def test_messages_get_over_game_data(): player_a = Player(x=1, y=2, player_id=0) player_b = Player(x=1, y=2, player_id=1) player_a.score = 20 player_b.score = 40 game = Game() game.alive_players = [player_a, player_b] assert messages.get_over_game_data(game) == dict( status='game', action='over', winner=player_b.id.hex, )
async def step(self): is_ready = self.is_ready() is_over = self.is_over() if not self.was_ready and is_ready: self.was_ready = True await self.broadcast(messages.get_start_game_data()) if is_over and not self.was_over: self.was_over = True await self.broadcast(messages.get_over_game_data(self)) if self.turn_off_after_end: exit(0) # little dangerous lol if is_ready and not is_over: await self.logic.step() await self.send_informations() if self.drawer is not None: self.drawer.render()