Exemple #1
0
 def replay_step_down(self, number=0):
     if number > 0:
         if number > 1:
             self.game.replays -= 1
             graphics.replay_step_down(self.game.replays, graphics.broadway_51.reel1, graphics.broadway_51.reel10, graphics.broadway_51.reel100)
             self.game.coils.registerDown.pulse()
             number -= 1
             self.cancel_delayed(name="display")
             graphics.broadway_51.display(self)
             self.delay(name="replay_reset", delay=0.13, handler=self.replay_step_down, param=number)
         elif number == 1:
             self.game.replays -= 1
             graphics.replay_step_down(self.game.replays, graphics.broadway_51.reel1, graphics.broadway_51.reel10, graphics.broadway_51.reel100)
             self.game.coils.registerDown.pulse()
             number -= 1
             self.cancel_delayed(name="display")
             graphics.broadway_51.display(self)
             self.cancel_delayed(name="replay_reset")
     else: 
         if self.game.replays > 0:
             self.game.replays -= 1
             graphics.replay_step_down(self.game.replays, graphics.broadway_51.reel1, graphics.broadway_51.reel10, graphics.broadway_51.reel100)
             self.cancel_delayed(name="display")
             self.delay(name="display", delay=0.1, handler=graphics.broadway_51.display, param=self)
         self.game.coils.registerDown.pulse()
Exemple #2
0
 def replay_step_down(self, number=0):
     if number > 0:
         if number > 1:
             self.game.replays -= 1
             graphics.replay_step_down(self.game.replays,
                                       graphics.broadway_51.reel1,
                                       graphics.broadway_51.reel10,
                                       graphics.broadway_51.reel100)
             self.game.coils.registerDown.pulse()
             number -= 1
             self.cancel_delayed(name="display")
             graphics.broadway_51.display(self)
             self.delay(name="replay_reset",
                        delay=0.13,
                        handler=self.replay_step_down,
                        param=number)
         elif number == 1:
             self.game.replays -= 1
             graphics.replay_step_down(self.game.replays,
                                       graphics.broadway_51.reel1,
                                       graphics.broadway_51.reel10,
                                       graphics.broadway_51.reel100)
             self.game.coils.registerDown.pulse()
             number -= 1
             self.cancel_delayed(name="display")
             graphics.broadway_51.display(self)
             self.cancel_delayed(name="replay_reset")
     else:
         if self.game.replays > 0:
             self.game.replays -= 1
             graphics.replay_step_down(self.game.replays,
                                       graphics.broadway_51.reel1,
                                       graphics.broadway_51.reel10,
                                       graphics.broadway_51.reel100)
             self.cancel_delayed(name="display")
             self.delay(name="display",
                        delay=0.1,
                        handler=graphics.broadway_51.display,
                        param=self)
         self.game.coils.registerDown.pulse()