Exemple #1
0
    def best_move(self, active, types, target):
        movesinfo = self.pick_move(active)
        print movesinfo

        try:
            movelist = [x.get('id') for x in movesinfo]
        except Exception as e:
            print e
            movelist = movesinfo

        print movelist
        scores = [battleutils.calculate_move_score(active, types, target, x) for x in movelist]

        best_score = max(scores)
        best_move = movelist[scores.index(best_score)]
        if best_score >= 120:
            print 'Best score is %s - score %s' % (best_move, best_score)            
            return '/move ' + best_move
        else:
            b_switch = self.best_switch(active, self.sidedata, target)
            if b_switch != '/switch 1':
                b_mon_switch_id = b_switch.split('/switch ')[1]
                b_mon_switch = self.sidedata.get('pokemon')[int(b_mon_switch_id) - 1]
                b_mon_species = b_mon_switch.get('details').split(', ')[0]
                print 'Score not good enough. switching to %s' % b_mon_species
                return b_switch
            else:
                print 'No good other options. using %s' % best_move
                return '/move ' + best_move
Exemple #2
0
    def best_switch(self, active, sidedata, target):
        print 'call to switch'
        highest_score = 0
        alive_mon_indexes = self.pick_alive_mons(sidedata)
        side_mon_info = sidedata.get('pokemon')

        # Loops through all mons, finds which has the highest score, and switches

        print alive_mon_indexes
        best_mon_index = alive_mon_indexes[0]

        for i in alive_mon_indexes:

            mon = side_mon_info[i - 1]
            mon_info = mon.get('details').split(', ')

            mon_species = utils.condense(mon_info[0])
            mon_level = mon_info[1][1:]
            try:
                mon_types = battleutils.POKEDEX.get(mon_species).get('types')
            except Exception as e:
                print e
                mon_types = ['Normal']

            movelist = mon.get('moves')

            scores = [battleutils.calculate_move_score(active, mon_types, target, x) for x in movelist]
            print movelist
            print scores
            best_score = max(scores)

            if best_score > highest_score:
                print 'best score %s is higher than highest score %s!' % (best_score, highest_score)
                highest_score = best_score
                best_move = movelist[scores.index(best_score)]
                print 'best move is %s!' % best_move
                best_mon = mon_species
                best_mon_index = i

        result = '/switch ' + str(best_mon_index)
        print result
        return result