def test_hand_bet_doubling(): h = Hand() bet = 10 h.bet = bet h.double_bet() assert_equal(h.bet, bet*2)
def test_hand_bet_doubling(): h = Hand() bet = 10 h.bet = bet h.double_bet() assert_equal(h.bet, bet * 2)
def test_hand(): h = Hand() card1, card2, card3 = create_some_cards() # Set a bet for a hand. h.bet = 10 assert_equal(h.bet, 10) h.put_card(card1) h.put_card(card2) h.put_card(card3) card_value_sum = 0 for i in xrange(len(h)): if h.card_stack[i].number > 10: card_value_sum += 10 else: card_value_sum += h.card_stack[i].number assert_equal(value(h), card_value_sum) # Hand not busted yet, 1+k+1 = 12 assert_false(busted(h, Rules())) h.put_card(card2) # hands get busted after one more King( 12 + 10 = 22) assert_true(busted(h, Rules()))
def test_player_standing(): p = Player('Fooman') p.hand_list.append(Hand()) p.stand(p.hand_list[0]) assert_true(p.hand_list[0].final_hand)
def create_stuff(): o = Player('Barman') o.balance = 200 o.hand_list.append(Hand()) o.hand_list[o.current_hand].put_card(Card(2,'heart')) p = Player('Fooman') p.balance = 150 p.hand_list.append(Hand()) p.hand_list[p.current_hand].put_card(Card(1,'spade')) # Stats not yet implemented. # q = Game() r = Rules() return o, p, r
def test_player_betting(): p = Player('Fooman') h = Hand() p.hand_list.append(h) p.bet(10) # balance should now be -10 and bet of the hand 10. assert_true(p.balance == -10 and h.bet == 10)
def test_player_hitting(): p = Player('Fooman') h = Hand() pack = Pack() # length = len(pack) init_pack(pack) p.hand_list.append(h) p.hit(pack) assert_true(len(p.hand_list[0]) == 1 and len(pack) == 51) hit_20_cards(p, pack) # Should bust from hitting 20 cards. assert_true(busted(p.hand_list[0], Rules()))
def test_hand_negative_bet(): h = Hand() # This should fail at the moment since nothing is done to ensure positive bets. assert_raises(Exception, set_negative_bet, h)