def battle_new(request): if request.method == 'POST': battle_form = BattleForm(request.POST) if battle_form.is_valid(): battle = battle_form.save(commit=False) battle.save() game = get_object_or_404(Game, pk=battle.game_id) player_ids = request.POST.getlist('players') random_player_id = random.choice(player_ids) counter = 0 for player_id in player_ids: counter += 1 result = ResultForm().save(commit=False) result.battle_id = battle.id result.player_id = player_id # TODO: Decide how to do when there is more players than 1vs1 if counter == 1: result.is_home = True elif counter == 2: result.is_home = False if game.has_coin_toss and player_id == random_player_id: result.has_coin = True else: result.has_coin = False result.save() context = { 'battle': battle, 'results': Result.objects.filter(battle_id=battle.id) } return render(request, 'battles/result_edit.html', context) else: battle_form = BattleForm() context = { 'players': User.objects.all(), 'battle_form': battle_form } return render(request, 'battles/battle_edit.html', context)
def battle_select_players(request, battle_id): if request.method == 'POST': players = request.POST.getlist('players') for player in players: result = ResultForm().save(commit=False) result.battle_id = battle_id result.player_id = player result.save() context = {'results': Result.objects.filter(battle_id=battle_id)} return render(request, 'battles/battle_add_result.html', context) context = {'players': User.objects.all()} return render(request, 'battles/battle_select_players.html', context)
def result_new(request, battle_id): if request.method == 'POST': scores = request.POST.getlist('scores') for score in scores: form = ResultForm(request.POST).save(commit=False) form.battle_id = 1 form.player_id = 1 form.score = score form.save() context = {'form': form} return render(request, 'battles/result_view.html', context) else: form = ResultForm() return render(request, 'battles/result_edit.html', {'form': form})
def battle_new(request): if request.method == 'POST': battle_form = BattleForm(request.POST) if battle_form.is_valid(): battle = battle_form.save(commit=False) battle.save() game = get_object_or_404(Game, pk=battle.game_id) player_ids = request.POST.getlist('players') random_player_id = random.choice(player_ids) counter = 0 for player_id in player_ids: counter += 1 result = ResultForm().save(commit=False) result.battle_id = battle.id result.player_id = player_id # TODO: Decide how to do when there is more players than 1vs1 if counter == 1: result.is_home = True elif counter == 2: result.is_home = False if game.has_coin_toss and player_id == random_player_id: result.has_coin = True else: result.has_coin = False result.save() context = { 'battle': battle, 'results': Result.objects.filter(battle_id=battle.id) } return render(request, 'battles/result_edit.html', context) else: battle_form = BattleForm() context = {'players': User.objects.all(), 'battle_form': battle_form} return render(request, 'battles/battle_edit.html', context)
def battle_select_players(request, battle_id): if request.method == 'POST': players = request.POST.getlist('players') for player in players: result = ResultForm().save(commit=False) result.battle_id = battle_id result.player_id = player result.save() context = { 'results': Result.objects.filter(battle_id=battle_id) } return render(request, 'battles/battle_add_result.html', context) context = {'players': User.objects.all()} return render(request, 'battles/battle_select_players.html', context)