (1, [N]),
         Point(1, 0): (1, [E])
     }
     self.assertEqual(answer, expected)
 def test_get_movement_points_only_includes_distances_on_map(self):
     map_ = Map(2, 2, [Tile() for _ in range(4)])
     answer = MovementCalculator(map_).get_movement_points(Point(0, 0), 100)
     expected = {
         Point(0, 0): 0,
         Point(0, 1): 1,
         Point(1, 0): 1,
         Point(1, 1): 2
     }
     self.assertEqual(answer, expected)
Exemple #11
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    def test_get_slope_neg(self):
        point_1 = Point(1, 2)
        point_2 = Point(0, 4)
        slope = get_slope(point_1, point_2)
        self.assertEqual(slope, -2)

        point_1 = Point(2, 2)
        point_2 = Point(0, 3)
        slope = get_slope(point_1, point_2)
        self.assertEqual(slope, -0.5)
    def test_get_movement_points_with_path_chooses_smallest_move_pts_different_order(
            self):

        elevations = {
            Point(0, 0): 2,
            Point(1, 0): 0,
            Point(0, 1): 1,
            Point(1, 1): 0
        }

        tiles = [
            Tile(point=point, elevation=elevation)
            for point, elevation in elevations.items()
        ]
        map_ = Map(2, 2, tiles)
        origin = Point(0, 1)
        expected = {
            Point(0, 0): (2, [S]),
            Point(1, 0):
            (2, [E, S]),  # point(1, 0) has two different ways from 0,1
            Point(0, 1): (0, []),
            Point(1, 1): (1, [E])
        }  # one way costs 2 and one way costs 3
        self.assertEqual(
            MovementCalculator(map_).get_movement_points_with_path(origin, 10),
            expected)
Exemple #13
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    def test_spawn(self):
        units = [Soldier(), Soldier(), Soldier()]
        for soldier in units:
            self.team.add_player(soldier)
        for _ in range(3):
            self.team.spawn()
        self.assertEqual(self.map.get_unit(Point(1, 0)), units[0])
        self.assertEqual(self.map.get_unit(Point(0, 1)), units[1])
        self.assertEqual(self.map.get_unit(Point(2, 1)), units[2])

        self.assertRaises(ValueError, self.team.spawn)
Exemple #14
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    def test_init_mixed_tiles(self):
        width = 2
        height = 2
        tiles = [Tile(point=Point(0, 0)), Tile(), Tile(), Tile(point=Point(1, 1))]
        self.assertFalse(tiles[1].has_point())

        test_map = Map(width, height, tiles)
        for tile in tiles:
            self.assertTrue(tile.has_point())
        for point in Point(0, 0).to_rectangle(width, height):
            self.assertIs(test_map.get_tile(point), tiles.pop(0))
Exemple #15
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 def test_at_distance_second_test(self):
     answer = Point(0, 0).at_distance(2)
     expected = [Point(0, -2),
                 Point(-1, -1), Point(1, -1),
                 Point(-2, 0), Point(2, 0),
                 Point(-1, 1), Point(1, 1),
                 Point(0, 2)]
     self.assertEqual(answer, expected)
 def test_get_movement_points_not_affected_by_unit_on_origin(self):
     map_ = Map(2, 2, [Tile() for _ in range(4)])
     origin = Point(0, 0)
     map_.place_unit(Soldier(), origin)
     answer = MovementCalculator(map_).get_movement_points(origin, 100)
     expected = {
         Point(0, 0): 0,
         Point(0, 1): 1,
         Point(1, 0): 1,
         Point(1, 1): 2
     }
     self.assertEqual(answer, expected)
 def test_get_movement_points_with_path_only_includes_distances_on_map(
         self):
     map_ = Map(2, 2, [Tile() for _ in range(4)])
     answer = MovementCalculator(map_).get_movement_points_with_path(
         Point(0, 0), 100)
     expected = {
         Point(0, 0): (0, []),
         Point(0, 1): (1, [N]),
         Point(1, 0): (1, [E]),
         Point(1, 1): (2, [E, N])
     }
     self.assertEqual(answer, expected)
Exemple #18
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 def is_higher_than_start_by_bounding_xs(self, start: Point,
                                         finish: Point) -> bool:
     slope = get_slope(start, finish)
     for delta_y in get_deltas_between(start.y, finish.y):
         delta_x_1 = floor(delta_y / slope)
         delta_x_2 = ceil(delta_y / slope)
         if self.map.get_elevation(start.plus(
                 delta_x_1, delta_y)) > self.map.get_elevation(start):
             return True
         if self.map.get_elevation(start.plus(
                 delta_x_2, delta_y)) > self.map.get_elevation(start):
             return True
     return False
Exemple #19
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    def test_spawn_with_obstacles_at_distance_one(self):
        obstacles = self.team.home.at_distance(1)
        for point in obstacles:
            self.map.place_unit(Soldier(), point)

        units = [Soldier() for _ in range(3)]
        for soldier in units:
            self.team.add_player(soldier)
        for _ in range(len(units)):
            self.team.spawn()
        expected_points = [Point(0, 0), Point(2, 0), Point(0, 2)]
        for soldier, point in zip(units, expected_points):
            self.assertEqual(self.map.get_unit(point), soldier)
Exemple #20
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    def setUp(self):

        self.map_length = 20
        self.map = Map(self.map_length, self.map_length,
                       [Tile() for _ in range(self.map_length**2)])
        self.team_a = Team(Point(self.map_length - 1, 0), self.map)
        self.team_b = Team(Point(0, self.map_length - 1), self.map)

        team_size = 3
        self.a_units = [Soldier() for _ in range(team_size)]
        self.b_units = [Soldier() for _ in range(team_size)]

        for a_unit, b_unit in zip(self.a_units, self.b_units):
            self.team_a.add_player(a_unit)
            self.team_b.add_player(b_unit)
Exemple #21
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 def is_higher_than_start_by_bounding_ys(self, start: Point,
                                         finish: Point) -> bool:
     """
     use floor and ceil
     """
     slope = get_slope(start, finish)
     for delta_x in get_deltas_between(start.x, finish.x):
         delta_y_1 = floor(slope * delta_x)
         delta_y_2 = ceil(slope * delta_x)
         if self.map.get_elevation(start.plus(
                 delta_x, delta_y_1)) > self.map.get_elevation(start):
             return True
         if self.map.get_elevation(start.plus(
                 delta_x, delta_y_2)) > self.map.get_elevation(start):
             return True
     return False
Exemple #22
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    def test_allies_in_range_by_weapon_range(self):
        origin, in_range, out_of_range = self.a_units
        for weapon_range in range(1, 5):
            self.map.remove_all_units()
            self.map.place_unit(origin, Point(0, 0))

            self.map.place_unit(in_range, Point(weapon_range, 0))
            self.map.place_unit(out_of_range, Point(weapon_range + 1, 0))
            tf = TargetFinder(self.map, [self.team_a, self.team_b])
            origin.equip_weapon(RangedWeapon(1, 1, weapon_range, 1))

            answer = tf.allies_in_range(origin)
            expected = {
                in_range: (weapon_range, 0),
            }
            self.assertEqual(answer, expected)
Exemple #23
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 def test_init_pointed_tiles(self):
     width = 5
     height = 3
     tiles = get_tiles_with_points(width, height)
     test_map = Map(width, height, tiles)
     for point in Point(0, 0).to_rectangle(width, height):
         self.assertIs(test_map.get_tile(point), tiles.pop(0))
Exemple #24
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 def test_get_elevation(self):
     elevations = {Point(0, 0): 1, Point(1, 0): 2,
                   Point(0, 1): -1, Point(1, 1): 0}
     tiles = [Tile(point=point, elevation=elevation) for point, elevation in elevations.items()]
     map_ = Map(2, 2, tiles)
     self.assertEqual(map_.get_elevation(Point(0, 0)), 1)
     self.assertEqual(map_.get_elevation(Point(1, 0)), 2)
     self.assertEqual(map_.get_elevation(Point(0, 1)), -1)
     self.assertEqual(map_.get_elevation(Point(1, 1)), 0)
Exemple #25
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    def __init__(self, width: int, height: int, tiles: List[Tile]):
        self._all_points = Point(0, 0).to_rectangle(width, height)
        self._tiles = dict.fromkeys(self._all_points,
                                    None)  # type: Dict[Point, Tile]
        self._points_to_units = {}  # type: Dict[Point, Soldier]
        self._units_to_points = {}  # type: Dict[Soldier, Point]

        self._lay_tiles(tiles)
Exemple #26
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    def test_enemies_in_sight_different_sight_range(self):
        class NewSoldier(Soldier):
            def get_sight_range(self):
                return 3

        short_sighted = NewSoldier()
        self.team_a.add_player(short_sighted)

        in_sight, also_in_sight, out_of_sight = self.b_units
        self.map.place_unit(short_sighted, Point(0, 0))
        self.map.place_unit(in_sight, Point(3, 0))
        self.map.place_unit(also_in_sight, Point(2, 1))
        self.map.place_unit(out_of_sight, Point(4, 0))
        tf = TargetFinder(self.map, [self.team_a, self.team_b])

        answer = tf.enemies_in_sight(short_sighted)
        expected = {in_sight: 3, also_in_sight: 3}
        self.assertEqual(answer, expected)
Exemple #27
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    def test_allies_in_sight_no_allies(self):
        all_units = self.a_units[0:1] + self.b_units
        for index, unit in enumerate(all_units):
            self.map.place_unit(unit, Point(index, index))
        test_unit = all_units[0]

        teams = [self.team_a, self.team_b]
        test = TargetFinder(self.map, teams)
        answer = test.allies_in_sight(test_unit)
        self.assertEqual(answer, {})
Exemple #28
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    def test_enemies_in_range_no_enemies(self):
        all_units = self.b_units
        for index, unit in enumerate(all_units):
            self.map.place_unit(unit, Point(index, index))
        test_unit = all_units[2]

        teams = [self.team_a, self.team_b]
        test = TargetFinder(self.map, teams)
        answer = test.enemies_in_range(test_unit)
        self.assertEqual(answer, {})
Exemple #29
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    def get_all_usable_points(self, origin: Point, max_distance: int) -> Dict[int, List[Point]]:
        distances_to_points = dict.fromkeys(range(max_distance + 1), [])
        largest_map_distance = sum(self._map.get_size())

        stop_checking_map = min(largest_map_distance, max_distance) + 1

        for distance in range(stop_checking_map):
            on_map_pts = [point for point in origin.at_distance(distance)
                          if self._map.is_on_map(point) and self._map.has_tile(point)]
            distances_to_points[distance] = on_map_pts
        return distances_to_points
Exemple #30
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    def get_all_usable_points_units_only(self, origin: Point, max_distance: int) -> Dict[int, List[Point]]:
        distances_to_points = {key: [] for key in range(max_distance+1)}
        largest_map_distance = sum(self._map.get_size())

        stop_checking_map = min(largest_map_distance, max_distance) + 1

        for distance in range(stop_checking_map):
            on_map_pts = [point for point in origin.at_distance(distance)
                          if self._map.has_unit(point)]
            distances_to_points[distance] = on_map_pts
        return distances_to_points