Exemple #1
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def main():
    card = namedtuple("card", "rank suit")

    deck = blackjack.Deck()
    deck.build_deck(card)
    deck.shuffle()

    dealer = blackjack.Hand("dealer", 80, 200)
    player = blackjack.Hand("player", 80, 500)

    width = 1500
    height = 1500

    pygame.init()
    screen = pygame.display.set_mode((width, height))

    hand_tuple = namedtuple("hand_tuple", "player dealer")
    hands = hand_tuple(player=player, dealer=dealer)

    pygame_tuple = namedtuple("pygame_tuple", "pygame screen")
    PYGAME = pygame_tuple(pygame=pygame, screen=screen)

    width_height = namedtuple("width_height", "width height")
    DISPLAY = width_height(width=width, height=height)

    colours = namedtuple("colours", "black green red yellow background")

    COLOURS = colours(black=(0, 0, 0),
                      green=(0, 255, 0),
                      red=(255, 0, 0),
                      yellow=(255, 255, 0),
                      background=(152, 198, 195))

    button = namedtuple("button", " x y width height colour text text_colour")

    hit = button(x=80,
                 y=700,
                 width=100,
                 height=80,
                 colour=COLOURS.green,
                 text="hit",
                 text_colour=COLOURS.black)

    stand = button(x=200,
                   y=700,
                   width=100,
                   height=80,
                   colour=COLOURS.yellow,
                   text="stand",
                   text_colour=COLOURS.black)

    buttons = namedtuple("button", "hit stand")
    BUTTONS = buttons(hit=hit, stand=stand)

    game_loop(PYGAME, COLOURS, BUTTONS, DISPLAY, card, deck, hands)
Exemple #2
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    def test_check_dealer_for_blackjack(self):
        """
        Test that check_dealer_for_blackjack() function accurately
        recognizes when the dealer has been dealt a blackjack.
        """

        # create dealer & hand
        dealer = bj.Dealer()
        hand = bj.Hand()
        dealer.hands.append(hand)

        # 10, ace check
        card1 = bj.Card('Hearts', '*', 10)
        card2 = bj.Card('Hearts', '*', 1)
        hand.cards.append(card1)
        hand.cards.append(card2)
        self.assertTrue(bj.check_dealer_for_blackjack([dealer]))

        # ace, 10 check
        hand.first_iter = True
        hand.blackjack = False
        dealer.hands[0].cards[0].value = 1
        dealer.hands[0].cards[1].value = 10
        self.assertTrue(bj.check_dealer_for_blackjack([dealer]))

        # ace, 5 check
        hand.first_iter = True
        hand.blackjack = False
        dealer.hands[0].cards[1].value = 5
        self.assertFalse(bj.check_dealer_for_blackjack([dealer]))
 def test_hand_should_contains_no_card_after_clear(self):
   hand = blackjack.Hand()
   card = blackjack.Card('club', 'an ace', 11)
   hand.add(card)
   card = blackjack.Card('spades', 'jack', 10)
   hand.add(card)
   expect(len(hand.cards)).equal(2)
   hand.clear()
   expect(len(hand.cards)).equal(0)
Exemple #4
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 def setUp(self):
     self.hand = blackjack.Hand(blackjack.Deck())
     self.dealer_hand = blackjack.DealerHand(blackjack.Deck())
     self.example_hard_cards = [blackjack.Card(
         13, 'Diamonds'), blackjack.Card(4, 'Clubs')]
     self.example_soft_cards = [blackjack.Card(1, 'Hearts'),
                                blackjack.Card(6, 'Diamonds')]
     self.example_blackjack_cards = [blackjack.Card(1, 'Spades'),
                                     blackjack.Card(13, 'Hearts')]
Exemple #5
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    def test_functions(self):
        """Check all the function"""
        chip = self.test_chips()
        chip.bet = 200
        self.assertTrue(chip.bet > chip.total)

        decks = self.test_deck()
        player_hand = blackjack.Hand()
        player_hand.add_card(decks.deal())
        player_hand.add_card(decks.deal())
        dealer_hand = blackjack.Hand()
        dealer_hand.add_card(decks.deal())
        dealer_hand.add_card(decks.deal())
        blackjack.show_some(player_hand, dealer_hand)

        self.assertTrue(len(player_hand.cards) == 2)
        self.assertTrue(len(dealer_hand.cards) == 2)
        self.assertTrue(player_hand.value > 0)
        self.assertTrue(dealer_hand.value > 0)
Exemple #6
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 def test_hand(self):
     """Check the hand class"""
     hand = blackjack.Hand()
     self.assertEqual(hand.cards, [])
     self.assertEqual(hand.value, 0)
     self.assertEqual(hand.aces, 0)
     deck = self.test_deck()
     pull_card = deck.deal()
     hand.add_card(pull_card)
     self.assertNotEqual(hand.cards, [])
 def test_hand_should_have_added_card(self):
   hand = blackjack.Hand()
   expect(len(hand.cards)).equal(0)
   card = blackjack.Card('club', 'an ace', 11)
   hand.add(card)
   expect(len(hand.cards)).equal(1)
   expect(hand.cards[-1].figure=='an ace' and hand.cards[-1].color=='club').to.be(True)
   card = blackjack.Card('spades', 'jack', 10)
   hand.add(card)
   expect(len(hand.cards)).equal(2)
   expect(hand.cards[-1].figure=='jack' and hand.cards[-1].color=='spades').to.be(True)
 def test_hand_should_return_correct_number_of_ace(self):
   hand = blackjack.Hand()
   expect(hand.number_of_ace()).equal(0)
   card = blackjack.Card('club', 'an ace', 11)
   hand.add(card)
   expect(hand.number_of_ace()).equal(1)
   card = blackjack.Card('spades', 'jack', 10)
   hand.add(card)
   expect(hand.number_of_ace()).equal(1)
   card = blackjack.Card('spades', 'an ace', 11)
   hand.add(card)
   expect(hand.number_of_ace()).equal(2)
 def test_hand_should_evalute_correctly(self):
   hand = blackjack.Hand()
   card = blackjack.Card('club', 'an ace', 1)
   hand.add(card)
   expect(hand.evaluate()).equal(11)
   card = blackjack.Card('club', '4', 4)
   hand.add(card)
   expect(hand.evaluate()).equal(15)
   card = blackjack.Card('club', 'jack', 10)
   hand.add(card)
   expect(hand.evaluate()).equal(15)
   card = blackjack.Card('spades', 'an as', 1)
   hand.add(card)
   expect(hand.evaluate()).equal(16)
Exemple #10
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    def test_ace(self):
        # Creating card objects for ace check
        ace = blackjack.Card("♣", 'A')
        king = blackjack.Card("♣", 'K')
        queen = blackjack.Card("♣", 'Q')

        # Creating the player's hand
        playerHand = [ace, king, queen]
        hand = blackjack.Hand([])
        hand.setNumCards(3)

        # Hand value should be 21, this shows ace's
        # will switch from 11 to 1
        val = hand.handValue(playerHand)
        actual = val
        expected = 21

        # Check if hand is equal to 21
        self.assertEqual(expected, actual, "Failed ace test")
Exemple #11
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    def test_two_ace(self):
        # Creating card objects for hand with 2 aces
        aceOne = blackjack.Card("♣", 'A')
        aceTwo = blackjack.Card("♣", 'A')
        queen = blackjack.Card("♣", 'Q')
        nine = blackjack.Card("♣", '9')

        # Creating the player's hand
        playerHand = [aceOne, aceTwo, queen, nine]
        hand = blackjack.Hand([])
        hand.setNumCards(4)

        # Hand value should be 21, this shows ace's
        # will switch from 11 to 1 even while 2 are in hand
        val = hand.handValue(playerHand)
        actual = val
        expected = 21

        # Check if hand is equal to 21
        self.assertEqual(expected, actual, "Failed two ace test")
Exemple #12
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 def setUp(self):
     self.deck = blackjack.Deck()
     self.hand = blackjack.Hand(self.deck)
     self.card = blackjack.Card(12, 'Any suit')
Exemple #13
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async def play_game(channel, playing, new_game='n'):
    while True:
        # Print an opening statement
        await channel.send(p.messages['blackjack'][0])

        # Create & shuffle the deck, deal two cards to each player
        deck = bj.Deck()
        print(deck)
        deck.shuffle()

        player_hand = bj.Hand()
        player_hand.add_card(deck.deal())
        player_hand.add_card(deck.deal())

        dealer_hand = bj.Hand()
        dealer_hand.add_card(deck.deal())
        dealer_hand.add_card(deck.deal())

        # Set up the Player's chips
        # if new_game != 'y':
        if new_game != 's':
            player_chips = bj.Chips()

        # Prompt the Player for their bet
        await take_bet(player_chips, channel)  # function not working

        # Show cards (but keep one dealer card hidden)
        await show_some(player_hand, dealer_hand, channel)

        while playing:  # recall this variable from our hit_or_stand function

            # Prompt for Player to Hit or Stand
            playing = await hit_or_stand(deck, player_hand, channel)

            # Show cards (but keep one dealer card hidden)
            await show_some(player_hand, dealer_hand, channel)

            # If player's hand exceeds 21, run player_busts() and break out of loop
            if player_hand.value > 21:
                await player_busts(player_hand, dealer_hand, player_chips,
                                   channel)
                break

        # If Player hasn't busted, play Dealer's hand until Dealer reaches 17
        if player_hand.value <= 21:

            while dealer_hand.value < 17:
                hit(deck, dealer_hand)

            # Show all cards
            await show_all(player_hand, dealer_hand, channel)

            # Run different winning scenarios
            if dealer_hand.value > 21:
                await dealer_busts(player_hand, dealer_hand, player_chips,
                                   channel)

            elif dealer_hand.value > player_hand.value:
                await dealer_wins(player_hand, dealer_hand, player_chips,
                                  channel)

            elif dealer_hand.value < player_hand.value:
                await player_wins(player_hand, dealer_hand, player_chips,
                                  channel)

            else:
                await push(player_hand, dealer_hand, player_chips, channel)

        # Inform Player of their chips total
        await channel.send(p.messages['blackjack'][1] +
                           str(player_chips.total))
        print(p.messages['blackjack'][1], player_chips.total)

        # Ask to play again
        # new_game = input("would you like to play again? Enter 'y' or 'n'")
        info = await ask_new_game(channel, p.messages['blackjack'][15])
        playing = info[0]
        new_game = info[1]