class PerceptionProvider(object):
    """
    Objects that holds current perception, provides additional reasoning/postprocessing, and gives easy access to RHBP
    sensors
    """
    def __init__(self):

        #from mapc_rospy_bridge

        self.goals = []

        self.dispensers = []

        self.obstacles = []

        self.blocks = []

        self.entities = []

        self.tasks = []

        #Relative positions

        self.relative_goals = []

        self.count_attached_blocks = 0
        self.sensor_attached_blocks = Sensor(name="sensor_attached_blocks",
                                             initial_value=0)

        self.count_dispensed_blocks = 0
        self.sensor_dispensed_blocks = Sensor(name="sensor_dispensed_blocks",
                                              initial_value=0)

        self.closest_dispenser = None

        self.closest_block = None

        self.perception_range = 5

        self.closest_block_distance_sensor = Sensor(
            name="closest_block_distance", initial_value=sys.maxint)

        #for dispensing
        self.closest_dispenser_distance_sensor = Sensor(
            name="closest_dispenser_distance", initial_value=sys.maxint)
        self.dispenser_visible_sensor = Sensor(name="dispenser_visible",
                                               initial_value=False)
        self.dispenser_found = False
        self.dispenser_type = []

        self.obstacle_sensor = Sensor(name="obstacle_visible", initial_value=0)

        #for finding if 12 goal cells detected
        self.closest_goal = None
        self.goal_visible_sensor = Sensor(name="goal_visible",
                                          initial_value=False)
        self.count_goal_cells = Sensor(name="count_goal_cells",
                                       initial_value=0)
        self.closest_goal_distance_sensor = Sensor(
            name="closest_goal_distance_sensor", initial_value=sys.maxint)

        self.local_map = np.ones((self.perception_range * 2 + 1,
                                  self.perception_range * 2 + 1)) * -1

        self.goal_origin = None
        self.submit_origin = None
        self.origin_found = False

        self.agent = None
        self.agent_location = Position(
            self.perception_range, self.perception_range
        )  #Agent initial agent position to center of grid (vision range 5)

        self.pub_status = False

        self.reset_timeout = 0

        #List of all detected dispensers by all agents
        self.data = DLoc()

        #for selecting dispenser based on task
        self.target_disp_selected = False
        self.target_dispenser_array = DLoc()
        self.target_dispenser_cell = Position(0, 0)
        self.target_dispenser_selected_sensor = Sensor(
            name="dispenser_selected", initial_value=False)

        #for selecting submit cell based on task
        self.is_task_selected = False
        self.selected_task = Task()
        self.target_submit_array = DLoc()
        self.target_submit_cell = Position(0, 0)
        self.target_submit_selected_sensor = Sensor(name="submit_selected",
                                                    initial_value=False)

        self.submit_count = Sensor(name="submit_count", initial_value=0)
        self.is_submit_agent = False
        self.submit_sensor = Sensor(name="agent_submit", initial_value=0)

        self.team_score = 0
        self.score_sensor = Sensor(name="team_score", initial_value=0)

        self.reset = 0

        rospy.Subscriber("dispenser_loc", DLoc, self.callback_disp_loc)
        rospy.Subscriber("target_dispenser", DLoc, self.callback_target_disp)
        rospy.Subscriber("task_selected", Task, self.callback_task_selected)
        rospy.Subscriber("target_submit", DLoc, self.callback_target_submit)
        rospy.Subscriber("submit_origin", Position,
                         self.callback_submit_origin)
        rospy.Subscriber("reset_val", Reset, self.callback_reset_all)

    def callback_reset_all(self, msg):
        """
        Reset all sensors if task submited
        *not working
        """
        if msg.val == 1:

            if self.reset_timeout < 5:
                self.reset = 1
                self.is_task_selected = False
                self.selected_task = Task()
                self.selected_task.name = ''
                self.is_submit_agent = False
                self.submit_sensor.update(newValue=0)
                self.submit_sensor.sync()
                self.count_attached_blocks = 0
                self.sensor_attached_blocks.update(
                    newValue=self.count_attached_blocks)
                self.sensor_attached_blocks.sync()

                self.count_dispensed_blocks = 0
                self.sensor_dispensed_blocks.update(
                    newValue=self.count_dispensed_blocks)
                self.sensor_dispensed_blocks.sync()

                self.target_submit_selected_sensor.update(newValue=False)
                self.target_submit_selected_sensor.sync()
                self.target_dispenser_selected_sensor.update(newValue=False)
                self.target_dispenser_selected_sensor.sync()
                self.target_submit_array.dispensers *= 0
                self.target_dispenser_array.dispensers *= 0
                self.submit_origin = None
                self.reset_timeout += 1

                pub = rospy.Publisher("reset_val", Reset, queue_size=1)
                pub.publish(1)

                pub = rospy.Publisher("target_dispenser", DLoc, queue_size=1)
                pub.publish(self.target_dispenser_array)
                pub = rospy.Publisher("submit_origin", Position, queue_size=1)
                pub.publish(Position())
                pub = rospy.Publisher("target_submit", DLoc, queue_size=1)
                pub.publish(self.target_submit_array)

                pub = rospy.Publisher("task_selected", Task, queue_size=1)
                pub.publish(self.selected_task)

            else:
                self.reset = 0
                self.reset_timeout = 0
                pub = rospy.Publisher("reset_val", Reset, queue_size=1)
                pub.publish(self.reset)

        else:
            pub = rospy.Publisher("reset_val", Reset, queue_size=1)
            pub.publish(self.reset)

    def callback_target_submit(self, msg):
        """
        Update list of all submit cells from all agents
        to avoid conflicts
        """
        targets = msg.dispensers
        for row in targets:
            if self.check_if_disp_exits(row, self.target_submit_array):
                self.target_submit_array.dispensers.append(row)

    def callback_submit_origin(self, msg):
        """
        Only one submit origin per task
        """
        if self.submit_origin is None and self.origin_found:
            submit_origin = Position(msg.x, msg.y)

    def callback_target_disp(self, msg):
        """
        select dispenser for agent to connect to
        """
        targets = msg.dispensers
        for row in targets:
            if self.check_if_disp_exits(row, self.target_dispenser_array):
                self.target_dispenser_array.dispensers.append(row)

    def check_if_disp_exits(self, row, data):

        for disp in data.dispensers:
            if row.pos.x == disp.pos.x:
                if row.pos.y == disp.pos.y:
                    if row.type == disp.type:
                        return False

        return True

    def callback_disp_loc(self, msg):

        for row in msg.dispensers:
            if self.check_if_disp_exits(row, self.data):
                self.data.dispensers.append(row)

    def count_seen_disp_type(self):
        count = []
        for row in self.data.dispensers:
            if row.type not in count:
                count.append(row.type)

        return len(count)

    def check_target_availability(self, x):

        target_type = []
        for row in self.target_dispenser_array.dispensers:
            if row.pos == x.pos:
                return False
            if row.type not in target_type:
                target_type.append(row.type)

        if x.type in target_type:
            if len(target_type) < self.count_seen_disp_type():
                return False

        return True

    def _update_global_dispenser(self):

        for d_type in self.dispenser_type:
            d_Y, d_X = np.where(
                self.local_map == self.dispenser_type.index(d_type) + 2)
            for x, y in zip(d_X, d_Y):
                path_len = len(
                    get_astar_path(self.local_map,
                                   self.goal_origin,
                                   Position(x, y),
                                   allow_overflow=True))
                rel_x = x - self.goal_origin.x
                rel_y = y - self.goal_origin.y
                temp_d = Dispenser(pos=Position(rel_x, rel_y),
                                   type=d_type,
                                   distance=path_len)
                if self.check_if_disp_exits(temp_d, self.data):
                    if path_len > 0:
                        self.data.dispensers.append(temp_d)

        if len(self.data.dispensers) > 0:
            self.pub_status = True

            pub = rospy.Publisher("dispenser_loc", DLoc, queue_size=1)
            pub.publish(self.data)

        if self.is_task_selected:  #See if I have a task
            if not self.target_disp_selected:  #See if I have alreay been allocated a task
                for row in self.selected_task.requirements:  #Read requirements
                    if row.type in self.dispenser_type and not self.target_disp_selected:  #See if I have seen the required dispenser type
                        if self.check_if_disp_exits(
                                row, self.target_submit_array
                        ):  #See if the task has been allocated to some other agent
                            min_dist = 1000
                            temp_dispenser = None
                            for disp in self.data.dispensers:
                                if disp.type == row.type:
                                    if self.check_if_disp_exits(
                                            disp, self.target_dispenser_array
                                    ):  #See if dispenser is free
                                        if disp.distance < min_dist:
                                            path = get_astar_path(
                                                self.local_map,
                                                self.agent_location,
                                                Position(
                                                    self.goal_origin.x +
                                                    disp.pos.x,
                                                    self.goal_origin.y +
                                                    disp.pos.y))
                                            if len(
                                                    path
                                            ) > 0:  #See if path exists or is not cut short by limiter
                                                min_dist = len(path)
                                                temp_dispenser = disp.pos
                            if temp_dispenser is not None:
                                if self.submit_origin is None:
                                    temp_org = self.find_submit_cell()
                                    self.submit_origin = Position(
                                        temp_org.x, temp_org.y)
                                if self.submit_origin is not None:

                                    self.target_dispenser_cell.x = temp_dispenser.x
                                    self.target_dispenser_cell.y = temp_dispenser.y
                                    self.target_dispenser_selected_sensor.update(
                                        newValue=True)
                                    self.target_dispenser_selected_sensor.sync(
                                    )
                                    self.target_dispenser_array.dispensers.append(
                                        Dispenser(pos=temp_dispenser,
                                                  type=row.type,
                                                  distance=min_dist))
                                    self.target_disp_selected = True

                                    self.target_submit_cell.x = row.pos.x
                                    self.target_submit_cell.y = row.pos.y
                                    self.target_submit_array.dispensers.append(
                                        Dispenser(pos=row.pos,
                                                  type=row.type,
                                                  distance=0,
                                                  agent=self.agent.name))

            if len(self.target_dispenser_array.dispensers) > 0:
                pub = rospy.Publisher("target_dispenser", DLoc, queue_size=1)
                pub.publish(self.target_dispenser_array)
            if self.submit_origin is not None:
                pub = rospy.Publisher("submit_origin", Position, queue_size=1)
                pub.publish(self.submit_origin)
            if len(self.target_submit_array.dispensers) > 0:
                pub = rospy.Publisher("target_submit", DLoc, queue_size=1)
                pub.publish(self.target_submit_array)

    def update_perception(self, request_action_msg):
        """
        Has to be called on every simulation step and updated with the current request action message
        :param request_action_msg: request action message
        """

        self._request_action_msg = request_action_msg

        if self.reset == 1:
            pub = rospy.Publisher("reset_val", Reset, queue_size=1)
            pub.publish(1)

        self.agent = request_action_msg.agent

        self.entities = request_action_msg.entities

        self._update_dispensers(request_action_msg)

        self._update_blocks(request_action_msg)

        self._update_goal_cell(
            request_action_msg
        )  # TODO this could be more sophisticated and potentially extracted like above

        self._update_obstacles(
            request_action_msg
        )  # TODO this could be more sophisticated and potentially extracted like above

        if self.origin_found:
            self.update_tasks(request_action_msg)
            self._update_global_dispenser()
            self.update_score(request_action_msg)
            self.update_submit_ready()

        # self.update_tasks(request_action_msg)

        self.update_submit_ready()

        self.map_status()

    def update_score(self, msg):
        score = msg.team.score
        self.team_score = score
        self.score_sensor.update(newValue=score)

        self.score_sensor.sync()

    def update_submit_ready(self):
        if self.target_submit_selected_sensor._value:
            if self.local_map[self.agent_location.y +
                              self.target_submit_cell.y][
                                  self.agent_location.x +
                                  self.target_submit_cell.x] == 10:
                self.submit_count.update(newValue=1)
                self.submit_count.sync()

            if self.is_submit_agent:
                self.submit_sensor.update(newValue=1)
                self.submit_sensor.sync()

    def callback_task_selected(self, msg):

        if len(msg.name) > 0:
            self.is_task_selected = True
            self.selected_task = msg

    def update_tasks(self, msg):

        self.tasks = msg.tasks
        duration = 0
        selected_task = Task()
        if not self.is_task_selected:
            for task in self.tasks:
                if task.deadline > duration:
                    for row in task.requirements:
                        for disp in self.data.dispensers:
                            if row.type == disp.type:
                                duration = task.deadline
                                selected_task = task

        else:
            selected_task = self.selected_task

        pub = rospy.Publisher("task_selected", Task, queue_size=1)
        pub.publish(self.selected_task)

    def check_if_cell_free(self, x, y):
        H, W = self.local_map.shape
        x_left = max(0, x - 3)
        x_right = min(W - 1, x + 3)
        y_top = max(0, y - 3)
        y_bottom = min(H - 1, y + 2)

        allowed_values = ['0', '7', '9']
        for i in range(y_top, y_bottom + 1):
            for j in range(x_left, x_right + 1):
                if self.local_map[i][
                        j] not in allowed_values:  # If nearby cells are not free, goal or agent itself
                    return False

        return True

    def find_submit_cell(self):
        allowed_values = [0, 7, 9]
        if self.origin_found:
            g_Y, g_X = np.where(
                self.local_map == 7)  #Get locations of goal cells
            for x, y in zip(g_X, g_Y):
                count = 0

                for row in self.selected_task.requirements:
                    if self.local_map[y +
                                      row.pos.y][x +
                                                 row.pos.x] in allowed_values:
                        count += 1
                if count == len(self.selected_task.requirements):
                    return Position(x - self.goal_origin.x,
                                    y - self.goal_origin.y)

        return None

    def get_goal_origin(self):

        if (len(self.relative_goals) >= 12):
            self.origin_found = True
            x_min = sys.maxint
            y_min = sys.maxint

            for g in self.relative_goals:
                if g.x < x_min:
                    x_min = g.x
                if g.y < y_min:
                    y_min = g.y

            self.goal_origin = Position(x_min + 1, y_min + 1)

    def _update_goal_cell(self, request_action_msg):
        """
        Update self.goals
        Update count_goal_cells - sensor to indicate how many goal cells have
        been discovered
        """

        self.goals = request_action_msg.goals

        self.goal_visible_sensor.update(newValue=len(self.goals) > 0)
        self.count_goal_cells.update(newValue=len(self.relative_goals))

        self.count_goal_cells.sync()
        self.goal_visible_sensor.sync()

        if (self.origin_found == False):
            if (len(self.relative_goals) >= 12):
                self.get_goal_origin()
            else:
                self._update_closest_goal_cell(goals=self.goals)

    def _update_closest_goal_cell(self, goals):

        self.closest_goal = None
        closest_distance = sys.maxint

        for g in goals:
            if self.closest_goal is None or closest_distance > relative_euclidean_distance(
                    g.pos):
                self.closest_goal = g
                closest_distance = relative_euclidean_distance(g.pos)

        self.closest_goal_distance_sensor.update(newValue=closest_distance)
        self.closest_goal_distance_sensor.sync()

    def _update_dispensers(self, request_action_msg):
        """
        Update dispenser perception
        :param request_action_msg: full current request action message object
        """

        self.dispensers = request_action_msg.dispensers

        if len(self.dispensers) > 0:
            self.dispenser_found = True
        self.dispenser_visible_sensor.update(newValue=self.dispenser_found)
        self.dispenser_visible_sensor.sync()

        self._update_closest_dispenser(dispensers=self.dispensers)

    def _update_closest_dispenser(self, dispensers):
        """
        Update information about the closest visible dispenser
        :param dispensers: dispensers perception
        """
        self.closest_dispenser = None
        closest_distance = sys.maxint
        if self.target_disp_selected:
            closest_distance = (
                abs(self.target_dispenser_cell.x + self.goal_origin.x -
                    self.agent_location.x) +
                abs(self.target_dispenser_cell.y + self.goal_origin.y -
                    self.agent_location.y))

        self.closest_dispenser_distance_sensor.update(
            newValue=closest_distance)
        self.closest_dispenser_distance_sensor.sync()

    def _update_blocks(self, request_action_msg):
        """
        Update block perception
        :param request_action_msg: full current request action message object
        """

        self.blocks = request_action_msg.blocks
        """
        blocks split as dispensed and attached
        for behaviour manipulation
        """
        if len(self.blocks) > 0:
            if self.agent.last_action == "request":
                if self.agent.last_action_result in ["success"]:
                    self.count_dispensed_blocks = 1
                    self.sensor_dispensed_blocks.update(
                        newValue=self.count_dispensed_blocks)
                    self.sensor_dispensed_blocks.sync()

            elif self.agent.last_action == "attach":
                if self.agent.last_action_result == "success":
                    self.count_attached_blocks = 1
                    self.sensor_attached_blocks.update(
                        newValue=self.count_attached_blocks)
                    self.sensor_attached_blocks.sync()

                    self.count_dispensed_blocks = 0
                    self.sensor_dispensed_blocks.update(
                        newValue=self.count_dispensed_blocks)
                    self.sensor_dispensed_blocks.sync()

                    self.target_submit_selected_sensor.update(newValue=True)
                    self.target_submit_selected_sensor.sync()

            self._update_closest_block(blocks=self.blocks)

    def _update_closest_block(self, blocks):
        """
        Update information about the closest visible block
        :param blocks: blocks perception
        """

        self.closest_block = None
        closest_distance = sys.maxint

        for b in blocks:
            if self.closest_block is None or closest_distance > relative_euclidean_distance(
                    b.pos):
                self.closest_block = b
                closest_distance = relative_euclidean_distance(b.pos)

        self.closest_block_distance_sensor.update(newValue=closest_distance)
        self.closest_block_distance_sensor.sync()

    def _update_obstacles(self, request_action_msg):
        """
        Update obstacle perception
        :param request_action_msg: full current request action message object
        """

        self.obstacles = request_action_msg.obstacles

        self.obstacle_sensor.update(newValue=len(self.obstacles) > 0)
        self.obstacle_sensor.sync()

    def check_vision_range(self, last_direction):

        x, y = self.local_map.shape
        if last_direction == "n":
            if self.agent_location.y <= self.perception_range:
                temp = [-1 for i in range(y)]
                self.local_map = np.insert(self.local_map, 0, temp, axis=0)
                self.agent_location.y += 1
                if (self.origin_found):
                    self.goal_origin.y += 1

        elif last_direction == "s":
            if x - self.agent_location.y <= self.perception_range:
                temp = [-1 for i in range(y)]
                self.local_map = np.insert(self.local_map, x, temp, axis=0)

        elif last_direction == "e":
            if y - self.agent_location.x <= self.perception_range:
                temp = [-1 for i in range(x)]
                self.local_map = np.insert(self.local_map, y, temp, axis=1)

        elif last_direction == "w":
            if self.agent_location.x <= self.perception_range:
                temp = [-1 for i in range(x)]
                self.local_map = np.insert(self.local_map, 0, temp, axis=1)
                self.agent_location.x += 1
                if (self.origin_found):
                    self.goal_origin.x += 1

    def block_borders(self):
        H, W = self.local_map.shape

    def _update_map(self):

        x_min = max(self.agent_location.x - self.perception_range, 0)
        y_min = max(self.agent_location.y - self.perception_range, 0)

        x_max = x_min + self.perception_range * 2
        y_max = y_min + self.perception_range * 2

        #Assume all cells in 5 x 5 perception range as free
        for i, j in itertools.product(range(y_min, y_max), range(x_min,
                                                                 x_max)):
            if (abs(self.agent_location.y - i) + abs(self.agent_location.x - j)
                    <= self.perception_range):
                self.local_map[i][j] = 0

        for goal in self.goals:
            x_loc = goal.pos.x + self.agent_location.x
            y_loc = goal.pos.y + self.agent_location.y
            self.local_map[y_loc][x_loc] = 7
            temp = Position(x_loc, y_loc)
            if temp not in self.relative_goals:
                self.relative_goals.append(temp)

        for obstacle in self.obstacles:
            self.local_map[obstacle.pos.y +
                           self.agent_location.y][obstacle.pos.x +
                                                  self.agent_location.x] = 1

        for entity in self.entities:
            self.local_map[entity.pos.y +
                           self.agent_location.y][entity.pos.x +
                                                  self.agent_location.x] = 8

        for dispenser in self.dispensers:
            b_type = dispenser.type
            if b_type not in self.dispenser_type:
                self.dispenser_type.append(b_type)
            b_val = self.dispenser_type.index(b_type) + 2
            self.local_map[dispenser.pos.y + self.agent_location.y][
                dispenser.pos.x + self.agent_location.x] = b_val

        for block in self.blocks:
            self.local_map[block.pos.y +
                           self.agent_location.y][block.pos.x +
                                                  self.agent_location.x] = 10

        self.local_map[self.agent_location.y][self.agent_location.x] = 9

    def map_status(self):
        '''
        Update the local map (11 x 11) grid with agent at center. 
        Assumed vision range : 5

        x positive - right   (x of agent is y of map)
        y positive - up

        -1 - unknown
        0 - empty
        1 - obstacle
        2 - dispenser 1
        3 - disp 2 
        4 - disp 3 
        5 - disp 4
        6 - disp 5
        7 - goal
        8 - entity
        9 - agent
        10 - block

        todo:
        code based on dispenser type

        n - go up - agent.y decreases
        e - go left - agent.x increases

        '''
        """
        Identify the last successful move direction and change the map accordingly
        """
        last_direction = []
        if self.agent.last_action == "move":
            if self.agent.last_action_result == "success":
                last_direction = str(self.agent.last_action_params[0])

        if len(last_direction) > 0:
            self.local_map[self.agent_location.y][self.agent_location.x] = 0

            if last_direction == 'n':
                self.agent_location.y -= 1

            elif last_direction == 's':
                self.agent_location.y += 1

            elif last_direction == 'e':
                self.agent_location.x += 1

            elif last_direction == 'w':
                self.agent_location.x -= 1

            self.check_vision_range(last_direction)

        else:
            last_direction = "failed"

        self._update_map()

        import os
        cwd = os.getcwd()
        directory = cwd + '/map/'
        if not os.path.exists(directory):
            print(cwd)
            os.makedirs(directory)
        self.local_map.dump('map/{}_map.npy'.format(self.agent.name))

        if self.agent.last_action == "submit":
            if self.agent.last_action_result in ["success", "failed_target"]:
                self.reset = 1
                pub = rospy.Publisher("reset_val", Reset, queue_size=1)
                pub.publish(1)
Exemple #2
0
class PerceptionProvider(object):
    """
    Objects that holds current perception, provides additional reasoning/postprocessing, and gives easy access to RHBP
    sensors
    """

    def __init__(self):

        self.simulation_step = 0

        self.agent = None

        self.tasks = []

        self.goals = []

        self.dispensers = []

        self.obstacles = []

        # moving things ( entities --> other agents )
        self.entities = []

        self.blocks = []

        self.closest_dispenser = None

        self.closest_dispenser_distance_sensor = Sensor(name="closest_dispenser_distance", initial_value=sys.maxint)

        # Here, we use the most basic Sensor class of RHBP and update manually within the provider to avoid the usage of
        # additional topics and their overhead.
        self.dispenser_visible_sensor = Sensor(name="dispenser_visible", initial_value=False)

        self.number_of_blocks_sensor = Sensor(name="number_of_blocks", initial_value=0)  # TODO this is currently never updated

    def update_perception(self, request_action_msg):
        """
        Has to be called on every simulation step and updated with the current request action message
        :param request_action_msg: request action message
        """

        self._request_action_msg = request_action_msg

        self._update_dispensers(request_action_msg)

        self._update_entities(request_action_msg)

        self.agent = request_action_msg.agent

        self.goals = request_action_msg.goals  # TODO this could be more sophisticated and potentially extracted like above

        self.obstacles = request_action_msg.obstacles  # TODO this could be more sophisticated and potentially extracted like above

        self.blocks = request_action_msg.blocks  # TODO this could be more sophisticated and potentially extracted like above

        self.simulation_step = request_action_msg.simulation_step

        self.tasks = request_action_msg.tasks

    def _update_dispensers(self, request_action_msg):
        """
        Update dispenser perception
        :param request_action_msg: full current request action message object
        """

        self.dispensers = request_action_msg.dispensers

        self.dispenser_visible_sensor.update(newValue=len(self.dispensers) > 0)
        self.dispenser_visible_sensor.sync()

        self._update_closest_dispenser(dispensers=self.dispensers)

    def _update_closest_dispenser(self, dispensers):
        """
        Update information about the closest visible dispenser
        :param dispensers: dispensers perception
        """

        self.closest_dispenser = None
        closest_distance = sys.maxint

        for d in dispensers:
            if self.closest_dispenser is None or closest_distance > relative_euclidean_distance(d.pos):
                self.closest_dispenser = d
                closest_distance = relative_euclidean_distance(d.pos)

        self.closest_dispenser_distance_sensor.update(newValue=closest_distance)
        self.closest_dispenser_distance_sensor.sync()

    def _update_entities(self, request_action_msg):
        """ update entity perception

        Args:
            request_action_msg: full current request action message object

        Returns: void

        """

        self.entities = request_action_msg.entities