Exemple #1
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    def test_getCard(self):
        """Getting the next card should produces cards in sequencial index order""" 
        deck = Deck(5)

        deck.shuffle()
        a = []

        for i in range(len(deck._Deck__deck)):
            card = deck.getCard()
            a.append(card)

        for i in range(len(deck._Deck__deck)):
            assert(a[i] == deck._Deck__deck[i])
class deck_shuffleTest(unittest.TestCase):

    def setUp(self):
        """Call before every test case."""
        self.deck = Deck()

    def testAddCard(self):
        assert self.deck.shuffle() == dummy(self), 'Deck.shuffle() does not provide the right return value'
Exemple #3
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    def test_createDeckShuffled(self):
        """Cards in a shuffled deck should be in a different order than it was previously """
        a1 = [] 
        a2 = []
        deck = Deck(5)
        for card in deck._Deck__deck:
            a1.append(card)
        deck.shuffle()

        for card in deck._Deck__deck:
            a2.append(card)

        different = False
        for i in range(len(a1)):
            if a1[i] != a2[i]:
                different = True

        assert(different == True)
class deck_dealCardTest(unittest.TestCase):

    def setUp(self):
        """Call before every test case."""
        self.deck = Deck()

    def testDealCard(self):
        test_card = self.deck.cards[len(self.deck.cards)-1]
        assert self.deck.deal_card() == test_card, 'Deck.deal_card() does not provide the right return value'
Exemple #5
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    def test_compareShuffledDecks(self):
        """The same Deck shuffled at different times should have different ordering  """
        a1 = [] 
        a2 = []
        deck = Deck(5)
        deck2 = copy.deepcopy(deck)

        deck.shuffle()
        deck2.shuffle()

        for card in deck._Deck__deck:
            a1.append(card)

        for card in deck2._Deck__deck:
            a2.append(card)

        different = False
        for i in range(len(a1)):
            if a1[i] != a2[i]:
                different = True
Exemple #6
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class TestDeck(unittest.TestCase):

    def setUp(self):
        self.deck = Deck(shuffle_func)

    def test_cards(self):
        self.assertEqual(52, len(self.deck.cards))

    def test_shuffle(self):
        cards_before = list(self.deck.cards)
        self.deck.shuffle()
        cards_after = list(self.deck.cards)

        self.assertNotEqual(cards_before, cards_after)

    def test_deal(self):
        expected = self.deck.cards[0]
        card = self.deck.deal()

        self.assertEqual(expected, card)

    def test_deal_card_gone(self):
        card = self.deck.deal()
        self.assertEqual(51, len(self.deck.cards))
Exemple #7
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    def test_getCardEnd(self):
        """Getting the next card should return None if no more cards are left""" 
        deck =  Deck(3)
        a = []

        for i in range(len(deck._Deck__deck)):
            card = deck.getCard()
            a.append(card)

        last_card = deck.getCard()
        last_card2 = deck.getCard()
        last_card3 = deck.getCard()
        last_card4 = deck.getCard()

        assert(last_card is None and last_card2 is None and 
                last_card3 is None and last_card4 is None)
        assert(deck.getCardIndex() == len(deck._Deck__deck))
        assert(deck.getCardIndex() == deck.getTotalCards())
Exemple #8
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    def test_deck_draw(self):
        """A test which checks the draw method of the deck class."""
        deck = Deck(1)
        self.assertEqual(len(deck), 52, msg="Incorrect number of inital cards in deck.")
        card = deck.draw()
        self.assertEqual(len(deck), 51, msg="Incorrect number of cards in deck after draw.")

        # Make sure that the card object drawn is actually a card
        self.assertTrue(isinstance(card, Card), msg="The card returned by the draw method of " + \
            "Deck is not a Card object.")

        # Make sure that all cards can be drawn
        deck = Deck(1)
        for x in range(52):
            deck.draw()
        self.assertEqual(len(deck), 0)

        # Make sure that an error is raised when the deck is empty
        success = False
        try:
            deck.draw()
        except InvalidDeckDraw:
            success = True
        self.assertTrue(success, msg="Deck does not raise error when drawing from an empty deck.")
Exemple #9
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def test_play_set2():
    player = Player(
        bankroll=100,
        hard_policy=hard_policy,
        soft_policy=soft_policy,
        split_policy=split_policy,
        betting_policy=betting_policy,
    )
    deck = Deck(99)
    hands_1 = [Cards.TEN, Cards.FIVE, Cards.SEVEN, Cards.ACE, Cards.TEN, Cards.TWO]
    # test stand with dupl;icate hands
    hands_1 = [Cards.NINE, Cards.NINE, Cards.TEN, Cards.SEVEN]
    hands_2 = [Cards.NINE, Cards.NINE, Cards.NINE, Cards.ACE]
    hands_3 = [Cards.NINE, Cards.NINE, Cards.TEN, Cards.QUEEN]

    # test hits with duplicate hands
    hands_4 = [Cards.TEN, Cards.SEVEN, Cards.TWO, Cards.TWO, Cards.TEN, Cards.QUEEN]
    hands_5 = [Cards.TEN, Cards.FOUR, Cards.FOUR, Cards.TEN, Cards.QUEEN]

    # test surredern with 8,8
    hands_6 = [Cards.EIGHT, Cards.EIGHT, Cards.NINE, Cards.ACE]

    # test softs hits into soft 16-18 but does not double
    hands_7 = [
        Cards.SEVEN,
        Cards.FIVE,
        Cards.TWO,
        Cards.ACE,
        Cards.NINE,
        Cards.TWO,
    ]  # becomes, soft 18, stands since you can't double with 3 cards, push
    hands_8 = [
        Cards.EIGHT,
        Cards.SIX,
        Cards.FOUR,
        Cards.TWO,
        Cards.ACE,
        Cards.NINE,
        Cards.THREE,
    ]  # becomes, hard 13, stands and loses
    hands_9 = [
        Cards.NINE,
        Cards.NINE,
        Cards.FIVE,
        Cards.FOUR,
        Cards.TWO,
        Cards.ACE,
        Cards.NINE,
        Cards.THREE,
    ]  # becomes, hard 12 hits, makes 21 push

    # test bunch of weird surredner hit surredner stand,... etc rules
    hands_10 = [
        Cards.TEN,
        Cards.EIGHT,
        Cards.FOUR,
        Cards.FOUR,
        Cards.NINE,
        Cards.ACE,
    ]  # does not split 44, hits into 16, but doesn't surrender, busts.
    hands_11 = [Cards.TEN, Cards.SEVEN, Cards.NINE, Cards.ACE]  # surrender 17
    hands_12 = [
        Cards.TEN,
        Cards.SEVEN,
        Cards.TEN,
        Cards.ACE,
    ]  # dealer BJ can't surrender
    hands_13 = [
        Cards.FIVE,
        Cards.TEN,
        Cards.TWO,
        Cards.NINE,
        Cards.ACE,
    ]  # hits into surrender can't surrender, stands

    deck.set_cards(
        deck.get_cards()
        + hands_13
        + hands_12
        + hands_11
        + hands_10
        + hands_9
        + hands_8
        + hands_7
        + hands_6
        + hands_5
        + hands_4
        + hands_3
        + hands_2
        + hands_1
    )
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 + (1)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 101 - 1
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 - 1
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 99 + 1
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 - 1
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 99 - 0.5
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 98.5
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 98.5 - 1
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 97.5
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 97.5 - 1
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 96.5 - 0.5
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 96 - 1
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 95 - 1
    print("yo?")
Exemple #10
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def test_play():
    player = Player(
        bankroll=100,
        hard_policy=hard_policy,
        soft_policy=soft_policy,
        split_policy=split_policy,
        betting_policy=betting_policy,
    )
    deck = Deck(99)
    # blackjacks
    hands_1 = [
        Cards.ACE,
        Cards.JACK,
        Cards.TWO,
        Cards.FOUR,
    ]  # player black jack dealer no blackjack
    hands_2 = [
        Cards.ACE,
        Cards.JACK,
        Cards.ACE,
        Cards.JACK,
    ]  # player black jack dealer blackjack
    hands_3 = [
        Cards.FOUR,
        Cards.TWO,
        Cards.ACE,
        Cards.JACK,
    ]  # player no black jack dealer blackjack
    # hits
    hands_4 = [
        Cards.TEN,
        Cards.EIGHT,
        Cards.TWO,
        Cards.TEN,
        Cards.TEN,
    ]  # Dealer shows T, has another T, Player hits with 10 to get to 20, push
    hands_5 = [
        Cards.TEN,
        Cards.TEN,
        Cards.EIGHT,
        Cards.TWO,
        Cards.TWO,
        Cards.TEN,
    ]  # Dealer shows T, has a Two, Player hits with 10 to get to 20, dealer busts to 22
    hands_6 = [
        Cards.SEVEN,
        Cards.EIGHT,
        Cards.TWO,
        Cards.TEN,
        Cards.TEN,
    ]  # Dealer shows T, has a another T, Player hits with 10 to get to 17, stands and lose
    hands_7 = [Cards.SEVEN, Cards.EIGHT, Cards.TEN, Cards.TEN]  # Surrender 15
    hands_8 = [
        Cards.TEN,
        Cards.THREE,
        Cards.TEN,
        Cards.TWO,
        Cards.JACK,
        Cards.TWO,
    ]  # Dealer Shows two, player has 12, player hits and stands at 15, dealer  hits and busts at 22
    hands_9 = [
        Cards.FIVE,
        Cards.THREE,
        Cards.TEN,
        Cards.TWO,
        Cards.JACK,
        Cards.TWO,
    ]  # Dealer Shows two, player has 12, player hits and stands at 15, dealer  hits and wins busts at 17

    # player stands
    hands_10 = [
        Cards.FIVE,
        Cards.THREE,
        Cards.TEN,
        Cards.THREE,
        Cards.JACK,
        Cards.TWO,
    ]  # Dealer Shows two, player has 13 and stands, dealer wins with 20
    hands_11 = [
        Cards.TEN,
        Cards.SEVEN,
        Cards.JACK,
        Cards.JACK,
    ]  # Player has 17 stands and loses
    hands_12 = [
        Cards.TEN,
        Cards.TEN,
        Cards.JACK,
        Cards.NINE,
    ]  # Player has 20 stands and wins

    # regular surredners
    hands_13 = [
        Cards.FIVE,
        Cards.TEN,
        Cards.JACK,
        Cards.TEN,
    ]  # Player has 15 surrenders to 10 and loses
    hands_14 = [
        Cards.FIVE,
        Cards.TEN,
        Cards.NINE,
        Cards.ACE,
    ]  # Player has 15 surrenders to 11 and loses
    hands_15 = [
        Cards.SIX,
        Cards.TEN,
        Cards.JACK,
        Cards.NINE,
    ]  # Player has 16 surrenders to 9 and loses
    hands_16 = [
        Cards.SIX,
        Cards.TEN,
        Cards.JACK,
        Cards.KING,
    ]  # Player has 16 surrenders to 10 and loses
    hands_17 = [
        Cards.SIX,
        Cards.TEN,
        Cards.SEVEN,
        Cards.ACE,
    ]  # Player has 16 surrenders to A and loses
    hands_18 = [
        Cards.SEVEN,
        Cards.TEN,
        Cards.SEVEN,
        Cards.ACE,
    ]  # Player has 17 surrenders to A and loses
    hands_19 = [
        Cards.FIVE,
        Cards.TEN,
        Cards.JACK,
        Cards.ACE,
    ]  # Player has opportunity to surrender but blackjack overrules and dealer wins

    # regular splits, max 4
    hands_20 = [
        Cards.SEVEN,
        Cards.TEN,
        Cards.JACK,
        Cards.TEN,
        Cards.EIGHT,
        Cards.SEVEN,
        Cards.ACE,
        Cards.EIGHT,
        Cards.TWO,
        Cards.TWO,
        Cards.TWO,
        Cards.TWO,
        Cards.TEN,
        Cards.SEVEN,
    ]  # split twos 4 times. DOuble the first, Win with 21, Second to 9 does not double. Hits to 17 to push, Third bust at 22, Fourth stays at 19 to win.
    hands_21 = [
        Cards.TEN,
        Cards.TEN,
        Cards.FIVE,
        Cards.ACE,
        Cards.ACE,
        Cards.SEVEN,
        Cards.FOUR,
        Cards.FOUR,
        Cards.FOUR,
        Cards.TWO,
        Cards.SIX,
    ]  # Split 4 three times, doubles to 12 to lose, Doubles to 20 to win, Stays at 14 to lose
    hands_22 = [
        Cards.EIGHT,
        Cards.THREE,
        Cards.TWO,
        Cards.TEN,
        Cards.ACE,
        Cards.ACE,
        Cards.ACE,
        Cards.ACE,
        Cards.NINE,
        Cards.ACE,
    ]  # Split Aces 4 times, Win first, lose all three others

    # soft hands
    hands_23 = [
        Cards.SIX,
        Cards.THREE,
        Cards.TWO,
        Cards.ACE,
        Cards.TEN,
        Cards.SIX,
    ]  # Doubles Ace and wins to a dealer bust
    hands_24 = [
        Cards.FIVE,
        Cards.TEN,
        Cards.TWO,
        Cards.ACE,
        Cards.TEN,
        Cards.SIX,
    ]  # Doubles Ace to 13 and and loses to dealer 21
    hands_25 = [
        Cards.ACE,
        Cards.SEVEN,
        Cards.ACE,
        Cards.SEVEN,
        Cards.TEN,
    ]  # Hits soft 18 vs ten and wins with 18 to 17
    hands_26 = [
        Cards.ACE,
        Cards.SEVEN,
        Cards.ACE,
        Cards.TEN,
        Cards.TEN,
    ]  # Hits soft 18 vs ten and loses with 18 to 20
    hands_27 = [
        Cards.FOUR,
        Cards.SIX,
        Cards.ACE,
        Cards.TEN,
        Cards.TEN,
    ]  # Hits soft 17 and stays at 21 and wins
    hands_28 = [
        Cards.NINE,
        Cards.NINE,
        Cards.SIX,
        Cards.ACE,
        Cards.TEN,
        Cards.TEN,
    ]  # Hits soft 17 and busts
    hands_29 = [
        Cards.SEVEN,
        Cards.THREE,
        Cards.FOUR,
        Cards.TWO,
        Cards.ACE,
        Cards.TEN,
        Cards.THREE,
    ]  # Hits soft 13, gets to soft 17 vs 3, can't double and push at 20
    hands_30 = [
        Cards.TEN,
        Cards.FIVE,
        Cards.SEVEN,
        Cards.ACE,
        Cards.TEN,
        Cards.TWO,
    ]  # Doubles 18 vs 2 wins to bust

    # hits many cards into doubles, doesn't double and wins
    deck.set_cards(
        deck.get_cards()
        + hands_30
        + hands_29
        + hands_28
        + hands_27
        + hands_26
        + hands_25
        + hands_24
        + hands_23
        + hands_22
        + hands_21
        + hands_20
        + hands_19
        + hands_18
        + hands_17
        + hands_16
        + hands_15
        + hands_14
        + hands_13
        + hands_12
        + hands_11
        + hands_10
        + hands_9
        + hands_8
        + hands_7
        + hands_6
        + hands_5
        + hands_4
        + hands_3
        + hands_2
        + hands_1
    )

    # test blackjacks
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 + (1 * 1.5)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 + (1 * 1.5)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 + (0.5)

    # test regular hits
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 + (0.5)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 + (1 * 1.5)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 + (1 * 0.5)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100 + (1)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 100

    # test regular stands
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 99
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 98
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 99

    # test regular surrenders
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 98.5
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 98
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 97.5
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 97
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 96.5
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 96
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == 95

    # test regular splits
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (95 + 2 + 0 - 1 + 1)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (97 - 2 + 2 - 1)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (96 + 1 - 3)

    # test soft hands
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (94 + 2)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (96 - 2)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (94 + 1)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (95 - 1)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (94 + 1)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (95 - 1)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (94)
    plays = play(player, deck=deck, wager=1)
    player.next_round()
    assert player.get_bankroll() == (94 + 2)
Exemple #11
0
def test_player_final_hands():
    # lots of splits, doesn't split more than 4
    deck = Deck()
    player = Player(
        bankroll=np.inf,
        hard_policy=hard_policy,
        soft_policy=soft_policy,
        split_policy=split_policy,
        betting_policy=betting_policy,
    )
    player.increment_num_hands()
    deck.set_cards(
        [
            Cards.TEN,
            Cards.QUEEN,
            Cards.KING,
            Cards.NINE,
            Cards.EIGHT,
            Cards.ACE,
            Cards.TEN,
            Cards.FOUR,
            Cards.EIGHT,
            Cards.NINE,
            Cards.TWO,
            Cards.TWO,
            Cards.TWO,
            Cards.TWO,
            Cards.TWO,
            Cards.TWO,
            Cards.TWO,
        ]
    )
    output = resolve_player_action(
        Hand([Cards.TWO, Cards.TWO]), Cards.SEVEN, player, deck
    )
    assert output == [
        (PlayerResultTypes.LIVE, 21),
        (PlayerResultTypes.DOUBLE, 14),
        (PlayerResultTypes.LIVE, 21),
        (PlayerResultTypes.DOUBLE, 21),
    ]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards(
        [
            Cards.FIVE,
            Cards.FIVE,
            Cards.TWO,
            Cards.KING,
            Cards.ACE,
            Cards.ACE,
            Cards.ACE,
            Cards.ACE,
        ]
    )
    output = resolve_player_action(
        Hand([Cards.ACE, Cards.ACE]), Cards.SEVEN, player, deck
    )
    assert output == [
        (PlayerResultTypes.LIVE, 12),
        (PlayerResultTypes.LIVE, 12),
        (PlayerResultTypes.LIVE, 21),
        (PlayerResultTypes.LIVE, 13),
    ]

    player.next_round()
    player.increment_num_hands()
    output = resolve_player_action(
        Hand([Cards.ACE, Cards.JACK]), Cards.SEVEN, player, deck
    )
    assert output == [(PlayerResultTypes.BLACKJACK, 21)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards(
        [
            Cards.FIVE,
            Cards.FIVE,
            Cards.TWO,
            Cards.KING,
            Cards.ACE,
            Cards.ACE,
            Cards.ACE,
            Cards.ACE,
        ]
    )
    output = resolve_player_action(
        Hand([Cards.ACE, Cards.SIX]), Cards.SIX, player, deck
    )
    assert output == [(PlayerResultTypes.DOUBLE, 18)]

    player.next_round()
    player.increment_num_hands()
    output = resolve_player_action(
        Hand([Cards.JACK, Cards.SIX]), Cards.ACE, player, deck
    )
    assert output == [(PlayerResultTypes.SURRENDER, 16)]

    player.next_round()
    player.increment_num_hands()
    output = resolve_player_action(
        Hand([Cards.JACK, Cards.SEVEN]), Cards.ACE, player, deck
    )
    assert output == [(PlayerResultTypes.SURRENDER, 17)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards([Cards.TEN, Cards.THREE])
    output = resolve_player_action(
        Hand([Cards.ACE, Cards.TWO]), Cards.TWO, player, deck
    )
    assert output == [(PlayerResultTypes.LIVE, 16)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards([Cards.SIX, Cards.TEN, Cards.THREE])
    output = resolve_player_action(
        Hand([Cards.ACE, Cards.TWO]), Cards.SEVEN, player, deck
    )
    assert output == [(PlayerResultTypes.BUST, 22)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards([Cards.THREE])
    output = resolve_player_action(
        Hand([Cards.ACE, Cards.SEVEN]), Cards.TWO, player, deck
    )
    assert output == [(PlayerResultTypes.DOUBLE, 21)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards([Cards.FIVE])
    output = resolve_player_action(
        Hand([Cards.ACE, Cards.SEVEN]), Cards.TWO, player, deck
    )
    assert output == [(PlayerResultTypes.DOUBLE, 13)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards([Cards.FIVE])
    output = resolve_player_action(
        Hand([Cards.ACE, Cards.EIGHT]), Cards.TWO, player, deck
    )
    assert output == [(PlayerResultTypes.LIVE, 19)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards([Cards.FIVE])
    output = resolve_player_action(
        Hand([Cards.NINE, Cards.NINE]), Cards.SEVEN, player, deck
    )
    assert output == [(PlayerResultTypes.LIVE, 18)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards([Cards.FIVE])
    output = resolve_player_action(
        Hand([Cards.EIGHT, Cards.EIGHT]), Cards.ACE, player, deck
    )
    assert output == [(PlayerResultTypes.SURRENDER, 16)]

    player.next_round()
    player.increment_num_hands()
    deck.set_cards([Cards.FIVE])
    output = resolve_player_action(
        Hand([Cards.TEN, Cards.TEN]), Cards.ACE, player, deck
    )
    assert output == [(PlayerResultTypes.LIVE, 20)]
Exemple #12
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def test_true_count_and_wager():
    wager_amts = [1, 1, 1, 1, 1, 1, 4, 8, 16]
    ranges = [-3, -2, -1, 0, 0, 1, 2, 3]
    betting_policy = (wager_amts, ranges)
    player = Player(
        bankroll=100,
        hard_policy=hard_policy,
        soft_policy=soft_policy,
        split_policy=split_policy,
        betting_policy=betting_policy,
    )
    deck = Deck()
    deck.set_cards([
        Cards.TEN,
        Cards.QUEEN,
        Cards.KING,
        Cards.TEN,
        Cards.KING,
        Cards.ACE,
        Cards.TEN,
        Cards.QUEEN,
        Cards.QUEEN,
        Cards.JACK,
        Cards.TEN,
    ])
    assert deck.get_num_decks() == 1
    assert deck.get_cards_left() == 11

    for i in range(10):
        deck.deal()

    assert deck.get_true_count() == -10 / (1 / 52)
    assert player.calculate_wager(deck.get_true_count()) == 1

    deck = Deck()
    deck.set_cards(
        [Cards.FOUR, Cards.TWO, Cards.SEVEN, Cards.TEN, Cards.NINE, Cards.TWO])
    for i in range(5):
        deck.deal()
    assert deck.get_true_count() == 1 / (1 / 52)
    assert player.calculate_wager(deck.get_true_count()) == 16

    deck = Deck()
    deck.set_cards(
        [Cards.FOUR, Cards.TWO, Cards.SEVEN, Cards.TEN, Cards.NINE, Cards.TWO
         ] * 100)
    for i in range(6 * 50):
        deck.deal()
    assert deck.get_true_count() == (2 * 50) / ((600 - 6 * 50) / 52)
    assert player.calculate_wager(deck.get_true_count()) == 16

    deck = Deck()
    deck.set_cards([
        Cards.TWO,
        Cards.THREE,
        Cards.FOUR,
        Cards.FIVE,
        Cards.SIX,
        Cards.SEVEN,
        Cards.EIGHT,
        Cards.NINE,
        Cards.TEN,
        Cards.JACK,
        Cards.QUEEN,
        Cards.KING,
        Cards.ACE,
    ] * 100)
    for i in range(13 * 69):
        deck.deal()
    assert deck.get_true_count() == 0
    assert player.calculate_wager(deck.get_true_count()) == 1

    deck = Deck()
    deck.set_cards([Cards.FOUR, Cards.TWO, Cards.FOUR, Cards.FOUR] * 13)

    # +1
    deck.deal()
    assert deck.get_true_count() == 1 / (51 / 52)
    assert player.calculate_wager(deck.get_true_count()) == 4

    # +2
    deck.deal()
    assert deck.get_true_count() == 2 / (50 / 52)
    assert player.calculate_wager(deck.get_true_count()) == 8

    # +3
    deck.deal()
    assert deck.get_true_count() == 3 / (49 / 52)
    assert player.calculate_wager(deck.get_true_count()) == 16

    deck = Deck()
    deck.set_cards([Cards.QUEEN, Cards.JACK, Cards.ACE, Cards.TEN] * 13)
    wager_amts = [-16, -8, -4, -1, 0, 1, 4, 8, 16]
    ranges = [-3, -2, -1, 0, 0, 1, 2, 3]
    betting_policy_alt = (wager_amts, ranges)
    player = Player(
        bankroll=100,
        hard_policy=hard_policy,
        soft_policy=soft_policy,
        split_policy=split_policy,
        betting_policy=betting_policy_alt,
    )

    assert player.calculate_wager(deck.get_true_count()) == 0
    # +1
    deck.deal()
    assert deck.get_true_count() == -1 / (51 / 52)
    assert player.calculate_wager(deck.get_true_count()) == -4

    # +2
    deck.deal()
    assert deck.get_true_count() == -2 / (50 / 52)
    assert player.calculate_wager(deck.get_true_count()) == -8

    # +3
    deck.deal()
    assert deck.get_true_count() == -3 / (49 / 52)
    assert player.calculate_wager(deck.get_true_count()) == -16
Exemple #13
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def test_card_count():
    deck = Deck()
    deck.set_cards([
        Cards.TEN,
        Cards.QUEEN,
        Cards.KING,
        Cards.TEN,
        Cards.KING,
        Cards.ACE,
        Cards.TEN,
        Cards.QUEEN,
        Cards.QUEEN,
        Cards.JACK,
        Cards.TEN,
    ])
    for i in range(11):
        deck.deal()
    assert deck.get_count() == -11

    cards = [
        Cards.FOUR,
        Cards.FIVE,
        Cards.SIX,
        Cards.SEVEN,
        Cards.EIGHT,
        Cards.TEN,
        Cards.ACE,
    ]
    deck = Deck()
    deck.set_cards(cards)
    for i in range(len(cards)):
        deck.deal()

    assert deck.get_count() == 1
Exemple #14
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def test_setter_encapsulation():
    deck = Deck()
    with pytest.raises(AssertionError):
        deck.set_cards_left("51")
Exemple #15
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def test_new_deck_has_right_cards_in_it():
    deck = Deck()
    assert Card('Q', 'Hearts') in deck.cards
    assert Card('A', 'Spades') in deck.cards
Exemple #16
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 def setUp(self):
     self.myTestDeck = Deck()
     self.myTestDeck.generate_deck_cards()
Exemple #17
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 def setUp(self):
     self.deck = Deck(shuffle_func)
Exemple #18
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 def __init__(self):
     self.deck = Deck()
     self.dealer = Player('Dealer', self.deck, [])
     self.player = Player('Player', self.deck, [])
Exemple #19
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def test_init_deck():

    deck = Deck()

    assert len(deck.cards) == 52
Exemple #20
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def test_deal_hands():
    deck = Deck()

    assert isinstance(deck.deal_card(), Card)

    card1, card2 = deck.deal_hand()

    assert isinstance(card1, Card)
    assert isinstance(card2, Card)

    assert card1 != card2

    deck = Deck()

    deck.shuffle()
    card1, card2 = deck.deal_hand()

    assert card1 != card2

    card1, card2 = deck.deal_card(), deck.deal_card()

    assert card1 != card2
Exemple #21
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 def setUp(self):
     self.numbers = ["2", "3", "4", "5", "6", "7", "8", "9", "10"]
     self.letters = ["A", "Q", "J", "K"]
     self.suits = ["♣", "♦", "♥", "♠"]
     self.deck = Deck().deck
Exemple #22
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def test_deck_basic_functions():
    deck = Deck()
    assert deck.get_cards_left() == 52
    deck = Deck(2)
    assert deck.get_cards_left() == 52 * 2
    deck = Deck(6)
    assert deck.get_cards_left() == 52 * 6

    deck.deal()
    assert deck.get_cards_left() == 52 * 6 - 1
Exemple #23
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def test_len_deck():
    deck = Deck()

    assert len(deck) == 52
Exemple #24
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def test_new_deck_has_52_cards():
    deck = Deck()
    assert len(deck.cards) == 52
 def setUp(self):
     """Call before every test case."""
     self.deck = Deck()
Exemple #26
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def push(player, dealer):
    print("Dealer and player tie! PUSH!")


'''
    GAME LOOP
'''

while True:

    print("WELLCOME TO BLACKJACK")

    #create and shuffle the deck, deal two cards to each player
    deck = Deck()
    deck.shuffle()

    player_hand = Hand()
    player_hand.add_card(deck.deal())
    player_hand.add_card(deck.deal())

    dealer_hand = Hand()
    dealer_hand.add_card(deck.deal())
    dealer_hand.add_card(deck.deal())

    # Set up plauer's chips
    player_chips = Chips()

    # prompt the player for their bet
    take_bet(player_chips)