Exemple #1
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    logging.info('building tree')
    snipe_plan = Sequence(name='Snipe Strategy')
    snipe_available_check = Check(snipe_available)
    snipe_attack = Action(snipe_boi)
    snipe_plan.child_nodes = [snipe_available_check, snipe_attack]

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_weakest_enemy_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_best_neutral)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    defense_plan = Sequence(name='Defensive Strategy')
    defend_boi_check = Check(defend_boi_available)
    defend_action = Action(defend_boi)
    defense_plan.child_nodes = [defend_boi_check, defend_action]
    '''
    snipe_plan,
    '''
    root.child_nodes = [
        defense_plan, snipe_plan, offensive_plan, spread_sequence,
        attack.copy()
    ]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #2
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    defensive_plan = Sequence(name='Defensive Strategy')
    planet_number_check = Check(have_more_planets)
    defend_action = Action(defend)
    defensive_plan.child_nodes = [planet_number_check, defend_action]

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_weakest_enemy_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    increase_planet_growth = Sequence(name='Must construct additional pylons')
    growth_check = Check(need_growth)
    grow = Action(grow_planet)
    growth_plan.child_nodes = [growth_check, grow]

    root.child_nodes = [
        defensive_plan, offensive_plan, spread_sequence,
        attack.copy()
    ]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #3
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack_choice = Selector(name='Attack Method')
    attack_growth = Action(attack_highest_growth)
    attack_closest = Action(attack_nearest_enemy_planet)
    attack_weakest = Action(attack_weakest_enemy_planet)
    attack_choice.child_nodes = [attack_growth, attack_closest, attack_weakest]
    offensive_plan.child_nodes = [largest_fleet_check, attack_choice]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_nearest_neutral_planet)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    defense_sequence = Sequence(name='Defense Strategy')
    multiple_planet_check = Check(if_have_multiple_planets)
    redistribute_action = Action(strongest_to_weakest)
    defense_sequence.child_nodes = [multiple_planet_check, redistribute_action]

    root.child_nodes = [
        offensive_plan, spread_sequence, defense_sequence,
        attack_closest.copy()
    ]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #4
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def setup_behavior_tree():
    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    defensive_plan = Sequence(name='Defensive Strategy')
    attacked_check = Check(is_being_attacked)
    defend = Action(defend_planet_attack)
    defensive_plan.child_nodes = [attacked_check, defend]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_closest_neutral_planet)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    offensive_plan = Sequence(name="Offensive Strategy")
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_weakest_enemy_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    root.child_nodes = [
        offensive_plan, defensive_plan, spread_sequence,
        attack.copy()
    ]

    logging.info('\n' + root.tree_to_string())
    return root
def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack_action = Action(attack)
    offensive_plan.child_nodes = [largest_fleet_check, attack_action]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    defense_plan = Sequence(name='Defense Strategy')
    defense_check = Check(have_weak_planets)
    defense_action = Action(defend)
    defense_plan.child_nodes = [defense_check, defense_action]

    desperado_plan = Sequence(name='Desperado Strategy')
    under_attack_check = Check(planet_under_attack)
    attack_desperado_action = Action(desperado_attack)
    desperado_plan.child_nodes = [under_attack_check, attack_desperado_action]

    root.child_nodes = [
        offensive_plan, defense_plan, spread_sequence,
        attack_action.copy()
    ]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #6
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    # Define available actions to take.
    colonize = Action(take_defenseless_territory)
    invade = Action(attack_with_no_mercy)
    reinforce = Action(reinforce_with_vengeance)
    retaliate = Action(retaliate_with_fury)

    # *** Begin preliminary suprise invasion over the galaxy. ***
    imperial_ambition = Sequence(name='Expansion Strategy: Manifest Destiny')
    imperial_ambition.child_nodes = [colonize, invade]

    # *** Consolidate and retaliate if under attack by hostiles. ***
    imperial_shield = Sequence(name='Security Strategy: Cereberus')
    danger_check = Check(if_under_attack)
    imperial_shield.child_nodes = [danger_check, reinforce, retaliate]
    
    # *** If the advantage is ours, attack with full force. ***
    imperial_aggression = Sequence(name='Aggressive Strategy: Crush All Remaining Resistance')
    largest_fleet_check = Check(have_largest_fleet)
    imperial_aggression.child_nodes = [largest_fleet_check, invade]

    # Begin selecting strategies. 
    root.child_nodes = [imperial_ambition, imperial_aggression, imperial_shield, invade.copy()]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #7
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    spread_out_plan = Sequence(name='Spread Out Strategy')
    spread_out_attack = Action(wide_spread)
    spread_out_plan.child_nodes = [spread_out_attack]

    defense = Action(defend)

    close_enemy_planet_attack = Action(attack_close_enemy_planet)
    close_neutral_planet_attack = Action(attack_close_neutral_planet)

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_weakest_enemy_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_weakest_neutral_planet)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    root.child_nodes = [
        defense, spread_out_plan, close_enemy_planet_attack,
        close_neutral_planet_attack, offensive_plan, spread_sequence,
        attack.copy()
    ]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #8
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def setup_behavior_tree():
    
    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')
    
    oppression = Sequence(name="Oppression")
    alpha_check = Check(apex)
    plan_alpha = Action(order_alpha)
    oppression.child_nodes = [alpha_check, plan_alpha]

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_plan)
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    deny_sequence = Sequence(name='Deny Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    deny_plan = Action(deny_enemy_fleet)
    s_plan = Action(spread_plan)
    deny_sequence.child_nodes = [neutral_planet_check, deny_plan]
    
    root.child_nodes = [offensive_plan, deny_sequence, oppression, attack.copy()]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #9
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def setup_behavior_tree():
    logging.debug("setting up tree")
    # Top-down construction of behavior tree
    root = Sequence(name='Defensive and Origional Root')
    root2 = Selector(name='High Level Ordering of Strategies')
    logging.debug("roots are set up")

    defensive_plan = Sequence(name='Defensive Strategy')
    logging.debug("defensive plan is created")
    has_planets = Check(has_multiple_planets)
    #logging.debug("defensive plan is created")
    defend = Action(defend_planets)
    #logging.debug("defensive plan is created")
    defensive_plan.child_nodes = [has_planets, defend]
    #logging.debug("defensive plan is created")

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_strongest_enemy_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]
    logging.debug("offensive plan is created")

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_highest_producer)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]
    logging.debug("spread plan is created")

    root2.child_nodes = [offensive_plan, spread_sequence, attack.copy()]
    root.child_nodes = [root2, defensive_plan]
    logging.info('\n' + root.tree_to_string())
    return root
Exemple #10
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def setup_behavior_tree():
    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    # Checks
    largest_fleet_check = Check(have_largest_fleet)
    enemy_planet_check = Check(if_enemy_planet_available)
    neutral_planet_check = Check(if_neutral_planet_available)

    # Spread to weakest neutral
    spread_orig = Sequence(name='Spread Original')
    # spread_orig = Selector(name='Spread Original')
    spread_orig_action = Action(spread_to_weakest_neutral_planet)
    spread_orig.child_nodes = [spread_orig_action]

    # Spread vanilla
    spread_vanilla_plan = Sequence(name='Spread Vanilla')
    # spread_vanilla_plan = Selector(name='Spread Vanilla')
    spread_vanilla_action = Action(spread_vanilla)
    spread_vanilla_plan.child_nodes = [spread_vanilla_action]

    # Spread to high growth rate
    spread_hgr_plan = Sequence(name='Spread High Growth Rate')
    # spread_hgr_plan = Selector(name='Spread High Growth Rate')
    spread_hgr_action = Action(spread_to_highest_growth_rate)
    spread_hgr_plan.child_nodes = [spread_hgr_action]

    # Spread default
    spread_def_plan = Sequence(name='Spread Default')
    # spread_def_plan = Selector(name='Spread Default')
    spread_def_action = Action(spread_default)
    spread_def_plan.child_nodes = [spread_def_action]

    # Attack Vanilla
    attack_plan = Sequence(name='Attack Vanilla')
    # attack_plan = Selector(name='Attack Vanilla')
    attack_action = Action(attack_vanilla)
    attack_plan.child_nodes = [attack_action]

    # Attack high growth rate
    attack_hgr_plan = Sequence(name='Attack High Growth Rate')
    # attack_hgr_plan = Selector(name='Attack High Growth Rate')
    attack_hgr_action = Action(attack_high_growth)
    attack_hgr_plan.child_nodes = [attack_hgr_action]

    # Attack-full
    attack_full = Sequence(name='Attack Full Sequence')
    attack_full.child_nodes = [largest_fleet_check, enemy_planet_check, attack_plan, attack_hgr_plan]

    # Spread-full
    spread_full = Sequence(name='Spread Full Sequence')
    spread_full.child_nodes = [neutral_planet_check, spread_def_plan, spread_hgr_plan, spread_vanilla_plan, spread_orig]

    root.child_nodes = [attack_full, spread_full, attack_action.copy(),
                        attack_hgr_action.copy(), spread_vanilla_action.copy(),
                        spread_orig_action.copy(), spread_def_action.copy(),
                        spread_hgr_action.copy()]
    logging.info('\n' + root.tree_to_string())
    return root
Exemple #11
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def setup_behavior_tree():
    logging.info('Setting Up Behavior Tree')
    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')
    logging.info('Root Defined')

    play_offensively = Sequence(name='Offensive Tactics')
    winning_check = Check(have_most_planets)
    play_defensively = Sequence(name='Defensive Tactics')
    losing_check = Check(have_least_planets)
    logging.info('Offensive - Defensive Check Defined')

    early_occupy = Sequence(name='Early Occupation of Neutrals')
    owned_planets_check = Check(low_planets_check)
    occupy = Action(occupy_nearest_neutral_planet)
    early_occupy.child_nodes = [owned_planets_check, occupy]
    logging.info('Occupation Strategy Defined')

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_weakest_enemy_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]
    logging.info('Offensive Strategy Defined')

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_weakest_neutral_planet)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]
    logging.info('Spread Sequence Defined')

    defensive_plan = Sequence(name='Defensive Strategy')
    smallest_fleet_check = Check(have_smallest_fleet)
    reinforce = Action(reinforce_weakest_planet)
    defensive_plan.child_nodes = [smallest_fleet_check, reinforce]
    logging.info('Defensive Strategy Defined')

    play_offensively.child_nodes = [
        winning_check, early_occupy, offensive_plan, spread_sequence
    ]
    play_defensively.child_nodes = [
        losing_check, early_occupy, defensive_plan, spread_sequence
    ]

    root.child_nodes = [play_offensively, play_defensively, occupy.copy()]
    logging.info('Children Assigned')

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #12
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_highest_priority_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_highest_priority_all_planet)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    root.child_nodes = [offensive_plan, spread_sequence, attack.copy()]

    logging.info('\n' + root.tree_to_string())
    return root
def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    #attack_beneficial
    beneficial_plan = Sequence(name='beneficial Strategy')
    #check_neutrals = Check(benefit_check)
    benefit = Action(attack_beneficial)
    beneficial_plan.child_nodes = [benefit]  #[check_neutrals, benefit]

    speedy_spread_spree_plan = Sequence(name='speedy quick Strategy')
    check_neutrals = Check(quicky_check)
    quick = Action(attack_quickest)
    speedy_spread_spree_plan.child_nodes = [check_neutrals, quick]

    fat_spread_plan = Sequence(name='Fat Spread Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    #checky_check = Check(checky_check)
    spread = Action(spread_to_fattest_neutral_planet)  #_weakest_enemy_planet
    fat_spread_plan.child_nodes = [largest_fleet_check, spread]

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(aggressive_attack)  #_weakest_enemy_planet
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    #spread_sequence = Sequence(name='Spread Strategy')
    #neutral_planet_check = Check(if_neutral_planet_available)
    #spread_action = Action(spread_to_weakest_neutral_planet)
    #spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    root.child_nodes = [
        speedy_spread_spree_plan, offensive_plan, beneficial_plan,
        attack.copy()
    ]
    #root.child_nodes = [offensive_plan, spread_sequence, attack.copy()]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #14
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    #attack plan
    invert_att = Inverter()
    succeed_att = Succeeder()
    offensive_plan = Sequence(name='Offensive Strategy')
    enough_planets_check = Check(has_enough_planets)
    attack = Action(attack_weakest_enemy_planet)
    invert_att.child_node = succeed_att
    succeed_att.child_node = offensive_plan
    offensive_plan.child_nodes = [enough_planets_check, attack]

    #defense plan
    invert_def = Inverter()
    succeed_def = Succeeder()
    defense = Action(defend_weakest_ally)
    succeed_def.child_node = defense
    invert_def.child_node = succeed_def

    #reinforce plan
    #invert_reinforce = Inverter()
    #succeed_reinforce = Succeeder()
    #reinforce = Action(reinforce_new_planet)
    #succeed_reinforce.child_node = reinforce
    #invert_reinforce.child_node = succeed_reinforce

    #spread plan
    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_weakest_neutral_planet)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    root.child_nodes = [invert_att, invert_def, spread_sequence, attack.copy()]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #15
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')
    
    # sequence = Sequence(name)
    # check(s) = Check(name_of_check) - takes boolean
    # action = Action(name_of_behavior) - do something
    # sequence.child_nodes = [check(s), action(s)]

    #spread_sequence = Sequence(name='Spread Strategy')
    #neutral_planet_check = Check(if_neutral_planet_available)
    #spread_action = Action(spread_to_weakest_neutral_planet)
    #spread_sequence.child_nodes = [neutral_planet_check, spread_action]
    
    spread_production_sequence = Sequence(name='Spread Production Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_production_sequence_action = Action(spread_production)
    spread_production_sequence.child_nodes = [neutral_planet_check, spread_production_sequence_action]
    
    defend_sequence = Sequence(name='Defend Strategy')
    enemy_attacks_check = Check(enemy_attacks)
    defend_action = Action(defend2)
    defend_sequence.child_nodes = [enemy_attacks_check, defend_action]
    
    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_weakest_enemy_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    # 
    root.child_nodes = [spread_production_sequence, offensive_plan, attack.copy()]
    
    #root.child_nodes = [spread_sequence, spread_production_sequence, offensive_plan, attack.copy()]

    logging.info('\n' + root.tree_to_string())
    return root
def setup_behavior_tree():
    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    offensive_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    attack = Action(attack_weakest_enemy_planet)
    offensive_plan.child_nodes = [largest_fleet_check, attack]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_weakest_neutral_planet)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    reinforcements = Sequence(name='Send Reinforcements')
    invaded_check = Check(invaded_maybe)
    send_backup = Action(send_aid_to_invaded_planet)
    reinforcements.child_nodes = [invaded_check, send_backup]

    multi_plan = Sequence(name='Multi Attack')
    have_planets = Check(min_planets)
    multi_action = Action(multi_attack)

    multi_plan.child_nodes = [largest_fleet_check, have_planets, multi_action]

    mul_spread = Sequence(name='Multi Spread')
    have_planets = Check(min_planets)
    is_neutral = Check(if_neutral_planet_available)
    multi_spread_action = Action(multi_spread)

    mul_spread.child_nodes = [have_planets, is_neutral, multi_spread_action]

    strong_plan = Sequence(name='Offensive Strategy')
    largest_fleet_check = Check(have_largest_fleet)
    strongest_attack = Action(strong_attack)
    strong_plan.child_nodes = [largest_fleet_check, strongest_attack]

    finish_plan = Sequence(name='Finish Plan')
    largest_fleet_check = Check(have_largest_fleet)
    have_planets = Check(min_planets)
    finish_action = Action(barrage)
    finish_plan.child_nodes = [largest_fleet_check, have_planets, finish_action]

    pinpoint_plan = Sequence(name='Pinpoint')
    largest_fleet_check = Check(have_largest_fleet)
    have_planets = Check(min_planets)
    pinpoint_action = Action(pinpoint)
    pinpoint_plan.child_nodes = [largest_fleet_check, have_planets, pinpoint_action]

    root.child_nodes = [offensive_plan, spread_sequence, reinforcements, mul_spread, multi_plan, finish_plan, attack.copy()]

    logging.info('\n' + root.tree_to_string())
    return root
Exemple #17
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def setup_behavior_tree():

    # Top-down construction of behavior tree
    root = Selector(name='High Level Ordering of Strategies')

    steal_plan = Sequence(name='Steal Strategy')
    enemy_just_conquered_check = Check(enemy_just_conquered)
    steal = Action(attack_recent_lost_neutral_planet)
    steal_plan.child_nodes = [enemy_just_conquered_check, steal]

    offensive_plan = Sequence(name='Offensive Strategy')
    #largest_fleet_check = Check(have_largest_fleet)
    stable_check = Check(is_stable_enough_to_attack)
    attack_close = Action(attack_closet_enemy_outpost)
    attack_weak = Action(attack_weakest_enemy_planet)
    offensive_plan.child_nodes = [stable_check, attack_close, attack_weak]

    spread_sequence = Sequence(name='Spread Strategy')
    neutral_planet_check = Check(if_neutral_planet_available)
    spread_action = Action(spread_to_weakest_neutral_planet)
    spread_sequence.child_nodes = [neutral_planet_check, spread_action]

    repair_sequence = Sequence(name='Repair Strategy')
    weak_planet_check = Check(is_my_weakest_planet_at_risk)
    repair_action = Action(spread_my_fleet)
    repair_sequence.child_nodes = [weak_planet_check, repair_action]

    root.child_nodes = [steal_plan, offensive_plan, spread_sequence, repair_sequence, attack_close.copy()]

    logging.info('\n' + root.tree_to_string())
    return root