Exemple #1
0
    def __init__(self) :
        Big.__init__(self)

        self.awake = True

        self.inputLeft = Input.find("left")
        self.inputRight = Input.find("right")
        self.inputUp = Input.find("up")
        self.inputDown = Input.find("down")
        
        self.inputScrollLeft = Input.find("scrollLeft")
        self.inputScrollRight = Input.find("scrollRight")
        self.inputScrollUp = Input.find("scrollUp")
        self.inputScrollDown = Input.find("scrollDown")
        self.inputScrollReset = Input.find("scrollReset")
                
        self.scrollOffsetX = 0
        self.scrollOffsetY = 0
        self.maxScrollX = 400
        self.maxScrollY = 300

        self.scrollResetting = False
        self.scrollSpeed = 1
        self.defaultScrollSpeed = 1
        
        self.sleepyZ = None 
Exemple #2
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    def onBirth( self ) :
        Big.onBirth(self)

        self.talkX = self.costumeFeatures.talkX
        self.talkY = self.costumeFeatures.talkY
        
        self.speed = 6
        self.addTag("player")
Exemple #3
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    def onPlacedOnGrid(self) :
        Big.onPlacedOnGrid(self)

        self.costumeFeatures.createParts( self )
        self.calculateLeadingEdges()

        self.allAddTag("collector")        
        self.allAddTag("hittable")        
        self.allAddTag("enemySoft")
        self.allAddTag("digger") # Allows me to dig hard soil. See class Hard
Exemple #4
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    def playerTick( self ) :

        if self.scrollResetting :
            self.resetScroll()
        elif self.inputScrollReset.pressed() :
            self.scrollResetting = True
        elif self.inputScrollLeft.pressed() :
            self.scroll( -1, 0 )
        elif self.inputScrollRight.pressed() :            
            self.scroll( 1, 0 )
        elif self.inputScrollUp.pressed() :            
            self.scroll( 0, 1 )
        elif self.inputScrollDown.pressed() :            
            self.scroll( 0, -1 )
        else :
            self.scrollSpeed = self.defaultScrollSpeed

        if self.square is None :
            return
            
        for evil in self.collisions(["enemy"]) :
            self.killMe( evil )
            return

        if self.isMoving() :
            pass

        else :
            self.movements()

        Big.tick(self)
        
        tx = self.actor.x + self.scrollOffsetX
        ty = self.actor.y + self.scrollOffsetY
        
        game.director.centerOn( tx, ty )
Exemple #5
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 def onDeath( self ) :
     game.sceneDirector.playerDied( self )
     self.killZs()
     Big.onDeath(self)
Exemple #6
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 def move( self, dx, dy, speed=None ) :
     Big.move(self,dx, dy, speed )
     if dy == 0 :
         self.event( "move-" + ("L" if dx == -1 else "R" ) )
     else :
         self.event( "move-" + ("U" if dy ==  1 else "D" ) )