Exemple #1
0
def demo_text():
    viewer = Viewer()
    viewer.setWindowTitle('BlastSight (Text demo)')

    # Load a mesh
    path = f'{pathlib.Path(__file__).parent.parent}/test_files/caseron.off'
    mesh = viewer.load_mesh(path, color=[1.0, 1.0, 0.0], alpha=0.1)

    # Setup the grid using the bounding box of the figure
    min_bound, max_bound = mesh.bounding_box

    viewer.grid.origin = min_bound
    viewer.grid.size = max_bound - min_bound
    viewer.grid.color = [1.0, 0.8, 0.0]
    viewer.grid.mark_separation = 10
    viewer.grid.is_visible = True

    # Showcase orientations
    viewer.text(text='Facing: Elevation',
                position=mesh.center,
                rotation=[0.0, 0.0, 0.0],
                scale=10)
    viewer.text(text='Facing: North',
                position=mesh.center,
                rotation=[0.0, 90.0, 90.0],
                scale=10)
    viewer.text(text='Facing: East',
                position=mesh.center,
                rotation=[90.0, 0.0, 0.0],
                scale=10)

    viewer.show()
Exemple #2
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import pathlib

from blastsight.view.viewer import Viewer
"""
In this demo, we'll manually slice a mesh, and detect the vertices
of that slice, so we can draw a line there.
"""

v = Viewer()
"""
First, we'll load a mesh file.
Then, we'll slice the mesh by a plane.
We need the plane's normal and any point that belongs to that plane.
"""
path = f'{pathlib.Path(__file__).parent.parent}/test_files/caseron.off'
mesh = v.load_mesh(path, color=[0.0, 0.0, 1.0], alpha=0.3)

origin = mesh.centroid
normal = np.array([0.2, 1.0, 0.8])

slices = v.slice_meshes(origin, normal)
"""
Then, we'll show the detected vertices.
We'll draw them as a line, so the slice is more evident.
"""

for mesh_slice in slices:
    vertices = mesh_slice.get('vertices')
    v.lines(vertices=vertices, color=[0.0, 1.0, 0.0], loop=True)

v.fit_to_screen()
Exemple #3
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Internally, it's a visual effect, which means we have to manually activate the cross-section mode
with 'v.set_cross_section(True). This activates the cross-section with default values for the plane.

You can change the plane description with v.cross_section(origin, normal), where 'origin' is a point
on the plane, and 'normal' is the normal of the plane.

To deactivate the cross-section, just use 'v.set_cross_section(False)'.

"""

v = Viewer()
mesh_path = f'{pathlib.Path(__file__).parent.parent}/test_files/caseron.off'
block_path = f'{pathlib.Path(__file__).parent.parent}/test_files/rainbow.csv'

mesh = v.load_mesh(mesh_path, color=[1.0, 0.8, 0.0])
blocks = v.load_blocks(block_path)
low, high = v.bounding_box()


def scan(origin):
    v.cross_section(origin, np.array([1.0, 0.0, 0.0]))


def scan_left(*args, **kwargs):
    v.signal_animation_finished.disconnect()

    v.animate(high, low, scan, duration=2000, steps=60)
    v.signal_animation_finished.connect(scan_right)

#!/usr/bin/env python

import pathlib

from blastsight.view.viewer import Viewer
"""
In this demo, we'll show how you can easily take screenshots of the viewer.
"""

v = Viewer()
path = f'{pathlib.Path(__file__).parent.parent}/test_files/caseron.off'

v.load_mesh(path)
v.fit_to_screen()
v.resize(800, 800)
"""
You can take a screenshot without even seeing the viewer,
but if you need to see it anyway, uncomment those "optional" lines.
"""

for i in range(3):
    v.show(detached=True, timer=1)  # Optional
    v.take_screenshot(f'screenshot_{i}.png')
    v.rotation_angle += [0.0, 120.0, 0.0]
    v.close()  # Optional, needed if v.show(detached=True) is used

print('Ready!')
import pathlib

from blastsight.view.viewer import Viewer
"""
In this demo, a mesh and a block set will be dynamically sliced by yourself,
by clicking in two parts of the screen.
"""

viewer = Viewer()
title = viewer.windowTitle()
viewer.setWindowTitle(f'{title} - Click two points in the screen.')

mesh_path = f'{pathlib.Path(__file__).parent.parent}/test_files/caseron.off'
block_path = f'{pathlib.Path(__file__).parent.parent}/test_files/rainbow.csv'

mesh = viewer.load_mesh(mesh_path, color=[0.0, 0.8, 0.6], alpha=0.2)
blocks = viewer.load_blocks(block_path, alpha=0.1)

original_size = blocks.block_size


def slice_elements(description: dict) -> None:
    """
    The method slice_elements reacts to viewer.signal_slice_description,
    and receives a description of the slice, so you can do whatever you
    want with that information.

    :param description: Description of the cross-section
    :return: None
    """
    origin = description.get('origin')
Exemple #6
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#!/usr/bin/env python

import pathlib

from blastsight.view.viewer import Viewer
"""
In this demo, we'll show how you can measure mesh distances from the viewer.
"""

v = Viewer()
title = v.windowTitle()

v.setWindowTitle(f'{title} - Click two points of a mesh.')

path = f'{pathlib.Path(__file__).parent.parent}/test_files/caseron.off'
mesh = v.load_mesh(path, color=[0.0, 0.3, 1.0])

phantom_tube = v.tubes(vertices=[mesh.center, mesh.center],
                       color=[1.0, 0.8, 0.0],
                       visible=False)


def update_info(d: dict):
    print(f'Distance dictionary: {d}')
    distance = d.get('distance')
    v.setWindowTitle(f'{title} - Distance: {distance}')

    points = [d.get('point_a'), d.get('point_b')]
    if distance is None:
        phantom_tube.is_visible = False
    else:
#!/usr/bin/env python

import pathlib

from blastsight.view.viewer import Viewer
"""
In this demo, we'll show how you can create a basic animation.

An animation is interpreted as changing the state of the viewer one frame at the time.
That means we'll define a function that makes a change in one single frame.
The function must receive a single argument, of the same type of the 'start' and 'end' values.
"""

v = Viewer()
path = f'{pathlib.Path(__file__).parent.parent}/test_files/caseron.off'
mesh = v.load_mesh(path, highlight=True)


def autorotate(angle):
    v.set_rotation_angle([0.0, -angle, 0.0])


"""
The animate() method receives a 'start' value, an 'end' value, a 'method' (the function that changes
one frame in the viewer), and two optional kwargs: 'milliseconds' (how much time should the
animation last) and 'steps' (smoothness of the animation depends on this).
"""

# Start animation
v.animate(0, 360, autorotate, milliseconds=3000, steps=100)