def test_side(self): testing_side = unit_packs.Side([ unit_packs.Squad([ Unit.new('soldier'), Unit.new('soldier'), Unit.new('soldier') ]), unit_packs.Squad([ Unit.new('soldier'), Unit.new('soldier'), Unit.new('soldier') ]), unit_packs.Squad([ Unit.new('soldier'), Unit.new('soldier'), Unit.new('soldier') ]) ], name='testing_side') self.assertEqual(testing_side.total_health(), 900) testing_side.squads[0].take_damage(1000) testing_side.squads[0].take_damage(1000) testing_side.squads[0].take_damage(1000) testing_side.update() self.assertEqual(len(testing_side.squads), 2)
def test_squad(self): testing_squad = unit_packs.Squad( [Unit.new('soldier'), Unit.new('soldier'), Unit.new('soldier')]) self.assertEqual(testing_squad.total_health(), 300) testing_squad.take_damage(1000) self.assertEqual(len(testing_squad.units), 2) testing_squad.take_damage(1000) testing_squad.take_damage(1000) self.assertFalse(testing_squad.is_alive)
def test_battlefield(self, mock_side): test_sides = [ Side([ Squad([ Unit.new('soldier'), Unit.new('soldier'), Unit.new('soldier') ]) ], name='side_1'), Side([ Squad([ Unit.new('soldier'), Unit.new('soldier'), Unit.new('soldier') ]) ], name='side_2'), Side([ Squad([ Unit.new('soldier'), Unit.new('soldier'), Unit.new('soldier') ]) ], name='side_3') ] testing_battlefield = b.Battlefield(test_sides) enemy_sides_test = [ s.name for s in testing_battlefield.filter_enemy_sides( playing_side_index=1) ] self.assertEqual(enemy_sides_test, ['side_1', 'side_3']) testing_battlefield.side_attack(mock_side, enemy_sides=None) self.assertFalse(testing_battlefield.is_running)
def test_attack_success_max_exp(self): unit = Unit.new('vehicle', operator='soldier', u_count=1) for i in range(50): unit.exp_increase() self.assertLess(0, unit.attack_success)
def test_attack_success_low_health(self): unit = Unit.new('vehicle', operator='soldier', u_count=1) unit.take_damage(unit.health - 1) self.assertLess(0, unit.attack_success)
def test_damage_low_health(self): unit = Unit.new('vehicle', operator='soldier', u_count=1) unit.take_damage((unit.health - 1) * 1.7) self.assertLess(0, unit.damage)
def test_attack_success_zero_exp(self): unit = Unit.new('vehicle', operator='soldier', u_count=1) self.assertLess(0, unit.attack_success)
def test_damage_zero_exp(self): unit = Unit.new('vehicle', operator='soldier', u_count=1) self.assertLess(0, unit.damage)
def test_damage_max_exp(self): unit = Unit.new('vehicle', operator='soldier', u_count=1) for i in range(1000): unit.exp_increase() self.assertLess(0, unit.damage)
def test_is_alive(self): unit = Unit.new('soldier') self.assertTrue(unit.is_alive)
def test_damage_max_exp(self): unit = Unit.new('soldier') for i in range(50): unit.exp_increase() self.assertLess(0, unit.damage)
def test_attack_success_low_health(self): unit = Unit.new('soldier') unit.take_damage(unit.health - 1) self.assertLess(0, unit.attack_success)
def test_max_experience(self): unit = Unit.new('soldier') for i in range(1000): unit.exp_increase() self.assertLessEqual(unit.experience, 50)
def test_attack_success_max_exp(self): unit = Unit.new('soldier') for i in range(50): unit.exp_increase() self.assertLess(0, unit.attack_success)
def test_attack_success_zero_exp(self): unit = Unit.new('soldier') self.assertLess(0, unit.attack_success)
def test_damage_low_health(self): unit = Unit.new('soldier') unit.take_damage((unit.health - 1)) self.assertLess(0, unit.damage)
def test_is_dead(self): unit = Unit.new('soldier') unit.take_damage(unit.health) self.assertFalse(unit.is_alive)
def test_is_dead(self): unit = Unit.new('vehicle', operator='soldier', u_count=1) unit.take_damage(unit.health * 1.7) self.assertFalse(unit.is_alive)
def test_is_alive(self): unit = Unit.new('vehicle', operator='soldier', u_count=1) self.assertTrue(unit.is_alive)
def test_damage_zero_exp(self): unit = Unit.new('soldier') self.assertLess(0, unit.damage)