Exemple #1
0
def modelProxy():
    s = bpy.context.scene
    ao = bpy.context.active_object
    if utils.is_linked_asset(ao):
        utils.activate(ao)

        g = ao.instance_collection

        rigs = []

        for ob in g.objects:
            if ob.type == 'ARMATURE':
                rigs.append(ob)

        if len(rigs) == 1:

            ao.instance_collection = None
            bpy.ops.object.duplicate()
            new_ao = bpy.context.view_layer.objects.active
            new_ao.instance_collection = g
            new_ao.empty_display_type = 'SPHERE'
            new_ao.empty_display_size *= 0.1

            bpy.ops.object.proxy_make(object=rigs[0].name)
            proxy = bpy.context.active_object
            bpy.context.view_layer.objects.active = ao
            ao.select_set(True)
            new_ao.select_set(True)
            new_ao.use_extra_recalc_object = True
            new_ao.use_extra_recalc_data = True
            bpy.ops.object.parent_set(type='OBJECT', keep_transform=True)
            return True
        else:  # TODO report this to ui
            print('not sure what to proxify')
    return False
Exemple #2
0
def modelProxy():
    s = bpy.context.scene
    ao = bpy.context.active_object
    if utils.is_linked_asset(ao):
        utils.activate(ao)

        g = ao.instance_collection

        rigs = []

        for ob in g.objects:
            if ob.type == 'ARMATURE':
                rigs.append(ob)

        if len(rigs) == 1:

            ao.instance_collection = None
            bpy.ops.object.duplicate()
            new_ao = bpy.context.view_layer.objects.active
            new_ao.instance_collection = g
            new_ao.empty_display_type = 'SPHERE'
            new_ao.empty_display_size *= 0.1

            bpy.ops.object.proxy_make(object=rigs[0].name)
            proxy = bpy.context.active_object
            bpy.context.view_layer.objects.active = ao
            ao.select_set(True)
            new_ao.select_set(True)
            new_ao.use_extra_recalc_object = True
            new_ao.use_extra_recalc_data = True
            bpy.ops.object.parent_set(type='OBJECT', keep_transform=True)
            return True
        else:  # TODO report this to ui
            print('not sure what to proxify')
    return False
        colmapdict = {
            'BALL': 'Ball',
            'BALL_COMPLEX': 'Ball complex',
            'FLUID': 'Fluid',
            'CLOTH': 'Cloth',
            'HAIR': 'Hair'
        }
        unhide_collection(colmapdict[data["thumbnail_type"]])
        if data['thumbnail_background']:
            unhide_collection('Background')
            bpy.data.materials["bg checker colorable"].node_tree.nodes['input_level'].outputs['Value'].default_value \
                = data['thumbnail_background_lightness']
        tscale = data["thumbnail_scale"]
        scaler = bpy.context.view_layer.objects['scaler']
        scaler.scale = (tscale, tscale, tscale)
        utils.activate(scaler)
        bpy.ops.object.transform_apply(location=False,
                                       rotation=False,
                                       scale=True)

        bpy.context.view_layer.update()

        for ob in bpy.context.visible_objects:
            if ob.name[:15] == 'MaterialPreview':
                utils.activate(ob)
                bpy.ops.object.transform_apply(location=False,
                                               rotation=False,
                                               scale=True)

                ob.material_slots[0].material = mat
                ob.data.use_auto_texspace = False