Exemple #1
0
def all_abilities(player):
    data = load_abilities()
    abilitylist = ''
    for key, value in data.items():
        if key in player.abilities:
            abilitylist += '**{}** \n'.format(key)
        else:
            abilitylist += '{} \n'.format(key)

    return abilitylist
Exemple #2
0
def abilitiy_info(ability):
    data = load_abilities()
    print(data)

    if ability not in data:
        return form.basic('Not found', 'ability not found')

    endstring = ''
    abilitydata = data[ability]
    endstring += abilitydata['description'] + '\n\n'
    endstring += 'Targets '
    if abilitydata['target'][0] == 'enemy_all':
        endstring += ' all enemies'
    elif abilitydata['target'][0] == 'ally_all':
        endstring += ' all allies'
    else:
        endstring += str(abilitydata['target'][1])
        if abilitydata['target'][1] == 1:
            if abilitydata['target'][0] == 'enemy':
                endstring += ' enemy'
            if abilitydata['target'][0] == 'ally':
                endstring += ' ally'
        else:
            if abilitydata['target'][0] == 'enemy':
                endstring += ' enemies'
            if abilitydata['target'][0] == 'ally':
                endstring += ' allies'

    endstring += '.\n'
    dmg = abilitydata['damage']
    if abilitydata['damage'][0] > 0 or abilitydata['damage'][1] > 0:
        endstring += 'Deals **{} (+ {}%  of strength) (+ {}%  of precision)** damage \n'.format(
            dmg[0], dmg[1] * 100, dmg[2] * 100)
    if abilitydata['damage'][0] < 0 or abilitydata['damage'][1] < 0:
        endstring += 'Heals for **{} (+ {}%  of strength) (+ {}%  of precision)** damage \n'.format(
            dmg[0], dmg[1] * 100, dmg[2] * 100)
    mdmg = abilitydata['magic_damage']
    if mdmg[0] > 0 or mdmg[1] > 0:
        endstring += 'Deals **{} (+ {}%  of intelligence) (+ {}%  of precision)** magic damage \n'.format(
            mdmg[0], mdmg[1] * 100, dmg[2] * 100)
    if mdmg[0] < 0 or mdmg[1] < 0:
        endstring += 'Heals for **{} (+ {}%  of intelligence) (+ {}%  of precision)** damage \n'.format(
            mdmg[0], mdmg[1] * 100, dmg[2] * 100)

    if 'random_multiplier' in abilitydata:
        ra = abilitydata['random_multiplier']
        endstring += 'Random Multiplier of **{}%** to **{}%** \n'.format(
            ra[0] * 100, ra[1] * 100)

    if 'crit_chance' in abilitydata:
        cr = abilitydata['crit_chance']
        endstring += 'Chance of **{}%** to mulitiply damage by **{}**% \n'.format(
            cr[0] * 100, cr[1] * 100)

    ef = abilitydata['effects']
    if len(ef) > 1:
        endstring += '\n'
        endstring += 'Gives the target(s) the following effects: '
        for full_effect in ef[:-2]:
            effect = full_effect[0]
            duration = full_effect[1]
            effect = '**{}**'.format(effect)
            endstring += '**{}** ( {} turns)'.format(effect, duration)
            if len(full_effect) > 2:
                endstring += ' ({}%  chance)'.format(full_effect[2] * 100)
            endstring += ', '
        if len(ef[-2]) > 2:
            endstring += '**{0}** ( {1} turns) ({2}%  chance)'.format(
                ef[-2][0], str(ef[-2][1]),
                str(ef[-2][2]) * 100)
        else:
            endstring += '**{0}** ( {1} turns) '.format(
                ef[-2][0], str(ef[-2][1]))
        if len(ef[-1]) > 2:
            endstring += 'and **{0}** ( {1} turns) ({2}%  chance)'.format(
                ef[-2][0], str(ef[-2][1]),
                str(ef[-2][2]) * 100)
        else:
            endstring += 'and **{0}** ( {1} turns) '.format(
                ef[-1][0], str(ef[-1][1]))
    elif len(ef) == 1:
        endstring += '\n'
        endstring += 'Gives the target(s) the following effect: '
        endstring += '**{0}** ( {1} turns)'.format(ef[0][0], str(ef[0][1]))

    print(endstring)
    return form.basic('Ability info', endstring)
Exemple #3
0
async def info(par, player, cha):
    if len(par) < 2:
        await cha.send(embed=form.info())
        return

    if par[1] in ['b', 'battle', 'battles']:
        if len(par) < 3:
            await cha.send(embed=form.basic('Battles', all_battles(player)))
            return
        else:
            embed = Battles.battle_info(par[2])
            await cha.send(embed=embed)
            return

    if par[1] in ['a', 'abilities', 'ability']:
        if len(par) < 3:
            await cha.send(embed=form.basic('Abilities', all_abilities(player))
                           )
            return
        else:
            embed = abilitiy_info(par[2])
            await cha.send(embed=embed)
            return

    if par[1] in ['e', 'enemy']:
        if len(par) < 3:
            await cha.send(embed=form.basic('Enemies', all_enemies()))
            return
        else:
            embed = enemy_info(par[2])
            if embed != None:
                await cha.send(embed=embed)
                return

            embed = None
            if player.status[0] == 'battle':
                battle = GET.battle(player.status[1])
                if par[2] in [en.name for en in battle.side1 + battle.side2]:
                    enemy = [
                        en for en in battle.side1 + battle.side2
                        if en.name == par[2]
                    ][0]
                    embed = ingame_enemy_info(enemy)
                else:
                    embed = form.basic(
                        'Not found',
                        'enemy not found (enemy not found in battle)')
                    return
            else:
                embed = form.basic('Not found',
                                   'enemy not found (not in battle)')
                return

            if embed != None:
                await cha.send(embed=embed)
                return
            else:
                await cha.send(embed=form.basic('Not found', 'enemy not found')
                               )
                return

    if par[1] in ['user', 'player', 'u']:
        if len(par) < 3:
            await cha.send(
                embed=form.basic('Not enough arguments', 'specify a User'))
            return
        if par[2] == 'self':
            searched_player = player
        else:
            searched_player = GET.player_by_name(par[2])
            searched_player = GET.player(searched_player)

        if searched_player is None:
            await cha.send(embed=form.basic('Not found', 'Player not found'))
            return
        else:
            await cha.send(embed=user_info(searched_player, player))
            return

    if par[1] in ['item', 'gear', 'i']:
        if len(par) < 3:
            await cha.send(embed=form.basic('Items', all_items()))
            return

        items = load_gear()
        if par[2] not in items:
            await cha.send(embed=form.basic('Not found', 'Item not found'))
            return

        await cha.send(embed=item_info(par[2]))
        return

    if par[1] in ['ef', 'effect']:
        if len(par) < 3:
            await cha.send(embed=form.basic('Effects', all_effects()))
            return

        effects = load_effects()
        if par[2] not in effects:
            await cha.send(embed=form.basic('Not found', 'Effect not found'))
            return

        await cha.send(embed=effect_info(par[2]))
        return

    if len(par) == 2:
        all_data = {}
        all_data['ef'] = load_effects()
        all_data['e'] = load_enemies()
        all_data['i'] = load_gear()
        all_data['a'] = load_abilities()
        all_data['b'] = load_battles()[1]

        all_data2 = all_data.copy()
        singular_data = {}

        for category, value in all_data2.items():
            for key, value2 in value.items():
                singular_data[key] = value2
                singular_data[key]['category'] = category

        results = []

        for key, value in singular_data.items():
            if par[1] == key:
                if len(results) < 1:
                    results.append((key, value))
                else:
                    results[0] = (key, value)
            if par[1] in key:
                results.append((key, value))

        print(results)

        if len(results) < 1:
            return

        cat = results[0][1]
        print(cat)
        cat = cat['category']
        key = results[0][0]

        par = ['info', cat, key]

        print(par)

        await info(par, player, cha)