Exemple #1
0
 def test_unteam_player_undeployed(self):
     unit = Soldier()
     unit_2 = Soldier()
     self.team.add_player(unit)
     self.team.add_player(unit_2)
     self.team.unteam_player(unit)
     self.assertEqual(self.team.undeployed, [unit_2])
Exemple #2
0
    def test_allies_in_range_melee_weapon(self):
        points_to_elevation = {
            Point(1, 0): -3,
            Point(0, 1): 4,
            Point(1, 1): 0,
            Point(2, 1): -4,
            Point(1, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)

        origin, below, above = self.a_units
        far_below = Soldier()
        far_above = Soldier()
        self.team_a.add_player(far_above)
        self.team_a.add_player(far_below)
        origin.equip_weapon(MeleeWeapon(10, 10, 10, 10))

        the_map.place_unit(origin, Point(1, 1))
        the_map.place_unit(below, Point(1, 0))
        the_map.place_unit(above, Point(1, 2))
        the_map.place_unit(far_above, Point(0, 1))
        the_map.place_unit(far_below, Point(2, 1))

        tf = TargetFinder(the_map, [self.team_a, self.team_b])

        answer = tf.allies_in_range(origin)
        expected = {below: (1, 1), above: (1, -1)}
        self.assertEqual(answer, expected)
Exemple #3
0
    def setUp(self):
        self.gun = RangedWeapon(2, 2, 2, 2)
        self.melee = Soldier()
        self.melee.equip_weapon(FIST)

        self.ranged = Soldier()
        self.ranged.equip_weapon(self.gun)
Exemple #4
0
    def test_attack(self):
        opponent = Soldier()
        self.assertEqual(self.soldier.get_weapon().dmg, 1)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 99)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 98)
Exemple #5
0
    def test_attack_with_different_weapon(self):
        opponent = Soldier()
        new_weapon = MeleeWeapon(10, 1)
        self.soldier.equip_weapon(new_weapon)
        self.assertEqual(self.soldier.get_weapon().dmg, 10)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 90)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 80)
Exemple #6
0
    def test_spawn(self):
        units = [Soldier(), Soldier(), Soldier()]
        for soldier in units:
            self.team.add_player(soldier)
        for _ in range(3):
            self.team.spawn()
        self.assertEqual(self.map.get_unit(Point(1, 0)), units[0])
        self.assertEqual(self.map.get_unit(Point(0, 1)), units[1])
        self.assertEqual(self.map.get_unit(Point(2, 1)), units[2])

        self.assertRaises(ValueError, self.team.spawn)
Exemple #7
0
    def test_spawn_with_obstacles_at_distance_one(self):
        obstacles = self.team.home.at_distance(1)
        for point in obstacles:
            self.map.place_unit(Soldier(), point)

        units = [Soldier() for _ in range(3)]
        for soldier in units:
            self.team.add_player(soldier)
        for _ in range(len(units)):
            self.team.spawn()
        expected_points = [Point(0, 0), Point(2, 0), Point(0, 2)]
        for soldier, point in zip(units, expected_points):
            self.assertEqual(self.map.get_unit(point), soldier)
Exemple #8
0
    def setUp(self):

        self.map_length = 20
        self.map = Map(self.map_length, self.map_length,
                       [Tile() for _ in range(self.map_length**2)])
        self.team_a = Team(Point(self.map_length - 1, 0), self.map)
        self.team_b = Team(Point(0, self.map_length - 1), self.map)

        team_size = 3
        self.a_units = [Soldier() for _ in range(team_size)]
        self.b_units = [Soldier() for _ in range(team_size)]

        for a_unit, b_unit in zip(self.a_units, self.b_units):
            self.team_a.add_player(a_unit)
            self.team_b.add_player(b_unit)
Exemple #9
0
 def test_spawn_no_room_on_map(self):
     units = [Soldier() for _ in range(10)]
     for soldier in units:
         self.team.add_player(soldier)
     for _ in range(8):
         self.team.spawn()
     self.assertRaises(ValueError, self.team.spawn)
Exemple #10
0
    def test_get_unit(self):
        unit = Soldier()
        point = Point(1, 1)
        self.map.place_unit(unit, point)
        self.assertIs(unit, self.map.get_unit(point))

        self.assertIsNone(self.map.get_unit(Point(0, 0)))
Exemple #11
0
 def do_actions(self, unit: Soldier):
     action_list = self.get_action_list(unit)
     while unit.get_action_points():
         for action in action_list:
             actionator = Actionator(unit, action, self._pm, self._map,
                                     [self._team_1, self._team_2])
             actionator.go()
Exemple #12
0
    def test_spawn_uses_undeployed_as_a_queue(self):
        units = [Soldier(), Soldier(), Soldier()]
        for soldier in units:
            self.team.add_player(soldier)
        self.assertEqual(self.team.undeployed, units)

        self.team.spawn()
        self.assertEqual(self.team.undeployed, units[1:])
        self.assertEqual(self.team.deployed, units[0:1])

        self.team.spawn()
        self.assertEqual(self.team.undeployed, units[2:])
        self.assertEqual(self.team.deployed, units[0:2])

        self.team.spawn()
        self.assertEqual(self.team.undeployed, [])
        self.assertEqual(self.team.deployed, units)
Exemple #13
0
    def test_attack_out_of_ammo_reloads_and_uses_action_points(self):
        soldier = Soldier(action_pts=10)
        weapon = MeleeWeapon(5, 1, 1, 2)
        soldier.equip_weapon(weapon)

        for _ in range(2):
            soldier.attack(self.soldier)

        self.assertEqual(weapon.ammo, 0)
        self.assertEqual(self.soldier.get_health(), 90)
        self.assertEqual(soldier.get_action_points(), 8)

        soldier.attack(self.soldier)

        self.assertEqual(weapon.ammo, 2)
        self.assertEqual(self.soldier.get_health(), 90)
        self.assertEqual(soldier.get_action_points(), 7)
Exemple #14
0
    def test_attack_uses_ammo_and_action_points(self):
        opponent = Soldier()
        self.soldier.equip_weapon(GUN)
        self.assertEqual(self.soldier.get_weapon().ammo, 10)
        self.assertEqual(self.soldier.get_weapon().action_pts, 2)
        self.assertEqual(self.soldier.get_action_points(), 3)

        self.soldier.attack(opponent)

        self.assertEqual(self.soldier.get_weapon().ammo, 9)
        self.assertEqual(self.soldier.get_action_points(), 1)
 def test_get_movement_points_not_affected_by_unit_on_origin(self):
     map_ = Map(2, 2, [Tile() for _ in range(4)])
     origin = Point(0, 0)
     map_.place_unit(Soldier(), origin)
     answer = MovementCalculator(map_).get_movement_points(origin, 100)
     expected = {
         Point(0, 0): 0,
         Point(0, 1): 1,
         Point(1, 0): 1,
         Point(1, 1): 2
     }
     self.assertEqual(answer, expected)
    def test_get_movement_points_with_path_with_occupied_space_in_place(self):
        elevations = {
            Point(0, 0): 2,
            Point(1, 0): 0,
            Point(2, 0): 3,
            Point(0, 1): 1,
            Point(1, 1): 0,
            Point(2, 1): 2,
            Point(0, 2): 2,
            Point(1, 2): 0,
            Point(2, 2): 1
        }
        tiles = [
            Tile(point=point, elevation=elevation)
            for point, elevation in elevations.items()
        ]

        map_ = Map(3, 3, tiles)

        occupied_point = Point(1, 1)
        origin = Point(1, 2)

        map_.place_unit(Soldier(), origin)
        map_.place_unit(Soldier(), occupied_point)

        expected = {
            Point(0, 0): (6, [W, S, S]),
            Point(1, 0): (7, [W, S, S, E]),
            Point(2, 0): (6, [E, S, S]),
            Point(0, 1): (4, [W, S]),
            Point(2, 1): (4, [E, S]),
            Point(0, 2): (3, [W]),
            Point(1, 2): (0, []),
            Point(2, 2): (2, [E])
        }
        self.assertEqual(
            MovementCalculator(map_).get_movement_points_with_path(origin, 10),
            expected)
Exemple #17
0
 def units_in_range(self, unit: Soldier):
     weapon = unit.get_weapon()
     weapon_range = weapon.range
     origin = self._map.get_point(unit)
     if weapon.is_melee_weapon():
         range_method = self._rf.get_attack_ranges_melee_units_only
     else:
         range_method = self._rf.get_attack_ranges_ranged_units_only
     distance_to_point_advantage = range_method(origin, weapon_range)
     del distance_to_point_advantage[0]
     return {
         self._map.get_unit(point_advantage[0]):
         (distance, point_advantage[1])
         for distance, point_advantage_list in
         distance_to_point_advantage.items()
         for point_advantage in point_advantage_list
     }
Exemple #18
0
    def units_in_sight(self, unit: Soldier):
        """

                :param unit:
                :return: units_to_distances
                """

        sight_range = unit.get_sight_range()
        origin = self._map.get_point(unit)
        distance_to_points = self._rf.get_sight_ranges_units_only(
            origin, sight_range)
        del distance_to_points[0]
        return {
            self._map.get_unit(point): distance
            for distance, points in distance_to_points.items()
            for point in points
        }
Exemple #19
0
 def test_init_set_parameters(self):
     unit = Soldier(5, 200, 10.0)
     self.assertEqual(unit.get_health(), 200)
     self.assertEqual(unit.get_action_points(), 5)
     self.assertEqual(unit._healing_pct, 10.0)
Exemple #20
0
 def setUp(self):
     self.soldier = Soldier()
Exemple #21
0
 def test_unteam_player_not_in_team(self):
     unit = Soldier()
     self.assertRaises(ValueError, self.team.unteam_player, unit)
Exemple #22
0
class TestSoldier(unittest.TestCase):
    def setUp(self):
        self.soldier = Soldier()

    def test_init_default_settings(self):
        self.assertIs(self.soldier.get_weapon(), FIST)
        self.assertEqual(self.soldier.get_health(), 100)
        self.assertEqual(self.soldier.get_action_points(), 3)
        self.assertEqual(self.soldier._healing_pct, 5.0)

    def test_init_set_parameters(self):
        unit = Soldier(5, 200, 10.0)
        self.assertEqual(unit.get_health(), 200)
        self.assertEqual(unit.get_action_points(), 5)
        self.assertEqual(unit._healing_pct, 10.0)

    def test_get_perimeter_size(self):
        unit = Soldier()
        self.assertEqual(unit.get_perimeter_size(), 1)
        unit.equip_weapon(GUN)
        self.assertEqual(unit.get_perimeter_size(), 5)

    def test_get_sight_rangs(self):
        unit = Soldier()
        self.assertEqual(unit.get_sight_range(), 10)

    def test_equip_weapon(self):
        stick = MeleeWeapon(3, 2)
        self.soldier.equip_weapon(stick)
        self.assertEqual(self.soldier.get_weapon(), stick)

    def test_receive_dmg(self):
        self.soldier.receive_dmg(99)
        self.assertEqual(self.soldier.get_health(), 1)

        self.soldier.receive_dmg(2)
        self.assertEqual(self.soldier.get_health(), 0)

        self.soldier.receive_dmg(0)
        self.assertEqual(self.soldier.get_health(), 0)

    def test_receive_dmg_negative_number_raises_value_error(self):
        self.assertRaises(ValueError, self.soldier.receive_dmg, -10)

    def test_attack(self):
        opponent = Soldier()
        self.assertEqual(self.soldier.get_weapon().dmg, 1)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 99)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 98)

    def test_attack_with_different_weapon(self):
        opponent = Soldier()
        new_weapon = MeleeWeapon(10, 1)
        self.soldier.equip_weapon(new_weapon)
        self.assertEqual(self.soldier.get_weapon().dmg, 10)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 90)

        self.soldier.attack(opponent)
        self.assertEqual(opponent.get_health(), 80)

    def test_attack_uses_ammo_and_action_points(self):
        opponent = Soldier()
        self.soldier.equip_weapon(GUN)
        self.assertEqual(self.soldier.get_weapon().ammo, 10)
        self.assertEqual(self.soldier.get_weapon().action_pts, 2)
        self.assertEqual(self.soldier.get_action_points(), 3)

        self.soldier.attack(opponent)

        self.assertEqual(self.soldier.get_weapon().ammo, 9)
        self.assertEqual(self.soldier.get_action_points(), 1)

    def test_attack_out_of_ammo_reloads_and_uses_action_points(self):
        soldier = Soldier(action_pts=10)
        weapon = MeleeWeapon(5, 1, 1, 2)
        soldier.equip_weapon(weapon)

        for _ in range(2):
            soldier.attack(self.soldier)

        self.assertEqual(weapon.ammo, 0)
        self.assertEqual(self.soldier.get_health(), 90)
        self.assertEqual(soldier.get_action_points(), 8)

        soldier.attack(self.soldier)

        self.assertEqual(weapon.ammo, 2)
        self.assertEqual(self.soldier.get_health(), 90)
        self.assertEqual(soldier.get_action_points(), 7)

    def test_is_dead_true(self):
        self.soldier.receive_dmg(self.soldier.get_health())
        self.assertTrue(self.soldier.is_dead())

        self.soldier.receive_dmg(1)
        self.assertTrue(self.soldier.is_dead())

    def test_is_dead_false(self):
        self.assertFalse(self.soldier.is_dead())

        self.soldier.receive_dmg(self.soldier.get_health() - 1)
        self.assertFalse(self.soldier.is_dead())

    def test_heal_lt_max_health(self):
        self.soldier.receive_dmg(2)
        self.soldier.heal(0)
        self.soldier.heal(1)
        self.assertEqual(self.soldier.get_health(), 99)

    def test_heal_eq_max_health(self):
        self.soldier.receive_dmg(2)
        self.soldier.heal(2)
        self.assertEqual(self.soldier.get_health(), 100)

    def test_heal_gt_max_health(self):
        self.soldier.receive_dmg(2)
        self.soldier.heal(3)
        self.assertEqual(self.soldier.get_health(), 100)

    def test_heal_dead_person(self):
        self.soldier.receive_dmg(120)
        self.soldier.heal(100)
        self.assertEqual(self.soldier.get_health(), 0)

    def test_heal_neg_health(self):
        self.assertRaises(ValueError, self.soldier.heal, -1)

    def test_can_act(self):
        self.assertTrue(self.soldier.can_act(3))
        self.assertTrue(self.soldier.can_act(0))
        self.assertFalse(self.soldier.can_act(4))

    def test_can_act_dead(self):
        self.soldier.receive_dmg(1000)
        self.assertFalse(self.soldier.can_act(0))

    def test_move(self):
        self.soldier.move(2)
        self.assertEqual(self.soldier.get_action_points(), 1)
        self.soldier.reset_move_points()

    def test_reset_move(self):
        self.soldier.move(2)
        self.soldier.reset_move_points()
        self.assertEqual(self.soldier.get_action_points(), 3)

    def test_rest_alive(self):
        self.soldier.move(2)
        self.soldier.receive_dmg(6)
        self.soldier.rest()
        self.assertEqual(self.soldier.get_action_points(), 3)
        self.assertEqual(self.soldier.get_health(), 99)

    def test_rest_dead(self):
        self.soldier.move(2)
        self.soldier.receive_dmg(1000)
        self.soldier.rest()
        self.assertEqual(self.soldier.get_action_points(), 3)
        self.assertEqual(self.soldier.get_health(), 0)

    def test_Base(self):
        base = Base()
        self.assertEqual(base.get_action_points(), 0)
        self.assertEqual(base.get_health(), float('inf'))
Exemple #23
0
    def test_place_unit_and_then_spawn_raises_error(self):
        unit = Soldier()
        self.team.add_player(unit)
        self.map.place_unit(unit, Point(1, 0))

        self.assertRaises(MapPlacementError, self.team.spawn)
Exemple #24
0
 def test_add_player_dupe(self):
     unit = Soldier()
     self.team.add_player(unit)
     self.team.add_player(unit)
     self.assertEqual(self.team.undeployed, [unit])
Exemple #25
0
 def test_get_sight_rangs(self):
     unit = Soldier()
     self.assertEqual(unit.get_sight_range(), 10)
Exemple #26
0
 def test_is_on_team_false(self):
     unit = Soldier()
     self.team.add_player(unit)
     self.assertFalse(self.team.is_on_team(Soldier()))
Exemple #27
0
 def test_spawn_return_value(self):
     unit = Soldier()
     self.team.add_player(unit)
     self.assertEqual(self.team.spawn(), (unit, Point(1, 0)))
Exemple #28
0
 def test_add_player_multiple_players(self):
     unit = Soldier()
     unit_2 = Soldier()
     self.team.add_player(unit)
     self.team.add_player(unit_2)
     self.assertEqual(self.team.undeployed, [unit, unit_2])
Exemple #29
0
 def test_get_perimeter_size(self):
     unit = Soldier()
     self.assertEqual(unit.get_perimeter_size(), 1)
     unit.equip_weapon(GUN)
     self.assertEqual(unit.get_perimeter_size(), 5)
Exemple #30
0
 def test_is_on_team_true(self):
     unit = Soldier()
     self.team.add_player(unit)
     self.assertTrue(self.team.is_on_team(unit))
     self.team.spawn()
     self.assertTrue(self.team.is_on_team(unit))