Exemple #1
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class action3hive(bee.frame):
    init_animationmanager = bee.init("animationmanager")
    init_soundmanager = bee.init("soundmanager")

    init_animationmanager.add_animation("swim", "splash-animation")
    init_soundmanager.add_sound("swim", "splash.wav")

    init_animationmanager.add_animation("crouch", "crouching")
    init_soundmanager.add_sound("crouch", "crouch.wav")
Exemple #2
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class action1hive(bee.frame):
    adict = bee.init("animdict")
    sdict = bee.init("sounddict")

    adict["walk"] = "walk-animation"
    sdict["walk"] = "walking.wav"

    adict["jump"] = "jump-animation"
    sdict["jump"] = "jmp.wav"
Exemple #3
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class action2hive(bee.frame):
    actiondict = dragonfly.logic.dictionary("CharacterAction")()
    actionplay = antenna(actiondict.inkey)

    action = dragonfly.blocks.block("CharacterAction")()
    set_action = dragonfly.blocks.setter("CharacterAction")()
    connect(set_action, action)
    connect(actiondict.outvalue, set_action._set)

    get_action = dragonfly.blocks.getter("CharacterAction")()
    connect(action, get_action)

    transistor_2 = transistor("str")()
    transistor_3 = transistor("str")()
    connect(get_action.animation, transistor_2)
    connect(get_action.soundfile, transistor_3)
    connect(set_action.on_set, transistor_2)
    connect(set_action.on_set, transistor_3)

    play_animation = play_animation()
    play_sound = play_sound()
    connect(transistor_2, play_animation)
    connect(transistor_3, play_sound)

    d = bee.init("actiondict")
    d["run"] = CharacterAction(
        animation="running.animation",
        soundfile="run.wav",
    )
    #or: d["run"] = CharacterAction("running.animation", "run.wav")

    d["shoot"] = CharacterAction(
        animation="shooting.animation",
        soundfile="shoot.wav",
    )
Exemple #4
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class myscene(dragonfly.pandahive.spyderframe):
    pandaicon_ = bee.get_parameter("pandaicon")

    a = Spyder.AxisSystem()
    a *= 0.25
    a.origin += (-8, 42, 0)
    env = Spyder.Model3D("models/environment", "egg", a)

    a = Spyder.AxisSystem()
    a *= 0.005
    mypanda = Spyder.Actor3D("models/panda-model",
                             "egg", [("walk", "models/panda-walk4", "egg")],
                             a,
                             entityname="mypanda")

    a = Spyder.AxisSystem()
    a *= 0.005
    pandaclass = Spyder.ActorClass3D("models/panda-model",
                                     "egg",
                                     [("walk", "models/panda-walk4", "egg")],
                                     a,
                                     actorclassname="pandaclass")

    box = box2d(50, 470, 96, 96)
    params = parameters()
    params.transparency = True
    args = canvasargs("pandaicon.png", pandaicon_, box, params)
    plugin = plugin_single_required(args)
    pattern = ("canvas", "draw", "init", ("object", "image"))
    d1 = dummydrone(plugindict={pattern: plugin})

    i1 = bee.init("mousearea")
    i1.register(pandaicon_, box)

    del a, box, params, args, plugin, pattern
Exemple #5
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class myhive(dragonfly.pandahive.pandahive):
    pandaname = "mypanda"
    pandaname_ = bee.attribute("pandaname")
    pandaclassname = "pandaclass"
    pandaclassname_ = bee.attribute("pandaclassname")

    canvas = dragonfly.pandahive.pandacanvas()
    mousearea = dragonfly.canvas.mousearea()
    raiser = bee.raiser()
    connect("evexc", raiser)

    z_pandawalk = pandawalkbind().worker()
    pandaid = dragonfly.std.variable("id")(pandaname_)
    connect(pandaid, z_pandawalk.bindname)

    camerabind = camerabind().worker()
    camcenter = dragonfly.std.variable("id")("camcenter")
    connect(camcenter, camerabind.bindname)

    startsensor = dragonfly.sys.startsensor()
    cam = dragonfly.scene.get_camera()
    camparent = dragonfly.scene.unbound.parent()
    connect(cam, camparent.entityname)
    connect(camcenter, camparent.entityparentname)
    connect(startsensor, camparent)
    cphide = dragonfly.scene.unbound.hide()
    connect(camcenter, cphide)
    connect(startsensor, cphide)

    pandaspawn = dragonfly.scene.spawn_actor()
    v_panda = dragonfly.std.variable("id")(pandaclassname_)
    connect(v_panda, pandaspawn)

    panda_id = dragonfly.std.generator("id", id_generator)()
    random_matrix = dragonfly.std.generator(("object", "matrix"),
                                            random_matrix_generator)()
    w_spawn = dragonfly.std.weaver(("id", ("object", "matrix")))()
    connect(panda_id, w_spawn.inp1)
    connect(random_matrix, w_spawn.inp2)

    do_spawn = dragonfly.std.transistor(("id", ("object", "matrix")))()
    connect(w_spawn, do_spawn)
    connect(do_spawn, pandaspawn.spawn_matrix)
    key_z = dragonfly.io.keyboardsensor_trigger("Z")
    connect(key_z, do_spawn)

    pandaicon_click = dragonfly.io.mouseareasensor("pandaicon")
    connect(pandaicon_click, do_spawn)

    myscene = myscene(
        scene="scene",
        canvas=canvas,
        mousearea=mousearea,
    )

    wininit = bee.init("window")
    wininit.camera.setPos(0, 45, 25)
    wininit.camera.setHpr(180, -20, 0)
Exemple #6
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class action3hive(bee.frame):
    animationmanager = animationmanager()
    soundmanager = soundmanager()

    init_animationmanager = bee.init(animationmanager)
    init_soundmanager = bee.init(soundmanager)

    init_animationmanager.add_animation("swim", "splash-animation")
    init_soundmanager.add_sound("swim", "splash.wav")

    init_animationmanager.add_animation("crouch", "crouching")
    init_soundmanager.add_sound("crouch", "crouch.wav")

    action3_play_animation_1 = action3_play_animation()
    action3_play_sound_1 = action3_play_sound()

    animplay = antenna(action3_play_animation_1.inp)
    soundplay = antenna(action3_play_sound_1.inp)
Exemple #7
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class action1hive(bee.frame):
    animdict = dragonfly.logic.dictionary("str")()
    play_animation = play_animation()
    connect(animdict.outvalue, play_animation)

    sounddict = dragonfly.logic.dictionary("str")()
    play_sound = play_sound()
    connect(sounddict.outvalue, play_sound)

    adict = bee.init(animdict)
    sdict = bee.init(sounddict)

    adict["walk"] = "walk-animation"
    sdict["walk"] = "walking.wav"

    adict["jump"] = "jump-animation"
    sdict["jump"] = "jmp.wav"

    animplay = antenna(animdict.inkey)
    soundplay = antenna(sounddict.inkey)
Exemple #8
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class action2hive(bee.frame):
    d = bee.init("dictionary")
    d["run"] = CharacterAction(
        animation="running.animation",
        soundfile="run.wav",
    )
    # or: d["run"] = CharacterAction("running.animation", "run.wav")
    d["shoot"] = CharacterAction(
        animation="shooting.animation",
        soundfile="shoot.wav",
    )
Exemple #9
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class myscene(bee.frame):
    pandaclassname_ = bee.get_parameter("pandaclassname")
    pandaname_ = bee.get_parameter("pandaname")
    pandaicon_ = bee.get_parameter("pandaicon")

    c1 = bee.configure("scene")
    c1.import_mesh_EGG("models/environment")
    a = NodePath("")
    a.setScale(0.25)
    a.setPos(-8, 42, 0)
    mat = a.getMat()
    m = (mat.getRow3(3), mat.getRow3(0), mat.getRow3(1), mat.getRow3(2))
    c1.add_model_MATRIX(matrix=m)

    c2 = bee.configure("scene")
    c2.import_mesh_EGG("models/panda-model")
    a = NodePath("")
    a.setScale(0.005)
    mat = a.getMat()
    m = (mat.getRow3(3), mat.getRow3(0), mat.getRow3(1), mat.getRow3(2))
    c2.add_actor_MATRIX(matrix=m, entityname=pandaname_)
    c2.import_mesh_EGG("models/panda-walk4")
    c2.add_animation("walk")

    c3 = bee.configure("scene")
    c3.import_mesh_EGG("models/panda-model")
    a = NodePath("")
    a.setScale(0.005)
    mat = a.getMat()
    m = (mat.getRow3(3), mat.getRow3(0), mat.getRow3(1), mat.getRow3(2))
    c3.add_actorclass_MATRIX(matrix=m, actorclassname=pandaclassname_)
    c3.import_mesh_EGG("models/panda-walk4")
    c3.add_animation("walk")

    box = box2d(50, 470, 96, 96)
    params = parameters()
    params.transparency = True
    args = canvasargs("pandaicon.png", pandaicon_, box, params)
    plugin = plugin_single_required(args)
    pattern = ("canvas", "draw", "init", ("object", "image"))
    d1 = dummydrone(plugindict={pattern: plugin})

    i1 = bee.init("mousearea")
    i1.register(pandaicon_, box)

    del a, m, mat, box, params, args, plugin, pattern
Exemple #10
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class myscene(bee.frame):
    pandaclassname_ = bee.get_parameter("pandaclassname")
    pandaname_ = bee.get_parameter("pandaname")
    pandaicon_ = bee.get_parameter("pandaicon")

    c1 = bee.configure("scene")
    c1.import_mesh_EGG("models/environment")
    a = Spyder.AxisSystem()
    a *= 0.25
    a.origin += (-8, 42, 0)
    c1.add_model_SPYDER(axissystem=a)

    c2 = bee.configure("scene")
    c2.import_mesh_EGG("models/panda-model")
    a = Spyder.AxisSystem()
    a *= 0.005
    c2.add_actor_SPYDER(axissystem=a, entityname=pandaname_)
    c2.import_mesh_EGG("models/panda-walk4")
    c2.add_animation("walk")

    c3 = bee.configure("scene")
    c3.import_mesh_EGG("models/panda-model")
    a = Spyder.AxisSystem()
    a *= 0.005
    c3.add_actorclass_SPYDER(axissystem=a, actorclassname=pandaclassname_)
    c3.import_mesh_EGG("models/panda-walk4")
    c3.add_animation("walk")

    box = box2d(50, 470, 96, 96)
    params = parameters()
    params.transparency = True
    args = canvasargs("pandaicon.png", pandaicon_, box, params)
    plugin = plugin_single_required(args)
    pattern = ("canvas", "draw", "init", ("object", "image"))
    d1 = dummydrone(plugindict={pattern: plugin})

    i1 = bee.init("mousearea")
    i1.register(pandaicon_, box)

    del a, box, params, args, plugin, pattern
Exemple #11
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class myhive(dragonfly.pandahive.pandahive):
    pandaclassname = "pandaclass"
    pandaclassname_ = bee.attribute("pandaclassname")

    canvas = dragonfly.pandahive.pandacanvas()
    mousearea = dragonfly.canvas.mousearea()
    raiser = bee.raiser()
    connect("evexc", raiser)

    camerabind = camerabind().worker()
    camcenter = dragonfly.std.variable("id")("camcenter")
    connect(camcenter, camerabind.bindname)

    startsensor = dragonfly.sys.startsensor()
    cam = dragonfly.scene.get_camera()
    camparent = dragonfly.scene.unbound.parent()
    connect(cam, camparent.entityname)
    connect(camcenter, camparent.entityparentname)
    connect(startsensor, camparent)
    cphide = dragonfly.scene.unbound.hide()
    connect(camcenter, cphide)
    connect(startsensor, cphide)

    v_marker = dragonfly.std.variable("id")("marker")
    hide_marker = dragonfly.scene.unbound.hide()
    connect(v_marker, hide_marker)
    show_marker = dragonfly.scene.unbound.show()
    connect(v_marker, show_marker)
    parent_marker = dragonfly.scene.unbound.parent()
    connect(v_marker, parent_marker.entityname)
    connect(startsensor, hide_marker)

    pandaspawn = dragonfly.scene.spawn_actor()
    v_panda = dragonfly.std.variable("id")(pandaclassname_)
    connect(v_panda, pandaspawn)

    panda_id_gen = dragonfly.std.generator("id", id_generator)()
    panda_id = dragonfly.std.variable("id")("")
    t_panda_id_gen = dragonfly.std.transistor("id")()
    connect(panda_id_gen, t_panda_id_gen)
    connect(t_panda_id_gen, panda_id)
    random_matrix = dragonfly.std.generator(("object", "matrix"),
                                            random_matrix_generator)()
    w_spawn = dragonfly.std.weaver(("id", ("object", "matrix")))()
    connect(panda_id, w_spawn.inp1)
    connect(random_matrix, w_spawn.inp2)

    hivereg = dragonfly.bind.hiveregister()
    c_hivereg = bee.configure("hivereg")
    c_hivereg.register_hive("pandawalk", pandawalkhive)

    pandabinder = pandabind().worker()
    v_hivename = dragonfly.std.variable("id")("pandawalk")
    w_bind = dragonfly.std.weaver(("id", "id"))()
    connect(panda_id, w_bind.inp1)
    connect(v_hivename, w_bind.inp2)
    t_bind = dragonfly.std.transistor("id")()
    connect(panda_id, t_bind)
    t_bind2 = dragonfly.std.transistor(("id", "id"))()
    connect(w_bind, t_bind2)
    connect(t_bind2, pandabinder.bind)

    sel = dragonfly.logic.selector()
    connect(t_bind, sel.register_and_select)
    selected = dragonfly.std.variable("id")("")
    connect(t_bind, selected)

    t_get_selected = dragonfly.logic.filter("trigger")()
    connect(sel.empty, t_get_selected)
    tt_get_selected = dragonfly.std.transistor("id")()
    do_select = dragonfly.std.pushconnector("trigger")()
    connect(t_get_selected.false, do_select)
    connect(do_select, tt_get_selected)
    connect(sel.selected, tt_get_selected)
    connect(tt_get_selected, selected)
    disp_sel = dragonfly.io.display("id")("Selected: ")
    connect(tt_get_selected, disp_sel)
    connect(selected, parent_marker.entityparentname)
    connect(do_select, show_marker)
    connect(do_select, parent_marker)

    key_tab = dragonfly.io.keyboardsensor_trigger("TAB")
    connect(key_tab, sel.select_next)
    connect(key_tab, t_get_selected)
    key_bsp = dragonfly.io.keyboardsensor_trigger("BACKSPACE")
    connect(key_bsp, sel.select_prev)
    connect(key_bsp, t_get_selected)

    kill = dragonfly.std.pushconnector("trigger")()
    t_kill = dragonfly.std.transistor("id")()
    connect(selected, t_kill)
    connect(t_kill, pandabinder.stop)
    remove = dragonfly.scene.unbound.remove_actor_or_entity()
    connect(t_kill, remove)
    disp_kill = dragonfly.io.display("id")("Killed: ")
    connect(t_kill, disp_kill)
    connect(kill, t_kill)
    connect(kill, sel.unregister)
    connect(kill, hide_marker)
    connect(kill, t_get_selected)
    testkill = dragonfly.logic.filter("trigger")()
    connect(sel.empty, testkill)
    connect(testkill.false, kill)
    key_k = dragonfly.io.keyboardsensor_trigger("K")
    connect(key_k, testkill)

    do_spawn = dragonfly.std.transistor(("id", ("object", "matrix")))()
    connect(w_spawn, do_spawn)
    connect(do_spawn, pandaspawn.spawn_matrix)
    trig_spawn = dragonfly.std.pushconnector("trigger")()
    connect(trig_spawn, t_panda_id_gen)
    connect(trig_spawn, do_spawn)
    connect(trig_spawn, t_bind)
    connect(trig_spawn, t_bind2)
    connect(trig_spawn, do_select)

    key_z = dragonfly.io.keyboardsensor_trigger("Z")
    connect(key_z, trig_spawn)

    pandaicon_click = dragonfly.io.mouseareasensor("pandaicon")
    connect(pandaicon_click, trig_spawn)

    myscene = myscene(
        scene="scene",
        canvas=canvas,
        mousearea=mousearea,
    )

    wininit = bee.init("window")
    wininit.camera.setPos(0, 45, 25)
    wininit.camera.setHpr(180, -20, 0)

    keyboardevents = dragonfly.event.sensor_match_leader("keyboard")
    add_head = dragonfly.event.add_head()
    head = dragonfly.convert.pull.duck("id", "event")()
    connect(selected, head)
    connect(keyboardevents, add_head)
    connect(head, add_head)
    connect(add_head, pandabinder.event)
Exemple #12
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def insert_sound_item(sounditem):
    initbee = bee.init("sounddict")
    initbee[sounditem.identifier] = sounditem.soundfile
    return initbee
Exemple #13
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def insert_animation_item(animationitem):
    initbee = bee.init("animdict")
    initbee[animationitem.identifier] = animationitem.animation
    return initbee
Exemple #14
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def insert_sound_item(sounditem):
    initbee = bee.init("soundmanager")
    initbee.add_sound(sounditem.identifier, sounditem.soundfile)
    return initbee
Exemple #15
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def insert_animation_item(animationitem):
    initbee = bee.init("animationmanager")
    initbee.add_animation(animationitem.identifier, animationitem.animation)
    return initbee
Exemple #16
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def show_mousearea(i):
    i1 = bee.init("mousearea")
    b = i.box
    box = box2d(b.x, b.y, b.sizex, b.sizey, b.mode)
    i1.register(i.identifier, box)
    return i1