def __init__(self, sys, data):
        super().__init__(sys, data)
        monnom, monip, self.own = data
        # ajout d'une image
        lisdir = os.listdir(bge.ppath + "images/")
        lisdir.sort()
        lisdir.reverse()
        img = lisdir.pop(0)
        nom = bge.ppath + "images/" + img
        print("IMAGEEEEE     ", nom)

        self.img = bgui.Image(self,
                              nom,
                              size=[.1, .1],
                              pos=[.0, .0],
                              options=bgui.BGUI_DEFAULT | bgui.BGUI_CACHE)
        #self.img = bgui.Image(self, nom, size=[.1, .1], pos=[.0, .0],
        #    options = bgui.BGUI_DEFAULT|bgui.BGUI_CENTERX|bgui.BGUI_CACHE)

        # ajout de bouton
        self.btnfermeimage = bgui.FrameButton(self,
                                              text='X',
                                              size=[.02, .02],
                                              pos=[.02, .02],
                                              options=bgui.BGUI_DEFAULT)

        self.btnfermeimage.on_click = self.on_click_fermeimage
    def __init__(self, sys, data):
        super().__init__(sys, data)
        monnom, monip, self.own = data
        # ajout d'une image
        self.img = bgui.Image(self,
                              'img.jpg',
                              size=[.5, .4],
                              pos=[.05, .5],
                              options=bgui.BGUI_DEFAULT)

        # ajout d'un listbox
        self.block = bgui.ListBox(self,
                                  items=['banane', 'pomme', 'orange', 'poire'],
                                  size=[0.4, 0.6],
                                  pos=[0.6, 0.3])

        # ajout d'etiquette
        self.lbl = bgui.Label(self,
                              text="Liste des participants inscrits",
                              pos=[0.6, 0.9],
                              sub_theme='Large',
                              options=bgui.BGUI_DEFAULT)
        # ajout de bouton
        self.btndemarre = bgui.FrameButton(self,
                                           text='Demarrer la simulation',
                                           size=[.25, .06],
                                           pos=[.6, .14],
                                           options=bgui.BGUI_DEFAULT)
        if bge.c.egoserveur != 1:
            self.btndemarre.frozen = 1

        self.btndemarre.on_click = self.on_demarre_simulation
    def __init__(self,
                 parent,
                 name,
                 aspect=None,
                 size=[1, 1],
                 pos=[0, 0],
                 sub_theme='',
                 options=bgui.BGUI_DEFAULT):
        bgui.Widget.__init__(self, parent, name, aspect, size, pos, sub_theme,
                             options)

        theme = self.theme[self.theme_section] if self.theme else None

        self.bg = bgui.Frame(self,
                             'background',
                             size=[1, 1],
                             pos=[0, 0],
                             options=bgui.BGUI_DEFAULT)
        self.bg.colors = [(0, 0, 0, 1) for i in range(4)]
        self.win = bgui.Frame(self,
                              'win',
                              size=[741, 450],
                              pos=[0, 700],
                              options=bgui.BGUI_THEMED | bgui.BGUI_CENTERED)
        self.win.img = bgui.Image(self.win,
                                  'image',
                                  safepath('./data/textures/nt.png'),
                                  size=[731, 235],
                                  pos=[5, 210],
                                  options=bgui.BGUI_THEMED | bgui.BGUI_CENTERX
                                  | bgui.BGUI_CACHE)

        self.button = bgui.FrameButton(self.win,
                                       'button',
                                       text='ENTER GAME',
                                       size=[110, 30],
                                       pos=[100, 120],
                                       options=bgui.BGUI_THEMED)
        # Setup an on_click callback for the image
        self.button.on_click = self.start_game

        blurb = "NOVUS TERRA : Alpha v0.2 : Thanks for waiting!"
        self.lbl = bgui.Label(self.win,
                              'label',
                              text=blurb,
                              pos=[100, 180],
                              options=bgui.BGUI_THEMED)
        #tweener.singleton.add(self, 'color', '[*,*,*,1]', length=2.0)

        self.input = bgui.TextInput(self.win,
                                    'input',
                                    "dynamic.cell",
                                    size=[160, 30],
                                    pos=[220, 120],
                                    pt_size=32,
                                    input_options=bgui.BGUI_INPUT_SELECT_ALL,
                                    options=bgui.BGUI_THEMED)
        #self.input.activate()
        self.input.on_enter_key = self.on_input_enter
    def __init__(self, sys, data):
        super().__init__(sys, data)
        monnom,monip,self.own=data
        # ajout d'une image
        self.img = bgui.Image(self, 'splash.jpg', size=[.9, .7], pos=[.01, .3],
            options = bgui.BGUI_DEFAULT|bgui.BGUI_CENTERX|bgui.BGUI_CACHE)
        
        # ajout d'etiquette
        self.lbl = bgui.Label(self, text="Votre nom", pos=[0.1, 0.25],
            sub_theme='Large', options = bgui.BGUI_DEFAULT )
        self.lbl = bgui.Label(self, text="IP du serveur", pos=[0.1, 0.15],
            sub_theme='Large', options = bgui.BGUI_DEFAULT)
        self.lbl = bgui.Label(self, text="IP du client", pos=[0.1, 0.05],
            sub_theme='Large', options = bgui.BGUI_DEFAULT)

        # ajout de bouton
        self.btnserveur = bgui.FrameButton(self, text='Creer un serveur', size=[.25, .06], pos=[.6, .14],
            options = bgui.BGUI_DEFAULT)

        self.btnserveur.on_click = self.on_click_serveur
        
        # un autre bouton
        self.btnclient = bgui.FrameButton(self, text='Creer un client', size=[.25, .06], pos=[.6, .03],
            options = bgui.BGUI_DEFAULT)

        self.btnclient.on_click = self.on_click_client

        # ajout de champs de texte
        self.inNom = bgui.TextInput(self, text=monnom, size=[.4, .04], pos=[.3, 0.24],
            input_options = bgui.BGUI_INPUT_NONE, options = bgui.BGUI_DEFAULT)
        self.inNom.activate()
        
        # on aurait pu utiliser un Label (statique)
        self.inIPcreeServeur = bgui.TextInput(self, text=monip, size=[.4, .04], pos=[.3, 0.14],
            input_options = bgui.BGUI_INPUT_SELECT_ALL, options = bgui.BGUI_DEFAULT)
        self.inIPcreeServeur.frozen=1

        self.inIPconnecteClient= bgui.TextInput(self, text=monip, size=[.4, .04], pos=[.3, 0.04],
            options = bgui.BGUI_DEFAULT)
Exemple #5
0
	def __init__(self, viewport):
		# Initialize the system
		bgui.System.__init__(self, '../../themes/default')
		
		# viewport = [x, y, width, height]		
		# Use a frame to store all of our widgets
		self.frame = bgui.Frame(self, border=0, size=viewport[2:], pos=viewport[:2])
		self.frame.colors = [(0, 0, 0, 0)] * 4

		# A themed frame
		self.win = bgui.Frame(self.frame, size=[0.6, 0.8],
			options=bgui.BGUI_DEFAULT|bgui.BGUI_CENTERED)
			
		# Create an image to display
		self.win.img = bgui.Image(self.win, 'img.jpg', size=[.92, .7], pos=[.01, .24],
			options = bgui.BGUI_DEFAULT|bgui.BGUI_CENTERX|bgui.BGUI_CACHE)
		
		# A button
		self.button = bgui.FrameButton(self.win, text='Click Me!', size=[.14, .09], pos=[.815, .03],
			options = bgui.BGUI_DEFAULT)
		# Setup an on_click callback for the image
		self.button.on_click = self.on_img_click

		# Add a label
		self.lbl = bgui.Label(self.frame, text="I'm a label!", pos=[0, 0.9],
			sub_theme='Large', options = bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)
		
		# A couple of progress bars to demonstrate sub themes
		self.progress = bgui.ProgressBar(self.win, percent=0.0, size=[0.92, 0.06], pos=[.2, 0.17],
											sub_theme="Progress", options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)
											
		self.health = bgui.ProgressBar(self.win, percent=0.5, size=[0.92, 0.02], pos=[0, 0.14],
											sub_theme="Health",	options=bgui.BGUI_DEFAULT|bgui.BGUI_CENTERX)
			
		# A few TextInput widgets
		self.input = bgui.TextInput(self.win, text="I'm active.", font="myfont.otf", size=[.4, .04], pos=[.04, 0.02],
			input_options = bgui.BGUI_INPUT_NONE, options = bgui.BGUI_DEFAULT)
		self.input.activate()
		self.input.on_enter_key = self.on_input_enter
		
		self.input2 = bgui.TextInput(self.win, text="I select all when activated.", size=[.4, .04], pos=[.04, 0.08],
			input_options = bgui.BGUI_INPUT_SELECT_ALL, options = bgui.BGUI_DEFAULT)
		
		# A counter property used for the on_img_click() method
		self.counter = 0
		
		# Create a keymap for keyboard input
		self.keymap = {getattr(bge.events, val): getattr(bgui, val) for val in dir(bge.events) if val.endswith('KEY') or val.startswith('PAD')}
		
		# Now setup the scene callback so we can draw
		bge.logic.getCurrentScene().post_draw.append(self.render)
Exemple #6
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    def __init__(self):
        # Initialize the system
        bgui.System.__init__(self)
        self.clear_time = time.time()
        self.note_visible = False

        self.frame = bgui.Frame(self,
                                aspect=(4 / 3),
                                options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERED)
        self.frame.visible = False
        # Create the note
        self.note = bgui.Frame(self,
                               border=1,
                               size=[.25, .25],
                               pos=[0.7, -0.3],
                               options=bgui.BGUI_DEFAULT)
        self.note.colors = [[0, 0, 1, 0.5]] * 4
        self.note_hdr = bgui.Label(self.note,
                                   text="Notification:",
                                   pt_size=42,
                                   pos=[0.05, 0.8])
        self.note_msg = bgui.Label(self.note,
                                   text="The button was clicked!",
                                   pos=[0.1, 0],
                                   options=bgui.BGUI_DEFAULT
                                   | bgui.BGUI_CENTERY)

        # Create the button
        self.button = bgui.FrameButton(self,
                                       text='Click Me!',
                                       size=[0.4, 0.2],
                                       pos=[0.3, 0.4])
        self.button.on_click = self.display_note

        # Create a keymap for keyboard input
        self.keymap = {
            getattr(bge.events, val): getattr(bgui, val)
            for val in dir(bge.events)
            if val.endswith('KEY') or val.startswith('PAD')
        }
Exemple #7
0
    def __init__(self, sys, data):
        super().__init__(sys, data)

        # Use a frame to store all of our widgets
        self.frame = bgui.Frame(self, border=0)
        self.frame.colors = [(0, 0, 0, 0) for i in range(4)]

        # A themed frame
        self.win = bgui.Frame(self,
                              size=[0.6, 0.8],
                              options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERED)

        # Create an image to display
        self.win.img = bgui.Image(self.win,
                                  'img.jpg',
                                  size=[.92, .7],
                                  pos=[.01, .24],
                                  options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX
                                  | bgui.BGUI_CACHE)

        # A button
        self.button = bgui.FrameButton(self.win,
                                       text='Click Me!',
                                       size=[.14, .09],
                                       pos=[.815, .03],
                                       options=bgui.BGUI_DEFAULT)
        self.audio_button = bgui.ImageButton(self.win,
                                             sub_theme='Audio',
                                             size=[0.05, 0.05],
                                             pos=[0.75, 0.05])
        # Setup an on_click callback for the image
        self.button.on_click = self.on_img_click

        # Add a label
        self.lbl = bgui.Label(self,
                              text="I'm a label!",
                              pos=[0, 0.9],
                              sub_theme='Large',
                              options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)

        # A couple of progress bars to demonstrate sub themes
        self.progress = bgui.ProgressBar(self.win,
                                         percent=0.0,
                                         size=[0.92, 0.06],
                                         pos=[.2, 0.17],
                                         sub_theme="Progress",
                                         options=bgui.BGUI_DEFAULT
                                         | bgui.BGUI_CENTERX)

        self.health = bgui.ProgressBar(self.win,
                                       percent=0.5,
                                       size=[0.92, 0.02],
                                       pos=[0, 0.14],
                                       sub_theme="Health",
                                       options=bgui.BGUI_DEFAULT
                                       | bgui.BGUI_CENTERX)

        # A few TextInput widgets
        self.input = bgui.TextInput(self.win,
                                    text="I'm active.",
                                    font="myfont.otf",
                                    size=[.4, .04],
                                    pos=[.04, 0.02],
                                    input_options=bgui.BGUI_INPUT_NONE,
                                    options=bgui.BGUI_DEFAULT)
        self.input.activate()
        self.input.on_enter_key = self.on_input_enter

        self.input2 = bgui.TextInput(self.win,
                                     text="I select all when activated.",
                                     size=[.4, .04],
                                     pos=[.04, 0.08],
                                     input_options=bgui.BGUI_INPUT_SELECT_ALL,
                                     options=bgui.BGUI_DEFAULT)

        # A counter property used for the on_img_click() method
        self.counter = 0
Exemple #8
0
    def __init__(self, sys, data):
        super().__init__(sys, data, name='ActivityFrame')

        self.sleep_btn = bgui.FrameButton(self.frame,
                                          text='sleep',
                                          size=[0.1, 0.05],
                                          pos=[0.90, 0.95])
        self.eat_btn = bgui.FrameButton(self.frame,
                                        text='eat',
                                        size=[0.1, 0.05],
                                        pos=[0.90, 0.90])
        self.personal_btn = bgui.FrameButton(self.frame,
                                             text='personal',
                                             size=[0.1, 0.05],
                                             pos=[0.90, 0.85])
        self.work_btn = bgui.FrameButton(self.frame,
                                         text='work',
                                         size=[0.1, 0.05],
                                         pos=[0.90, 0.80])
        self.leisure_btn = bgui.FrameButton(self.frame,
                                            text='leisure',
                                            size=[0.1, 0.05],
                                            pos=[0.90, 0.75])
        self.anomaly_btn = bgui.FrameButton(self.frame,
                                            text='anomaly',
                                            size=[0.1, 0.05],
                                            pos=[0.90, 0.70])
        self.other_btn = bgui.FrameButton(self.frame,
                                          text='other',
                                          size=[0.1, 0.05],
                                          pos=[0.90, 0.65])

        self.ok_btn = bgui.FrameButton(self.frame,
                                       text='Ok',
                                       size=[0.3, 0.1],
                                       pos=[0, 0.2],
                                       options=bgui.BGUI_CENTERX)

        self.cancel_btn = bgui.FrameButton(self.frame,
                                           text='Cancel',
                                           size=[0.3, 0.1],
                                           pos=[0, 0.1],
                                           options=bgui.BGUI_CENTERX)

        self.activity_duration_input = bgui.TextInput(
            self.frame,
            prefix="Activity Duration: ",
            text='0',
            pt_size=30,
            pos=[0, 0.4],
            size=[0.3, 0.05],
            options=bgui.BGUI_CENTERX)
        self.activity_duration_input.visible = False
        self.activity_duration = 0

        # signals
        self.ok_btn.on_click = self.ok_btn_click
        self.cancel_btn.on_click = self.cancel_btn_click
        self.sleep_btn.on_click = self.set_activity_click
        self.eat_btn.on_click = self.set_activity_click
        self.personal_btn.on_click = self.set_activity_click
        self.work_btn.on_click = self.set_activity_click
        self.leisure_btn.on_click = self.set_activity_click
        self.anomaly_btn.on_click = self.set_activity_click
        self.other_btn.on_click = self.set_activity_click
Exemple #9
0
    def __init__(self):
        # Initialize the system
        bgui.System.__init__(self, './resources/GUI')

        # Use an invisible frame to store all of our widgets
        self.frame = bgui.Frame(self, 'window', border=0, sub_theme='Root')

        # -----------------------------------------
        # Create a main campaigns menu window
        # -----------------------------------------
        self.campMenu = bgui.Frame(self,
                                   'campaigns',
                                   size=[0.6, 0.8],
                                   options=bgui.BGUI_DEFAULT
                                   | bgui.BGUI_CENTERED)

        # Add the label
        bgui.Label(self.campMenu,
                   'campLabel',
                   text="Select a Campaign",
                   pos=[0.5, 0.9],
                   sub_theme='Large',
                   options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)

        # Create the campaingns buttons
        N = NCAMPS_PER_PAGE
        dy = 0.8 / (3.0 * N + 1.0)
        for i in range(N):
            button = bgui.FrameButton(self.campMenu,
                                      'campButton{0}'.format(i),
                                      text='{0}:'.format(i),
                                      size=[0.9, 2.0 * dy],
                                      pos=[0.05, 0.9 - (3 + 3 * i) * dy],
                                      options=bgui.BGUI_DEFAULT)
            button.on_click = self._on_select_camp

        # Pages navigation
        self.campPag = 1
        bgui.Label(self.campMenu,
                   'campPages',
                   text="1 / 1",
                   pos=[0.5, 0.05],
                   options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)
        button = bgui.FrameButton(self.campMenu,
                                  'campPrev'.format(i),
                                  text='<',
                                  size=[0.08, 0.08],
                                  pos=[0.3, 0.025],
                                  options=bgui.BGUI_DEFAULT)
        button.on_click = self._on_prev_camp_page
        button = bgui.FrameButton(self.campMenu,
                                  'campNext'.format(i),
                                  text='>',
                                  size=[0.08, 0.08],
                                  pos=[0.62, 0.025],
                                  options=bgui.BGUI_DEFAULT)
        button.on_click = self._on_next_camp_page

        # -----------------------------------------
        # Create a missions menu window
        # -----------------------------------------
        self.missMenu = bgui.Frame(self,
                                   'missions',
                                   size=[0.6, 0.6],
                                   options=bgui.BGUI_DEFAULT
                                   | bgui.BGUI_CENTERED)

        # Add the label
        bgui.Label(self.missMenu,
                   'missLabel',
                   text="Select a Mission",
                   pos=[0.5, 0.9],
                   sub_theme='Large',
                   options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)

        # Create the missions buttons
        N = NMISSS_PER_PAGE
        dy = 0.8 / (3.0 * N + 1.0)
        for i in range(N):
            button = bgui.FrameButton(self.missMenu,
                                      'missButton{0}'.format(i),
                                      text='{0}:'.format(i),
                                      size=[0.9, 2.0 * dy],
                                      pos=[0.05, 0.9 - (3 + 3 * i) * dy],
                                      options=bgui.BGUI_DEFAULT)
            button.on_click = self._on_select_miss

        # Pages navigation
        self.missPag = 1
        bgui.Label(self.missMenu,
                   'missPages',
                   text="1 / 1",
                   pos=[0.5, 0.05],
                   options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)
        button = bgui.FrameButton(self.missMenu,
                                  'missPrev'.format(i),
                                  text='<',
                                  size=[0.08, 0.08],
                                  pos=[0.3, 0.025],
                                  options=bgui.BGUI_DEFAULT)
        button.on_click = self._on_prev_miss_page
        button = bgui.FrameButton(self.missMenu,
                                  'missNext'.format(i),
                                  text='>',
                                  size=[0.08, 0.08],
                                  pos=[0.62, 0.025],
                                  options=bgui.BGUI_DEFAULT)
        button.on_click = self._on_next_miss_page

        # Back to campaigns menu button
        button = bgui.FrameButton(self.missMenu,
                                  'missBack'.format(i),
                                  text='Back',
                                  size=[0.15, 0.08],
                                  pos=[0.025, 0.025],
                                  options=bgui.BGUI_DEFAULT)
        button.on_click = self._on_miss_back

        # -----------------------------------------
        # Create a progress bar window (hiden)
        # -----------------------------------------
        """
		p_bar_win = bgui.Frame(self, 'progress_bar_win', size=[0.8, 0.2],
		options=bgui.BGUI_DEFAULT|bgui.BGUI_CENTERED)
		bgui.Label(p_bar_win, 'progress_bar_label', text="", pos=[0.5, 0.75],
		sub_theme='Small', options = bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)
		bgui.ProgressBar(p_bar_win, "progress_bar_pbar", percent=0.0, size=[0.95, 0.4], pos=[0.025, 0.15],
		options=bgui.BGUI_DEFAULT | bgui.BGUI_CENTERX)											
		p_bar_win.visible = False
		"""

        # -----------------------------------------
        # Create a keymap for keyboard input
        # -----------------------------------------
        self.keymap = {}
        for val in dir(bge.events):
            if val.endswith('KEY') or val.startswith('PAD'):
                try:
                    bgeVal = getattr(bge.events, val)
                    bguiVal = getattr(bgui, val)
                    self.keymap[bgeVal] = bguiVal
                except:
                    continue

        # -----------------------------------------
        # Setup the initial GUI
        # -----------------------------------------
        self._activeCampaign = None
        self._activeMission = None

        # Initialize in the campaigns menu
        self.set_active_menu('campaigns')
        self._read_campaigns()
        self._setup_camp_GUI()
Exemple #10
0
    def __init__(self, sys, data):
        super().__init__(sys, data)
        monnom, monip, self.own = data
        self.params = []
        #self.imgfond = bgui.Image(self, 'fond.jpg', size=[1, .6], pos=[0, 0.4],
        #    options = bgui.BGUI_DEFAULT|bgui.BGUI_CACHE)
        # ajout d'une image
        self.img = bgui.Image(self,
                              'splash.jpg',
                              size=[.4, .4],
                              pos=[.05, .5],
                              options=bgui.BGUI_DEFAULT | bgui.BGUI_CACHE)
        #PARAMS
        self.cadreParams = bgui.Frame(self,
                                      size=[.4, .4],
                                      pos=[.55, 0.5],
                                      border=3)
        self.cadreParamChamp = bgui.Frame(self.cadreParams,
                                          size=[.9, .15],
                                          pos=[.05, 0.75],
                                          border=1)
        self.cadreParamboutons = bgui.Frame(self.cadreParams,
                                            size=[.9, .15],
                                            pos=[.05, 0.55],
                                            border=1)
        self.cadreParamListe = bgui.Frame(self.cadreParams,
                                          size=[.9, .4],
                                          pos=[.05, 0.05],
                                          border=1)

        # ajout de champs de saisie des params
        self.inParam = bgui.TextInput(self.cadreParamChamp,
                                      text="test",
                                      size=[.9, .9],
                                      pos=[.05, 0.05],
                                      input_options=bgui.BGUI_INPUT_NONE,
                                      options=bgui.BGUI_DEFAULT)
        self.inParam.activate()

        # un autre bouton
        self.btnAjoutParam = bgui.FrameButton(self.cadreParamboutons,
                                              text='Ajoute',
                                              size=[.2, .9],
                                              pos=[.05, .05],
                                              options=bgui.BGUI_DEFAULT)

        self.btnAjoutParam.on_click = self.on_click_ajout_param

        # un autre bouton
        self.btnRetireParam = bgui.FrameButton(self.cadreParamboutons,
                                               text='Retire',
                                               size=[.2, .9],
                                               pos=[.3, .05],
                                               options=bgui.BGUI_DEFAULT)

        self.btnRetireParam.frozen = 1

        self.btnRetireParam.on_click = self.on_click_retire_param

        # ajout d'un listbox pouyr afficher les params
        self.trouveItems()
        self.listParams = bgui.ListBox(self.cadreParamListe,
                                       items=self.params,
                                       size=[0.9, 0.9],
                                       pos=[0.05, 0.05])
        self.listParams.on_click = self.clickliste

        # FIN PARAMS

        # ajout d'etiquette
        self.lbl = bgui.Label(self,
                              text="Votre nom",
                              pos=[0.1, 0.25],
                              sub_theme='Large',
                              options=bgui.BGUI_DEFAULT)
        self.lbl = bgui.Label(self,
                              text="IP du serveur",
                              pos=[0.1, 0.15],
                              sub_theme='Large',
                              options=bgui.BGUI_DEFAULT)
        self.lbl = bgui.Label(self,
                              text="IP du client",
                              pos=[0.1, 0.05],
                              sub_theme='Large',
                              options=bgui.BGUI_DEFAULT)

        #self.lblvider = bgui.Label(self, text="Vider la console", pos=[0.6, 0.25],
        #    sub_theme='Large', options = bgui.BGUI_DEFAULT)

        # ajout de bouton
        self.btnvider = bgui.FrameButton(self,
                                         text='Vider la console',
                                         size=[.25, .06],
                                         pos=[0.6, 0.25],
                                         options=bgui.BGUI_DEFAULT)

        self.btnvider.on_click = self.videconsole

        # ajout de bouton
        self.btnserveur = bgui.FrameButton(self,
                                           text='Creer un serveur',
                                           size=[.25, .06],
                                           pos=[.6, .14],
                                           options=bgui.BGUI_DEFAULT)

        self.btnserveur.on_click = self.on_click_serveur

        # un autre bouton
        self.btnclient = bgui.FrameButton(self,
                                          text='Creer un client',
                                          size=[.25, .06],
                                          pos=[.6, .03],
                                          options=bgui.BGUI_DEFAULT)

        self.btnclient.on_click = self.on_click_client

        # ajout de champs de texte
        self.inNom = bgui.TextInput(self,
                                    text=monnom,
                                    size=[.4, .04],
                                    pos=[.3, 0.24],
                                    input_options=bgui.BGUI_INPUT_NONE,
                                    options=bgui.BGUI_DEFAULT)
        self.inNom.activate()

        # on aurait pu utiliser un Label (statique)
        self.inIPcreeServeur = bgui.TextInput(
            self,
            text=monip,
            size=[.4, .04],
            pos=[.3, 0.14],
            input_options=bgui.BGUI_INPUT_SELECT_ALL,
            options=bgui.BGUI_DEFAULT)
        self.inIPcreeServeur.frozen = 1

        self.inIPconnecteClient = bgui.TextInput(self,
                                                 text=monip,
                                                 size=[.4, .04],
                                                 pos=[.3, 0.04],
                                                 options=bgui.BGUI_DEFAULT)
Exemple #11
0
    def test_memory_leak_frame_button(self):
        w = bgui.FrameButton(self.system)
        self.system = None

        gc.collect()
        self.assertListEqual(gc.garbage, [])