def SetHeadFocus(self,pos,speed): msg = Target() msg.x = pos.x msg.y = pos.y msg.z = pos.z msg.speed = speed self.head_focus_pub.publish(msg)
def SetGazeFocus(self,pos,speed): msg = Target() msg.x = pos.x msg.y = pos.y msg.z = pos.z msg.speed = speed self.gaze_focus_pub.publish(msg)
def look_at_point(self, x, y, z): print "look at point: ", x, y, z trg = Target() trg.x = x trg.y = y trg.z = z self.turn_pub.publish(trg)
def gaze_at_point(self, x, y, z): print "gaze at point: ", x, y, z trg = Target() trg.x = x trg.y = y trg.z = z self.gaze_pub.publish(trg)
def SetHeadFocus(self, pos): # publish head focus message msg = Target() msg.x = pos.x msg.y = pos.y msg.z = pos.z msg.speed = 5.0 self.head_focus_pub.publish(msg)
def face_target(self, faceid): (trans, rot) = self.tf_listener.lookupTransform( \ self.LOCATION_FRAME, 'Face' + str(faceid), rospy.Time(0)) t = Target() t.x = trans[0] t.y = trans[1] t.z = trans[2] + self.blackboard["z_pitch_eyes"] return t
def face_target(self, faceid): (trans, rot) = self.tf_listener.lookupTransform( \ self.LOCATION_FRAME, 'Face' + str(faceid), rospy.Time(0)) t = Target() t.x = trans[0] t.y = trans[1] t.z = trans[2] return t
def look_at_point(self, x, y, z): xyz1=numpy.array([x,y,z,1.0]) xyz=numpy.dot(self.conv_mat,xyz1) trg = Target() trg.x = xyz[0] trg.y = xyz[1] trg.z = xyz[2] print "look at point: ", trg.x, trg.y, trg.z self.turn_pub.publish(trg)
def gaze_at_point(self, x, y, z): xyz1 = numpy.array([x, y, z, 1.0]) xyz = numpy.dot(self.conv_mat, xyz1) trg = Target() trg.x = xyz[0] trg.y = xyz[1] trg.z = xyz[2] # print "gaze at point: ", trg.x, trg.y, trg.z self.gaze_pub.publish(trg)
def gaze_at_point(self, x, y, z): xyz1 = numpy.array([x,y,z,1.0]) xyz = numpy.dot(self.conv_mat, xyz1) trg = Target() trg.x = xyz[0] trg.y = xyz[1] trg.z = xyz[2] # print "gaze at point: ", trg.x, trg.y, trg.z self.gaze_pub.publish(trg)
def look_at_point(self, x, y, z): xyz1 = numpy.array([x, y, z, 1.0]) xyz = numpy.dot(self.conv_mat, xyz1) trg = Target() trg.x = xyz[0] trg.y = xyz[1] trg.z = xyz[2] print "look at point: ", trg.x, trg.y, trg.z self.turn_pub.publish(trg)
def look_at_face(self, faceid): logger.info("look at: " + str(faceid)) # Look at neutral position, 1 meter in front if 0 == faceid : trg = Target() trg.x = 1.0 trg.y = 0.0 trg.z = 0.0 self.look_pub.publish(trg) self.last_lookat = 0 if faceid not in self.visible_faces : self.look_at = 0 return self.look_at = faceid
def gaze_at_face(self, faceid): logger.info("gaze at: " + str(faceid)) # Look at neutral position, 1 meter in front if 0 == faceid : trg = Target() trg.x = 1.0 trg.y = 0.0 trg.z = 0.0 self.gaze_pub.publish(trg) self.last_lookat = 0 if faceid not in self.visible_faces_blobs : self.gaze_at = 0 return self.gaze_at = faceid
def look_at_face(self, faceid): print ("look at: " + str(faceid)) # Look at neutral position, 1 meter in front if 0 == faceid : trg = Target() trg.x = 1.0 trg.y = 0.0 trg.z = 0.0 self.look_pub.publish(trg) self.last_lookat = 0 if faceid not in self.visible_faces : self.look_at = 0 return self.look_at = faceid
def look_at_face(self, faceid): logger.info("look at: " + str(faceid)) # Look at neutral position, 1 meter in front if 0 == faceid : trg = Target() trg.x = 1.0 trg.y = 0.0 trg.z = 0.0 if self.control_mode & self.C_FACE: self.look_pub.publish(trg) self.last_lookat = 0 if faceid not in self.visible_faces : self.look_at = 0 return self.look_at = faceid
def gaze_at_face(self, faceid): logger.info("gaze at: " + str(faceid)) # Look at neutral position, 1 meter in front if 0 == faceid: trg = Target() trg.x = 1.0 trg.y = 0.0 trg.z = 0.0 if self.control_mode & self.C_EYES: self.gaze_pub.publish(trg) self.last_lookat = 0 if faceid not in self.visible_faces: self.gaze_at = 0 return self.gaze_at = faceid
def face_toward_point(self, x, y, z, speed): """ Turn the robot's face towards the given target point. :param float x: metres forward :param float y: metres to robots left :param float z: :param float speed: :return: None """ msg = Target() msg.x = x msg.y = y msg.z = z msg.speed = speed self.face_target_pub.publish(msg) rospy.logdebug("published face_(x={}, y={}, z={}, speed={})".format( x, y, z, speed))
def unpack_config_look_around(self, config): def get_values(from_config, num_values): rtn_values = [float(z.strip()) for z in from_config.split(",")] if len(rtn_values) != num_values: raise Exception("List lengths don't match!") return rtn_values x_coordinates = [float(x.strip()) for x in config.get("boredom", "search_for_attention_x").split(",")] numb = len(x_coordinates) y_coordinates = get_values(config.get("boredom", "search_for_attention_y"), numb) z_coordinates = get_values(config.get("boredom", "search_for_attention_z"), numb) for (x, y, z) in zip (x_coordinates, y_coordinates, z_coordinates): trg = Target() trg.x = x trg.y = y trg.z = z self.blackboard["search_for_attention_targets"].append(trg)
def lookat_salientP_cb(self, data): loc = [] loc = data.positions[0] degree = data.degree t = Target() t.x = 1.0 if loc.x <= 0.5: loc.x = (0.5 - loc.x) else: loc.x = (0.5 - loc.x) t.y = loc.x if loc.y <= 0.5: loc.y = (0.5 - loc.y) else: loc.y = (0.5 - loc.y) t.z = loc.y if self.GLOBAL_FLAG and degree >= 7: # Look to Certainly Determined Salient Point self.look_pub.publish(t) self.look_gaze.publish(t)