Exemple #1
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 def key_press_event(window, event):
     if blagui.is_accel(event, "Escape"):
         window.child.emit("toggle_fullscreen")
     elif blagui.is_accel(event, "space"):
         player.play_pause()
     elif blagui.is_accel(event, "<Ctrl>Q"):
         blaplay.shutdown()
Exemple #2
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    def __tray_menu(self, icon, button, activation_time):
        import blaplay

        menu = blaguiutils.create_control_popup_menu()
        menu.append(gtk.SeparatorMenuItem())

        # Add last.fm submenu.
        submenu = blafm.create_popup_menu()
        if submenu:
            m = gtk.MenuItem("last.fm")
            m.set_submenu(submenu)
            menu.append(m)
            menu.append(gtk.SeparatorMenuItem())

        # Add quit option.
        m = gtk.MenuItem("Quit")
        m.connect("activate", lambda *x: blaplay.shutdown())
        menu.append(m)

        menu.show_all()
        menu.popup(None, None, None, button, activation_time)
Exemple #3
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 def idle_quit():
     import blaplay
     blaplay.shutdown()
Exemple #4
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 def Quit(self):
     import blaplay
     blaplay.shutdown()
Exemple #5
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    def __init__(self):
        super(BlaMainWindow, self).__init__(gtk.WINDOW_TOPLEVEL)
        self.set_resizable(True)
        self.connect("delete_event", self.__delete_event)
        self.enable_tracking(is_main_window=True)

        # Set up the fullscreen window.
        self.__fullscreen_window = gtk.Window()
        def map_(window):
            pass
        self.__fullscreen_window.connect("map", map_)
        self.__fullscreen_window.set_modal(True)
        self.__fullscreen_window.set_transient_for(self)
        self.__fullscreen_window.connect_object(
            "window_state_event", BlaMainWindow.__window_state_event, self)
        def key_press_event(window, event):
            if blagui.is_accel(event, "Escape"):
                window.child.emit("toggle_fullscreen")
            elif blagui.is_accel(event, "space"):
                player.play_pause()
            elif blagui.is_accel(event, "<Ctrl>Q"):
                blaplay.shutdown()
        self.__fullscreen_window.connect_object(
            "key_press_event", key_press_event, self.__fullscreen_window)
        # Realize the fullscreen window. If we don't do this here and reparent
        # the drawingarea to it later that in turn will get unrealized again,
        # causing bad X window errors.
        self.__fullscreen_window.realize()

        # Install a global mouse hook. If connected callbacks don't consume the
        # event by returning True this hook gets called for every widget in the
        # hierarchy that re-emits the event. We therefore cache the event's
        # timestamp to detect and ignore signal re-emissions.
        def button_press_hook(receiver, event):
            event_time = event.get_time()
            if event_time != self.__previous_event_time:
                self.__previous_event_time = event_time
                if event.button == 8:
                    player.previous()
                elif event.button == 9:
                    player.next()
            # This behaves like gobject.{timeout|idle}_add: if the callback
            # doesn't return True it's only called once. It does NOT prevent
            # signal callbacks from executing.
            return True
        self.__previous_event_time = -1
        gobject.add_emission_hook(self, "button_press_event",
                                  button_press_hook)

        # Main menu
        ui_manager = blaplay.bla.ui_manager
        self.add_accel_group(ui_manager.get_accel_group())

        actions = [
            # Menus and submenus
            ("File", None, "_File"),
            ("Edit", None, "_Edit"),
            ("Select", None, "S_elect"),
            ("Selection", None, "Se_lection"),
            ("NewPlaylistFrom", None, "_New playlist from"),
            ("PlayOrder", None, "_Order"),
            ("View", None, "_View"),
            ("Help", None, "_Help"),

            # Menu items
            ("OpenPlaylist", None, "Open playlist...", None, "",
             self.__open_playlist),
            ("AddFiles", None, "Add _files...", None, "",
             lambda *x: self.__add_tracks()),
            ("AddDirectories", None, "_Add directories...", None, "",
             lambda *x: self.__add_tracks(files=False)),
            ("SavePlaylist", None, "_Save playlist...", None, "",
             self.__save_playlist),
            ("Quit", gtk.STOCK_QUIT, "_Quit", "<Ctrl>Q", "",
             lambda *x: blaplay.shutdown()),
            ("Preferences", None, "Pre_ferences...", None, "", BlaPreferences),
            ("About", None, "_About...", None, "", BlaAbout)
        ]
        ui_manager.add_actions(actions)

        toggle_actions = [
            ("Statusbar", None, "St_atusbar", None, "",
             self.__toggle_statusbar, blacfg.getboolean("general",
                                                        "statusbar")),
            ("Visualization", None, "Visualization", None, "",
             self.__toggle_visualization,
             blacfg.getboolean("general", "show.visualization"))
        ]
        ui_manager.add_toggle_actions(toggle_actions)

        radio_actions = [
            ("OrderNormal", None, "_Normal", None, "", blaconst.ORDER_NORMAL),
            ("OrderRepeat", None, "_Repeat", None, "", blaconst.ORDER_REPEAT),
            ("OrderShuffle", None, "_Shuffle", None, "",
             blaconst.ORDER_SHUFFLE)
        ]
        # TODO: Emit "order_changed" signal in the on_change handler instead
        #       and let interested widgets handle this instead.
        ui_manager.add_radio_actions(
            radio_actions, value=blacfg.getint("general", "play.order"),
            on_change=BlaStatusbar.set_order)

        # This is the topmost box that holds all the other components.
        self.add(gtk.VBox())

        # Create instances of the main parts of the GUI.
        self.__toolbar = BlaToolbar()
        self.__browsers = BlaBrowsers()
        self.__visualization = BlaVisualization()
        self.__view = BlaView()
        self.__statusbar = BlaStatusbar()

        # Group browsers and visualization widget.
        self.__vbox_left = gtk.VBox(spacing=blaconst.WIDGET_SPACING)
        self.__vbox_left.pack_start(self.__browsers, expand=True)
        self.__vbox_left.pack_start(self.__visualization, expand=False)
        self.__vbox_left.show()

        # Pack the browser + view-widget into a gtk.HPane instance.
        hpane = gtk.HPaned()
        hpane.pack1(self.__vbox_left, resize=False, shrink=False)
        hpane.pack2(self.__view, resize=True, shrink=True)
        hpane.show()

        # Restore pane positions.
        def notify(pane, propspec, key):
            blacfg.set("general", key, str(pane.get_position()))
        for pane, side in [(hpane, "left"), (self.__view, "right")]:
            key = "pane.pos.%s" % side
            try:
                pane.set_position(blacfg.getint("general", key))
            except TypeError:
                pass
            pane.connect("notify", notify, key)

        # Create a vbox hpane and the statusbar. This allows for setting a
        # border around those items which excludes the menubar and the toolbar.
        vbox = gtk.VBox(spacing=blaconst.BORDER_PADDING)
        vbox.set_border_width(blaconst.BORDER_PADDING)
        vbox.pack_start(hpane)
        vbox.pack_start(self.__statusbar, expand=False)
        vbox.show()

        self.child.pack_start(ui_manager.get_widget("/Menu"), expand=False)
        self.child.pack_start(self.__toolbar, expand=False)
        self.child.pack_start(vbox)
        self.child.show()

        self.__tray = BlaTray()

        def update_title(*args):
            self.__update_title()
        player.connect("state_changed", update_title)
        library.connect("library_updated", update_title)
        self.__update_title()
Exemple #6
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 def __delete_event(self, window, event):
     if blacfg.getboolean("general", "close.to.tray"):
         self.toggle_hide()
         return True
     blaplay.shutdown()
     return False