Exemple #1
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    def test_clock_hook(self):
        class TestHook:
            def __init__(self):
                self.tocked = 0

            def tock(self):
                self.tocked += 1

        clock = Clock(ticks=0)
        testhook = TestHook()
        clock.hook(testhook)
        clock.tick()
        self.assertEqual(testhook.tocked, 1)
        clock.unhook(testhook)
        clock.tick()
        self.assertEqual(testhook.tocked, 1)
Exemple #2
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 def test_player_executing_fireIV(self):
     clock = Clock()
     player = Player('John', clock)
     player.receive_buff(buffs.EnochianBuff())
     dummy = TargetDummy()
     self.assertTrue(player.cast('Fire IV', dummy))
     self.assertFalse(player.cast('Fire IV', dummy))
Exemple #3
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 def test_skill_swiftcast(self):
     skill = skills.Swiftcast()
     clock = Clock()
     player = Player('John', clock)
     self.assertTrue(skill.execute(player, player))
     self.assertFalse(skill.execute(player, player))
     self.assertEqual(player.buffed['cast_time_multiplier'], 0)
     self.assertEqual(player.buffed['gcd'], player.base['gcd'])
Exemple #4
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 def test_skill_ley_line(self):
     skill = skills.LeyLine()
     clock = Clock()
     player = Player('John', clock)
     self.assertTrue(skill.execute(player, player))
     self.assertFalse(skill.execute(player, player))
     self.assertNotEqual(player.buffed['cast_time_multiplier'], 1)
     self.assertNotEqual(player.buffed['gcd'], player.base['gcd'])
Exemple #5
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 def test_skill_gcd(self):
     gcd_clock = Clock(default=2.5)
     gcd_skill = skillmeta.GCD('FIRE TEN', gcd_clock, cast_time=2.8)
     gcd_clock.set_time(1)
     self.assertFalse(gcd_skill.execute(None, None))
     gcd_clock.set_time(0)
     self.assertTrue(gcd_skill.execute(None, None))
     self.assertEqual(gcd_clock, Clock(2.5))
Exemple #6
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 def __init__(self):
     super().__init__(
         name='Polyglot',
         duration=0,
         charge=0,
         charge_limit=1,
     )
     self.exhausted = False
     self.gain_charge_timer = Clock(default=30)
     self.skills_that_reduces_charge = ['Foul']
Exemple #7
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 def test_player_use_swiftcast(self):
     clock = Clock()
     player = Player('John', clock)
     dummy = TargetDummy()
     self.assertTrue(player.cast('Swiftcast', player))
     self.assertTrue(player.casting)
     tick_to_complete = Clock(player.skills['Swiftcast'].cast_time).ticks
     self.assertEqual(len(player.buffs), 1)
     self.assertEqual(player.buffed['cast_time_multiplier'], 0)
     for _ in range(tick_to_complete):
         clock.tick()
     clock.tick()
     player.cast('Blizzard I', dummy)
     clock.tick()  # trigger cast Blizzard I
     self.assertFalse('Swiftcast' in player.buffs)
     self.assertNotEqual(player.buffed['cast_time_multiplier'], 0)
Exemple #8
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 def test_buff_polyglot_no_expire_max_charge(self):
     polyglot = buffs.PolyglotBuff()
     polyglot.duration = Clock(0)
     self.assertFalse(polyglot.is_exhausted())
     self.assertEqual(polyglot.charge, 0)
     polyglot.gain_charge()
     self.assertEqual(polyglot.charge, 1)
     polyglot.gain_charge()
     self.assertEqual(polyglot.charge, 1)
     polyglot.renew(polyglot)
     self.assertEqual(polyglot.charge, 1)
Exemple #9
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class DurationBuff:
    def __init__(self, name, duration):
        self.name = name
        self.duration = Clock(default=duration)

    def is_exhausted(self):
        return self.duration.is_zero()

    def buff(self, target):
        pass

    def renew(self, new):
        self.duration.reset()

    def __str__(self):
        return self.name

    def __eq__(self, other):
        return str(self) == str(other)

    def __hash__(self):
        return hash(str(self))
Exemple #10
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 def test_skill_apply_buff_after_gcd_casted(self):
     clock = Clock()
     player = Player('John', clock)
     dummy = TargetDummy()
     player.cast('Blizzard I', dummy)
     tick_to_complete = Clock(player.skills['Blizzard I'].cast_time).ticks
     for _ in range(tick_to_complete):
         clock.tick()
         self.assertFalse('Umbral Ice' in player.buffs)
     clock.tick()
     self.assertTrue('Umbral Ice' in player.buffs)
Exemple #11
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 def test_player_gcd(self):
     clock = Clock()
     player = Player('John', clock)
     dummy = TargetDummy()
     self.assertTrue(player.cast('Blizzard I', dummy))
     self.assertTrue(player.casting)
     tick_to_complete = Clock(player.skills['Blizzard I'].cast_time).ticks
     for _ in range(tick_to_complete):
         clock.tick()
     self.assertTrue(player.casting)
     clock.tick()
     self.assertFalse(player.casting)
Exemple #12
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 def __init__(self, name, clock):
     self.name = name
     # stats
     self.base = {
         'gcd': 2.5,
         'cast_time_multiplier': 1,
         'damage_modifier': 1,
     }
     self.buffed = dict(self.base)
     self.buffs = {}
     self.charge_buffs = []
     # cooldown attribute
     self.gcd = Clock(0, default=self.base['gcd'])
     self.casting_time = Clock(0)
     self.casting = False
     self.clock = clock
     self.clock.hook(self)
     # skills
     self.skills = {}
     for k, skill in skillmeta.GCD_DICT.items():
         self.skills[k] = skill(self.gcd)
     for k, skill in skillmeta.OGCD_DICT.items():
         self.skills[k] = skill()
     self.on_cd_ogcds = []
Exemple #13
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 def test_player_enochian_validity(self):
     clock = Clock()
     player = Player('John', clock)
     player.receive_buff(buffs.AstralFireBuff(1))
     player.cast('Enochian', player)
     clock.tick()
     self.assertTrue('Enochian' in player.buffs)
     for _ in range(buffs.AstralFireBuff(1).duration.ticks):
         clock.tick()
     self.assertFalse('Astral Fire' in player.buffs)
     self.assertFalse('Enochian' in player.buffs)
Exemple #14
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def main():
    """ main """
    clock = Clock()
    player = Player('Tomoyo', clock)
    dummy = TargetDummy()
    observer = TargetObserver()
    observer.eyes_on(dummy)
    rotation = Rotation(['b1', 'Enochian'], ['b1', 'sc', 'b1'])
    while clock < Time(20):
        if not player.casting:
            next_skill = player.skills[rotation.next()]
            if isinstance(next_skill, skillmeta.GCD):
                while not player.gcd.is_zero():
                    clock.tick()
                player.cast(next_skill.name, dummy)
                print(f"Total damage: {observer.observe_total_damage_taken()}")
            else:
                if next_skill.clock.is_zero():
                    player.cast(next_skill.name, player)
        clock.tick()
Exemple #15
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 def test_player_foul_and_polyglot(self):
     clock = Clock()
     player = Player('John', clock)
     dummy = TargetDummy()
     player.receive_buff(buffs.AstralFireBuff(1))
     self.assertTrue(player.cast('Enochian', player))
     clock.tick()
     player.casting_time.set_time(0)
     self.assertTrue('Polyglot' in player.buffs)
     self.assertEqual(player.buffs['Polyglot'].charge, 0)
     self.assertFalse(player.cast('Foul', dummy))
     player.buffs['Polyglot'].gain_charge_timer.set_time(0)
     clock.tick()
     self.assertEqual(player.buffs['Polyglot'].charge, 1)
     self.assertTrue(player.cast('Foul', dummy))
     clock.tick()
     tick_to_complete = Clock(player.skills['Foul'].cast_time).ticks
     for _ in range(tick_to_complete):
         clock.tick()
     self.assertEqual(player.buffs['Polyglot'].charge, 0)
     self.assertTrue('Polyglot' in player.buffs)
Exemple #16
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 def __init__(self, name, duration):
     self.name = name
     self.duration = Clock(default=duration)
Exemple #17
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class Player:
    """ Player class """
    def __init__(self, name, clock):
        self.name = name
        # stats
        self.base = {
            'gcd': 2.5,
            'cast_time_multiplier': 1,
            'damage_modifier': 1,
        }
        self.buffed = dict(self.base)
        self.buffs = {}
        self.charge_buffs = []
        # cooldown attribute
        self.gcd = Clock(0, default=self.base['gcd'])
        self.casting_time = Clock(0)
        self.casting = False
        self.clock = clock
        self.clock.hook(self)
        # skills
        self.skills = {}
        for k, skill in skillmeta.GCD_DICT.items():
            self.skills[k] = skill(self.gcd)
        for k, skill in skillmeta.OGCD_DICT.items():
            self.skills[k] = skill()
        self.on_cd_ogcds = []

    def calc_cast_time(self, cast_time):
        return cast_time * self.buffed['cast_time_multiplier']

    def cast(self, skill_name, target=None):
        skill = self.skills[skill_name]
        if not self.casting and skill.is_ready():
            self.casting = skill
            if isinstance(skill, skillmeta.OGCD):
                self.on_cd_ogcds.append(skill)
            BLMLOG.info("-----------------------")
            self.me(f"begins to cast {self.casting}.")
            self.casting_time.set_time(self.calc_cast_time(skill.cast_time))
            self.gcd.default = self.buffed['gcd']
            return skill.execute(self, target)
        print(f"[{self.clock}] {skill} is not yet ready !!")
        return False

    def on_casted(self):
        self.me(f"casted {self.casting} !")
        if isinstance(self.casting, skillmeta.GCD):
            self.casting.process()
        if self.charge_buffs:
            for buff in self.charge_buffs:
                if buff.deduct_charge_for_skill(self.casting):
                    self.me(f'loses 1 charge of {buff}')
                    if buff.is_exhausted():
                        self.charge_buffs.remove(buff)
                        self.remove_buff(buff)
                    break
        self.casting = False

    def tock(self):
        for ogcd in self.on_cd_ogcds:
            if ogcd.clock.is_zero():
                self.on_cd_ogcds.remove(ogcd)
            ogcd.clock.tock()
        for buff in list(self.buffs.values()):
            if buff.is_exhausted():
                self.remove_buff(buff)
            buff.duration.tock()
        self.check_enochian()
        if self.casting_time.is_zero() and self.casting:
            self.on_casted()
        self.gcd.tock()
        self.casting_time.tock()

    def receive_buff(self, buff):
        if isinstance(buff, buffs.ChargeBuff):
            self.charge_buffs.append(buff)
        if buff.name in self.buffs:
            self.buffs[buff.name].renew(buff)
            buff = self.buffs[buff.name]
        else:
            self.buffs[buff.name] = buff
        self.apply_buffs()
        self.me(f"received {buff} !")

    def check_enochian(self):
        if 'Enochian' in self.buffs:
            if 'Polyglot' in self.buffs:
                polyglot = self.buffs['Polyglot']
                if polyglot.gain_charge_timer.is_zero():
                    polyglot.gain_charge()
                    polyglot.gain_charge_timer.reset()
                else:
                    polyglot.gain_charge_timer.tock()
            if 'Astral or Umbral' in self.buffs.values():
                return True
            self.buffs.pop('Enochian')
        return False

    def remove_buff(self, buff):
        self.me(f"loses {buff}.")
        self.buffs.pop(buff.name)
        self.apply_buffs()

    def apply_buffs(self):
        self.buffed = dict(self.base)
        for current_buff in self.buffs.values():
            current_buff.buff(self)

    def me(self, text):
        BLMLOG.info(f"[{self.clock}] {self.name} {text}")
Exemple #18
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 def test_clock_reset(self):
     clock = Clock(ticks=30)
     clock.reset()
     self.assertEqual(clock, Clock(ticks=0))
     clock = Clock(default=10)
     for _ in range(5):
         clock.tock()
     clock.reset()
     self.assertEqual(clock, Clock(10))
Exemple #19
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 def test_clock_negative_tock(self):
     clock = Clock(ticks=0)
     clock.tock()
     self.assertGreaterEqual(clock.ticks, 0)
Exemple #20
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 def test_clock_tick(self):
     clock = Clock(ticks=20)
     clock.tick()
     self.assertEqual(clock, Clock(ticks=21))
Exemple #21
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 def __init__(self, name, cooldown):
     super().__init__(name, Clock(0, default=cooldown), 0.75)
Exemple #22
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 def test_buff_enochian_no_exipire(self):
     enochian = buffs.EnochianBuff()
     enochian.duration = Clock(0)
     self.assertFalse(enochian.is_exhausted())